Understanding PN Junctions with the Pocket Science Lab

The boundary layer between two thin films of a semiconducting material with Positive type and Negative type doping is referred to as a P-N junction, and these are one of the fundamental building blocks of electronics. These junctions exhibit various properties that have given them a rather indispensable status in modern day electronics.

The PSLab’s various measurement tools enable us to understand these devices, and in this blog post we shall explain some uses of PN junctions, and visualize their behaviour with the PSLab.

One might easily be confused and assume that a positive doping implies that the layer has a net positive charge, but this is not the case. A positive doping involves replacing a minute quantity of the semiconductor molecules with atoms from the next column in the periodic table. These atoms such as phosphorus are also charge neutral, but the number of available mobile charge carriers effectively increases.

A diode as a half-wave rectifier

A diode is basically just a PN junction. An ideal diode conducts electricity in one direction offering a path of zero resistance, and it is a perfect insulator in the other direction. In practice, we may observe some additional properties.

Figure : The circuit used for making the half-wave rectifier and studying it. A bipolar sinusoidal signal is input to a diode, and the output voltage is monitored. The 1uF capacitor is used to filter the output signal and make it more or less constant, but it has not been used while obtaining the data shown in the following image

Figure : A diode used as a half-wave rectifier. The input waveform shown in green was passed through a forward biased diode, and monitored by CH2 (red trace ) .

We can observe that only the positive half of the signal passes through the diode. It can also be observed , that since this is not an ideal diode, the conducted portion has lost some amplitude. This loss is a consequence of the forward threshold voltage of the PN junction, and in case of this diode, it is around 0.6 Volts. This threshold voltage depends on the band structure of the diode , and in the next section we shall examine this voltage for various diodes.

Measurement of Current-Voltage Characteristics of diodes

In practice, diodes only start conducting in the forward direction after a certain threshold potential difference is present. This voltage, also known as the barrier potential, depends on the band gap of the diode, and we shall measure it to determine how the electrical properties affect the externally visible physical properties of the diode.

A programmable voltage output of the PSLab (PV1) will be increased in small steps starting from 0 Volts, and a voltmeter input (CH3) will be used to determine the point when the diode starts conducting. The presence of a known resistor between PV1 and CH3 acts as a current limiter, and also enables us to calculate the current flow using some elementary application of the Ohm’s law. I = (PV1-CH3)/1000 .


The following image shows I-V characteristics of various diodes ranging from Schottky to Light Emitting Diodes (LEDs).

It may be interesting to note that the frequency of the light emitted by LEDs is directly proportional to the threshold voltage. In case of the white LED, it is almost similar to the blue LED because white LEDs are composed of blue LEDs, and a phosphor coating that partially converts blue light to yellow. The combination results in white light.

Zener diodes

Zener diodes are a special variant of diodes that also conduct electricity in the the reverse direction once a certain threshold has been crossed. This threshold can be determined during the manufacturing process, and zener diodes with breakdown voltages such as 3.3V , 5.6V , 6.8V etc are commercially available.

In the following image, the I-V characteristics of a 3.3V zener diode have been measured with the PSLab . As can be observed, the diode starts to conduct small amounts of current from around 2V itself, but significant current flow is usually present once the rated voltage is achieved.

In the forward direction, the zener appears to behave as a regular diode.

Resources
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Showing Offline and Online Status in SUSI Web Chat

A lot of times while chatting on SUSI Web Chat, one does not receive responses, this could either be due to no Internet connection or a down server.

For a better user experience, the user needs to be notified whether he is connected to the SUSI Chat. If one ever loses out on the Internet connection, SUSI Web Chat will notify you what’s the status through a snack bar.

Here are the steps to achieve the above:-

  1. The first step is to initialize the state of the Snackbar and the message.
this.state = {
snackopen: false,
snackMessage: 'It seems you are offline!'
}
  1. Next, we add eventListeners in the component which will bind to our browser’s window object. While this event can be added to any component in the App but we need it in the MessageSection particularly to show the snack bar.

The window object listens to any online offline activity of the browser.

  1. In the file MessageSection.react.js, inside the function componentDidMount()
  1. We initialize window listeners in our constructor section and bind them to the function handleOnline and handleOffline to set states to the opening of the SnackBar.
// handles the Offlines event
window.addEventListener('offline', this.handleOffline.bind(this));  

// handles the Online event
window.addEventListener('online', this.handleOnline.bind(this));
  1. We then create the handleOnline and handleOffline functions which sets our state to make the Snackbar open and close respectively.
// handles the Offlines event
window.addEventListener('offline', this.handleOffline.bind(this));  

// handles the Online event
window.addEventListener('online', this.handleOnline.bind(this));
  1. Next, we create a Snackbar component using the material-ui snackbar component.

The Snackbar is visible as soon as the the snackopen state is set to true with the message which is passed whether offline or online.

