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Image Loading in Open Event Organizer Android App using Glide

Open Event Organizer is an Android App for the Event Organizers and Entry Managers. Open Event API Server acts as a backend for this App. The core feature of the App is to scan a QR code from the ticket to validate an attendee’s check in. Other features of the App are to display an overview of sales and ticket management. As per the functionality, the performance of the App is very important. The App should be functional even on a weak network. Talking about the performance, the image loading part in the app should be handled efficiently as it is not an essential part of the functionality of the App. Open Event Organizer uses Glide, a fast and efficient image loading library created by Sam Judd. I will be talking about its implementation in the App in this blog.

First part is the configuration of the glide in the App. The library provides a very easy way to do that. Your app needs to implement a class named AppGlideModule using annotations provided by the library and it generates a glide API which can be used in the app for all the image loading stuff. The AppGlideModule implementation in the Orga App looks like:

@GlideModule
public final class GlideAPI extends AppGlideModule {

   @Override
   public void registerComponents(Context context, Glide glide, Registry registry) {
       registry.replace(GlideUrl.class, InputStream.class, new OkHttpUrlLoader.Factory());
   }

   // TODO: Modify the options here according to the need
   @Override
   public void applyOptions(Context context, GlideBuilder builder) {
       int diskCacheSizeBytes = 1024 * 1024 * 10; // 10mb
       builder.setDiskCache(new InternalCacheDiskCacheFactory(context, diskCacheSizeBytes));
   }

   @Override
   public boolean isManifestParsingEnabled() {
       return false;
   }
}

 

This generates the API named GlideApp by default in the same package which can be used in the whole app. Just make sure to add the annotation @GlideModule to this implementation which is used to find this class in the app. The second part is using the generated API GlideApp in the app to load images using URLs. Orga App uses data binding for layouts. So all the image loading related code is placed at a single place in DataBinding class which is used by the layouts. The class has a method named setGlideImage which takes an image view, an image URL, a placeholder drawable and a transformation. The relevant code is:

private static void setGlideImage(ImageView imageView, String url, Drawable drawable, Transformation<Bitmap> transformation) {
       if (TextUtils.isEmpty(url)) {
           if (drawable != null)
               imageView.setImageDrawable(drawable);
           return;
       }
       GlideRequest<Drawable> request = GlideApp
           .with(imageView.getContext())
           .load(Uri.parse(url));

       if (drawable != null) {
           request
               .placeholder(drawable)
               .error(drawable);
       }
       request
           .centerCrop()
           .transition(withCrossFade())
           .transform(transformation == null ? new CenterCrop() : transformation)
           .into(imageView);
   }

 

The method is very clear. First, the URL is checked for nullability. If null, the drawable is set to the imageview and method returns. Usage of GlideApp is simpler. Pass the URL to the GlideApp using the method with which returns a GlideRequest which has operators to set other required options like transitions, transformations, placeholder etc. Lastly, pass the imageview using into operator. By default, Glide uses HttpURLConnection provided by android to load the image which can be changed to use Okhttp using the extension provided by the library. This is set in the AppGlideModule implementation in the registerComponents method.

Links:
1. Documentation for Glide, an Image Loading Library
2. Documentation for Okhttp, an HTTP client for Android and Java Applications

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