Move Photos from one Path to Another in Phimpme Android Application

In the Phimpme Android application, users can perform various operations on images such as editing an image, sharing an image, printing a pdf version of the image and many more. However, another important functionality that has been implemented is the option to move an image from one path(folder) to another. So in this blog post, I will be discussing how we achieved the functionality to move any image.

Step 1

First, we need to add an option in the overflow menu to move any no of images from one folder to another. The option to move an image has been added by implementing the following lines of code in the  menu_view_pager.xml file.

<item
  android:id=“@+id/action_move”
  app:showAsAction=“never”
  android:title=“Move”/>

Step 2

Now after the user opts for the move operation, a bottomSheetDialog containing all the albums/folders in the storage to choose for moving the photos into will be displayed. Once the user selects the required location to move the photos to, a method moveSelectedMedia would be invoked passing-in the context and the destination path as the parameters. Thereafter inside the method moveSelectedMedia, first a check would be performed to determine whether the selected photos(to move) are already present in the folder(path folder and destination folder both are same), if true the operation would be terminated as the photos are already present in the destination folder, and if false the selected photos would be moved to the destination folder one by one by the use of another method moveMedia. The code snippets used to implement the moveSelectedMedia is provided below.

public int moveSelectedMedia(Context context, String targetDir) {
 int n = 0;
 try
 {
    int index=-1;
    for(int i =0;i<selectedMedias.size();i++)
    {
       String s = selectedMedias.get(i).getPath();
       int indexOfLastSlash = s.lastIndexOf(“/”);
       String fileName = s.substring(indexOfLastSlash + 1);

       if(!selectedMedias.get(i).getPath().equals(targetDir+“/”+fileName)){
          index=-1;
       }else{
          index=i;
          break;

       }
    }
    if(index!=-1)
    {
       n = –1;
    }else{
       for (int i = 0; i < selectedMedias.size(); i++) {

          if (moveMedia(context, selectedMedias.get(i).getPath(), targetDir)) {
             String from = selectedMedias.get(i).getPath();
             scanFile(context, new String[]{ from, StringUtils.getPhotoPathMoved(selectedMedias.get(i).getPath(), targetDir) },
                   new MediaScannerConnection.OnScanCompletedListener() {
                      @Override
                      public void onScanCompleted(String s, Uri uri) {
                         Log.d(“scanFile”, “onScanCompleted: “ + s);
                      }
                   });
             media.remove(selectedMedias.get(i));
             n++;
          }
       }
       setCount(media.size());
    }
 } catch (Exception e) { e.printStackTrace(); }
 return n;
}

Step 3

In this step, I’d discuss the use and implementation of the moveMedia method mentioned in the earlier step. So the moveMedia is used to move a single photo to a particular destination, taking-in the context, the oldpath of the photo and the destination folder as parameters. Inside this method another method moveFile of the ContentHelper class is invoked passing-in the context, File object of the photo and File object of the destination folder as parameters. Now inside the moveFile method the actual move operation takes place. First the photo is tried to move by doing a normal rename operation by using the renameTo function of the File class. The success of the rename operation updates the path of the photo to the destination path and deletes the original path of the photo whereas if the normal rename operation fails, then the photo is moved by first performing a copy operation to copy the photo to the destination folder and then deleting the original photo. The code snippets used to implement the moveMedia and moveFile functions are provided below.

private boolean moveMedia(Context context, String source, String targetDir) {
 File from = new File(source);
 File to = new File(targetDir);
 return ContentHelper.moveFile(context, from, to);
}
public static boolean moveFile(Context context, @NonNull final File source, @NonNull final File targetDir) {
 // First try the normal rename.
 File target = new File(targetDir, source.getName());

 boolean success = source.renameTo(target);

 if (!success) {
    success = copyFile(context, source, targetDir);
    if (success) {
       success = deleteFile(context, source);
    }
 }

 //if (success) scanFile(context, new String[]{ source.getPath(), target.getPath() });
 return success;
}

And at last, after the photos are moved successfully the media adapter is called with the updated photos list to display thus displaying the remaining photos in the folder.

This is how we have implemented the functionality to move images from one path to another in the Phimpme Android application. To get the full source code, please refer to the Phimpme Android Github repository listed in the resource section below.

Resources

1. Android Developer documentation –              https://developer.android.com/reference/java/io/File

2. Github-Phimpme Android Repository – https://github.com/fossasia/phimpme- android/

3. Renaming a file in java – http://stacktips.com/tutorials/java/how-to-delete-and-rename-a-file-in-java

Continue ReadingMove Photos from one Path to Another in Phimpme Android Application

Implementing Trash Bin in Phimpme Android Application

In the Phimpme Android application, users can perform various operations/actions on the photos available, some of the important operations involve renaming an image, sharing an image, deleting image etc. However, when the user performs delete operation for image/images the images are permanently deleted from the storage and there is no option to restore/recover the deleted image. Now imagine a situation where the user accidentally or in a rush deletes photo/photos, and now there is no possible way for the user to recover those accidentally deleted photos, so in such circumstances, the Trash Bin feature could prove to be a breather for the user. So, in this blog post, I will be discussing the implementation of the Trash Bin feature.

