Connecting to a Raspberry Pi through a SSH connection Wirelessly

The tech stack of the SUSI.AI smart speaker project is mainly Python/Bash scripts. Every smart speaker has an essential feature that allows the user’s mobile device to connect and give instructions to the speaker wirelessly. To make this connection possible, we are trying to implement this using an SSH connection.

Why SSH?

SSH(a.k.a Secure Shell) is a cryptographic connection which allows secure transfer of data even over an unsecured connection.SSH connection even allows TCP as well as X11 forwarding which are an added bonus.

Step 1: Initial Setup

  • Both the raspberry Pi with raspbian installed and the mobile device should be on a same wireless network
  • One should have an SSH viewer like JuiceSSH(Android) and iTerminal(IOS) installed on their mobile devices
  • Now we must enable SSH on our raspberry Pi

Step 2: Enabling SSH on Raspberry PI

  • To enable SSH on your Pi , follow the steps mentioned below:
Menu > Preferences > Raspberry Pi Configuration.

Choose the interfaces tab and enable SSH

Step 3:Setting Up the client

 

  • Login to your raspberry pi as the root user (pi by default)
  • Type the following command to know the broadcasting ip address
pi@raspberrypi:hostname -I

 

  • Now , open the client on your mobile device and add the configurations

By default the username of the system is ‘pi’ and the password is ‘raspberry’

Step 4: Changing the default SSH password

Since the default password of every RaspberryPi is the same. So , the pi can be accessed by any device that has access to the local network which is not a secure way of accessing the device

  • In the SSH window type ‘passwd’
  • Type the current password
  • Type the new password
  • Re-enter the new password

Now you will be able to login to your raspberry through an SSH connection

Resources


Tags

Fossasia, gsoc, gsoc’18, susi, susi.ai, hardware,susi_linux

Continue ReadingConnecting to a Raspberry Pi through a SSH connection Wirelessly

Implementing Rotary Knob in PSLab Android App

PSLab android application as we all know has got various instrument such as oscilloscope, logic analyzer, wave generator, etc.. . Although many of  these instrument require redesigning of it’s UI. One such instrument is the  Multimeter. The Multimeter UI required the implementation of the rotary knob as it is also present in an actual Multimeter.Thus this blog is solely on how to implement a Rotary Knob in an Android App.

Figure 1: Showing a basic knob

What is Rotary Knob ?

A Rotary knob is  a customizable selector that replicates the behaviour of a knob with discrete values.The knob is a powerful tool it has a lot of advantages over other radio-buttons, seek bars or other selectors.[1][2]

      • It has an immediate graphical indication of the current value, the number of choices and where the value is in the overall range.
      • Works fine also with few choices, as a multi-state toggle.
      • Swipe gestures allow to change values very quickly, using the entire screen for the gesture, but only a tiny zone of it for the graphics.

Implementation of Rotary Knob in your app[1]

In this blog the rotary knob is implemented using the BeppiMenozzi Knob library[1] as by doing this we don’t have to manually create the extra class for the knob and we don’t have to write the code from scratch.

This blog will give you step by step guide on how to implement this on your app.

        1. In your project level build.gradle file add the following lines of code.
          allprojects {
            repositories {
                   ….
                maven { url "https://jitpack.io" }
                ….
            }
          }
        2. In you app level build.gradle file add the following lines of codes in your dependencies.
          compile 'com.github.BeppiMenozzi:Knob:1.9.
        3. Minimal code :-
          This contains the minimum number of lines of code for knob

          xmlns:app="http://schemas.android.com/apk/res-auto"
          ...
          <it.beppi.knoblibrary.Knob
                  android:layout_width="64dp"
                  android:layout_height="64dp"
                  android:id="@+id/knob"
                  app:kNumberOfStates="6"
           />

          Java listener-

          xmlns:app="http://schemas.android.com/apk/res-auto"
          Knob knob = (Knob) findViewById(R.id.knob);
          knob.setState(firstState);
          knob.setOnStateChanged(new Knob.OnStateChanged() {
                  @Override
                  public void onState(int state) {
                  // do something
                  }
              });

          This java method gives the user the position of the tip of theknob.
          Also there are various other advantages of using this library.

              • The Knob is completely customizable. The many customizable attributes can all be set both via xml file, and programmatically.
              • This  page gives the list of all the methods for customizing a knob.

           

        4.  Implementing a simple knob app
          tv= (TextView)findViewById(R.id.tv);
          Knob knob = (Knob) findViewById(R.id.knob);
          knob.setState(0);
          knob.setOnStateChanged(new Knob.OnStateChanged() {
             @Override
             public void onState(int state) {
                 // do something
                 tv.setText(String.valueOf(state));
             }
          });

Now let us see the implementation of this simple app

Figure 2: showing basic knob implementation in android

So this is how we can implement a rotary knob in any Android Application.

