UID file configuration for Meilix

Meilix has by default one user which is hotelos. Each user has a UID known as Unique Identification Display. Each UID is assigned some unique number. The range for uid is from 1000 to 65000. The login manager doesn’t create user which doesn’t have a uid in this range.

Problem:

We found out that hotelos has a uid = 999 through this autologin file meilix-default-settings/usr/share/initramfs-tools/scripts/casper-bottom/15autologin. Therefore sddm would not accept this as the username.

Solution:

Way 1: Increase the uid of the hotelos

Way 2: Decrease the default sddm uid through configuration file

We here tried with the second approach to decrease the uid of the sddm to 500, so that it will take hotelos as the default user.

 

[Users]
HideShells=/sbin/nologin,/bin/false
# Hidden users, this is if any system users fall within your range, see /etc/passwd on your system.
HideUsers=git,sddm,systemd-journal-remote,systemd-journal-upload

# Maximum user id for displayed users
MaximumUid=65000

# Minimum user id for displayed users
MinimumUid=500 #My UID is 999

 

This is one of the way through which we have decreased the UID to 500.

We can use id -u in the terminal to check the uid of the user.

Root has uid = 0.

We can see different operations uid in the file /etc/passwd .

It looks like this:

We have a file /etc/login.defs where we can manage the max and min uid for the user.

#
# Min/max values for automatic uid selection in useradd
#
UID_MIN                     	1000
UID_MAX                    	60000
# System accounts
#SYS_UID_MIN              	100
#SYS_UID_MAX              	999

We can modify it to accept hotelos as the user.

\sed -i '/UID_MIN/ c\UID_MIN 998' /etc/login.defs

 

This will change the UID_MIN value to 998.

References

  1. User ID definition: http://www.linfo.org/uid.html
  2. SDDM User Issue: https://wiki.archlinux.org/index.php/SDDM#One_or_more_users_don.27t_show_up_on_the_greeter
Continue ReadingUID file configuration for Meilix

Integrating System Roles API in Open Event Frontend

The Eventyay system supports different system roles and allows to set panel permissions for every role. The system supports two inbuilt roles namely Admin and Super Admin. The users having access to permissions panel can create new custom system roles and define set of panel permissions for them. Also the users are provided with the option of editing and deleting any system role except the two inbuilt system roles. The feature is implemented using custom-system-roles and panel-permissions API on the server.

Adding route for system-roles

The route for custom-system-system roles is defined which contains a model returning user permissions, system roles and the panel permissions. The model is defined as async so that the execution is paused while fetching the data from the store by adding the await expression.

async model() {
 return {
   userPermissions  : await this.get('store').findAll('user-permission'),
   systemRoles      : await this.get('store').findAll('custom-system-role'),
   panelPermissions : await this.get('store').findAll('panel-permission')
 };
},

The route created above gets all the data for user permissions, system-roles and panel permissions which is later used by the template for rendering of data.

Adding model for system-roles and panel-permissions

The model for system-roles is created which contains the ‘name’ attribute of type string and a relationship with panel permissions. Every system role can have multiple panel permissions, therefore a hasMany relationship is defined in the model.

export default ModelBase.extend({
 name: attr('string'),

 panelPermissions: hasMany('panelPermission')
});

Similarly, the model for panel-permissions is added to the models directory. The defined model contains ‘panelName’ as an attribute of type string and a bool value canAccess, defining if the panel is accessible by any role or not.

export default ModelBase.extend({
 panelName : attr('string'),
 canAccess : attr('boolean')
});

Defining controller for system-roles

The controller for system-roles is defined in the controllers/admin/permissions directory. The action for adding, updating and deleting system roles are defined in the controller. While adding the system roles, all the panels are fetched and checked which panel permissions are selected by the admin. A special property namely ‘isChecked’ is added to every panel permission checkbox which toggles on change. If the property is set true the corresponding panel is added to the panel permissions relationship of corresponding role. If no panel is selected, an error message to select atleast one panel is displayed.