<Snackbar
       autoHideDuration={4000}
       open={this.state.snackopen}
       message={this.state.snackMessage}
 />

To get access to the full code, go to the repository https://github.com/fossasia/chat.susi.ai

Resources

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Hotword Detection in SUSI Android App using Snowboy

Hotword Detection is as cool as it sounds. What exactly is hotword detection? Hotword detection is a feature in which a device gets activated when it listens to a specific word or a phrase. You must have said “OK Google” or “Hey Cortana” or “Siri” or “Alexa” at least once in your lifetime. These all are hotwords which trigger the specific action attached to them. That specific action can be anything.

Implementing hotword detection from scratch in SUSI Android is not an easy task. You have to define language model, train the model and do various other processes before implementing it in Android. In short, not feasible to implement that along with the code of our Android app. There are many open source projects on hotword detection and speech recognition. They already have done what we need and we can make use of it. One such project is Snowboy. According to Snowboy GitHub repo “Snowboy is a DNN based hotword and wake word detection toolkit.”

Img src: https://snowboy.kitt.ai/

In SUSI Android App, we have used Snowboy for hotword detection with hotword as “susi” (pronounced as ‘suzi’). In this blog, I will tell you how Hotword detection is implemented in SUSI Android app. So, you can just follow the steps and you will be able to implement it in your application too or if you want to contribute in SUSI android app, it may help you a little in knowing the codebase better.

Pre Processing before Implementation

1. Generating Hotword Model

The start of implementation of hotword detection begins with creating a hotword model from snowboy website https://snowboy.kitt.ai/dashboard . Just log in and search for susi and then train it by saying “susi” thrice and download the susi.pmdl file.

There are two types of models:

  1. .pmdl : Personal Model
  2. .umdl : Universal Model

The personal model is specifically trained for you and is instantly available for you to download once you train the hotword by your voice. On the other hand, the Universal model is trained by minimum 500 hundred people and is only available once it is trained. So, we are going to use personal model for now since training of universal model is not yet completed.

Img src: https://snowboy.kitt.ai/

2. Adding some predefined native binary files in your app.

Once you have downloaded the susi.pmdl file and you need to copy some already written native binary file in your app.

    1. In your assets folder, make a directory named snowboy and add your downloaded susi.pmdl file along with this file in it.
    2. Copy this folder and add it in your  /app/src/main/java folder as it is. These are autogenerated swig files. So, don’t change it unless you know what you are doing.
    3. Also, create a new folder in your /app/src/main folder called jniLibs and add these files to it.

Implementation in SUSI Android App

Check out the implementation of Hotword detection in SUSI Android App here

You now have everything ready. Now you just need to implement some code in your MainActivity and you are good to go. Initiate Hotword detection in the app by using below written code snippet. The call initHotword() method from your onCreate method in MainActivity. Make sure you have given permission to RECORD_AUDIO and WRITE_EXTERNAL_STORAGE.

private void initHotword() {
   if (ActivityCompat.checkSelfPermission(this,
           Manifest.permission.WRITE_EXTERNAL_STORAGE) == PackageManager.PERMISSION_GRANTED &&
       ActivityCompat.checkSelfPermission(this,
           Manifest.permission.RECORD_AUDIO) == PackageManager.PERMISSION_GRANTED) {
       AppResCopy.copyResFromAssetsToSD(this);

       recordingThread = new RecordingThread(new Handler() {
           @Override
           public void handleMessage(Message msg) {
               MsgEnum message = MsgEnum.getMsgEnum(msg.what);
               switch(message) {
                   case MSG_ACTIVE:
                       //HOTWORD DETECTED. NOW DO WHATEVER YOU WANT TO DO HERE
                       break;
                   case MSG_INFO:
                       break;
                   case MSG_VAD_SPEECH:
                       break;
                   case MSG_VAD_NOSPEECH:
                       break;
                   case MSG_ERROR:
                       break;
                   default:
                       super.handleMessage(msg);
                       break;
               }
           }
       }, new AudioDataSaver());
   }
}

In the above code under case, MSG_ACTIVE add your code which needs to be executed once hotword is detected. Now, hotword detection is initiated and you just have to start recording and stop recording whenever you want.

To start recording : (can be written in onStart() method)

if(recordingThread !=null && !isDetectionOn) {
    recordingThread.startRecording();
    isDetectionOn = true;
}

To stop recording : (can be written in onStop() method)

if(recordingThread !=null && isDetectionOn){
   recordingThread.stopRecording();
   isDetectionOn = false;
}

So, this this is the simple process to add hotword detection feature in your app.

Though this is great and will word wonderfully for you but it has a little problem and a solution which is discussed below.