Step 1

Firstly, we need to implement the functionality to move the images to bin folder whenever the delete operation is performed. For this, we’d programmatically create a folder naming it .nomedia, so that this folder is not picked up by any other similar application while scanning folders. Now when the user deletes images, a check would be performed first to determine whether the bin folder already exists or not and actions would be performed accordingly(a folder would be created if it doesn’t already exist and the selected photos for deletion would be moved to the bin folder or the deleted photos would be moved directly to the bin folder if its there). Code snippets used to implement the bin folder is provided below.

private boolean addToTrash(){
  int no = 0;
  boolean succ = false;
  File file = new File(Environment.getExternalStorageDirectory() + “/” + “.nomedia”);
  if(file.exists() && file.isDirectory()){
      if(!all_photos && !fav_photos && editMode){
          no = getAlbum().moveSelectedMedia(getApplicationContext(), file.getAbsolutePath());
      }else if(all_photos && !fav_photos && editMode){
          no = getAlbum().moveAllMedia(getApplicationContext(), file.getAbsolutePath(), selectedMedias);
      }else if(!editMode && !all_photos && !fav_photos){
          no = getAlbum().moveAllMedia(getApplicationContext(), file.getAbsolutePath(), getAlbum().getMedia());
      }
  else{
      if(file.mkdir()){
          if(!all_photos && !fav_photos && editMode){
              no = getAlbum().moveSelectedMedia(getApplicationContext(), file.getAbsolutePath());
          }else if(all_photos && !fav_photos && editMode){
              no = getAlbum().moveAllMedia(getApplicationContext(), file.getAbsolutePath(), selectedMedias);
          }else if(!editMode && !all_photos && !fav_photos){
              no = getAlbum().moveAllMedia(getApplicationContext(), file.getAbsolutePath(), getAlbum().getMedia());
          }
         // no = getAlbum().moveSelectedMedia(getApplicationContext(), file.getAbsolutePath());
       }
 // clearSelectedPhotos();
  return succ;
}

Step 2

Now if all the photos(selected by the user for deletion) are successfully moved to the bin folder, realm objects corresponding to those image files would be created and added to the realm database. The corresponding Realm object would consist of attributes namely oldpath, trashbinpath, time of delete and duration. The realm objects would be used at the time of implementing restore functionality for the trash bin images. The realm model class representing the Trash bin object is provided below.

public class TrashBinRealmModel extends RealmObject {

  @PrimaryKey
  private String trashbinpath;
  private String oldpath;
  private String datetime;
  private String timeperiod;

  public TrashBinRealmModel(){

  }

  public TrashBinRealmModel(String oldpath, String newpath, String datetime, String timeperiod){
      this.oldpath = oldpath;
      this.trashbinpath = newpath;
      this.datetime = datetime;
      this.timeperiod = timeperiod;
  }

  public void setTrashbinpath(String trashbinpath){
      this.trashbinpath = trashbinpath;
  }

  public String getTrashbinpath(){
      return trashbinpath;
  }
  public void setDatetime(String datetime){
      this.datetime = datetime;
  }

  public String getDatetime(){
      return datetime;
  }

  public void setOldpath(String oldpath){
      this.oldpath = oldpath;
  }

  public String getOldpath(){
      return oldpath;
  }

  public void setTimeperiod(String timeperiod){
      this.timeperiod = timeperiod;
  }

  public String getTimeperiod(){
      return timeperiod;
  }
}

The implementation for the function to add trash bin objects to Realm database is provided below.

for(int i = 0; i < media.size(); i++){
  int index = media.get(i).getPath().lastIndexOf(“/”);
  String name = media.get(i).getPath().substring(index + 1);
  realm.beginTransaction();
  String trashpath = trashbinpath + “/” + name;
  TrashBinRealmModel trashBinRealmModel =   realm.createObject(TrashBinRealmModel.class, trashpath);
  trashBinRealmModel.setOldpath(media.get(i).getPath());
  trashBinRealmModel.setDatetime(new SimpleDateFormat(“dd/MM/yyyy HH:mm:ss”).format(new Date()));
  trashBinRealmModel.setTimeperiod(“null”);
  realm.commitTransaction();
}

Step 3

Now we need to provide an option to the user to navigate to the Trash bin section to perform the delete(permanently) or restore option. So for the aforementioned action, we’d be adding an option in the navigation drawer menu titled “Trash Bin” clicking on which the Trash Bin section would be displayed to the user. The XML code changes committed to implementing the option has been provided below.