deleteSystemRole(role) {
 this.set('isLoading', true);
 role.destroyRecord()
  ...
  // Notify success or failure
},
addSystemRole() {
 this.set('isLoading', true);
 let panels = this.get('panelPermissions');

 panels.forEach(panel => {
   if (panel.isChecked) {
     this.get('role.panelPermissions').addObject(panel);
   } else {
     this.get('role.panelPermissions').removeObject(panel);
   }
 });
 if (!this.get('role.panelPermissions').length) {
  // Notification to select atleast one panel
 } else {
   this.get('role').save()
    // Notify success or failure
 }
},
updatePermissions() {
 this.set('isLoading', true);
 this.get('model.userPermissions').save()
  ...
  // Notify success or failure
}

The actions defined above in the controller can be used in template by passing the appropriate parameters if required. The addSystemRole action makes a POST request to server for creating a new system role, the updatePermissions action makes a PATCH request for updating the existing system role and the deleteSystemRole action makes a delete request to the server for deleting the role.

Adding data to template for system-roles

The data obtained from the model defined in route is rendered in the template for system-roles. A loop for showing all system roles is added to the template with the name attribute containing the name of system role and another loop is added to display the panel permissions for the corresponding role.

{{#each model.systemRoles as |role|}}
 <tr>
   <td>{{role.name}}</td>
   <td>
     <div class="ui bulleted list">
       {{#each role.panelPermissions as |permission|}}
         <div class="item">{{concat permission.panelName ' panel'}}</div>
       {{/each}}
     </div>
   </td>
   <td>
    // Buttons for editing and deleting roles
   </td>
 </tr>
{{/each}}

A modal is to the component for creating and editing system roles. The data from this template is passed to the modal where the existing permissions are already checked and can be modified by the admins.

Resources

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Integrating Event Roles API in Open Event Frontend

The Eventyay system supports different type of roles for an event like Attendee, organizer, co-organizer, track-organizer, moderator and the registrar. Every role has certain set of permissions such as Create, Read, Update, Delete. The Admin of the system is allowed to change the permissions for any role. The interface for updating the even role permissions was already available on the server but was not integrated on the frontend. The system is now integrated with the API and allows admin to change event role permission for any role.

Adding model for event role permissions

The model for event role permissions is added to the models directory. The model contains the attributes like canDelete, canUpdate, canCreate, canRead and the relationship with event role and the service.

export default ModelBase.extend({
 canDelete : attr('boolean'),
 canUpdate : attr('boolean'),
 canCreate : attr('boolean'),
 canRead   : attr('boolean'),

 role        : belongsTo('role'),
 service     : belongsTo('service'),
 serviceName : computed.alias('service.name')
});

The above defined model ensures that every permission belongs to a role and service. An alias is declared in the model using the computed property which is later used in the controller to sort the permissions according to service name in lexicographical order.

Adding route for event roles

The route for event role is created which contains model returning an object containing the list of roles, services and permissions. The model is defined as async so that the execution is paused while fetching the data from the store by adding the await expression.

export default Route.extend({
 titleToken() {
   return this.get('l10n').t('Event Roles');
 },
 async model() {
   return {
     roles       : ['Attendee', 'Co-organizer', 'Moderator', 'Organizer', 'Track Organizer', 'Registrar'],
     services    : await this.get('store').query('service', {}),
     permissions : await this.get('store').query('event-role-permission', { 'page[size]': 30 })
   };
 }
});

The route created above queries the data for roles, services and permissions which is later used by the template for rendering of the data obtained.

Adding controller for event roles

The controller for event roles is added to the controllers/admin/permissions directory. The computed property is used to sort the services obtained from model lexicographically and the permissions are sorted by the help of alias created in the model.

services: computed('model', function() {
 return this.get('model.services').sortBy('name');
}),
sortDefinition : ['serviceName'],
permissions    : computed.sort('model.permissions', 'sortDefinition'),
actions        : {
 updatePermissions() {
   this.set('isLoading', true);
   this.get('model.permissions').save()
     .then(() => {
       // Notify success and add Error handler
      }
   }
}

An action named updatePermissions is defined which is triggered when the admin updates and saves the permissions for any role where a PATCH request is made to the server in order to update the permissions.

Rendering data in the template

The data obtained from the model is manipulated in the controller and is rendered to the table in the event-roles template. Every role is fetched from the model and added to the template, all the permissions in sorted order are obtained from the controller and matched with the current role name. The relationship of permissions with role is used to check if its title is equal to the the current role. The permissions are updated accordingly, if the role title is equal to current role.

