Option to exclude albums in Phimpme Android Application

In the Phimpme Android Application, users can perform various operations on the albums available such as move, creating a .zip file of the album, rename an album, delete the album and much more. However one another important functionality that has been implemented in the application is the option to exclude album/albums. In this post we will be discussing how we achieved the functionality to exclude albums in Phimpme Android Application.

Step 1

First we need to keep track of the albums selected by the user to exclude. This can be done by storing the selected albums in an Arraylist<Album> which can be referred later when required for the process of exclusion. The storing of the albums can be done with the help of following lines of code.

private int toggleSelectAlbum(int index) {
if (dispAlbums.get(index) != null) {
  if (dispAlbums.get(index).isSelected()) selectedAlbums.add(dispAlbums.get(index));
  else selectedAlbums.remove(dispAlbums.get(index));
return index;

Step 2

After the selected albums are stored in an Arraylist<Album>, a function call of excludeSelectedAlbums() of HandlingAlbums class is done passing in Context as the parameter. In the method excludeSelectedAlbums() the selected albums are retrieved from the Arraylist one by one and another method excludeAlbum() is called with the album, context being passed as the parameters. The code snippet performing the above operation is provided below.

public void excludeSelectedAlbums(Context context) {
for (Album selectedAlbum : selectedAlbums)
  excludeAlbum(context, selectedAlbum);

Step 3

Thereafter an instance of class CustomsAlbumHelper is created and excludeAlbum() method is called with path of the album passed as parameter, and the selected album is removed from the list containing the currently displayed albums. Code snippets for the above operations are provided below.

private void excludeAlbum(Context context, Album a) {
CustomAlbumsHelper h = CustomAlbumsHelper.getInstance(context);

Step 4

Now in the excludeAlbum() method of CustomsAlbumHelper class a writable instance of albums_settings sqlite database is obtained. A check is performed if the current album is present in the albums table or not, if not then a row representing the current album is created. Thereafter the excluded value for the current album in the table is updated to integer 1 denoting that the album is excluded. The code snippet required for the above mentioned operations are provided below.

public void excludeAlbum(String path) {
  SQLiteDatabase db = this.getWritableDatabase();
  checkAndCreateAlbum(db, path);
  ContentValues values = new ContentValues();
  values.put(ALBUM_EXCLUDED, 1);
  db.update(TABLE_ALBUMS, values, ALBUM_PATH+“=?”, new String[]{    path});

This is how we have achieved the functionality of excluding albums in the Phimpme Android application. To get the full source code, please refer to the Phimpme Android GitHub repository listed in the resources section below.

The screenshot for the display of the excluded albums is provided below.


  1. Android Developer Guide –https://developer.android.com/training/data-storage/sqlite.html
  1. Github-Phimpme Android Repository –https://github.com/fossasia/phimpme-android/
  1. Sqlite Operations Tutorial – https://www.androidhive.info/2011/11/android-sqlite-database-tutorial/

Option to hide albums in Phimpme Android Application

In Phimpme Android Application, users can perform various operations on the albums available such as move, creating a .zip file for the album, delete the album, exclude an album, rename an album, pin an album to the top and more. However one another important functionality that has been added in the application is the option to hide  album/albums. So in this post I will be discussing how we achieved the functionality to hide albums in Phimpme Android Application.

Step 1

First we need to get the albums which are selected to be hidden. This can be done by storing the selected items in an Arraylist<Album> which will keep track of the users choice to hide albums. This can be achieved with the following lines of code.

private int toggleSelectAlbum(int index) {
if (dispAlbums.get(index) != null) {
  if (dispAlbums.get(index).isSelected()) selectedAlbums.add(dispAlbums.get(index));
  else selectedAlbums.remove(dispAlbums.get(index));
return index;

Step 2

After storing of the albums to be hidden a function hideSelectedAlbums() is called with Context being passed as the parameter. Now inside this function we retrieve the albums looping through the Arraylist that stores the albums to be hidden and call another function hideAlbum() passing in the album and context as the parameters. The code snippet representing the above operation is given below.

public void hideSelectedAlbums(Context context) {
for (Album selectedAlbum : selectedAlbums)
  hideAlbum(selectedAlbum, context);

Step 3.