<LinearLayout xmlns:android=“http://schemas.android.com/apk/res/android”
            android:id=“@+id/ll_drawer_trashbin”
            android:layout_width=“match_parent”
            android:layout_height=“wrap_content”
            android:background=“@drawable/ripple”
            android:clickable=“true”
            android:orientation=“horizontal”>

  <com.mikepenz.iconics.view.IconicsImageView
      android:id=“@+id/Drawer_trash_Icon”
      android:layout_width=“@dimen/icon_width_height”
      android:layout_height=“@dimen/icon_width_height”
      android:layout_gravity=“center_vertical”
      android:layout_marginLeft=“@dimen/big_spacing”
      android:layout_marginRight=“@dimen/big_spacing”
      app:iiv_icon=“gmd-file-upload”/>

  <TextView
      android:id=“@+id/Drawer_trash_Item”
      android:layout_width=“wrap_content”
      android:layout_height=“wrap_content”
      android:paddingBottom=“16dp”
      android:paddingTop=“16dp”
      android:text=“Trash Bin”
      android:textColor=“@color/md_dark_background”
      android:textSize=“16sp”/>
</LinearLayout>

This is how we have implemented the functionality to rename an image in the Phimpme Android application. To get the full source code, please refer to the Phimpme Android Github repository listed in the resource section below.

Resources

1. Android Developer documentation –https://developer.android.com/reference/java/io/File

2. Github-Phimpme Android Repository –https://github.com/fossasia/phimpme-android/

3. Realm for Android tutorial –https://www.androidhive.info/2016/05/android-working-with-realm-database-replacing-sqlite-core-data/

4. Hiding directories using .nomedia file –http://www.easycodeway.com/2016/08/hide-files-in-android-using-nomedia-file.html

Continue ReadingImplementing Trash Bin in Phimpme Android Application

Option to pin albums in Phimpme Android Application

In the Phimpme Android application, users are provided with options to perform various operations on the albums available such as move, creating a zip file of the album, rename an album and many more. However, one another useful functionality that has been added to the Phimpme Android application is the option to pin albums. So in this post, I will be discussing the implementation of the pin to top functionality.

Step 1

First, we need to add an option in the overflow menu to pin the album which has been selected, to the top. The pin to top option can be added in the overflow menu by implementing the following lines of code in the menu_albums.xml file(This file contains the overflow menu options for albums).

<item
  android:id=“@+id/set_pin_album”
  android:title=“@string/pin”
  app:showAsAction=“never” />

Step 2

Now when the user selects the option to pin any album to the top, the user’s choice of the selected album is retrieved by the getSelectedAlbum method of Handling Albums class. Thereafter the togglePin method of class Album Settings is invoked, passing in the context as a parameter. In the togglePin method an instance of the CustomHelper class is obtained first, then its pinAlbum method is called passing in the album path and a variable pinned as the parameters. Here depending on the boolean value of the variable pinned, the selected album will be pinned or unpinned. The code snippets used to implement getSelectedAlbum and togglePin method are provided below.

public Album getSelectedAlbum(int index) {
return selectedAlbums.get(index);
}
public void togglePin(Context context) {
this.pinned = !pinned;
CustomAlbumsHelper h = CustomAlbumsHelper.getInstance(context);
h.pinAlbum(path, pinned);
}

The getSelectedAlbum method and the togglePin method are subsequently used by the following line of code.

getAlbums().getSelectedAlbum(0).settings.togglePin(getApplicationContext());

Step 3

In this step, I’d discuss the implementation of the pinAlbum method invoked inside the togglePin method. In the pinAlbum method, first a writable instance of album_settings SQLite database is obtained. The album_settings database maintains information about the albums in a table with the name of the table Albums and the columns representing info about the album such as path, excluded, pinned, sortorder etc. Next, the checkAndCreateAlbum method would be invoked passing in the writable instance of the database and path of the album as parameters. Now inside the checkAndCreateAlbum method, a check would be performed to determine whether a column representing info about the selected album is already present or not, if not a row is created for the selected album. The code snippet used to implement the checkAndCreateAlbum is provided below.

private void checkAndCreateAlbum(SQLiteDatabase db, String path) {

  Cursor cursor = db.query(TABLE_ALBUMS, null,  ALBUM_PATH+“=?”,
          new String[]{ path }, null, null, null);

  if (cursor.getCount() == 0) {
      ContentValues values = new ContentValues();
      values.put(ALBUM_PATH, path);
      values.put(ALBUM_SORTING_MODE, SortingMode.DATE.getValue());
      values.put(ALBUM_SORTING_ORDER, SortingOrder.DESCENDING.getValue());
      values.put(ALBUM_EXCLUDED, 0);
      db.insert(TABLE_ALBUMS, null, values);
  }

  cursor.close();
}

Now in the pinAlbum method through the writable instance of the album_settings database, the pinned information of the selected album is updated in the Albums table accordingly. The code snippets used to implement the pinAlbum method is provided below.