Resources:

 

 

 

Continue ReadingImplementing Rotary Knob in PSLab Android App

Producing Waveforms using Wave Generator module in the PSLab Android App

This blog will demonstrate how to produce different waveforms using the Wave Generator module in the PSLab android app and view them on the Oscilloscope.

The Wave Generator in PSLab android app is simple to use and has a UI which is similar to physical commodity wave generators. It is capable of producing different waveforms like sine, sawtooth and square wave.

Apparatus Required

Before getting started with the wave generator we require the following items:

  1. PSLab device
  2. An android phone with PSLab app installed in it.
  3. USB cable (Mini B)
  4. OTG(On the Go) wire
  5. Some connecting wires having pins at both ends

Understanding the Wave Generator Pins

Figure 1 shows the pin diagram of the PSLab device

Let me briefly explain the use of the pins that are going to be used in the Wave generator module:

S1 and S2 pins

The PSLab device contains two pins (S1, S2) which are capable of producing two independent analog waveforms (sine,  sawtooth) having different frequencies and phase offset. The frequency range is from 10Hz to 5Khz.

SQR1, SQR2, SQR3 and SQR4 pin

The SQR1 pin is used for producing the square waveform and all the SQ pins can be used together to produce four different PWM signal having the same frequency. These PWM signal can have a different duty cycle and phase.

CH1, CH2 and CH3 pin

The CH pins are used by the oscilloscope in the  PSLab android app to monitor waveform signals produced by the wave generator pins. They can be used together to simultaneously monitor multiple waveforms.

Setting up the Device

We need to connect the PSLab device with the mobile phone as shown in Figure 2 which can be done by following steps:

  1. Connect a micro USB(Mini B) to the PSLab device.
  2. Connect the other end of the micro USB cable to the OTG.
  3. Connect the OTG to the phone.
Figure 2 shows the connection of the PSLab device with the smartphone

Producing Waveforms

Now, once the device has been properly connected to the device (which is shown at the top right corner of the app), then in the instruments page scroll down to the Wave Generator card and click on it to open the WaveGenerator activity.

Figure 3 shows the instruments containing card view to all the instruments and icon to show device status

Here you will see a screen like shown in Figure 4 containing two monitors and a controlling panel with lots of buttons. Here the Waveform panel is used to control the S1 and S2 pins whose properties are shown on the left monitor screen and the Digital panel is used to control the SQR pins whose properties are shown on the right monitor screen.

Figure 4 shows the UI of the Wave Generator Activity

For sine/sawtooth wave:

Connect the S1 pin to the CH1 pin using a connecting wire, then in the Waveform panel select the Wave1 button, choose the type of waveform(either sine or sawtooth), then click on the Freq button to change the frequency of the wave, then use the Seek bar or the up/down arrow buttons to change the value of frequency and then press the set button to set the frequency for the S1 pin as shown below:

Figure 5 The GIF shows the setting of the properties of the W1 pin in the UI

Now, click the view button at bottom right corner, this will directly open the Oscilloscope provided by the PSLab android app .

Once the oscilloscope is open, check the CH1 pin from the panel in the bottom and we can see the sine wave in the monitor shown by the screen in Figure 6 and Figure 7

Figure 6 shows the screenshot of oscilloscope showing the sine wave
Figure 7 shows the screenshot of the oscilloscope showing sawtooth wave

Similarly, if you want to see two sine waves connect the S1 pin to the CH1 and connect the S2 pin to the CH2 channel , choose the wave-type for both pin, set the frequencies for both of the waves, here you can also set the phase difference between the two waves, for setting phase difference first click on Wave2 button it will enable the phase button, then click on the Phase button and set the value of phase with the help of the Seek bar.

For Square Wave

Connect the CH1 pin to the SQ1 pin, after making the connection head over to the Digital panel in the Wave Generator, ensure that the mode is selected to square, now click on the Freq button in the digital panel and set the frequency of the square wave with the help of Seek bar, then click on the Duty button and set the value of duty cycle for the square wave as shown below:

Figure 8 The GIF shows the setting of properties for producing square wave from SQ1 pin

Now, once the square wave has been set click on the view button, the oscilloscope will open then select the CH1 pin and you can see the square wave on the monitor as shown by the screen in Figure 9.

Figure 9 shows the screenshot of the square wave as shown in the oscilloscope

Thus we have produced different waveforms using PSLab wave generator module.