Problems for now and future steps

As mentioned above, the susi.pmdl model is a personal model and only trained for your voice. So, it will work wonderfully for you and for people with a similar voice like you but not for everyone. There are two ways to make this solve this problem:

  1. Replace susi.pmdl with susi.umdl: This is very easy way to fix this problem. But to get the susi.umdl file at least 500 people have to train susi hotword on snowboy website. Once that target is achieved, you can download susi.umdl file and replace it with susi.pmdl file and you are good to go.
  2. Train and obtain susi.pmdl file for each user: Right now you trained and used your own personal model for everyone but there is a way you can use every user’s own personal model in the app. Now hotword will be trained by the user himself in the app. Snowboy provides a training API http://docs.kitt.ai/snowboy/#api-v1-train to train the hotword and getting personal model. Quoting snowboy docs “You can define truly customized hotword for each of your end customer. Just ask them to say the hotword 3 times and a model will be trained on the fly!”

Resources

  1. Official docs of Snowboy hotword detection http://docs.kitt.ai/snowboy/#introduction
  2. Code for snowboy hotword detection. It contains readme files which give very nice description about the project. https://github.com/kitt-ai/snowboy
  3. This readme file of snowboy which guides on how to set up snowboy in an android app https://github.com/Kitt-AI/snowboy/blob/master/examples/Android/README.md
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Handlebars.js used in Open Event Web App

I recently started working in the Open Event Webapp project. One of the initial issues that I took up was a trivial UI bug. It was about adding sponsor names beneath sponsor images for better representation. The issue can be found here. On reading up the code base and exploring the project a bit, I came across a new template – Handlebars.js. Handlebars is a template which has it’s base with the Mustache templating language. One of the early discoveries that I made with Handlebars.js was the use of {{ }} and {{{ }}} and the basic difference between them. In general, all Handlebar.js expressions, just like in Mustache templating, are written between {{ }} or {{{ }}} type of brackets. That is how I learned to identify and distinguish Handlebars from core HTML, even though they are inter-linked. The official Handlebars documentation describes Handlebars expressions in the following way:

A handlebars expression is a {{, some contents, followed by a }} ”

Getting started with Handlebars.js

Installation:

For a basic Linux installation, type the following in your command line:

npm install --save handlebars

Including Handlebars in HTML:

<script src="handlebars-v4.0.10.js"></script>

Handlebars templates are often stored in .hbs files for better readability and accessibility. The Open Event Webapp project consists of a handlebars .hbs file for each of the tracks, events, rooms, schedule, sessions and speakers templates. These can be found here, that is under src/backend/templates folder.

Difference between {{ }} and {{{ }}}: 

Handlebars enables developers to print raw HTML tags or code with the help of {{{ }}}. On the contrary, if you don’t want to print HTML (which is usually the case), use {{ }}. For better understanding, let’s take an example.

If our JS has an object that looks something like:

$(function () {
   var templateScript = $("#title-template").html();

   var temp = Handlebars.compile(templateScript);

var Title= {
“title”: <a> Handlebars</a>
}

Then, HTML of the following kind will help to distinguish the {{ }} and {{{ }}} brackets.

<script id=”title-template” type=”text/x-handlebars-template”>
{{title}}
{{{title}}}
</script>

//the first line will contain an anchor tag with the name “Handlebars”
//the second line will contain “<a>Handlebars</a>”

Block helpers in Handlebars:

Block helpers are identified by a ‘ #’ and they help to define and access custom iterators.

Handlebars allow calling JavaScript functions with the help of ‘helpers’. It doesn’t allow direct JavaScript code in the HTML with templates. We can create our own helpers using Handlebars.registerHelper () in our JavaScript. We generally pass a function to the helper. A good example was provided in the Handlebars.js documentation:

Handlebars.registerHelper('noop', function(options) {
  return options.fn(this);
});

By default, Handlebars helpers take the current context as the context to pass(“this”). Other fields are overshadowed. Incase, we want to access one of the fields that is masked by the default “this” context, we have to use a path reference.

Iterations using helpers:

Helpers can be a great way  to iterate over lists or objects. I will demonstrate it with an example from the Open Event Webapp project. To display all the sponsors of an event in the home page of the event Webapp, we use the following handlebars code, where we iterate over the object list “sponsorpics” that we have. It looks something like this:

{'1': ['Oreilly', 'Amazon'], '2': ['Huawei', 'Google'],'3': ['RedHat', 'GitHub']}
     
{{#if eventurls.sponsorsection}}
<div class="sponsor-container">
       <section class="sponsorscont">
         <div class="row sponsor-row">
           <div class="col-sm-12 col-md-12 col-xs-12 text-center">
             <h1 class="section-header">Proudly supported by</h1><br>
           </div>
         </div>
         <div class="row">
           <div class="col-sm-10 col-sm-offset-1">



             <div class="row">
               {{#each sponsorpics}}
                 {{#each this}}
                   <div class="{{{divclass}}}">
                     <div class=" {{{sponsorimg}}} text-center">
                       <a href="{{{url}}}" data-toggle="tooltip" title="{{{type}}}">
                         <img class="lazy centre {{{imgsize}}}" alt="{{{name}}}" data-original="{{{logo}}}">
                       </a>
                       {{{name}}}
                     </div>
                   </div>
                 {{/each}}
               {{/each}}
             </div> <!-- sponsor-row -->
           </div>
         </div>
       </section>
     </div>
   {{/if}}

For your reference, you can view a sample Webapp for the OSCON 2017 event here.
For further information, please refer to Handlebars.js .
An interesting tutorial about Handlebars in 10 mins or less can be found here.