void pinAlbum(String path, boolean status) {
  SQLiteDatabase db = this.getWritableDatabase();
  checkAndCreateAlbum(db, path);
  ContentValues values = new ContentValues();
  values.put(ALBUM_PINNED, status ? 1 : 0);
  db.update(TABLE_ALBUMS, values, ALBUM_PATH+“=?”, new String[]{ path });
  db.close();
}

At last, the notifyDataSetChanged method of the AlbumsAdapter class would be called so as to display the pinned albums at the top irrespective of the sorting order.

A screenshot displaying the pinned albums at the top in albums view is provided below.

This is how we have implemented the functionality to pin an album to top in the Phimpme Android application. To get the full source code, please refer to the Phimpme Android Github repository listed in the resource section below.

Resources

1. Android Developer documentation –https://developer.android.com/reference/android/database/sqlite/SQLiteDatabase

2. Github-Phimpme Android Repository – https://github.com/fossasia/phimpme-android/

3. Sqlite database tutorial for android –https://www.androidhive.info/2011/11/android-sqlite-database-tutorial/.

Continue ReadingOption to pin albums in Phimpme Android Application

Adding a Countdown to Orders Page in Open Event Frontend

This blog post will illustrate how you can add a countdown to orders page which on finishing expires the ticket in Open Event. In Open Event we allow some predefined time for users to fill in their details and once the time expires order gets expired and tickets get released. Users can order the tickets again if they want.

We start by adding a createdAt field to orders model so that we can keep track of remaining time. To calculate the time when the order should expire we add predefined time in which user should fill their details to createdAt time. In this way, we get the time when the order will expire.

So now to calculate the remaining time we just subtract the expiring time from current time. And then we render this data into the template. We define getRemainingTime property in our template and fetch the data for that property with help of javascript.

To see the template code visit this link.

The challenge here is to update the time remaining after every second. For this, we take the help of ember runloop. The run.later() function of ember runloop helps us to calculate the property after every second and set it. Code for setting the remaining time with the help of javascript is given below.

// app/components/forms/orders/order-form.js

getRemainingTime: computed('data', function() {
    let willExpireAt = this.get('data.createdAt').add(10, 'minutes');
    this.timer(willExpireAt, this.get('data.identifier'));
  }),

  timer(willExpireAt, orderIdentifier) {
    run.later(() => {
      let currentTime = moment();
      let diff = moment.duration(willExpireAt.diff(currentTime));
      this.set('getRemainingTime', moment.utc(diff.asMilliseconds()).format('mm:ss'));
      if (diff > 0) {
        this.timer(willExpireAt, orderIdentifier);
      } else {
        this.get('data').reload();
        this.get('router').transitionTo('orders.expired', orderIdentifier);
      }
    }, 1000);
  }

 

As given in the code. We pass expiring time and order’s model instance to the timer function. Timer function calculates the remaining time and sets it to getRemainingTime property of template. Timer function runs after every second with the help of run.later() function of ember runloop. To format the remaining time into MM:SS we take help of moment.js library and format the data accordingly.

Once the remaining time is less than zero (time expires) we reload the model and transition current route to expired route. We do not have to set order status as expired inside the FE. Server sets the order as expired after the predefined time. So we just reload the model from the server and we get the updated status of the order.

Resources:
Continue ReadingAdding a Countdown to Orders Page in Open Event Frontend

Adding Helper and Adding Action Buttons to Orders List in Open Event Frontend

This blog post will illustrate how to add a helper to orders list and add action buttons to orders list to delete and cancel an order in Open Event Frontend. To cancel or delete an order item we need to communicate to the server. The API endpoints to which we communicate are:

  • PATCH        /v1/orders/{order_identifier}
  • DELETE    /v1/orders/{orders_identifier}

We will define the action buttons in ui-table component of open event frontend. We will use the cell-actions file to define the cell buttons that will be present in cell-actions column. The following handlebars code will render the buttons on website.

//components/ui-table/cell/events/view/tickets/orders/cell-actions.hbs

class="ui vertical compact basic buttons"> {{#if (and (not-eq record.status 'cancelled') (can-modify-order record))}} {{#ui-popup content=(t 'Cancel order') click=(action (confirm (t 'Are you sure you would like to cancel this Order?') (action cancelOrder record))) class='ui icon button' position='left center'}} class="delete icon"> {{/ui-popup}} {{/if}} {{#if (can-modify-order record)}} {{#ui-popup content=(t 'Delete order') click=(action (confirm (t 'Are you sure you would like to delete this Order?') (action deleteOrder record))) class='ui icon button' position='left center'}} class="trash icon"> {{/ui-popup}} {{/if}} {{#ui-popup content=(t 'Resend order confirmation') class='ui icon button' position='left center'}} class="mail outline icon"> {{/ui-popup}}

 

In above code you can see two things. First is can-modify-order which is a helper. Helper is used to simplify conditional logics which cannot be easily placed in handlebars. Second thing is action. There are two actions defined: cancelOrder and deleteOrder. We will see implementation of these later. First let’s see how we define can-modify-order helper.