Resources

PSLab device pin diagram  – https://github.com/fossasia/pslab-artwork/blob/master/Sticker/pslabdesign.png

Youtube Video Screencast for Wave Generator – https://www.youtube.com/watch?v=NC2T5kElWbE&t=1s

Continue ReadingProducing Waveforms using Wave Generator module in the PSLab Android App

Implementing Endpoint to Resend Email Verification

Earlier, when a user registered via Open Event Frontend, s/he received a verification link via email to confirm their account. However, this was not enough in the long-term. If the confirmation link expired, or for some reasons the verification mail got deleted on the user side, there was no functionality to resend the verification email, which prevented the user from getting fully registered. Although the front-end already showed the option to resend the verification link, there was no support from the server to do that, yet.

So it was decided that a separate endpoint should be implemented to allow re-sending the verification link to a user. /resend-verification-email was an endpoint that would fit this action. So we decided to go with it and create a route in `auth.py` file, which was the appropriate place for this feature to reside. First step was to do the necessary imports and then definition:

from app.api.helpers.mail import send_email_confirmation
from app.models.mail import USER_REGISTER_WITH_PASSWORD
...
...
@auth_routes.route('/resend-verification-email', methods=['POST'])
def resend_verification_email():
...

Now we safely fetch the email mentioned in the request and then search the database for the user corresponding to that email:

def resend_verification_email():
    try:
        email = request.json['data']['email']
    except TypeError:
        return BadRequestError({'source': ''}, 'Bad Request Error').respond()

    try:
        user = User.query.filter_by(email=email).one()
    except NoResultFound:
        return UnprocessableEntityError(
{'source': ''}, 'User with email: ' + email + ' not found.').respond()
    else:

    ...

Once a user has been identified in the database, we proceed further and create an essentially unique hash for the user verification. This hash is in turn used to generate a verification link that is then ready to be sent via email to the user:

else:
    serializer = get_serializer()
    hash_ = str(base64.b64encode(str(serializer.dumps(
[user.email, str_generator()])).encode()), 'utf-8')
    link = make_frontend_url(
'/email/verify'.format(id=user.id), {'token': hash_})

Finally, the email is sent:

send_email_with_action(
user, USER_REGISTER_WITH_PASSWORD,
app_name=get_settings()['app_name'], email=user.email)
    if not send_email_confirmation(user.email, link):
        return make_response(jsonify(message="Some error occured"), 500)
    return make_response(jsonify(message="Verification email resent"), 200)

But this was not enough. When the endpoint was tested, it was found that actual emails were not being delivered, even after correctly configuring the email settings locally. So, after a bit of debugging, it was found that the settings, which were using Sendgrid to send emails, were using a deprecated Sendgrid API endpoint. A separate email function is used to send emails via Sendgrid and it contained an old endpoint that was no longer recommended by Sendgrid:

@celery.task(name='send.email.post')
def send_email_task(payload, headers):
   requests.post(
       "https://api.sendgrid.com/api/mail.send.json",
       data=payload,
       headers=headers
   )

The new endpoint, as per Sendgrid’s documentation, is:

https://api.sendgrid.com/v3/mail/send

But this was not the only change required. Sendgrid had also modified the structure of requests they accepted, and the new structure was different from the existing one that was used in the server. Following is the new structure:

'{"personalizations": [{"to": [{"email": "example@example.com"}]}],"from": {"email": "example@example.com"},"subject": "Hello, World!","content": [{"type": "text/plain", "value": "Heya!"}]}'

The header structure was also changed, so the structure in the server was also updated to

headers = {
"Authorization": ("Bearer " + key),
"Content-Type": "application/json"
}

The Sendgrid function (which is executed as a Celery task) was modified as follows, to incorporate the changes in the API endpoint and structure:

import json
...
@celery.task(name='send.email.post')
def send_email_task(payload, headers):
    data = {"personalizations": [{"to": []}]}
    data["personalizations"][0]["to"].append({"email": payload["to"]})
    data["from"] = {"email": payload["from"]}
    data["subject"] = payload["subject"]
    data["content"] = [{"type": "text/html", "value": payload["html"]}]
    requests.post(
        "https://api.sendgrid.com/v3/mail/send",
        data=json.dumps(data),
        headers=headers,
        verify=False  # doesn't work with verification in celery context
    )

 

As can be seen, there is a bug that doesn’t allow SSL verification within the celery context. However, the verification is successful when the functionality is executed independent of the celery context. But now email sending via Sendgrid actually works, which makes our verification resend endpoint functional:Screen Shot 2018-08-10 at 10.04.12 PM.pngEmail is received successfully by the recipient:

Screen Shot 2018-08-10 at 10.04.30 PM.png

Thus, a working email verification endpoint is implemented, which can be easily integrated in the frontend.


Resources:

Continue ReadingImplementing Endpoint to Resend Email Verification

Creating an apk in the apk branch using Travis CI

All Android apps in FOSSASIA have an apk branch where after a pull request is merged a new apk gets created so that even people who do not know how to setup the app locally can access it. Let’s see how it is done.