Now a .nomedia file is added to the directories/albums which are to be hidden and the android Media Scanner System service is triggered thereafter. As a result of the presence of the .nomedia file inside the directory the Media Scanner service won’t scan the particular directory/album thereby the album will not be picked up at the time of displaying the albums. The code snippet to perform the mentioned operation is provided below.

File dirName = new File(path);
File file = new File(dirName, “.nomedia”);
if (!file.exists()) {
try {
  FileOutputStream out = new FileOutputStream(file);
  scanFile(context, new String[]{ file.getAbsolutePath() });
} catch (Exception e) {

The screenshot for the display of hidden folders is provided below.

This is how we have achieved the functionality of hiding albums in the Phimpme Android application. To get the full source code, please refer to the Phimpme Android GitHub repository listed in the resources section below.


  1. Android Developer Guide – https://developer.android.com/reference/android/media/MediaScannerConnection.html
  2. Github-Phimpme Android Repository –https://github.com/fossasia/phimpme-android/
  3. Hiding directories using .nomedia file – http://www.easycodeway.com/2016/08/hide-files-in-android-using-nomedia-file.html

Displaying Image location Address In Phimpme Android Application

In Phimpme Android application one of the features available is to view the details of any image. The details consists of attributes including Date and time at which the image was captured, size of the image, title, path, EXIF data, description added to the image, location etc. However in the location attribute the location coordinates of the image as well as the location address can be displayed depending on the user’s preference. The process of obtaining the coordinates from address is called as Geocoding and obtaining string address from coordinates is called reverse Geocoding. So in this post I will be explaining how to implement set of strings denoting the address from the available coordinates.

Step 1

First we need to create an instance of the class Geocoder passing context and function Locale.getDefault() as the parameters.  The function of the attribute Locale.getdefault is provided below.

Locale.getDefault() – It returns the current value of the default locale for the current instance of the Java Virtual Machine. The Java Virtual Machine sets the default locale during startup based on the host environment.The code snippet to perform the above mentioned operation is given below.

Geocoder geocoder = new Geocoder(context, Locale.getDefault());

Step 2

Now a function call of getFromLocation() of the Geocoder class is done where we need to pass the Lattitude and Longitude values of the Location object as parameters. The lattitude and longitudes values can be obtained by the use of the Location object functions getLatitude() and getLongitude() respectively. The function getFromLocation() will return a list of Address objects which will contain the extracted addresses from the passed latitude and longitude values. We also need to pass a third parameter an integer value which will determine the maximum no of addresses to be returned. Here we have requested for a maximum of one address. The following code snippet is used to perform the desired function call.

try {
 List<Address> addressList = geocoder.getFromLocation(location.getLatitude(), location.getLongitude(), 1);
} catch (IOException e) {

Step 3

After obtaining the list of Address objects returned from the function call of getFromLocation() we will extract the first address from the list since we want a maximum of 1 address. The Address object will contain information like the address name, country, state, postal code etc. Now the set of strings describing the location can be retrieved with the help of the function getMaxAddressLineIndex() of Address class. The code snippets to perform the above mentioned operations is provided below.

ArrayList<String> addresslines = new ArrayList<String>();
Address address = addressList.get(0);
for(int i = 0; i <= address.getMaxAddressLineIndex(); i++) {
details.put(context.getString(R.string.location), TextUtils.join(System.getProperty(“line.separator”),

The screenshot displaying the location address is provided below.

This is how we have achieved the functionality of displaying location address in a set of strings from available coordinates in the Phimpme Android application. To get the full source code, please refer to the Phimpme Android GitHub repository listed in the resources section below.


