Implementing Barcode Scanning in Open Event Android Orga App using RxJava

One of the principal goals of Open Event Orga App (Github Repo) is to let the event organizer to scan the barcode identifier of an attendee at the time of entry in the event, in order to quickly check in that attendee. Although there are several scanning APIs available throughout the web for Android Projects, we chose Google Vision API as it handles multitude of formats and orientations automatically with little to no configuration, integrates seamlessly with Android, and is provided by Google itself, ensuring great support in future as well. Currently, the use case of our application is:

  • Scan barcode from the camera feed
  • Detect and show barcode information on screen
  • Iterate through the attendee list to match the detected code with unique attendee identifier
  • Successfully return to the caller with scanned attendee’s information so that a particular action can be taken

There are several layers of optimisations done in the Orga Application to make the user interaction fluid and concise. I’ll be sharing a few in this blog post regarding the configuration and handling of bursty data from camera source efficiently. To see the full implementation, you can visit the Github Repository of the project using the link provided above.

Configuration

The configuration of our project was done through Dagger 2 following the dependency injection pattern, which is not the focus of this post, but it is always recommended that you follow separation of concerns in your project and create a separate module for handling independent works like barcode scanner configuration. Normally, people would create factories with scanner, camera source and processors encapsulated. This enables the caller to have control over when things are initialized.

Our configuration provides us two initialised objects, namely, CameraSource and BarcodeDetector

@Provides
BarcodeDetector providesBarCodeDetector(Context context, Detector.Processor<Barcode> processor) {
    BarcodeDetector barcodeDetector = new BarcodeDetector.Builder(context)
        .setBarcodeFormats(Barcode.QR_CODE)
        .build();

    barcodeDetector.setProcessor(processor);

    return barcodeDetector;
}

@Provides
CameraSource providesCameraSource(Context context, BarcodeDetector barcodeDetector) {
    return new CameraSource
        .Builder(context, barcodeDetector)
        .setRequestedPreviewSize(640, 480)
        .setRequestedFps(15.0f)
        .setAutoFocusEnabled(true)
        .build();
}

The fields needed to create the objects are provided as arguments to the provider functions as all the dependencies required to construct these objects. Now focusing on the Detector.Processor requirement of the BarcodeDetector is the classic example on non injectable code. This is because the processor is to be supplied by the activity or any other object which wants to receive the callback with the detected barcode data. This means we could inject it at the time of creation of the Activity or Presenter itself. We could easily overcome by adding a constructor to this dagger module containing the Barcode.Processor at the time of injection, but that would violate our existing 0 configuration based model where we just get the required component from the Application class and inject it. So, we wrapped the the processor into a PublishSubject

@Provides
@Singleton
@Named("barcodeEmitter")
PublishSubject<Notification<Barcode>> providesBarcodeEmitter() {
    return PublishSubject.create();
}

@Provides
@Singleton
Detector.Processor<Barcode> providesProcessor(@Named("barcodeEmitter") PublishSubject<Notification<Barcode>> emitter) {
    return new Detector.Processor<Barcode>() {
        @Override
        public void release() {
            // No action to be taken
        }

        @Override
        public void receiveDetections(Detector.Detections<Barcode> detections) {
            SparseArray<Barcode> barcodeSparseArray = detections.getDetectedItems();
            if (barcodeSparseArray.size() == 0)
                emitter.onNext(Notification.createOnError(new Throwable()));
            else
                emitter.onNext(Notification.createOnNext(barcodeSparseArray.valueAt(0)));
        }
    };
}

This solves 2 of our problems, not only now all these dependencies are injectable with 0 configurations, but also our stream of barcodes is now reactive.

Note that not everyone is in favour of using Singleton, but you can decrease the scope using your own annotation. We prefer not creating life cycle bound objects, those are hard to manage and can cause potential memory leaks, and the creation of an anonymous inner class object every time listener activates is not good for memory too.

Also, note that Singleton classes will cause memory leaks too if you don’t release their reference at the time of destruction of life cycle bound object

Notice how the type of PublishSubject is not just a barcode, but Notification which wraps the bar code. That’s because we want to send both the value and error streams down uninterrupted to the caller. Otherwise, the data stream would have stopped on the emission of first onError call. Here, we detect the barcodeSparseArray size and accordingly send error or first value to the PublishSubject which will be accordingly subscribed by the activity or presenter

Handling Bursty Data

barcodeEmitter.subscribe(barcodeNotification -> {
    if (barcodeNotification.isOnError()) {
        presenter.onBarcodeDetected(null);
    } else {
        presenter.onBarcodeDetected(barcodeNotification.getValue());
    }
});

Here is how we are subscribing the notification emitter and passing the appropriate value to the presenter to handle, null if it is an error and the value if it is the next emission.