In can-modify-order helper we want to return true or false in case we want cancel button and delete button to display or not respectively. We write the code of can-modify-order in helpers/can-modify-order.js file. When we want to get result from this helper we call it from handlebars file and pass any parameter that we want to use in helper. Code for can-modify-order helper is given below.

// helpers/can-modify-order.js

import Helper from '@ember/component/helper';

export function canModifyOrder(params) {
 let [order] = params;
 if (order.amount !== null && order.amount > 0) {
   // returns false if order is paid and completed
   return order.status !== 'completed';
 }
 // returns true for free ticket
 return true;
}

export default Helper.helper(canModifyOrder);

 

We extract the parameter and store it in order variable. We see if it satisfies our conditions we return true else false.

Now lets see how we can define actions to perform delete and cancel action on a order. We define these actions in controllers section of app. After performing suitable operation with order we call save to update modified order and destroyRecord() to delete an order. Let see the code implementation for these actions.

actions: {
   deleteOrder(order) {
     this.set('isLoading', true);
     order.destroyRecord()
       .then(() => {
         this.get('model').reload();
         this.notify.success(this.get('l10n').t('Order has been deleted successfully.'));
       })
       .catch(() => {
         this.notify.error(this.get('l10n').t('An unexpected error has occurred.'));
       })
       .finally(() => {
         this.set('isLoading', false);
       });
   },
   cancelOrder(order) {
     this.set('isLoading', true);
     order.set('status', 'cancelled');
     order.save()
       .then(() => {
         this.notify.success(this.get('l10n').t('Order has been cancelled successfully.'));
       })
       .catch(() => {
         this.notify.error(this.get('l10n').t('An unexpected error has occurred.'));
       })
       .finally(() => {
         this.set('isLoading', false);
       });
   }

 
After defining these actions, buttons in the orders list start working. In this way, we can make use of helper to simplify the conditional logic inside templates and define proper actions.

Resources:
Continue ReadingAdding Helper and Adding Action Buttons to Orders List in Open Event Frontend

How to Make Promotional Codes Applicable on Tickets During Ordering in Open Event Frontend

This blog illustrate how to enable application of promotional codes on tickets during ordering tickets in Open Event Frontend to avail discounts and access to special tickets. Open event allows organizers to add some promotional codes on some tickets, which can be used by users to avail additional offers on tickets while ordering. Promotional codes can be of three types:

  1. Discount Codes: Allows customers to buy a ticket at discounted rates.
  2. Access Codes: Allows customers to access some hidden tickets which are accessible only to special customers.
  3. Discount + Access Code: Allows customer to access special tickets and avail discount at the same time.

Creating a discount/access code:

Organizers and admin can create an access code or a discount code from the event dashboard. They can specify the validity period of the code and can also specify the tickets on which the code will be applicable.

Validating promotional code after user enters the code:

User is allowed to enter the promotional code on events page upon selecting the tickets. IF promotional code is valid then suitable discount is provided on applicable tickets and if promotional code is an access code then hidden tickets for which the promotional code is valid are shown.

To check the validity of the promotional code we deal with the following APIs on the open event server:

  • GET             /v1/discount-codes/{Code}              (For Discount code)
  • GET             /v1/access-codes/{Code}                  (For Access code)

Code snippet to check the validity for access code is given below:

let promotionalCode = this.get('promotionalCode');
 let order = this.get('order');
   try {
     let accessCode = await this.get('store').findRecord('access-code', promotionalCode, {});
     order.set('accessCode', accessCode);
     let tickets = await accessCode.get('tickets');
     tickets.forEach(ticket => {
     ticket.set('isHidden', false);
     this.get('tickets').addObject(ticket);
     this.get('accessCodeTickets').addObject(ticket);
     this.set('invalidPromotionalCode', false);
  });
  } catch (e) {
     this.set('invalidPromotionalCode', true);
  }

 

Full code can be seen here https://github.com/fossasia/open-event-frontend/blob/development/app/components/public/ticket-list.js