1.Android Developer Guide – https://developer.android.com/training/location/display-address.html

2.Github-Phimpme Android Repository – https://github.com/fossasia/phimpme-android/

3.Address Class Guide- https://developer.android.com/reference/android/location/Address.html


Option to Print Photos in the Phimpme Android Application

In the Phimpme Android application, users can perform various operations on the photos available such as copy, move, add the image to favourites collection, share the images with others, use it as covers, wallpapers and much more. However one another important functionality that has been added in the Phimpe Android application is printing of images. In this post we will be discussing about the implementation of the above mentioned functionality.

Step 1

First we need to create an instance of the class PrintHelper passing context as the constructor parameter which can be done with the following line of code.

PrintHelper photoPrinter = new PrintHelper(this);

Step 2

Now a  function call of setScalemode() is done where we require passing a parameter out of the two options SCALE_MODE_FIT and SCALE_MODE_FILL. The difference between the two options is explained below.

SCALE_MODE_FIT – This option sizes the image so that the whole image is displayed within the printable area of the page.

SCALE_MODE_FILLThis option scales the image so that it fills the entire printable area of the page. Choosing this setting means that some portion of the top and bottom, or left and right edges of the image is left out. This option is the default value if no scale mode is set.

Though neither of the scaling options alter the existing aspect ratio of the image, we are going with the latter of the two as the requirement here is to display the whole image in the printable area. The following code snippet is used to perform the desired function call.


Step 3

After obtaining an instance of the class PrintHelper and calling the function setScalemode with the proper scale parameter, the path of the image to be printed is extracted and is passed in as a parameter to the decodefile function of the class BitmapFactory which has another parameter.

A Bitmap object is the return result of the operation performed by the function decodefile. The Bitmap object is thereafter passed in as a parameter to the printBitmap() function of the PrintHelper class along with a string attribute which will denote the file name of the printed photo. The code snippet to the above mentioned operations are given below.

Bitmap bitmap = BitmapFactory.decodeFile(getAlbum().getCurrentMedia().getPath(), new BitmapFactory.Options());
photoPrinter.printBitmap(getString(R.string.print), bitmap);

After the printbitmap() is called no further action is required from the side of the application. The Android system print interface appears where the users can select the printing options. The user can proceed to print the image or cancel the operation. If the user decides to proceed with the operation a print job is created and printing operation notification appears in the system navigation bar. The system print interface appearing is displayed below.

This is how we have achieved the functionality of printing images in the Phimpme Android application. To get the full source code, please refer to the Phimpme Android GitHub repository listed in the resources section below.


1.Android Developer Guide – https://developer.android.com/training/printing/index.html

2.Github-Phimpme Android Repository – https://github.com/fossasia/phimpme-android/

3.PrintHelper Class Guide – https://developer.android.com/reference/android/support/v4/print/PrintHelper.html


Compressing Albums in the Phimpme Android Application

The Phimpme Android application comes in with all the functionalities ranging from viewing images to taking photos, editing pictures  and sharing them with the world from within a single application without having to switch to or install other social media apps on your mobile phone. Apart from these basic functionalities, the Phimpme Android app also comes with additional features to enhance user experience like the ability to compress the whole album with a large number of photos so that it becomes easier to share them. In this post, I will be explaining how we achieved this functionality to compress the Albums.

Step 1

The first thing we need to do before compressing an album is to get all the paths of the images in that album and store it in an ArrayList<String> so that it can be used later for the compression process. This can be done using the code snippet provided below, it stores all the paths of the file in a particular folder whose name ends with .jpg

path = new ArrayList<>();
File folder = new File(getAlbums().getSelectedAlbum(0).getPath() + "/");
File[] fpath = folder.listFiles();
for(int i = 0; i < fpath.length; i++){
   if(fpath[i].getPath().endsWith(".jpg") ){

Step 2

Since the compression is a heavy task, we can make use of an AsyncTask to run the task on the background thread so that the user experience is not at all hampered. In the onPreExecute method of the AsyncTask, we need to display the Notification that the compression of the particular album has started, for this we have made use of the Notification handler class that we have created in the Phimpme Android application to ease the process of displaying the notification and to avoid repetition of codes. The onPreExecute method of the AsyncTask is given below.