Note that you must dispose the disposable returned by the subscribe method on the subject when the Activity is to be destroyed or else it will keep the reference to the anonymous inner class created with the lambda for barcodeNotification and cause a memory leak

Now, let’s see how the presenter handles this data for:

  • Hiding and showing the barcode panel when barcode is on the screen accordingly
  • Showing the data extracted from the barcode scanner

These things can be implemented in a very standard way with a few conditionals, but most developers forget the fact that the data emission rate is enormous when concerning with live feed of data. In the Open Event Orga app, we have reduced it to 15 FPS as it is more than enough to scan barcodes for our use case, but it is still huge. The continuous stream of nulls and barcode data is useless to us unless it changes.

A little explanation about nulls and values here: You must have noticed above the conditions when we pass null and value, but I’ll explain again. A value will be passed if there is a detected barcode on screen, and null will be passed if there is no barcode detected. The Google Vision API will keep sending the same value for barcode at 15 FPS and so we’ll get this redundant stream of nulls and values which we should not concern with processing as this will load the CPU unnecessarily.

There are only 2 cases where we need to process it:

  • Null changes to Value -> Show barcode panel
    Value changes to null -> Hide barcode panel
  • Value changes irrespective of nulls -> Show barcode data on UI and search through the attendee identifiers

So, here too we’ll create 2 PublishSubject objects

private PublishSubject<Boolean> detect = PublishSubject.create();
private PublishSubject<String> data = PublishSubject.create();

And we’ll configure them both in this way to receive data on each barcode emission in the presenter:

public void onBarcodeDetected(Barcode barcode) {
   detect.onNext(barcode == null);
   if (barcode != null)
       data.onNext(barcode.displayValue);
}

This will make data only receive non-null changes and detect receive a boolean notifying if the current detected barcode was null or not.

Now, we see how each of these subjects is configured to pass the emissions downstream:

data.distinctUntilChanged()
    .subscribeOn(Schedulers.io())
    .observeOn(AndroidSchedulers.mainThread())
    .subscribe(this::processBarcode);

This one is pretty straightforward. It’ll only send data downstream if its value has changed from the previous emission, disregarding nulls. So, for a stream like this

A A A A A null null null null A A A A null B B B B B B null null null B B A A null A

It will only emit:

A                                                                         B                                                  A

Which is actually what we want, as we only need to process and show the distinct barcode data and match it with our attendee list. Now, with thousands of attendees, the first method would have triggered unnecessary and time-consuming computations over and over again on same identifiers with little gaps of time, which would have created mediocre results even in a multi-threaded environment. The second one saves us from repetitive calculations and also gives us enormous gaps between emissions, which is optimal for our use case.

The second case is not so obvious because we can’t ignore nulls here as we have to show and hide UI based on them. This means that unlike our previous stream if we just use distinctUntilChanged, it will look like this:

A A A A A null null null null A A A A null B B B B B B null null null B B A A null A

f                 t                               f               t      f                    t                        f             t       f

This is because, if you remember, we were sending down emissions of barcode == null on each emission for this Subject. So, in this case, as you may see, some of the values are so close enough that it will not be discernable in UI and also annoy users who’ll see the panel pop up for milliseconds before vanishing or vice-versa. The perfect operation for this case will be debounce

detect.distinctUntilChanged()
    .debounce(150, TimeUnit.MILLISECONDS)
    .subscribeOn(Schedulers.io())
    .observeOn(AndroidSchedulers.mainThread())
    .subscribe(receiving -> scanQRView.showBarcodePanel(!receiving));

This operator will drop any emission in the window of 150ms succession and only pick up those emissions which are 150ms apart from each other. Now, 150 ms is not a magic number, it is picked through hit and trial and what works best for your case. Lower the value and you will pick up more changes downstream, increase the value and you might miss the required events.