<tbody>
 {{#each model.roles as |role|}}
   <tr>
     <td>{{role}}</td>
     {{#each permissions as |permission|}}
       {{#if (eq permission.role.titleName role)}}
         <td>
           {{ui-checkbox label=(t 'Create') checked=permission.canCreate onChange=(action (mut permission.canCreate))}}
           <br>
           {{ui-checkbox label=(t 'Read') checked=permission.canRead onChange=(action (mut permission.canRead))}}
           <br>
           {{ui-checkbox label=(t 'Update') checked=permission.canUpdate onChange=(action (mut permission.canUpdate))}}
           <br>
           {{ui-checkbox label=(t 'Delete') checked=permission.canDelete onChange=(action (mut permission.canDelete))}}
         </td>
       {{/if}}
     {{/each}}
   </tr>
 {{/each}}
</tbody>

After rendering the data as shown above, the checkbox for permissions of different services for different roles are checked or unchecked depending upon the bool value of corresponding permission. The admin can update the permissions by checking or unchecking the checkbox and saving the changes made.

Resources

Continue ReadingIntegrating Event Roles API in Open Event Frontend

Adding Speakers Page in Open Event Frontend

Open Event Frontend earlier displayed all the speakers of an event on the main info page only, now a separate route for speakers is created and a separate page is added to display the speakers of an event. The design and layout of speakers page is kept similar to that on Open Event Web app. The info page only shows the featured speakers for an event and the complete list of speakers with additional information is present on speakers route.

Getting the event speakers data

The event data is obtained from the public model and a query is made for the speakers to get the required data. The speakers are fetched only for the sessions which are accepted, this is done by applying a filter while the query is made.

async model() {
 const eventDetails = this.modelFor('public');
 return {
   event    : eventDetails,
   speakers : await eventDetails.query('speakers', {
     filter: [
       {
         name : 'sessions',
         op   : 'any',
         val  : {
           name : 'state',
           op   : 'eq',
           val  : 'accepted'
         }
       }
     ]
   })
 };
}

Adding template for displaying speakers

A template is added to display three speakers in a row. The speakers data obtained from the model is looped through and details of every speaker is passed to the speaker-item component, which handles the design and layout for every item in the speakers list.

<div class="ui stackable grid container">
 {{#each model.speakers as |speaker|}}
   <div class="five wide column speaker-column">
     {{public/speaker-item speaker=speaker}}
   </div>
 {{/each}}
</div>

Adding component for speaker-item

A component for displaying the speaker-item is added to templates/component/public directory. The component contains of an accordion which displays the speaker details like biography, social links and the sessions that would be taken by him.

{{#ui-accordion}}
 <div class="title">
   <div class="ui">
     <img alt="speaker" class="ui medium rounded image" src="{{if speaker.photo.iconImageUrl speaker.image '/images/placeholders/avatar.png'}}">
    ...
    ... 
    ...
    // Speaker Details
   </div>
 </div>
{{/ui-accordion}}

The accordion with speaker image and other details appears for every speaker of an event.

Resources

Continue ReadingAdding Speakers Page in Open Event Frontend

Implementing the PDF download of Schedule in Open Event Web app

Open Event Web app now provides an option to its users to download the PDF of event schedule. Earlier it supported the download of list-view only, now it provides the support to download calendar-view as well. The problem incurred while downloading the calendar-view was that the view gets cropped due to limitations with the library used for PDF generation, thus only some parts of the calendar remained in the PDF. The problem is resolved by creating an image for every date in the schedule and adding the generated image to the PDF.

Selecting and adding the data for PDF generation

The data to be added to PDF depending on the filters and date-selectors applied is chosen from the DOM. Selection of data is done by looping through all the dates and adding only the ones which do not have ‘hide’ class added to them. The selected dates are first expanded such that their complete view is available while generating the image. The complete data is stored in a variable depending on if the complete schedule is requested for download or some filter is applied, which is later used for generating the image.

let fullScheduler = true;
let mapValue = '';

pdf = new jsPDF('l', 'pt', 'a1');
$('.calendar').each(function() {
 let hidePresent = $(this).attr('class').split(' ').indexOf('hide') <= 0;

 if (hidePresent) {
   $timeline = $(this);