protected void onPreExecute() {
   NotificationHandler.make(R.string.folder, R.string.zip_fol, R.drawable.ic_archive_black_24dp );

Step 3

On the doInBackground method of the AsyncTask, we run the process to compress the files one by one. For this we will make use of the ZipEntry class which is used to represent a zip file entry in Android/Java. First we will create a File with the .zip extension.  After this, we will make use of an object of the class ZipOutputStream as depicted in the code snippet provided below.

BufferedInputStream origin = null; 
FileOutputStream dest = new FileOutputStream(_zipFile); 
ZipOutputStream out = new ZipOutputStream(new BufferedOutputStream(dest)); 
byte data[] = new byte[BUFFER];

After initializing the ZipOutPutStream object, we will put the zip entries in it by using the putNextEntry function of the class. To create a Zip entry of a file, we need to make use of for loop to generate the object of type ZipEntry and after that by using the putNextEntry function of the class, we will put the entries one by one as depicted in the code snippet given below.

for (int i = 0; i < path.size(); i++) {
FileInputStream fi = new FileInputStream(path.get(i));
origin = new BufferedInputStream(fi, BUFFER);
ZipEntry entry = new ZipEntry(path.get(i).substring(path.get(i).lastIndexOf("/") + 1));

While preparing the Zip file, we will update the progress of the compression operation by making use of the Notification handler class.

This is how we have implemented the feature to compress the Albums in the Phimpme Android Application. To get the full source code for the same, please check the Phimpme Android GitHub repository listed on the resources below.


  1. StackOverflow – Compressing Files in Android – https://stackoverflow.com/questions/25562262/how-to-compress-files-into-zip-folder-in-android
  2. Blog – Compressing Files in Android programmatically – http://stacktips.com/tutorials/android/how-to-programmatically-zip-and-unzip-file-in-android
  3. GitHub – Phimpme Android Repository – https://github.com/fossasia/phimpme-android/

Enhancing Rotation in Phimp.me using Horizontal Wheel View


To implement rotation of an image in Phimp.me,  we have implemented Horizontal Wheel View feature. It is a custom view for user input that models horizontal wheel controller. How did we include this feature using jitpack.io?

Step 1: 

The jitpack.io repository has to be added to the root build.gradle:

allprojects {
repositories {
maven { url "https://jitpack.io" }

Then, add the dependency to your module build.gradle:

compile 'com.github.shchurov:horizontalwheelview:0.9.5'

Sync the Gradle files to complete the installation.

Step 2: Setting Up the Layout

Horizontal Wheel View has to be added to the XML layout file as shown below:


app:normalColor="@color/black" />


It has to be wrapped inside a Frame Layout to give weight to the view.
To display the angle by which the image has been rotated, a simple text view has to be added just above it.

android:textSize="14sp" />

Step 3: Updating the UI

First, declare and initialise objects of HorizontalWheelView and TextView.

HorizontalWheelView horizontalWheelView = (HorizontalWheelView) findViewById(R.id.horizontalWheelView);
TextView tvAngle= (TextView) findViewById(R.id.tvAngle);


Second, set up listener on the HorizontalWheelView and update the UI accordingly.

horizontalWheelView.setListener(new HorizontalWheelView.Listener() {
public void onRotationChanged(double radians) {

updates the angle and updateImage() updates the image to be rotated. The following functions have been defined below:

private void updateText() {
String text = String.format(Locale.US, "%.0f°", horizontalWheelView.getDegreesAngle());

private void updateImage() {
int angle = (int) horizontalWheelView.getDegreesAngle();
//Code to rotate the image using the variable 'angle'

is a method of ‘rotatePanel’ which is an object of RotateImageView, a custom view to rotate the image.