Lets get started

Create a bash file in the scripts folder and name it upload-apk.sh

Here is all the code that you require to create an apk in the apk branch.

First thing that we need to do is setup git. So we’ll set the user name and email just like we do when we setup git for the first time in our own systems.

git config --global user.name "Travis CI"
git config --global user.email "noreply+travis@fossasia.org"

 

Next we will clone the apk branch of the repository and copy all the files that we need ie the apk and the JSON files.

git clone --quiet --branch=apk https://fossasia:$GITHUB_API_KEY@github.com/fossasia/open-event-android apk > /dev/null
cd apk
\cp -r ../app/build/outputs/apk/*/**.apk .
\cp -r ../app/build/outputs/apk/debug/output.json debug-output.json
\cp -r ../app/build/outputs/apk/release/output.json release-output.json

 

Next we will create a new branch that contains only the latest apk. After that we will add the APK and then commit all those changes. You can see that the current date and time are printed out in the commit message.

git checkout --orphan temporary

git add --all .
git commit -am "[Auto] Update Test Apk ($(date +%Y-%m-%d.%H:%M:%S))"

 

We will delete the current apk branch and then rename the current branch to apk. In the end we will force push to origin since histories are unrelated.

git branch -D apk
git branch -m apk

git push origin apk --force --quiet > /dev/null

 

If you have already integrated Travis CI in your repository then you just need to add this line your travis.yml file.

after_success:
- bash scripts/update-apk.sh

 

Now every time a PR gets merged in the repository a new apk file is created in the apk branch of your repository.

Resources

  1. Travis CLI – https://github.com/travis-ci/travis.rb#readme
  2. Travis official documentation – https://travis-ci.org/
Continue ReadingCreating an apk in the apk branch using Travis CI

Using Two-Way Data Binding in Open Event Organizer Android App:

Data Binding is the simple approach which relieves developers of repeated findViewById() calls. It is something that every developer must use if not using ButterKnife.

The Open Event Organizer Android App provides options to fill in an extensive set of details while creating an event, or any other entities. The problem at hand is that many of these options are common to many of these entities. For instance, currently the element date-time-picker and text fields are common to elements of different forms, as each one of them requires date-time checkboxes.

We need to be able to <include> a separate smaller and reusable layout file and bind event data to make the code shorter. This would help decreasing unnecessary code base and improving code readability.

We will see how using 2 way data binding and <include> tags in the small PR #929 reduced the code of 112 lines to just 9 lines:

Step 1: Configuration:

The very first step is to configure your project to enable data bindings in your
build.gradle (Module:app) file.

dataBinding should be included as follows:

android {
   // Rest of gradle file…
   dataBinding {
   enabled true
   }    // Rest of gradle file…
}

Step 2: Import and variable tags:

Data Binding uses the tag <data> to signify the data which will be referred to in lambda expressions inside the XML.

We also need to import any class, whose methods we need to use. This can be done using the <import> tag.

Finally, the <variable> tag is used to define any variables that will be referenced in the XML.

 

<data>
  <import type=”android.view.View” />
  <variable
      name=“date”
      type=”String” />
  <variable
      name=“label”
      type=”String“/>
</data>

Step 3: Binding the declared variables:

Data binding recognizes methods of the type set<variable>, where <variable> is event in our case.

We need to use  executePendingBindings();  so that any pending bindings are done and the UI of our app responds correctly as soon as the view data is updated.

@Override
public void showResult(Event event) {
  binding.setEvent(event);
  binding.executePendingBindings();
}

Step 4: Using the declared variables:

Making use of the declared variables is a very simple task and is as simple as a java statement. You can do almost everything that’s possible in the java file, the only constraint being that the used variables are declared in the xml and binded appropriately.

Most of the data binding expressions use data binding to condense the expression to its smallest possible form.

<LinearLayout
  android:layout_width=“match_parent”
  android:layout_height=“wrap_content”
  android:padding=“@dimen/spacing_extra_small”
  android:orientation=“horizontal”
  android:visibility=“@{ picker.checked ? View.VISIBLE : View.GONE }”>

2 Way Data Binding

In case of the Organizer App, we are using 2 way data binding.

Data Binding allows us to do much more than just set text in TextView or create listener in Button. If we want to use EditText and automatically update text variable in java code, we need to use observable fields and two way binding.

Thus, most variables like date, event that we are binding, are Observable fields.

* Sometimes there’s a use case of using a variable declared in another layout file.