  // Expanding the schedule for current date
  ...
  ...
 }
 fullScheduler = hidePresent && fullScheduler;
});

if(fullScheduler) {
 $timeline = $('.calendar').parent();
 mapValue = $timeline.children();
}

Adding the notification while generating the PDF

A loader with the notification is added to provide better user experience, as the PDF generation takes place at the time of request itself it may take some time depending on the size of the schedule. The notifications are added using ‘sweetalert’ library already added for Add to calendar notifications.

swal("Generating the PDF",{
 icon: "./images/loader.gif",
 buttons: false
});

Downloading the PDF

The selected dates are stored in an array named ‘schedArr’ whose data sequentially is passed for canvas generation. A new page is added to the PDF of size equal to canvas and the generated canvas is added to that page. With every new page added to the calendar a count is increased to keep a track if all the selected dates are added to PDF.

async.eachSeries(schedArr, function (child, callback) {
 html2canvas(child, {
   onrendered: function (canvas) {
     pdf.addPage(canvas.width, canvas.height);
     child.style.width = initialWidth[count] + 'px';
     pdf.addImage(canvas, 'png', 0, 0, canvas.width, canvas.height);
     currDate++;
     if(currDate === schedArr.length){
       pdf.deletePage(1);
       swal.close();
       pdf.save(scheduleDate + '.pdf');
     }
     count++;
     callback();
   }
 });
});

When the last page is added, the notification is closed and user is prompted to download pop-box.

Resources

Continue ReadingImplementing the PDF download of Schedule in Open Event Web app

Integrating Google Calendar API in Open Event Web app

Open Event Web app allows organizers to add a feature which enables the users to add any session to their google calendar. The organizer is required to generate an API key and client ID on Google developers console and add the generated credentials to web app generator. The credentials are added to the generated application and every session is added with an Add to calendar button, which on click makes the request to add the corresponding session to the calendar.

Creating Client ID and API key

Enable the Google calendar API from Google developers console. Go to `Create Credentials` tab and generate an API key and client ID for your app. While creating the client ID, an input field is present which requires Authorised javascript origins, mention the domains where the generated application would be deployed.

Adding Client ID and API key to the generator

The Client ID and API key obtained from the developer console is added to the web app generator. The event generated uses these credentials to make a request to the server for adding any session to the calendar.

The added credentials are used to initialise the client in the procedure `initClient()` –

function initClient() {
 let id = document.getElementById('gcalendar-id').value;
 let key = document.getElementById('gcalendar-key').value;
 let CLIENT_ID = id;
 let API_KEY = key;
 let DISCOVERY_DOCS = ["https://www.googleapis.com/discovery/v1/apis/calendar/v3/rest"];
 let SCOPES = "https://www.googleapis.com/auth/calendar";

 gapi.client.init({
   apiKey: API_KEY,
   clientId: CLIENT_ID,
   discoveryDocs: DISCOVERY_DOCS,
   scope: SCOPES
 })
}

Adding session to the Google calendar

Every Google calendar enabled event is provided a button with every session, so that corresponding session can be added to the calendar. A procedure named `handleAuthClick` is called with the details of session being passed as parameter when the user clicks on the button. This function handles the authentication required for adding session to the calendar.

function handleAuthClick(title, location, calendarStart, calendarEnd, timezone, description) {
 let isSignedIn = gapi.auth2.getAuthInstance().isSignedIn.get();
 if (!isSignedIn) {
   gapi.auth2.getAuthInstance().signIn().then(function() {
     main.listUpcomingEvents(title, location, calendarStart, calendarEnd, timezone, description);
   });
 } else {
   main.listUpcomingEvents(title, location, calendarStart, calendarEnd, timezone, description);
 }
}

A function named `listUpcomingEvents` makes the request to insert the event object with details of the session to the calendar.

function listUpcomingEvents(title, location, calendarStart, calendarEnd, timezone, description) {
 let event = {
  ... // Event details  


  ... // Code for notifications
  ...
  ...
   'colorId': '5'
 };

 let request = gapi.client.calendar.events.insert({
   'calendarId': 'primary',
   'resource': event
 });
 request.execute(function(event) {
  // Success notification
 });
}

When the session with the corresponding data is added to calendar, an alert box notifying successful addition of session is shown up on the screen.