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Implementing Registration API in Open Event Front-end

In this post I will discuss how I implemented the registration feature in Open Event Front-end using the Open-Event-Orga API. The project uses Ember Data for consumption of the API in the ember application. The front end sends POST request to Open Event Orga Server which verifies and creates the user.

We use a custom serialize method for trimming the request payload of the user model by creating a custom user serializer. Lets see how we did it.

Implementing register API

The register API takes username & password in the payload for a POST request which are validated in the register-form component using the semantic-ui form validation. After validating the inputs from the user we bubble the save action to the controller form the component.

submit() {
  this.onValid(() => {
    this.set('errorMessage', null);
    this.set('isLoading', true);
    this.sendAction('submit');
  });
}

In controller we have `createUser()` action where we send a POST request to the server using the save() method, which returns a promise.

createUser() {
  var user = this.get('model');
  user.save()
    .then(() => {
      this.set('session.newUser', user.get('email'));
      this.set('isLoading', false);
      this.transitionToRoute('login');
    })
    .catch(reason => {
      this.set('isLoading', false);
      if (reason.hasOwnProperty('errors') && reason.errors[0].status === 409) {
        this.set('errorMessage', this.l10n.t('User already exists.'));
      } else {
        this.set('errorMessage', this.l10n.t('An unexpected error occurred.'));
      }
    });
}

The `user.save()` returns a promise, therefore we handle it using a then-catch clause. If the request is successful, it executes the `then` clause where we redirect to the login route. If the request fails we check if the status is 409 which translates to a duplicate entry i.e the user already exists in the server.

Serializing the user model using custom serializer

Ember lets us customise the payload using serializers for models. The serializers have serialize function where we can trim the payload of the model. In the user serializer we check if the request is for record creation using `options.includeId`. If the request is for record creation we trim the payload using the lodash `pick` method and pick only email & password for payload for POST request.

serialize(snapshot, options) {
  const json = this._super(...arguments);
  if (options && options.includeId) {
    json.data.attributes = pick(json.data.attributes, ['email', 'password']);
  }
  return json;
}

Thank you for reading the blog, you can check the source code for the example here.

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Adding Pinterest Integration in Phimpme Android

After establishing Facebook and Twitter share in Phimpme, our next goal was to integrate more social networking sites. Pinterest is an ideal website for us as it is widely used among various photography enthusiasts. Our goal was to share the image on the Pinterest website without the use of any other native android application.

Note: First, we added Phimpme app in the developer section https://developers.pinterest.com/apps/. This step is crucial as it generates APP ID and it is necessary for authentication.

Adding Pinterest option in Accounts Activity in Phimpme

In accounts activity, we have added a list of accounts that we have integrated in a Recyclerview. Currently, we have integrated Facebook and Twitter. We need to add Pinterest App icon and Pinterest option in the Recyclerview.

To add Pinterest app icon I downloaded the icon from iconfinder in SVG format. Using SVG format allows icon to resize itself according to the screen sizes of the users. We saved the icon file name as ic_pinterest_black.xml

Pinterest icon SVG:

<vector android:height="24dp" android:viewportHeight="32.0"
   android:viewportWidth="32.0" android:width="24dp" xmlns:android="http://schemas.android.com/apk/res/android">
   <path android:fillColor="#231F20" android:pathData="M16,0.27C7.16,0.27 0,7.43 0,16.27c0,6.55 3.94,12.18 9.58,14.65c-0.05,-1.12 -0.01,-2.46 0.28,-3.67c0.31,-1.3 2.06,-8.72 2.06,-8.72s-0.51,-1.02 -0.51,-2.53c0,-2.37 1.37,-4.14 3.08,-4.14c1.46,0 2.16,1.09 2.16,2.4c0,1.46 -0.93,3.65 -1.41,5.68c-0.4,1.7 0.85,3.08 2.53,3.08c3.03,0 5.07,-3.89 5.07,-8.51c0,-3.51 -2.36,-6.13 -6.66,-6.13c-4.85,0 -7.88,3.62 -7.88,7.66c0,1.39 0.41,2.38 1.05,3.14c0.29,0.35 0.34,0.49 0.23,0.89C9.51,20.37 9.33,21.08 9.26,21.36c-0.11,0.4 -0.44,0.55 -0.8,0.4c-2.23,-0.91 -3.28,-3.36 -3.28,-6.11c0,-4.55 3.83,-9.99 11.44,-9.99c6.11,0 10.13,4.42 10.13,9.16c0,6.28 -3.49,10.97 -8.63,10.97c-1.73,0 -3.35,-0.93 -3.91,-1.99c0,0 -0.93,3.69 -1.13,4.4c-0.34,1.23 -1,2.46 -1.61,3.43C12.9,32.04 14.43,32.27 16,32.27c8.84,0 16,-7.16 16,-16S24.84,0.27 16,0.27z"/>
</vector>