This makes our stream somewhat like this, cleaning out the cluttered events

f                 t                               f                                           t                        f

This is the screenshot of the implementation:  

 

And an animated gif of the scanning process:

This is all for this blog, you may use many other operators from the arsenal of RxJava, whatever fits your use case. As I have presumed the knowledge about Subjects, MVP and a little bit of Dagger in this post, I’ll link some of the resources where you can find more information about these:

http://reactivex.io/documentation/subject.html

https://github.com/ReactiveX/RxJava/wiki/Subject

http://reactivex.io/documentation/operators/distinct.html

http://www.vogella.com/tutorials/Dagger/article.html

https://antonioleiva.com/mvp-android/

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Adding Multiple Themes in Phimpme Android

In Phimpme-Android we decided to add a new feature that is providing multiple themes to the users. We have 3 types of themes in Phimpme Dark Theme, Light Theme and Amoled Theme. In this post, I am explaining how I added multiple themes support in phimpme android.

 Choose Theme in Phimpme Dialog

You need a Helper class that will store the data about the theme and all the colors related to a theme.

Before you begin you need to create a Helper class. In Phimpme I created a Helper class as ThemeHelper

public class ThemeHelper {

 public static final int DARK_THEME = 2;
 public static final int LIGHT_THEME = 1;
 public static final int AMOLED_THEME = 3;

 private PreferenceUtil SP;
 private Context context;

 private int baseTheme;
 private int primaryColor;
 private int accentColor;

 public ThemeHelper(Context context) {
  this.SP = PreferenceUtil.getInstance(context);
  this.context = context;
  updateTheme();
 }
}

Which contains all the basic method to get colors for textview, icon, toolbar, switch, imageview, background and app primary color.

Now you to provide user to select theme and it can be done using dialog box. Once the user selected any of the theme we have to update that theme and it can be done by following code :

 public void updateTheme(){
  this.primaryColor = SP.getInt(context.getString(R.string.preference_primary_color),
        getColor(R.color.md_light_blue_300));
  this.accentColor = SP.getInt(context.getString(R.string.preference_accent_color),
        getColor(R.color.md_light_blue_500));
  baseTheme = SP.getInt(context.getString(R.string.preference_base_theme), LIGHT_THEME);
 }

Now we have updated the our theme in Phimpme now we have to set the color according to a theme.

To get colors of all components we need to add some function in our helper class which will provide us the colors according to the theme.

As I said we are having 3 themes in Phimpme so I used 3 case to compare which theme user has selected.

I have added the functions to get colors for background, text and subtext as follows in phimpme.

public int getBackgroundColor(){
  int color;
  switch (baseTheme){
    case DARK_THEME:color = getColor(R.color.md_dark_background);break;
    case AMOLED_THEME:color = getColor(R.color.md_black_1000);break;
    case LIGHT_THEME:
    default:color = getColor(R.color.md_light_background);
  }
  return color;
 }



 public int getTextColor(){
  int color;
  switch (baseTheme){
    case DARK_THEME:color = getColor(R.color.md_grey_200);break;
    case AMOLED_THEME:color = getColor(R.color.md_grey_200);break;
    case LIGHT_THEME:
    default:color = getColor(R.color.md_grey_800);
  }
  return color;
 }

 public int getSubTextColor(){
  int color;
  switch (baseTheme){
    case DARK_THEME:color = getColor(R.color.md_grey_400);break;
    case AMOLED_THEME:color = getColor(R.color.md_grey_400);break;
    case LIGHT_THEME:
    default:color = getColor(R.color.md_grey_600);
  }
  return color;
 }

In the above functions, I am comparing which theme user has selected and returned the color according to the theme.

Now set the color to text by using above function you don’t need care which theme user has selected because those function will check and return the color according to the theme.

So it can be done simply,

textview.setTextColor(getTextColor());
editText.setTextColor(getTextColor());
editText.setHintTextColor(getSubTextColor());

                                     Light Theme &  Dark Theme (Phimpme)

Resources:

https://github.com/fossasia/phimpme-android/blob/development/app/src/main/java/org/fossasia/phimpme/leafpic/util/ThemeHelper.java

http://www.hidroh.com/2015/02/16/support-multiple-themes-android-app/

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Global Search in Open Event Android

In the Open Event Android app we only had a single data source for searching in each page that was the content on the page itself. But it turned out that users want to search data across an event and therefore across different screens in the app. Global search solves this problem. We have recently implemented  global search in Open Event Android that enables the user to search data from the different pages i.e Tracks, Speakers, Locations etc all in a single page. This helps the user in obtaining his desired result in less time. In this blog I am describing how we implemented the feature in the app using JAVA and XML.