Resources

Continue ReadingIntegrating Google Calendar API in Open Event Web app

Building 64 bit lzma file

Meilix contains the kernel and casper file in image-i386.tar.lzma. This lzma is a compression method for files. It provides a high compression ratio and fast decompression.

Lzma files contains the Meilix file system, we get the same content inside it which we get when when we mount an ISO file. Lzma file is basically an image of the Meilix Operating System.

Solution:

We need to build a lzma file of 64 bit for Meilix. If we extract the lzma file we will find a README file which contains all the information of the ISO used to build this lzma file.

When we search through the files we find a file named README.diskdefines which contains the information of the file system.

#define DISKNAME  Lubuntu 12.10 "Quantal Quetzal" - Release i386
#define TYPE  binary
#define TYPEbinary  1
#define ARCH  i386
#define ARCHi386  1
#define DISKNUM  1
#define DISKNUM1  1
#define TOTALNUM  0
#define TOTALNUM0  1

The first line depicts that name and version of the ISO with the architecture from where this file system has been taken.

So we thought to build the same system with release amd64.

We download the ISO and tried to compress it into lzma.tar.

Decompression of lzma.tar file is easy but to compress a file into lzma.tar is done as follows:

When using tar, the first word after -f is the output filename

tar -c --lzma -f foo.tar.lzma sourcefile(s)

We mounted the lubuntu 12.10 64 bit ISO and copied it into another folder. Then tried to compress it with lzma algorithm. It resulted in a big size file which can’t be pushed to Github.

So we find out that a file name filesystem.casper is largest in size and can also be removed. Therefore we removed that file and build the ISO again and pushed.
We tested the ISO and file that the build is working file.

Changes made:

  • One we need to push the 64 bit lzma
  • We need to edit this line in build.sh of Meilix

# Arch to build ISO for, i386 or amd64
arch=${1:-i386}

Finally we got the file as image-amd64.tar.lzma

So, if we look into the Readme file we can found the version which it used for building the zip.

#define DISKNAME  Ubuntu 12.10 "Quantal Quetzal" - Release amd64
#define TYPE  binary
#define TYPEbinary  1
#define ARCH  amd64
#define ARCHamd64  1
#define DISKNUM  1
#define DISKNUM1  1
#define TOTALNUM  0
#define TOTALNUM0  1

We can see that it is based on the same version but the architecture is different.

Resources

  1. GNU lzma tar: https://www.gnu.org/software/tar/manual/html_node/gzip.html
  2. Python lzma compression: https://docs.python.org/3/library/lzma.html

 

 

Continue ReadingBuilding 64 bit lzma file

Delete Image Permanently from Trashbin in Phimpme App

In the Phimpme Android application, users can perform various operations on the images including renaming an image, sharing images, deleting images from the storage etc. However, with the implementation of the Trash Bin feature in the app, the user is now provided with the option to restore back the deleted images. Whenever the delete operation is performed, the selected images are moved to the Trash Bin and the user has the option to either delete the photos permanently or restoring back the deleted photos by navigating to the Trash bin section. So in this post, I’d be discussing the implementation of permanently deleting image/images from the Trashbin.

Step 1

Firstly, we need to add permanent delete option in the popup menu provided in the itemview in the TrashView section. Every item in the Trashbin section displays a popup menu with two options-restore and delete permanently. The permanent delete option has been implemented in the itemview by adding the following lines of code.

<?xml version=“1.0” encoding=“utf-8”?>
<menu xmlns:android=“http://schemas.android.com/apk/res/android” xmlns:app=“http://schemas.android.com/apk/res-auto”>

<item
    android:id=“@+id/delete_permanently”
    android:title=“@string/delete_permanently”
    app:showAsAction=“never” />
</menu>

Step 2

Now when the user opts to permanently delete any photo from the bin, a function deletePermanent would be invoked passing-in the trashbin object corresponding to the selected item as the parameter. Inside the deletePermanent method, a check is performed to determine whether the corresponding image file exists or not using the .exists method of the File class and if the result is true the file is deleted permanently using the .delete method of the File class. The method deletePermanent returns a boolean value depending on whether the image file is deleted permanently from the storage or not. The code snippets used to implement the deletePermanent method is provided below.