Let us have a look at some part of the code inside RotateImageView.

private int rotateAngle;

‘rotateAngle’ is a global variable to hold the angle by which image has to be rotated.

public void rotateImage(int angle) {
rotateAngle = angle;

The method invalidate() is used to trigger UI refresh and every time UI is refreshed, the draw() method is called.
We have to override the draw() method and write the main code to rotate the image in it.

The draw() method is defined below:

public void draw(Canvas canvas) {
if (bitmap == null)
maxRect.set(0, 0, getWidth(), getHeight());// The maximum bounding rectangle

scale = 1;
if (wrapRect.width() > getWidth()) {
scale = getWidth() / wrapRect.width();

canvas.scale(scale, scale, canvas.getWidth() >> 1,
canvas.getHeight() >> 1);
canvas.drawRect(wrapRect, bottomPaint);
canvas.rotate(rotateAngle, canvas.getWidth() >> 1,
canvas.getHeight() >> 1);
canvas.drawBitmap(bitmap, srcRect, dstRect, null);

private void calculateWrapBox() {
matrix.reset(); // Reset matrix is ​​a unit matrix
int centerX = getWidth() >> 1;
int centerY = getHeight() >> 1;
matrix.postRotate(rotateAngle, centerX, centerY); // After the rotation angle


And here you go:


Refer to Github- Horizontal Wheel View for more functions and for a sample application.

Link Preview Holder on SUSI.AI Android Chat

SUSI Android contains several view holders which binds a view based on its type, and one of them is LinkPreviewHolder. As the name suggests it is used for previewing links in the chat window. As soon as it receives an input as of link it inflates a link preview layout. The problem which exists was that whenever a user inputs a link as an input to app, it crashed. It crashed because it tries to inflate component that doesn’t exists in the view that is given to ViewHolder. So it gave a Null pointer Exception, due to which the app crashed. The work around for fixing this bug was that based on the type of user it will inflate the layout and its components. Let’s see how all functionalities were implemented in the LinkPreviewHolder class.

Components of LinkPreviewHolder

public TextView text;
public LinearLayout backgroundLayout;
public ImageView previewImageView;
public TextView titleTextView;
public TextView descriptionTextView;
public TextView timestampTextView;
public LinearLayout previewLayout;
@Nullable @BindView(R.id.received_tick)
public ImageView receivedTick;
protected ImageView thumbsUp;
protected ImageView thumbsDown;

Currently in this it binds the view components with the associated id using declarator @BindView(id)

Instantiates the class with a constructor

public LinkPreviewViewHolder(View itemView , ClickListener listener) {
   super(itemView, listener);
   realm = Realm.getDefaultInstance();

Here it binds the current class with the view passed in the constructor using ButterKnife and initiates the ClickListener.

Now it is to set the components described above in the setView function:

Spanned answerText;
if (android.os.Build.VERSION.SDK_INT >= Build.VERSION_CODES.N) {
answerText = Html.fromHtml(model.getContent(), Html.FROM_HTML_MODE_COMPACT);
} else {
answerText = Html.fromHtml(model.getContent());

Sets the textView inside the view with a clickable link. Version checking also has been put for checking the version of Android (Above Nougat or not) and implement the function accordingly.

This ViewHolder will inflate different components based on the thing that who has requested the output. If the query wants to inflate the LinkPreviewHolder them some extra set of components will get inflated which need not be inflated for the response apart from the basic layout.

if (viewType == USER_WITHLINK) {
   if (model.getIsDelivered())

In the above code  received tick image resource is set according to the attribute of message is delivered or not for the Query sent by the user. These components will only get initialised when the user has sent some links.