For example, in:

<org.fossasia.openevent.app.ui.views.DatePicker
  style=“?attr/borderlessButtonStyle”
  android:layout_width=“wrap_content”
  android:layout_height=“wrap_content”
  android:textColor=“@color/purple_500”
  app:value=“@={ date }” />

The variable date isn’t binded in the java file but the xml files which include the layout time_picker.xml

Using the <include> tag:

The include tag is very simple to use, and we can simply bind the date and label element. The event_create_form.xml binds the variable using the bind attribute like this:

<include
  layout=“@layout/time_picker”
  bind:date=“@={ event.startsAt }”
  bind:label=“@{ @string/starts_at }”/>

The most common error you will face:

Often, when there’s something wrong with the XML, the most common error you will face is:

“Cannot resolve Data Binding class…”

This error is because Android Studio couldn’t generate the Data Binding class for your XML file because of some error. Presently, it doesn’t give much details about what’s wrong, so you’ll have to look for the errors yourselves.

The most common mistake newbie developers make is forgetting to bind the variables appropriately.

References:

Android Developer Guide:

https://developer.android.com/topic/libraries/data-binding/

Continue ReadingUsing Two-Way Data Binding in Open Event Organizer Android App:

Rendering a Uniform StaticAppBar Component across all SUSI Web Clients on all Routes.

The Problem –
We have three SUSI Web Clients namely

Webchat
Skills CMS
Accounts

And it’s important to keep the design guidelines in sync across all the clients, StaticAppBar is a component which forms the header of all the pages and thus it is important to keep it uniform in all clients which was clearly missing before. There is also a lot of code duplication of the AppBar component (in accounts app) since it is used on all the pages so our approach will be to prepare a single component and render it on all routes.

Tackling the problem – Since the StaticAppBar component is present on all the clients we simply make the menu items uniform across all the clients and apply a check on those menu items on which are a premium feature or should appear only once the user is logged in.

Building blocks of the StaticAppBar component

  • AppBar
  • SUSI logo on the left end
  • Drop down hamburger menu on the right

Here’s how the JSX for the StaticAppBar component in CMS looks like, it uses an AppBar component from the material-ui library and has several props and styling as per the requirement.

<AppBar
   className='topAppBar'
   id='appBar'
   title={<div id='rightIconButton' ><Link to='/' style={{ float: 'left', marginTop: '-10px',height:'25px',width:'122px' }}>
       <img src={susiWhite} alt='susi-logo' className='siteTitle' /></Link></div>}
   style={{
       backgroundColor: colors.header,
       height: '46px',
       boxShadow: 'none',
       margin: '0 auto',
   }}
   iconStyleRight={{ marginTop: '-2px' }}
   iconElementRight={<TopRightMenu />}
/>

 

TopRightMenu is a function that returns JSX for the hamburger dropdown and is rendered in the AppBar as depicted below. It is a conditional menubar meaning some menu items are only rendered when the user is logged in and thus this helps cover those features which should only be available to logged in users. After that we use a popover component which shows up when the 3 dots or the expander on the top right is clicked. Almost all of the components in material ui has a style prop so styling is easy for the components moreover the workflow for the popover click goes like once the expander is clicked a boolean state variable named showOptions is toggled which in turn toggles the opening or closing state of the Popover as per the open prop.

let TopRightMenu = (props) => (
           <div onScroll={this.handleScroll}>
               <div>
                   {cookies.get('loggedIn') ?
                       (<label
                           style={{color: 'white', fontSize: '16px', verticalAlign:'super'}}>
                           {cookies.get('emailId')}
                           </label>) :
                       (<label>
                           </label>)
                   }
                   <IconMenu
                       {...props}
                       iconButtonElement={
                           <IconButton
                               iconStyle={{ fill: 'white' }}><MoreVertIcon /></IconButton>
                       }
                       targetOrigin={{ horizontal: 'right', vertical: 'top' }}
                       anchorOrigin={{ horizontal: 'right', vertical: 'top' }}
                       onTouchTap={this.showOptions}
                   >
                   </IconMenu>
                   <Popover
                       {...props}
                       animated={false}
                       style={{ float: 'right', position: 'relative', marginTop: '46px', marginLeft: leftGap }}
                       open={this.state.showOptions}
                       anchorEl={this.state.anchorEl}
                       anchorOrigin={{ horizontal: 'right', vertical: 'bottom' }}
                       targetOrigin={{ horizontal: 'right', vertical: 'top' }}
                       onRequestClose={this.closeOptions}
                   >
                       <TopRightMenuItems />
                       {cookies.get('loggedIn') ?
                           (<MenuItem primaryText='Botbuilder'
                               containerElement={<Link to='/botbuilder' />}
                               rightIcon={<Extension />} />) :
                           null
                       }
                       <MenuItem primaryText='Settings'
                           containerElement={<Link to='/settings' />}
                           rightIcon={<Settings />} />
                       {cookies.get('loggedIn') ?
                           (<MenuItem primaryText='Logout'
                               containerElement={<Link to='/logout' />}
                               rightIcon={<Exit />} />) :
                           (<MenuItem primaryText='Login'
                               onTouchTap={this.handleLogin}
                               rightIcon={<LoginIcon />} />)
                       }
                   </Popover>
               </div>
           </div>
       );
Handling the conditional display of menu items based on the user session

Some features are to be offered to only those who are logged in and thus we need to display them depending on the user session i.e they should be visible when the user is logged in and hidden when the user is logged out. User state is stored in the browser’s cookies and using that we can achieve the desired result.