private boolean deletePermanent(TrashBinRealmModel trashBinRealmModel){
  boolean succ = false;
  String path = trashBinRealmModel.getTrashbinpath();
  File file = new File(Environment.getExternalStorageDirectory() + “/” + “.nomedia”);
  //File file = new File(Environment.getExternalStorageDirectory() + “/” + “TrashBin”);
  if(file.exists()){
      File file1 = new File(path);
      if(file1.exists()){
          succ = file1.delete();
      }
  }
  return succ;
}

Step 3

The function deletePermanent used implemented in the previous step returns a boolean value which will be used in this step. So if the deletePermanent method returns true indicating that the image has been deleted from the trashbin, first a method deleteFromRealm is invoked passing-in the path of the image in the Trashbin to delete the corresponding image’s record from the realm database. Thereafter, that particular trashbin item is removed from the ArrayList<TrashbinRealmModel> populating the TrashBin adapter to display the items in the TrashBin Activity and the adapter is notified of this change by the use of NotifyItemRemoved and NotifyItemRangeChanged methods of the RecyclerView adapter class passing-in the position of the item as parameter to the former and position along with the size of the updated list as parameters to the latter function. After the adapter is updated about the change in the dataset, the adapter re-populates the recyclerview thus displaying the remaining items in the trashbin section. The code snippets implementing the above-mentioned operations are provided below.

if(deletePermanent(trashBinRealmModel)){
  deleteFromRealm(trashItemsList.get(position).getTrashbinpath());
  trashItemsList.remove(position);
  notifyItemRemoved(position);
  notifyItemRangeChanged(position, trashItemsList.size());
}
private void deleteFromRealm(final String path){
  Realm realm = Realm.getDefaultInstance();
  realm.executeTransaction(new Realm.Transaction() {
      @Override public void execute(Realm realm) {
          RealmResults<TrashBinRealmModel> trashBinRealmModels = realm.where(TrashBinRealmModel.class).equalTo
                  (“trashbinpath”, path).findAll();
          trashBinRealmModels.deleteAllFromRealm();
      }
  });
}

This is how we have implemented the functionality to permanently delete an image from the Trashbin section in the Phimpme Android application. To get the full source code, please refer to the Phimpme Android Github repository listed in the resource section below.

Resources

  1. Android Developer documentation –https://developer.android.com/reference/java/io/File
  2. Github-Phimpme Android Repository – https://github.com/fossasia/phimpme-android/
  3. Realm database operations Android – https://www.androidhive.info/2016/05/android-working-with-realm-database-replacing-sqlite-core-data/
Continue ReadingDelete Image Permanently from Trashbin in Phimpme App

Compressing Images in Resolution in Phimpme Android Application

In the Phimpme Android application, users can perform various operations on images such as editing an image, sharing an image, moving the image to another folder, printing a pdf version of the image and many more. However, another important functionality that has been implemented is the option to compress an image. Two modes of compress operation have been implemented namely compress by size and compress by dimensions. In the previous blog post I discussed the implementation of compress by size operation. So in this blog post, I will be discussing how we achieved the functionality to compress any image by resolution.

Step 1

First, we need to add an option in the bottombar menu(in the SingleMediaActivity) to compress the image being viewed. The option to compress an image has been added by implementing the following lines of code in the  menu_bottom_view_pager.xml file.

<item
      android:id=“@+id/action_compress”
      android:orderInCategory=“2”
      app:showAsAction=“always”
      android:icon=“@drawable/compressicn”
      android:title=“Compress”/>

Step 2

Now on selecting the compress option, the user would be prompted to choose the compress mode i.e compress by size or compress by dimension. Once the user opts for compressing the image by resolution, a dialog containing the various resolutions options to choose from is to be displayed. Code snippets used to implement the dialog along with seekbar is displayed below.