Now comes the configuration for the result obtained from the query.  Every skill has some rating associated to it. To mark the ratings there needs to be a counter set for rating the skills, positive or negative. This code should only execute for the response and not for the query part. This is the reason for crashing of the app because the logic tries to inflate the contents of the part of response but the view that is passed belongs to query. So it gives NullPointerException there, so there is a need to separate the logic of Response from the Query.

if (viewType != USER_WITHLINK) {
   } else {

   } else {

   } else {

   thumbsUp.setOnClickListener(new View.OnClickListener() {
       public void onClick(View view) { . . . }

   thumbsDown.setOnClickListener(new View.OnClickListener() {
       public void onClick(View view) { . . . }


As you can see in the above code  it inflates the rating components (thumbsUp and thumbsDown) for the view of the SUSI.AI response and set on the clickListeners for the rating buttons. Them in the below code it previews the link and commit the data using Realm in the database through WebLink class.

LinkPreviewCallback linkPreviewCallback = new LinkPreviewCallback() {
   public void onPre() { . . . }

   public void onPos(final SourceContent sourceContent, boolean b) { . . . }

This method calls the api and set the rating of that skill on the server. On successful result it made the thumb Icon change and alter the rating method and commit those changes in the databases using Realm.

private void rateSusiSkill(final String polarity, String locationUrl, final Context context) {..}


Handling Data Requests in Open Event Organizer Android App

Open Event Organizer is a client side application of Open Event API Server created for event organizers and entry managers. The app maintains a local database and syncs it with the server when required. I will be talking about handling data requests in the app in this blog.

The app uses ReactiveX for all the background tasks including data accessing. When a user requests any data, there are two possible ways the app can perform. The one where app fetches the data directly from the local database maintained and another where it requests data from the server. The app has to decide one of the ways. In the Organizer app, AbstractObservableBuilder class takes care of this. The relevant code is:

final class AbstractObservableBuilder<T> {

   private final IUtilModel utilModel;
   private boolean reload;
   private Observable<T> diskObservable;
   private Observable<T> networkObservable;


   private Callable<Observable<T>> getReloadCallable() {
       return () -> {
           if (reload)
               return Observable.empty();
               return diskObservable
                   .doOnNext(item -> Timber.d("Loaded %s From Disk on Thread %s",
                       item.getClass(), Thread.currentThread().getName()));

   private Observable<T> getConnectionObservable() {
       if (utilModel.isConnected())
           return networkObservable
               .doOnNext(item -> Timber.d("Loaded %s From Network on Thread %s",
                   item.getClass(), Thread.currentThread().getName()));
           return Observable.error(new Throwable(Constants.NO_NETWORK));

   private <V> ObservableTransformer<V, V> applySchedulers() {
       return observable -> observable

   public Observable<T> build() {
       if (diskObservable == null || networkObservable == null)
           throw new IllegalStateException("Network or Disk observable not provided");

       return Observable
               .flatMap(items -> diskObservable.toList())
               .flattenAsObservable(items -> items)


DiskObservable is a data request to the local database and networkObservable is a data request to the server. The build function decides which one to use and returns a correct observable accordingly. The class object takes a boolean field reload which is used to decide which observable to subscribe. If reload is true, that means the user wants data from the server, hence networkObservable is returned to subscribe. Also switchIfEmpty in the build method checks whether the data fetched using diskObservable is empty, if found empty it switches the observable to the networkObservable to subscribe.

This class object is used for every data access in the app. For example, this is a code snippet of the gettEvents method in EventRepository class.

public Observable<Event> getEvents(boolean reload) {
   Observable<Event> diskObservable = Observable.defer(() ->

   Observable<Event> networkObservable = Observable.defer(() ->
           .flatMapIterable(events -> events));

   return new AbstractObservableBuilder<Event>(utilModel)


1. Documentation of ReactiveX API
2. Github repository link of RxJava – Reactive Extension for JVM

Using Android Palette with Glide in Open Event Organizer Android App

Open Event Organizer is an Android Application for the Event Organizers and Entry Managers. The core feature of the App is to scan a QR code from the ticket to validate an attendee’s check in. Other features of the App are to display an overview of sales, ticket management and basic editing in the Event Details. Open Event API Server acts as a backend for this App. The App uses Navigation Drawer for navigation in the App. The side drawer contains menus, event name, event start date and event image in the header. Event name and date is shown just below the event image in a palette. For a better visibility Android Palette is used which extracts prominent colors from images. The App uses Glide to handle image loading hence GlidePalette library is used for palette generation which integrates Android Palette with Glide. I will be talking about the implementation of GlidePalette in the App in this blog.