{
     cookies.get('loggedIn') ?
       (<MenuItem primaryText="Botbuilder"
         href="https://skills.susi.ai/botbuilder"
         rightIcon={<Extension/>}/>):
         null
}

 

So I hope after going through this blog you have a much more clearer insight to how the StaticAppBar is implemented.

 

References

  1. Check out AppBar component from material-ui library here.
  2. Check blog post introducing the usage of material-ui in react here
Continue ReadingRendering a Uniform StaticAppBar Component across all SUSI Web Clients on all Routes.

Adding Check-in Attributes to Tickets

Recently, it was decided by the Open Event Orga App team that the event ticket API response from Open Event Server should have two additional attributes for specifying event check-in access. At first sight, it seemed that adding these options will only require changes in the orga app, but it turned out that the entire Ticket API from the server will need this addition.

Implementing these attributes turned out to be quite straightforward. Specifically, the fields to be added were boolean is_checkin_restricted and auto_checkin_enabled. By default, checkin is not automatic and is restricted. Therefore, the default values for these fields were chosen to be True and False respectively. To add them, the ticket model file was changed first – due to the addition of these two columns:

class Ticket(SoftDeletionModel):
    ...
    is_checkin_restricted = db.Column(db.Boolean)  # <--
    auto_checkin_enabled = db.Column(db.Boolean)  # <--
    ...
    def __init__(self,
        name=None,
        event_id=None,
        ...
        is_checkin_restricted=True,
        auto_checkin_enabled=False):

        self.name = name
        ...
        self.is_checkin_restricted = is_checkin_restricted
        self.auto_checkin_enabled = auto_checkin_enabled
        ...

Since the ticket database model was updated, a migration had to be performed. Following shell commands (at the open event server project root) did the migration and database update and a migration file was then generated:

$ python manage.py db migrate
$ python manage.py db upgrade

Here’s the generated migration file:

from alembic import op
import sqlalchemy as sa

revision = '6440077182f0'
down_revision = 'eaa029ebb260'

def upgrade():
    op.add_column('tickets', sa.Column('auto_checkin_enabled', sa.Boolean(), nullable=True))
    op.add_column('tickets', sa.Column('is_checkin_restricted', sa.Boolean(), nullable=True))

def downgrade():
    op.drop_column('tickets', 'is_checkin_restricted')
    op.drop_column('tickets', 'auto_checkin_enabled')

The next code change was required in the ticket API schema. The change was essentially the same as the one added in the model file – just these 2 new fields were added:

class TicketSchemaPublic(SoftDeletionSchema):
    ...
    id = fields.Str(dump_only=True)
    name = fields.Str(required=True)
    ...
    is_checkin_restricted = fields.Boolean(default=True)  # <--
    auto_checkin_enabled = fields.Boolean(default=False)  # <--
    event = Relationship(attribute='event',
    self_view='v1.ticket_event',
    self_view_kwargs={'id': '<id>'},
    related_view='v1.event_detail',
    related_view_kwargs={'ticket_id': '<id>'},
    schema='EventSchemaPublic',
    type_='event')
    ...

Now all that remained were changes in the API documentation, which were made accordingly. This completed the addition of these two checkin attributes in the ticket API, and eventually made way to the orga app. And, these can be requested as usual by the front-end and user app as well.


Resources and Links:

Continue ReadingAdding Check-in Attributes to Tickets

Making Zoom View in PSLab Android app

This blog demonstrates how to make a zoom view in an Android app by taking example from one made in PSLab Android app. It will mainly reflect the work done under PR #1117 in PSLab Android repository. The demonstration shown in this blog is for zooming a complete layout. But individual components of a layout can also be given this zoom effect.

How to make a zoom view?