<android.support.v7.widget.CardView
  xmlns:android=“http://schemas.android.com/apk/res/android”
  xmlns:app=“http://schemas.android.com/apk/vn.mbm.phimp.me”
  android:layout_width=“match_parent”
  android:layout_height=“wrap_content”
  app:cardCornerRadius=“2dp”
  android:id=“@+id/dialog_chose_provider_title”>
  <LinearLayout
      android:layout_width=“match_parent”
      android:layout_height=“wrap_content”
      android:orientation=“vertical”>

      <TextView
          android:id=“@+id/compress_title”
          android:layout_width=“match_parent”
          android:layout_height=“wrap_content”
          android:padding=“24dp”
          android:text=“@string/compress_by_dimension”
          android:textColor=“@color/md_dark_primary_text”
          android:textSize=“18sp”
          android:textStyle=“bold” />

      <ListView
          android:id=“@+id/listview”
          android:layout_width=“match_parent”
          android:layout_height=“321dp”
          android:layout_alignParentStart=“true”
          android:layout_centerVertical=“true”/>

  </LinearLayout>
</android.support.v7.widget.CardView>

A screenshot displaying the resolutions option dialog is provided below.

Step 3

Now in this final step as mentioned for the compress by size post, we would use the image compression library Compressor to obtain the compress by resolution functionality. After the user has specified the new resolution required, the Compressor class of the library is instantiated by passing-in the context as the parameter and some of its functions are invoked simaltaneously. The functions invoked are setMaxWidth(), setMaxHeight(),  setCompressFormat(), setDestinationDirectoryPath(), compressToFile().

setMaxWidth() – to set the width of the output image.

setMaxHeight() – to set the height of the output image.

setCompressFormat(Bitmap.CompressFormat) – to determine the format of the output compressed image.

setDestinationDirectoryPath(File) – to specify the path to which the compressed image is to be saved.

compressToFile(File) – to perform the compress operation, passing-in the file object of the corresponding image to be compressed.

The compressToFile() function performs the final compress operation and saves the compressed image to the specified path.

Code snippets to implement the above mentioned operations are given below

private void compressDim() {
  ListCompressAdapter lviewAdapter;
  ArrayList<String> compress_option= new ArrayList<String>();
  MediaDetailsMap<String,String> mediaDetailsMap = SingleMediaActivity.mediacompress.getMainDetails(this);
  //gives in the form like 1632×1224 (2.0 MP) , getting width and height of it
  String dim[]=mediaDetailsMap.get(“Resolution”).split(“x”);
  int  width= Integer.parseInt(dim[0].replaceAll(” “,“”));
  String ht[]=dim[1].split(” “);
  int height= Integer.parseInt(ht[0]);
  LayoutInflater inflater = getLayoutInflater();
  final View dialogLayout = inflater.inflate(R.layout.dialog_compresspixel, null);
  TextView title = (TextView) dialogLayout.findViewById(R.id.compress_title);
  title.setBackgroundColor(getPrimaryColor());
  //create options of compress in dimensions in multiple of 2
  int awidth=width;
  int aheight=height;
  ListView listView = (ListView)dialogLayout.findViewById(R.id.listview);
  while ((width%2==0)&&(height%2==0)) {
      compress_option.add(width + ” X “ + height);
      width=width/2;
      height=height/2;
  }

  lviewAdapter = new ListCompressAdapter(this, compress_option);
  listView.setAdapter(lviewAdapter);
  final int finalWidth = awidth;
  final int finalHeight = aheight;
  listView.setOnItemClickListener(new AdapterView.OnItemClickListener() {
      @Override
      public void onItemClick(AdapterView<?> parent, View view, int position, long id) {
          if (position==0){
              cwidth[0] = finalWidth ;
              cheight[0] = finalHeight;}
          else{
              cwidth[0] = finalWidth /(position*2);
              cheight[0] = finalHeight /(position*2);}
          view.setBackgroundColor(R.color.md_light_blue_A400);
          new SaveCompressedImage().execute(“Resolution”);
          finish();
      }
  });
new Compressor(getApplicationContext())
      .setMaxWidth(cwidth[0])
      .setMaxHeight(cheight[0])
      .setCompressFormat(Bitmap.CompressFormat.JPEG)
      .setDestinationDirectoryPath( FileUtilsCompress.createFolders().getPath())
      .compressToFile(new File(saveFilePath));

This is how we have implemented the functionality to compress an image by size in the Phimpme Android application. To get the full source code, please refer to the Phimpme Android Github repository listed in the resource section below.

Resources

  1. Android Developer documentation –https://developer.android.com/reference/java/io/File
  2. Github-Phimpme Android Repository – https://github.com/fossasia/phimpme-android/
  3. Compressor Library – https://github.com/zetbaitsu/Compressor

 

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