We made an array of all the accounts list in the Accounts Activity. I added Pinterest in the array list. This array list is inflated in the Accounts Activity.

public static String[] accountName = {"Facebook", "Twitter", "Drupal", "NextCloud", "Wordpress", "Pinterest"};

To add the icon the recyclerview, we have to get the resource id from the drawable folder and then set is in the recyclerview. We have done it dynamically so that we don’t have to fetch the id of every accounts icons.

Integer id = getContext().getResources().getIdentifier(context.getString(R.string.ic_) +
               (accountName[position].toLowerCase()) + "_black"
       , context.getString(R.string.drawable)
       , getContext().getPackageName());

holder.accountAvatar.setImageResource(id);

Importing Pinterest SDK in Phimpme project

To import the Pinterest SDK in the project, please download the Pinterest SDK from the link: http://assets.pinterest.com/sdk/android-pdk.tar. Go to File->import new module->Import Gradle Project. Build the project, if there is any error resolve the error and then build Gradle again.

compile project(‘:pdk’)

Add APP ID in the manifest file of the project

We need to add the APP ID that was generated while making the app the Pinterest in the manifest folder of the Phimpme Android. In the case of Phimpme, we have added the APP ID in the intent filter in the Accounts Activity. This is necessary for the interaction of the Phimpme with the Pinterest website.

<activity
   android:name=".accounts.AccountActivity"
   android:screenOrientation="portrait"
   android:theme="@style/Theme.AppCompat.NoActionBar">
   <intent-filter>
       <action android:name="android.intent.action.VIEW" />
       <category android:name="android.intent.category.DEFAULT" />
       <category android:name="android.intent.category.BROWSABLE" />
       <data android:scheme="pdk4910600717739247160" />
   </intent-filter>
</activity>

Establishing Pinterest authentication in Accounts Activity

First, we need to import all the necessary class from the Pinterest SDK. These class includes callback functions, PDKClient which manages the interface between the Phimpme app and the Pinterest website. We need to pass the APP ID in the PDKClient function as an argument and also the view in the onConnect function in PDKClient.

pdkClient = PDKClient.configureInstance(this, getResources().getString(R.string.pinterest_app_id));
pdkClient.onConnect(this);
pdkClient.setDebugMode(true);

Before signing In we need to check if we are already signed in or not. This is how we have done in  Phimpme app. If the app is already signed In a Toast will pop up showing that it already signed In.

if (accountPresenter.checkAlreadyExist(accountName[5])) {
   Toast.makeText(this, R.string.already_signed_in,
           Toast.LENGTH_SHORT).show();
}

Authentication happens in these following steps:

Adding permissions in the List                                                                                These include the following permissions:

  • Read permission
  • Write permission
  • Read relationship
  • Write relationship
List scopes = new ArrayList<String>();
scopes.add(PDKClient.PDKCLIENT_PERMISSION_READ_PUBLIC);
scopes.add(PDKClient.PDKCLIENT_PERMISSION_WRITE_PUBLIC);
scopes.add(PDKClient.PDKCLIENT_PERMISSION_READ_RELATIONSHIPS);
scopes.add(PDKClient.PDKCLIENT_PERMISSION_WRITE_RELATIONSHIPS);

Passing the view, scope array and PDKCallback as arguments in the login function

I have passed the view, scope array list and PDKCallback as arguments in the login function in PDKClient class. This will initiate the authentication process and the user will be redirected to the Pinterest web page after the user has filled up the credentials properly and logged in to the Pinterest the user will be redirected to the Phimpme accounts page. If the user has logged In successfully onSuccess function with being called where PDKResponse will pass an argument. This response object can be used to fetch the username of the logged In user or the Pin and the BoardID of the user.

@Override
public void onSuccess(PDKResponse response) {
   Log.d(getClass().getName(), response.getData().toString());

   // Begin realm transaction
   realm.beginTransaction();

   // Creating Realm object for AccountDatabase Class
   account = realm.createObject(AccountDatabase.class,
           accountName[5]);


   // Writing values in Realm database
   account.setUsername(String.valueOf(response.getUser()));

   // Finally committing the whole data
   realm.commitTransaction();

   Toast.makeText(AccountActivity.this, R.string.success, Toast.LENGTH_SHORT).show();
}

If the user fails to log in to the account onFailure function will be called and a Toast will pop up.