Similarly for discount code we fetch the details of the discount code via the api and then validate the code. After the validation we apply the discount to the tickets applicable. Code snippet for the discount code part is given below:

try {
  let discountCode = await this.get('store').findRecord('discount-code', promotionalCode, { include: 'tickets' });
  let discountType = discountCode.get('type');
  let discountValue = discountCode.get('value');
  order.set('discountCode', discountCode);
  let tickets = await discountCode.get('tickets');
  tickets.forEach(ticket => {
     let ticketPrice = ticket.get('price');
     if (discountType === 'amount') {
       ticket.set('discount', Math.min(ticketPrice, discountValue));
       this.get('discountedTickets').addObject(ticket);
     } else {
       ticket.set('discount', ticketPrice * (discountValue / 100));
       this.get('discountedTickets').addObject(ticket);
     }
     this.set('invalidPromotionalCode', false);
  });
} catch (e) {
   if (this.get('invalidPromotionalCode')) {
      this.set('invalidPromotionalCode', true);
   }
}

 

Full code can be seen https://github.com/fossasia/open-event-frontend/blob/development/app/components/public/ticket-list.js

After promotional codes are verified we apply them to the selected tickets. In this way we apply the promotional codes to the tickets.

Resources

 

Continue ReadingHow to Make Promotional Codes Applicable on Tickets During Ordering in Open Event Frontend

Adding Panel to Add Event Types in Admin Dashboard of Open Event Frontend

This blog will illustrate how to add a new section to admin dashboard of Open Event Frontend which allows admin to add event types. For this we need modals to display a form by which we can edit or add a new event type and we need to create a new route admin/content/events. To create a new route we use ember CLI command:

ember g route admin/content/events

The primary end point of Open Event API with which we are concerned with for creating a new event type or topic is:

GET/POST/DELETE        /v1/event-types

The model concerned with event types is:

 name : attr('string'),
 slug : attr('string'),

 events: hasMany('event')

 

This model is very basic and contains only name and slug and a relationship to event model. Next we want to fetch the existing event types and display them in table. We write queries which fetches data in event-type model in the route file admin/content/events.js.

import Route from '@ember/routing/route';
export default Route.extend({
 titleToken() {
   return this.get('l10n').t('Social Links');
 },
 async model() {
   return {
     'eventTopics': await this.get('store').query('event-topic', {}),
     'eventTypes': await this.get('store').query('event-type', {})
   };
 }
});

 

This will fetch the data in our model. Next we need to display this data in a template for which we define a table that will display each event type.

<button class="ui blue button {{if device.isMobile 'fluid'}}" {{action 'openNewEventTypeModal'}}>{{t 'Add New Event Type'}}</button> 

      <table class="ui celled table">
         <tbody>
           {{#each model.eventTypes as |eventType|}}
             <tr>
               <td>
                 {{eventType.name}}
               </td>
             </tr>
           {{/each}}
         </tbody>
       </table>

 

We have two buttons that are used to edit or delete a event type. Both buttons open up a modal to achieve this functionality. We also have a “Add new Event Type” button at the top. This buttons opens up a modal and sends out a action to its controller when user successfully fills up the name of the event type. Let us take a look at the code of our controller that saves/deletes our event type to server.

addEventType() {
     this.set('isLoading', true);
     this.get('eventType').save()
       .then(() => {
        // Success message
       })
       .catch(()=> {
        //failure message
       })
       .finally(() => {
         this.set('isLoading', false);
       });
   }

 

deleteEventType(eventType) {
     this.set('isLoading', true);
     eventType.destroyRecord()
       .then(() => {
        // Success
       })
       .catch(()=> {
        //failure
       })
       .finally(() => {
         this.set('isLoading', false);
       });
   }

 

In addNewEventType() function we take the data from the form and save the model, which eventually sends POST request to save the new Event Type on server. This returns a JavaScript promise and we handle it via then and catch. It goes to then block if promise resolves and goes to catch is promise rejects/fails.

Similarly in delete function we take the eventType which is passed as model of event-type object and call destroyRecord() function which eventually sends out a DELETE request to server and data gets deleted. Here also we handle the response via resolve and reject depicted with then and catch respectively.

Resources

Continue ReadingAdding Panel to Add Event Types in Admin Dashboard of Open Event Frontend

Implementing Country Preference in Orga App

In the Open Event Orga App, there was no option earlier to save the country preference in the shared preference. So every time the user had to select the country while creating events. Hence an option to select a country was added to the Event Settings. So any value which gets selected here acts as a default country while creation of events.