Below is a step by step guide on how to implement a zoom view in an Android app :

  • First make a  Zoom Layout class in Android Project which will further include GestureDetector, MotionEvent, etc.
  • Now extend the Zoom Layout class from a base layout provided by Android i.e. Relative Layout, Linear Layout, etc. as per need because we need to give zoom effect to a complete layout. In this demonstration, I will use the Relative Layout class as my base class.
  • Also to detect the gestures made by a user, we need to implement the ScaleGestureDetector.OnScaleGestureListener class. So, finally, the class implementation will look like this
public class ZoomLayout extends RelativeLayout implements ScaleGestureDetector.OnScaleGestureListener {
}
  • Now make default constructors and declare variables to define the range of the minimum and maximum possible zoom, coordinates before drag, coordinates after drag, etc.
private static final float MIN_ZOOM = 1.0f;
private static final float MAX_ZOOM = 4.0f;
private Mode mode = Mode.NONE;
private float scale = 1.0f;
private float lastScaleFactor = 0f;
private float startX = 0f;
private float startY = 0f;
private float dx = 0f;
private float dy = 0f;
private float prevDx = 0f;
private float prevDy = 0f;

public ZoomLayout(Context context) {
   super(context);
   init(context);
}

Here startX and startY are the initial coordinates of the layout, dx and dy are the new coordinates of the layout and prevDx and prevDy are the coordinates of the previous location of the layout. Also, mode is the current mode of the gesture which will be further elaborated upon in coming steps, and all other remaining variables are for scaling the screen on gesture movements. Also, init(context) is a method which will be explained in step 5.

  • Now, we will make a method named init() to initiate the process of scaling the layout on gesture detection.
public void init(Context context) {
        final ScaleGestureDetector scaleDetector = new ScaleGestureDetector(context, this);
        this.setOnTouchListener(new OnTouchListener() {
            @Override
            public boolean onTouch(View view, MotionEvent motionEvent) {
                switch (motionEvent.getAction() & MotionEvent.ACTION_MASK) {
                    case MotionEvent.ACTION_DOWN:
                        if (scale > MIN_ZOOM) {
                            mode = Mode.DRAG;
                            startX = motionEvent.getX() - prevDx;
                            startY = motionEvent.getY() - prevDy;
                        }
                        break;
                    case MotionEvent.ACTION_MOVE:
                        if (mode == Mode.DRAG) {
                            dx = motionEvent.getX() - startX;
                            dy = motionEvent.getY() - startY;
                        }
                        break;
                    case MotionEvent.ACTION_POINTER_DOWN:
                        mode = Mode.ZOOM;
                        break;
                    case MotionEvent.ACTION_POINTER_UP:
                        mode = Mode.DRAG;
                        break;
                    case MotionEvent.ACTION_UP:
                        mode = Mode.NONE;
                        prevDx = dx;
                        prevDy = dy;
                        break;
                    default:
                        mode = Mode.NONE;
                        prevDx = dx;
                        prevDy = dy;
                        break;
                }
                scaleDetector.onTouchEvent(motionEvent);

                if ((mode == Mode.DRAG && scale >= MIN_ZOOM) || mode == Mode.ZOOM) {
                    getParent().requestDisallowInterceptTouchEvent(true);
                    float maxDx = (child().getWidth() - (child().getWidth() / scale)) / 2 * scale;
                    float maxDy = (child().getHeight() - (child().getHeight() / scale)) * scale;
                    dx = Math.min(Math.max(dx, -maxDx), maxDx);
                    dy = Math.min(Math.max(dy, -maxDy), maxDy);
                    applyScaleAndTranslation();
                }
                return true;
            }
        });
    }

The detailed explanation of the above code snippet is as follows:

  1. scaleDetector – A gesture detector variable to store the scaling of the screen i.e. how much the screen is zoomed
  2. onTouch() – It is the main method handling the calculations for zooming the layout and setting the position of the zoomed layout. The view attribute is the current view of the layout and the motionEvent attribute handles the different task for different gestures made by a user.

Here the mode variable is used to define one of the three gestures i.e. NONE, DRAG or ZOOM where

  1. NONE – No gesture detected on the screen
  2. DRAG – Sliding gestures are made
  3. ZOOM – Pinch gesture is made

Also, a detailed explanation of the motion events used in the switch case can be found out in the resources [1].

After the switch case, the if statement is used to do calculations based on the current child in focus and the previous coordinates if and only if the zoom hasn’t reached the maximum limit and the view is dragged to see the zoomed contents. Method getParent().requestDisallowInterceptTouchEvent(true) is used to disable the scroll effect of the parent layout if any. In this case, the zoomed layout is inside a bottom sheet and so by using this method, the bottom sheet isn’t closed on swipe down gesture.

  • Now create applyScaleAndTransition() method and child() method used in step 5.
private View child() {
        return getChildAt(0);
    }

This method is used to return the current child layout in focus i.e. visible on the screen.

private void applyScaleAndTranslation() {
        child().setScaleX(scale);
        child().setScaleY(scale);
        child().setTranslationX(dx);
        child().setTranslationY(dy);
    }

This method is used to apply the final calculations that are done in step 5 to the child layout in focus.

So, now the Zoom Layout is ready for use and can be used as same as we use the Relative Layout in the XML files. The final output produced by using the Zoom Layout as a child of bottom sheet in PSLab Android app is as shown in figure 1.