@Override
public void onFailure(PDKException exception) {
   Log.e(getClass().getName(), exception.getDetailMessage());
   Toast.makeText(AccountActivity.this, R.string.fail, Toast.LENGTH_SHORT).show();
}

Inserting the credentials to the Realm Database

We have used the Realm database to store all the accounts credentials in one place. This is necessary for the maintenance and to check if the user is logged or not. AccountName array holds the list of the name which is added to the database.

// Begin realm transaction
realm.beginTransaction();

// Creating Realm object for AccountDatabase Class
account = realm.createObject(AccountDatabase.class,
       accountName[5]);


// Writing values in Realm database
account.setUsername(String.valueOf(response.getUser()));

// Finally committing the whole data
realm.commitTransaction();

Conclusion

Now, users can login into the Pinterest from the Accounts Activity. After authenticating the users, we can use the authentication to share the image from the app to the Pinterest website.

Github

Resources

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Authentication in SUSI.AI

Authentication is a part of AAA system which stands for Authentication, Authorization and Accounting System. In this blog, we will see how SUSI.AI authenticates its client. Let’s first see what each term of AAA means

  • Authentication : Authentication means identifying individual user with some unique information. Susi uses email addresses for non-anonymous identity and  anonymous identity users  are identified by their host name.
  • Authorization : It refers to identifying the access rights of the user and granting permissions depending on the user’s authorization level. In Susi we have BaseUserRole as   
    • ANONYMOUS  users who have not logged in
    • USER                  logged in Users
    • PRIVILEGED       users with special rights, like. moderators
    • ADMIN              maximum right, that user is allowed to do everything . Depending on the useroles, permissions are specified.
  • Accounting : Accounting is referred as keeping track of user’s activity. Susi Server uses DAO in which accounting object is stored as JSONTray. Susi also remembers the chat log of a user.

Now that we have basic idea about AAA, let’s check how Susi authenticates its user.

public class ClientIdentity extends Client {
    
    public enum Type {
        email(true), // non-anonymous identity
        host(false); // anonymous identity users which do not authentify; they are identified by their host name
        private final boolean persistent;
      }

}

Susi has ClientIdentity class which extends to base class Client, which has a string sufficient to identify an user. The user are represented with Objects of this class. The client identification string is defined as <typeName: untypedId> pair where <typeName> denotes an authentication method and <untypedId> a name within that authentication domain.

public class Authentication {

    private JsonTray parent;
    private JSONObject json;
    private ClientCredential credential;
...
}

This credential is used as key in DAO.authentication. Parent is used for the storage object , it is null if there is no parent file (no persistency). The DAO uses credential key and implements methods like getAuthentication, getAuthorization,getAccounting taking Non null parameter ClientIdentity and returns the object of respective classes. The method setExpireTime sets an expire time for anonymous users and tokens after end of duration in time seconds passed as parameter the Authentication expires.

public class DAO {
// AAA Schema for server usage
    private static JsonTray authentication;
    private static JsonTray authorization;
    private static JsonTray accounting;
    public  static UserRoles userRoles;
..
}

The JsonTray is class to hold the volume as <String,JsonObject> pairs as a Json file. The UserRequests  class holds all the user activities. The ClientIdentity class extend the base class Client and provides an Identification String for authentication of users.

public abstract class AbstractAPIHandler extends HttpServlet implements APIHandler {
    @Override
    public abstract BaseUserRole getMinimalBaseUserRole();

}

The AbstractAPIHandler checks the permissions of the user using the userroles of and comparing it with the value minimum base role of each servlet. Thus to specify the user permission for a servlet one just need to extend servlet to AbstractAPIHandler and  Override the getMinimalBaseUserRole method.

 public static ClientIdentity getIdentity(HttpServletRequest request, HttpServletResponse response, Query query) {

if(authentication.getIdentity() != null && authentication.checkExpireTime())   // check if login cookie is set
return authentication.getIdentity();
else if(request.getSession().getAttribute("identity") != null){ // check session is set
return (ClientIdentity) request.getSession().getAttribute("identity");
else if (request.getParameter("access_token") != null){ // check if access_token is valid
 return authentication.getIdentity();
else
 return getAnonymousIdentity(query.getClientHost());
}

It also implements method getIdentity()  which checks a request for valid login data, an existing session, a cookie or an access token and returns user identity if some login is active, otherwise the anonymous identity.  

This is how Susi uses credential to authenticate users and use it for accounting and authorization. The endpoints provided by server are used by Android and web clients. Susi accounts service is at  http://accounts.susi.ai. For more details do visit code repository and join gitter chat channel for discussions.