Steps

  • Add the constant key to the Constants.java class.
public static final String PREF_PAYMENT_COUNTRY = “key”;
  • Create a class CountryPreference.java which extends DialogPreference. It is in this class that all the code related to the dialog which appears in selecting the Country preference will appear. First we create a layout for the dialog box. Following is the XML file for the same.
<?xml version=“1.0” encoding=“utf-8”?>

<LinearLayout xmlns:android=“http://schemas.android.com/apk/res/android”
  android:layout_width=“match_parent”
  android:layout_height=“wrap_content”
  android:layout_margin=“@dimen/spacing_small”
  android:padding=“@dimen/spacing_small”
  android:orientation=“vertical”>

  <android.support.v7.widget.AppCompatSpinner
      android:id=“@+id/country_spinner”
      android:layout_width=“match_parent”
      android:layout_height=“wrap_content”
      android:layout_marginTop=“@dimen/spacing_small” />

</LinearLayout>
  • Now we create the CountryPreference constructor where we specify the UI Of the dialog box. It would include the positive and negative button.
private int layoutResourceId = R.layout.dialog_payment_country;
private int savedIndex;

public CountryPreference(Context context, AttributeSet attrs) {
  super(context, attrs, R.attr.preferenceStyle);
  setDialogLayoutResource(R.layout.dialog_payment_country);
  setPositiveButtonText(android.R.string.ok);
  setNegativeButtonText(android.R.string.cancel);
  setDialogIcon(null);
}
  • We override the method onSetInitialValue where we set the preference of the country in the shared preference. We call the method setCountry and pass the persisted value.
@Override
protected void onSetInitialValue(boolean restorePersistedValue, Object defaultValue) {
  setCountry(restorePersistedValue ? getPersistedInt(savedIndex) : (int) defaultValue);
  super.onSetInitialValue(restorePersistedValue, defaultValue);
}

 

public void setCountry(int index) {
  savedIndex = index;
  persistInt(index);
}
  • We create a class CountryPreferenceCompat which extends PreferenceDialogFragmentCompat. It is here that we initialize the spinner and set the adapter. It is here that we override the method onDialogClosed which should happen when the dialog box is closed. Following is the code for the same.
@Override
public void onDialogClosed(boolean positiveResult) {
  if (positiveResult) {
      DialogPreference preference = getPreference();
      if (preference instanceof CountryPreference) {
          CountryPreference countryPreference = ((CountryPreference) preference);
          countryPreference.setCountry(index);
      }
  }
}
  • In the PaymentPrefsFragment the code for initialization of the dialog is added. We override the onDisplayPreferenceDialog.
@Override
public void onDisplayPreferenceDialog(Preference preference) {
  CountryPreferenceFragmentCompat dialogFragment = null;
  if (preference instanceof CountryPreference)
      dialogFragment = CountryPreferenceFragmentCompat.newInstance(Constants.PREF_PAYMENT_COUNTRY);

  if (dialogFragment != null) {
      dialogFragment.setTargetFragment(this, 1);
      dialogFragment.show(this.getFragmentManager(),
          “android.support.v7.preference” +
              “.PreferenceFragment.DIALOG”);
  } else {
      super.onDisplayPreferenceDialog(preference);
  }
}
  • Now the PaymentCountry spinner can be seen on testing.

References

  1. Building Custom Preference https://www.hidroh.com/2015/11/30/building-custom-preferences-v7/
  2. StackOverflow solution https://stackoverflow.com/questions/16577173/spinnerpreference-how-to-embed-a-spinner-in-a-preferences-screen  

 

Continue ReadingImplementing Country Preference in Orga App

Implementing the Order Receipt End Point in Orga App

In the  Open Event Orga App, I have implemented the Order Receipt endpoint with the help of which the organizer will be able to send the receipt of the ‘completed’ orders to the attendee via email. Initially the API was made in the server and then it was implemented in the the app.

Following steps were followed:

  • Firstly a method named sendReceipt was made in the OrderDetailFragment as follows. We pass in the orderIdentifier string as a parameter.
private void sendReceipt() {
  orderDetailViewModel.sendReceipt(orderIdentifier);
}
  • Now we implement 2 classes for OrderReceiptRequest and OrderReceiptResponse. The implementation is as follows. In the OrderReceiptRequest class we add just the orderIdentifier instance variable as the request involves just the order identifier parameter.
@Data
@JsonNaming(PropertyNamingStrategy.KebabCaseStrategy.class)
public class OrderReceiptRequest {

   public String orderIdentifier;
}
  • Now we implement the OrderReceiptResponse class which will consist of 2 parameters message and error.
public class OrderReceiptResponse {

  public String message;
  public String error;
}
  • In the OrderDetailsViewModel we add the following method. We create an object OrderReceipt where we pass the orderIdentifier. In the following statements we call the sendReceipts method of OrderRepositorry which takes in this OrderReceiptRequest as parameter.
public void sendReceipt(String orderIdentifier) {
  OrderReceiptRequest orderReceipt = new OrderReceiptRequest();
  orderReceipt.setOrderIdentifier(orderIdentifier);
  compositeDisposable.add(orderRepository.sendReceipt(orderReceipt)
      .doOnSubscribe(disposable -> progress.setValue(true))
      .doFinally(() -> progress.setValue(false))
      .subscribe(() -> success.setValue(“Email Sent!”),
          throwable -> error.setValue(ErrorUtils.getMessage(throwable).toString())));
}
  • We then add the method sendReceipt in Order Repository which returns a Completable.
  • Now we implement the sendReceipt methid in OrderRepositoryImpl as follows. First we check whether the repository is connected or not. If not then a network error message is sent.Then the sendReceiptEmail method present in the Orderapi class is called where we pass the orderReceiptRequest object. The next step will show the adding of the API for this particular end point.
@Override
public Completable sendReceipt(OrderReceiptRequest orderReceiptRequest) {
  if (!repository.isConnected())
      return Completable.error(new Throwable(Constants.NO_NETWORK));