Implementing the Search

The first step of the work is to to add the search icon on the homescreen. We have done this with an id R.id.action_search_home.

@Override
public void onCreateOptionsMenu(Menu menu, MenuInflater inflater) {
   super.onCreateOptionsMenu(menu, inflater);
   inflater.inflate(R.menu.menu_home, menu);
   // Get the SearchView and set the searchable configuration
   SearchManager searchManager = (SearchManager)getContext().    getSystemService(Context.SEARCH_SERVICE);
   searchView = (SearchView) menu.findItem(R.id.action_search_home).getActionView();
  // Assumes current activity is the searchable activity
 searchView.setSearchableInfo(searchManager.getSearchableInfo(
getActivity().getComponentName()));
searchView.setIconifiedByDefault(true); 
}

What is being done here is that the search icon on the top right of the home screen  is being designated a searchable component which is responsible for the setup of the search widget on the Toolbar of the app.

@Override
 public boolean onCreateOptionsMenu(Menu menu) {
    MenuInflater inflater = getMenuInflater();
    inflater.inflate(R.menu.menu_home, menu);
    SearchManager searchManager =
            (SearchManager) getSystemService(Context.SEARCH_SERVICE);
    searchView = (SearchView) menu.findItem(R.id.action_search_home).getActionView();
    searchView.setSearchableInfo(
            searchManager.getSearchableInfo(getComponentName()));
 
    searchView.setOnQueryTextListener(this);
    if (searchText != null) {
        searchView.setQuery(searchText, true);
    }
    return true; }

We can see that a queryTextListener has been setup in this function which is responsible to trigger a function whenever a query in the SearchView changes.

Example of a Searchable Component

<?xml version="1.0" encoding="utf-8"?>
 <searchable xmlns:android="http://schemas.android.com/apk/res/android"
    android:hint="@string/global_search_hint"
    android:label="@string/app_name" />

For More Info : https://developer.android.com/guide/topics/search/searchable-config.html

If this searchable component is inserted into the manifest in the required destination activity’s body the destination activity is set and intent filter must be set in this activity to tell whether or not the activity is searchable.

Manifest Code for SearchActivity

<activity
        android:name=".activities.SearchActivity"
        android:launchMode="singleTop"
        android:label="Search App"
        android:parentActivityName=".activities.MainActivity">
    <intent-filter>
        <action android:name="android.intent.action.SEARCH" />
    </intent-filter>
    <meta-data
        android:name="android.app.searchable"
        android:resource="@xml/searchable" />
 </activity>

And the attribute  android:launchMode=”singleTop is very important as if we want to search multiple times in the SearchActivity all the instances of our SearchActivity would get stored on the call stack which is not needed and would also eat up a lot of memory.

Handling the Intent to the SearchActivity

We basically need to do a standard if check in order to check if the intent is of type ACTION_SEARCH.

if (Intent.ACTION_SEARCH.equals(getIntent().getAction())) {
    handleIntent(getIntent());
 }
@Override
 protected void onNewIntent(Intent intent) {
    super.onNewIntent(intent);
    handleIntent(intent);
 }
 public void handleIntent(Intent intent) {
    final String query = intent.getStringExtra(SearchManager.QUERY);
    searchQuery(query);
 }

The function searchQuery is called within handleIntent in order to search for the text that we received from the Homescreen.

SearchView Trigger Functions

Next we need to add two main functions in order to get the search working:

  • onQueryTextChange
  • onQueryTextSubmit

The function names are self-explanatory. Now we will move on to the code implementation of the given functions.

@Override
 public boolean onQueryTextChange(String query) {
    if(query!=null) {
        searchQuery(query);
        searchText = query;
    }
    else{
        results.clear();
        handleVisibility();
    }
   return true;
 }
 
 @Override
 public boolean onQueryTextSubmit(String query) {
    searchView.clearFocus();
    return true;
 }

The role of the searchView.clearFocus() inside the above code snippet is to remove the keyboard popup from the screen to enable the user to have a clear view of the search result.

Here the main search logic is being handled by the function called searchQuery which I’ll talking about now.