Resources

Continue ReadingAuthentication in SUSI.AI

Adding Unit Test For Local JSON Parsing in Open Event Android App

The Open Event project uses JSON format for transferring event information like tracks, sessions, microlocations and other. The event exported in the zip format from the Open Event server also contains the data in JSON format. The Open Event Android application uses this JSON data. Before we use this data in the app, we have to parse the data to get Java objects that can be used for populating views. There is a chance that the model and the JSON format changes in future. It is necessary that the models are able to parse the JSON data and the change in the model or JSON format don’t break JSON parsing.  In this post I explain how to unit test local JSON parsing so that we can ensure that the models are able to parse the local JSON sample data successfully.

Firstly we need to access assets from the main source set into the unit test. There is no way to directly access assets from main source set. We need to first add assets in test/resources directory. If assets are present in test/resources directory then we can use it using ClassLoader in the unit test. But we can’t just copy assets from the main source set to resources directory. If there is any change in sample JSON then we need to maintain both resources and it may make the sample inconsistent. We need to make assets shared.

Add the following code in the app level build.gradle file.

android {
    ...
    sourceSets.test.resources.srcDirs += ["src/main/assets"]
}

It will add src/main/assets as a source directory for test/resources directory.So after building the project the test will have access to the assets.

Create readFile() method

Now create a method readFile(String name) which takes a filename as a parameter and returns data of the file as a string.

private String readFile(String name) throws IOException {
        String json = "";
        try {
            InputStream inputStream = this.getClass().getClassLoader().getResourceAsStream(name);
            int size = inputStream.available();
            byte[] buffer = new byte[size];
            inputStream.read(buffer);
            inputStream.close();
            json = new String(buffer, "UTF-8");
        } catch (IOException e) {
            e.printStackTrace();
        }
        return json;
}

Here the getResourceAsStream() function is used to open file as a InputStream. Then we are creating byte array object of size same as inputStream data. Using read function we are storing data of file into byte array. After this we are creating a String object using a byte array.

Create ObjectMapper object

Create and initialize an ObjectMapper object in the Test class.

private ObjectMapper objectMapper;

    @Before
    public void setUp() {
        objectMapper = OpenEventApp.getObjectMapper();
        objectMapper.configure(DeserializationFeature.FAIL_ON_UNKNOWN_PROPERTIES, true);
}

Here setting DeserializationFeature.FAIL_ON_UNKNOWN_PROPERTIES to true is very important. It will fail the test for any unrecognized fields in the sample.

Create doModelDeserialization() method

In the Open Event Android App we are using Jackson for JSON serialization and deserialization. Converting JSON data to java is called deserialization or parsing.

Now create doModelDeserialization() method which takes three parameters,

  • Class<T> type: Model Class type of the data
  • String name: Name of the JSON data file
  • boolean isList: true if JSON string contains the list of object else false

This method returns true if parsing is successful and false if there is any error in parsing.

private <T> boolean doModelDeserialization(Class<T> type, String name, boolean isList) throws IOException {
        if (isList) {
            List<T> items = objectMapper.readValue(readFile(name), objectMapper.getTypeFactory().constructCollectionType(List.class, type));
            if (items == null)
                return false;
        } else {
            T item = objectMapper.readValue(readFile(name), type);
            if (item == null)
                return false;
        }
        return true;
}

Here ObjectMapper is doing the main work of parsing data and returns parsed object using readValue() method.

Add Test

Now all the setup is done we just need to assert value returned by doModelDeserialization() method by passing appropriate parameters.

@Test
public void testLocalJsonDeserialization() throws IOException {
        assertTrue(doModelDeserialization(Event.class, "event", false));
        assertTrue(doModelDeserialization(Microlocation.class, "microlocations", true));
        assertTrue(doModelDeserialization(Sponsor.class, "sponsors", true));
        assertTrue(doModelDeserialization(Track.class, "tracks", true));
        assertTrue(doModelDeserialization(SessionType.class, "session_types", true));
        assertTrue(doModelDeserialization(Session.class, "sessions", true));
        assertTrue(doModelDeserialization(Speaker.class, "speakers", true));
}

Here only event JSON file doesn’t have a list of the objects so passing false as isList parameter for others we are passing true because its data contains a list of objects.

Conclusion:

Running unit tests after every build helps you to quickly catch and fix software regressions introduced by code changes to your app

Continue ReadingAdding Unit Test For Local JSON Parsing in Open Event Android App

Generic Social Links Implementation in Open Event Android App

The Open Event Android App has an About Fragment which displays all the info about the event like name, time, location etc. It also shows social media buttons for the event. The problem was that the implementation of showing the social media buttons was not generic. The implementation was working fine for current FOSSASIA sample. If we generate the app for other events it creates a problem. It shows static buttons without proper mapping from social media button to social media link which creates a problem like on clicking GitHub button it opens Facebook link (issue #1792).

One solution to this problem is to implement recyclerview with social media buttons. In this post I explain how I have made social links implementation generic using RecyclerView.