Figure 1. Demonstration of Zoom Layout made in PSLab Android app

Resources

  1. https://developer.android.com/reference/android/view/MotionEvent – Documentation of motion event gestures in android
Continue ReadingMaking Zoom View in PSLab Android app

Stepper Motors Experiment with PSLab

PSLab device is capable of building up a complete science lab almost anywhere. While the privilege is mostly taken by high school students and teachers to perform scientific experiments, electronic hobbyists can greatly be influenced from the device. One of the usages is to test and debug sensors and other electronic components before actually using them in their projects. This blog will explain how steppers motors can be used with PSLab.

A stepper motor is an electromechanical device which converts electrical power into mechanical power. Also it is a brushless, synchronous electric motor that can divide a full rotation into an expansive number of steps. The stepper motor uses the theory of operation for magnets to make the motor shaft turn a precise distance when a pulse of electricity is provided. Stepper motors are similar to switched reluctance motors. [1]


Figure 1: Showing the working of a stepper motor [4]                                                      

Figure 1 shows the animation of a simplified stepper motor. Unlike a brushless DC motor which rotates continuously when a fixed DC voltage is applied to it, a step motor rotates in discrete step angles as shown in the above figure.

How Stepper Motors Work?

  • Stepper Motor works on the principle of electromagnetism.
  • Stepper motors consist of a permanent magnetic rotating shaft, called the     rotor, and electromagnets on the stationary portion that surrounds     the motor, called the stator.
  • Figure 1 illustrates one complete rotation of a stepper motor. At position 1, we can see that the rotor is beginning at the upper     electromagnet, which is currently active (has voltage applied to it).
  • To move the rotor clockwise (CW), the upper electromagnet is deactivated and the right electromagnet is activated, causing the rotor to move 90 degrees CW, aligning itself with the active magnet.
  • This process is repeated in the same manner at the south and west     electromagnets until we once again reach the starting position.

           Figure  (2): Showing different stages of stepper motors’ working cycle [3]

What are the most common reasons to choose stepper motors over other types? [2]

  1. Positioning     Since steppers move in precise repeatable steps, they excel in applications requiring precise positioning such as 3D printers, CNC, Camera platforms and X,Y Plotters. Some disk drives also use stepper motors to position the read/write head.
  2. Speed Control – Precise increments of movement also allow for excellent control of rotational speed for process automation and robotics.
  3. Low Speed Torque – Normal DC motors don’t have very much torque at low speeds. A Stepper motor has maximum torque at low     speeds, so they are a good choice for applications requiring low speed with high precision.

Applications of Stepper Motors [2]

  1. Industrial Machines – Stepper motors are used in automotive gauges and machine tooling automated production equipments.
  2. Office Equipments – Stepper motors are incorporated inside PC based scanning equipment, data storage tape drives, optical disk drive head driving mechanism, printers, bar-code printers, scanners
  3. Medical – Stepper motors are used inside medical scanners, samplers, and also found inside digital dental photography, fluid pumps, respirators and blood analysis machinery.
  4. Consumer Electronics – Stepper motors in cameras for automatic digital camera focus and zoom functions.

       

Figure  (3) :Figure showing stepper motors being used in robo -arms [5]

Implementation of Stepper Motor in PSLab

Figure  (4) :A screenshot of Stepper Motor Experiment using PSLab Android App.

  • In the PSLab the stepper motor experiment is implemented to tell the user what a stepper motor is  and how to use it.
  • There is one field to enter the number of steps i.e the breaks in one one rotation which the stepper motor will have.
  • Using PSLab device experiment “Stepper Motor”, a user can acquire any number of steps just by entering the step value in the text box.
  • The following code is implemented for executing the function.
private void setSteps() {
         int stepCount = Integer.parseInt(steps.getText().toString());
         if (stepCount > 0) {
               stepForward(stepCount);
         } else {
               stepBackward(stepCount);
         }
}
  • The other two buttons are designed for choosing the direction in which the motor  will rotate.
  • The following code is for the backward function.
private void stepBackward(final int steps) {
    java.lang.Runnable runnable = new java.lang.Runnable() {
        @java.lang.Override
        public void run() {
            scienceLab.stepBackward(steps, 100);
        }
    };
    new java.lang.Thread(runnable).start();
}
  • Thus when the stepper motor  is connected to the PSLab device and the android application experiment is made to run, the stepper motor will rotate accordingly.

Resources

  1. https://learn.adafruit.com/all-about-stepper-motors/what-is-a-stepper-motor
  2. https://www.elprocus.com/stepper-motor-types-advantages-applications/
  3. https://www.imagesco.com/articles/picstepper/02.html
  4. https://en.wikipedia.org/wiki/Stepper_motor
  5. https://www.instructables.com/id/Robot-Arm-MK2-Plus-Stepper-Motor-Used/
Continue ReadingStepper Motors Experiment with PSLab