The App uses Data Binding so the image URLs are directly passed to the XML views in the layouts and the image loading logic is implemented in the BindingAdapter class. The image loading code looks like:



So as to implement palette generation for event detail label, it has to be implemented with the event image loading. GlideApp takes request listener which implements methods on success and failure where palette can be generated using the bitmap loaded. With GlidePalette most of this part is covered in the library itself. It provides GlidePalette class which is a sub class of GlideApp request listener which is passed to the GlideApp using the method listener. In the App, BindingAdapter has a method named bindImageWithPalette which takes a view container, image url, a placeholder drawable and the ids of imageview and palette. The relevant code is:

@BindingAdapter(value = {"paletteImageUrl", "placeholder", "imageId", "paletteId"}, requireAll = false)
public static void bindImageWithPalette(View container, String url, Drawable drawable, int imageId, int paletteId) {
   ImageView imageView = (ImageView) container.findViewById(imageId);
   ViewGroup palette = (ViewGroup) container.findViewById(paletteId);

   if (TextUtils.isEmpty(url)) {
       if (drawable != null)
       for (int i = 0; i < palette.getChildCount(); i++) {
           View child = palette.getChildAt(i);
           if (child instanceof TextView)
               ((TextView) child).setTextColor(Color.WHITE);
   GlidePalette<Drawable> glidePalette = GlidePalette.with(url)

   for (int i = 0; i < palette.getChildCount(); i++) {
       View child = palette.getChildAt(i);
       if (child instanceof TextView)
               .intoTextColor((TextView) child, GlidePalette.Swatch.TITLE_TEXT_COLOR);
   setGlideImage(imageView, url, drawable, null, glidePalette);


The code is pretty obvious. The method checks passed URL for nullability. If null, it sets the placeholder drawable to the image view and default colors to the text views and the palette. The GlidePalette object is generated using the initializer method with which takes the image URL. The request is passed to the method setGlideImage which loads the image and passes the GlidePalette to the GlideApp as a listener. Accordingly, the palette is generated and the colors are set to the label and text views accordingly. The container view in the XML layout looks like:

   app:paletteImageUrl="@{ event.largeImageUrl }"
   app:placeholder="@{ @drawable/header }"
   app:imageId="@{ R.id.image }"
   app:paletteId="@{ R.id.eventDetailPalette }">


1. Documentation for Glide Image Loading Library
2. GlidePalette Github Repository
3. Android Palette Official Documentation

Making App Name Configurable for Open Event Organizer App

Open Event Organizer is a client side android application of Open Event API server created for event organizers and entry managers. The application provides a way to configure the app name via environment variable app_name. This allows the user to change the app name just by setting the environment variable app_name to the new name. I will be talking about its implementation in the application in this blog.

Generally, in an android application, the app name is stored as a static string resource and set in the manifest file by referencing to it. In the Organizer application, the app name variable is defined in the app’s gradle file. It is assigned to the value of environment variable app_name and the default value is assigned if the variable is null. The relevant code in the manifest file is:

def app_name = System.getenv('app_name') ?: "eventyay organizer"


The default value of app_name is kept, eventyay organizer. This is the app name when the user doesn’t set environment variable app_name. To reference the variable from the gradle file into the manifest, manifestPlaceholders are defined in the gradle’s defaultConfig. It is a map of key value pairs. The relevant code is:

defaultConfig {
   manifestPlaceholders = [appName: app_name]


This makes appName available for use in the app manifest. In the manifest file, app name is assigned to the appName set in the gradle.



By this, the application name is made configurable from the environment variable.

1. ManifestPlaceholders documentation
2. Stackoverflow answer about getting environment variable in gradle