Add RecyclerView in layout

The first step to do is to add recyclerview in the layout xml file and to create a list item for recyclerview which holds the image for the social link button. Then in the About Fragment find recyclerview element added in the xml file using findFragmentById() method.

1. Add recyclerview in xml file

In the layout xml file of About Fragment add recyclerview element. Define id, width, height, and gravity of recyclerview. Then specify list item for recyclerview using listitem attribute.

<android.support.v7.widget.RecyclerView
            android:id="@+id/list_social_links"
            android:layout_width="wrap_content"
            android:layout_height="wrap_content"
            android:layout_gravity="center"
            android:overScrollMode="never"
            android:clipToPadding="false"
            tools:listitem="@layout/item_social_link" />

2. Create item_social_link.xml

Now create a item_social_link.xml file and add a FrameLayout element. Inside the FrameLayout add an ImageView with appropriate id, width, height and padding.

<?xml version="1.0" encoding="utf-8"?>
<FrameLayout xmlns:android="http://schemas.android.com/apk/res/android"
    android:id="@+id/layout_social_link_parent"
    android:layout_width="wrap_content"
    android:layout_height="wrap_content">

    <ImageView
        android:id="@+id/img_social_link"
        android:layout_width="wrap_content"
        android:layout_height="wrap_content"
        android:background="?attr/selectableItemBackgroundBorderless"
        android:contentDescription="@string/social_link"
        android:padding="@dimen/padding_large"
        android:tint="@color/white" />
</FrameLayout>

Add and initialize RecyclerView

After adding recyclerview in xml file we need to add RecyclerView field in the About Fragment java file. Now add and initialize SocialLinksListAdapter which extends RecyclerView.Adapter and will be used for populating the recyclerview with the social links.

@BindView(R.id.list_social_links)
protected RecyclerView socialLinksRecyclerView;

private SocialLinksListAdapter socialLinksListAdapter;
private List<SocialLink> mSocialLinks = new ArrayList<>();

Here mSocialLinks is the list of social links which is fetched from the Event object.

Create ViewHolder for social link button

Now create SocialLinkViewHolder which extends RecyclerView.ViewHolder and holds one social link item defined in item_social_link.xml file. This file is where the magic happens. Add ImageView, FrameLayout, SocialLink and context fields in it.

public class SocialLinkViewHolder extends RecyclerView.ViewHolder {

    @BindView(R.id.img_social_link)
    protected ImageView imageView;

    @BindView(R.id.layout_social_link_parent)
    protected FrameLayout layout;

    private SocialLink socialLink;
    private Context context;

    public SocialLinkViewHolder(View itemView, Context context) {
        super(itemView);
        ButterKnife.bind(this, itemView);
        this.context = context;
    }

    public void bindSocialLink(@NonNull SocialLink socialLink) {...}

    private void setImageDrawable(@NonNull String name,@NonNull String link) {...}

    private Drawable getDrawable(@DrawableRes int id) {...}

    private void showView(boolean show) {...}
}

The bindSocialLink(SocialLink socialLink) method is called in the onBindViewHolder() method of the SocialLinksListAdapter. In this method initialize socialLink field and set drawable for ImageView according to SocialLink name using setImageDrawable() method.

public void bindSocialLink(@NonNull SocialLink socialLink) {
        this.socialLink = socialLink;
        setImageDrawable(socialLink.getName(), socialLink.getLink());
}

The setImageDrawable() method finds and sets appropriate image for social link button using the name of the social link. If the image for the social link is not found then it sets the visibility of the image view to GONE using showView(boolean show).

private void setImageDrawable(@NonNull String name,@NonNull String link) {

        if (Utils.isEmpty(name) || Utils.isEmpty(link) || Utils.getSocialLinkDrawableId(name) == 1) {
            showView(false);
            return;
        }
        imageView.setImageDrawable(getDrawable(Utils.getSocialLinkDrawableId(name)));
}

The showView(boolean show) method handles visibility of ImageView and ImageView’s parent FrameLayout using setVisibility() method.

private void showView(boolean show) {
        if (show) {
            imageView.setVisibility(View.VISIBLE);
            layout.setVisibility(View.VISIBLE);
        } else {
            imageView.setVisibility(View.GONE);
            layout.setVisibility(View.GONE);
        }
}

Set onClickListener to ImageView

Now it’s time to set the onClickListener in the constructor of the SocialLinkViewHolder to define what to do when user clicks on the ImageView.

imageView.setOnClickListener(view -> {
            if (socialLink != null && !Utils.isEmpty(socialLink.getLink())) {
                Utils.setUpCustomTab(context, socialLink.getLink());
            }
        });

Here we are setting custom tab for the social link using the setUpCustomTab() util method which will open the link.

Now run the app on the device or emulator. Here’s how it looks like,

Conclusion

The SocialLink impementation using the RecyclerView gives the great user experience in the application.

Additional resources

Continue ReadingGeneric Social Links Implementation in Open Event Android App