  return orderApi
          .sendReceiptEmail(orderReceiptRequest)
          .flatMapCompletable(
              var -> Completable.complete())
          .subscribeOn(Schedulers.io())
          .observeOn(AndroidSchedulers.mainThread());
}
  • Now in the OrdersAPI interface the following API call is written. We pass the OrderReceiptRequest in the body and the respinse is collected in the OrderReceiptRequest class and diplayed as the outcome.
@POST(“attendees/send-receipt”)
Observable<OrderReceiptResponse> sendReceiptEmail(@Body OrderReceiptRequest orderReceiptRequest);
  • Certain UI changes also had to be done which are shown below.
<LinearLayout
  android:id=“@+id/emailReceiptLl”
  android:layout_width=“0dp”
  android:layout_height=“wrap_content”
  android:layout_weight=“1”
  android:layout_gravity=“center”
  android:gravity=“center”
  android:orientation=“vertical”>

  <Button
      android:id=“@+id/emailReceipt”
      android:layout_width=“30dp”
      android:layout_height=“30dp”
      android:background=“@drawable/ic_email”
      app:backgroundTint=“@color/materialcolorpicker__white” />

  <TextView
      android:layout_width=“wrap_content”
      android:layout_height=“wrap_content”
      android:text=“@string/receipt”
      android:textAllCaps=“true”
      android:textSize=“10sp”
      android:textColor=“@color/materialcolorpicker__white”/>
</LinearLayout> 

Resources

  1. Using Observables and Completables https://github.com/ReactiveX/RxJava/wiki/What’s-different-in-2.0
  2. Medium article on RxJava https://blog.aritraroy.in/the-missing-rxjava-2-guide-to-supercharge-your-android-development-part-1-624ef326bff4
Continue ReadingImplementing the Order Receipt End Point in Orga App

Add Support for Online Events in Orga App

The Open Event Orga App  didn’t have support for online events. After the support for online events was added in the server, it got implemented in the orga app as well. The main difference between offline and online events is that offline events need location details while online events don’t need any location details.

Following steps were followed in its implementation:

  • Firstly the parameter isEventOnline was added to the Event.java model class. As the JSON tag name for online event was is_event_online the parameter was named as isEventOnline and was made of the type boolean.
public boolean isEventOnline;
  • Now a checkbox had to be added to the UI and so the following XML code was added to the event_details_step_one.xml. With the help of DataBinding it was checked whether the checkBox is checked or not. If it was checked then the Layout consisting of the Location Details was hidden and if not then it is an offline event and it can be shown.
<CheckBox
  android:id=“@+id/online_event”
  android:layout_width=“wrap_content”
  android:layout_height=“wrap_content”
  android:layout_marginTop=“@dimen/spacing_normal”
  android:onCheckedChanged=“@{ (switch, checked) -> event.setEventOnline(checked) }”
  android:padding=“@dimen/spacing_extra_small”
  android:text=“@string/event_online” />

<LinearLayout
  android:layout_width=“match_parent”
  android:layout_height=“wrap_content”
  android:orientation=“vertical”
  android:visibility=“@{ onlineEvent.checked ? View.GONE : View.VISIBLE }”>

Now the same changes had to be done to UpdateEventsScreen as well. Hence the above XML code was added to it as well.

  • Now one thing that needed to be taken care of is that online events do not require location details and without which events cant get published. So in the EventDashboardPresenter it was made sure that if the event is online then it can get published even though no location details have been provided. The extra condition was added to the else if block of confirmToggle( ).
public void confirmToggle() {
  if (Event.STATE_PUBLISHED.equals(event.state)) {
      getView().switchEventState();
      getView().showEventUnpublishDialog();
  } else if (Utils.isEmpty(event.getLocationName()) && !event.isEventOnline) {
      getView().switchEventState();
      getView().showEventLocationDialog();
  } else {
      toggleState();
  }
}

Resources

  1. Medium article on using 2 way data binding https://medium.com/google-developers/android-data-binding-lets-flip-this-thing-dc17792d6c24
  2. Medium article on using Lombok in andorid https://medium.com/@wkrzywiec/project-lombok-how-to-make-your-model-class-simple-ad71319c35d5
Continue ReadingAdd Support for Online Events in Orga App