Search Logic

private void searchQuery(String constraint) {
 
    results.clear();
 
    if (!TextUtils.isEmpty(constraint)) {
        String query = constraint.toLowerCase(Locale.getDefault());
        addResultsFromTracks(query);
        addResultsFromSpeakers(query);
        addResultsFromLocations(query);
    }
 }
//THESE ARE SOME VARIABLES FOR REFERENCE
//This is the custom recycler view adapter that has been defined for the search
private GlobalSearchAdapter globalSearchAdapter;
 //This stores the results in an Object Array
 private List<Object> result

We are assuming that we have POJO’s(Plain Old Java Objects) for Tracks , Speakers , and Locations and for the Result Type Header.

The code posted below performs the function of getting the required results from the list of tracks. All the results are being fetched asynchronously from Realm and here we have also attached a header for the result type to denote whether the result is of type Track , Speaker or Location. We also see that we have added a changeListener to notify us if any changes have occurred in the set of results.

Similarly this is being done for all the result types that we need i.e Tracks, Locations and Speakers.

public void addResultsFromTracks(String queryString) {

   RealmResults<Track> filteredTracks = realm.where(Track.class)
                                        .like("name", queryString,                     Case.INSENSITIVE).findAllSortedAsync("name");
      filteredTracks.addChangeListener(tracks -> {

       if(tracks.size()>0){
            results.add("Tracks");
        }
       results.addAll(tracks);
       globalSearchAdapter.notifyDataSetChanged();
       Timber.d("Filtering done total results %d", tracks.size());
       handleVisibility();
});}

We now have a “Global Search” feature in the Open Event Android app. Users had asked for this feature and a learning for us is, that it would have been even better to do more tests with users when we developed the first versions. So, we could have included this feedback and implemented Global Search earlier on.

Resources

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Adding a Two Pane Layout to the Open Event Android App

Android gadgets are found in various screen sizes and densities. It is here where fragments make planning the layouts for phones and tablets simple.  We can progressively include and expel sections from an activity which makes it conceivable to plan adaptable UIs.

Generally a single pane design is favored for telephones and multi-pane formats are utilized for tablets with a specific end goal to use the additional space which is found in tablets. The Open Event Android App on tablet view appeared to be identical for a versatile client and accordingly it had a considerable measure of free space which could be used for effective UI for tablet clients. A two-pane design is utilized for the application where the navigation view is on the left side while the item clicked on the navigation view is on the right side.

  1. Steps involved for incorporating a two-pane layout

The steps that need to be followed for the app to support a two-pane layout are as follows:

  1. Create a layout-sw600dp (for small tablet users) or layout-sw720dp (for large tablet users) in the res directory.
  2. The name of files should be same for those within layout/ and layout-sw600dp/ to provide a support for a two-pane layout.

The layout/activity_main.xml structure of the app looks like this:

The layout-sw600dp/activity_main.xml structure of the app looks like this:

  1. Now in the MainActivity.java file of the app we took a boolean variable mTwoPane which was true if during runtime findViewById(R.id.drawer) didn’t exist as a drawerlayout is used as a root view for the activity_main.xml in layout/ folder but not in layout-sw600dp folder.
  2. All the parts of the MainActivity.java which had a drawerlayout variable were now put in an “if” condition checking if the mTwoPane boolean value is false then execute the statement otherwise set the drawerlayout to lock mode.

This helped us accomplishing a two-pane layout in the tablet layout of the app thus helping in using the extra space in a more efficient manner.

Related Links:
Continue ReadingAdding a Two Pane Layout to the Open Event Android App

Formatting of ISO8601Date.java class in Open Event Android App

ISO8601Date.java is an util class in Open Event Android App which comprises of all the required date manipulation functionalities required by the application to parse the dates from the api given in ISO8601 format. Previous implementation of the class consisted of functions which needed multiple lines of function call in the main code. Due to this reason the util class was formatted in a way so that the function call can be simplified and improve the quality of our codebase.

1. Previous Implementation of ISO8601Date.java class

The previous implementation of the ISO8601Date.java class had a number of functions needed for date manipulations in it. However when we used to call them in the code they used to take up several lines which demonstrated that we didn’t use the possibility of an util class to the best of our utilization.

An example illustrating this fact is given below:

Example 1: (In SessionListAdapter.java)

String date = ISO8601Date.getTimeZoneDateString(ISO8601Date.getDateObject(session.getStartTime())).split(",")[0] + "," +ISO8601Date.getTimeZoneDateString(ISO8601Date.getDateObject(session.getStartTime())).split(",")[1];

The principal case is from SessionListAdapter.java class where we are utilizing the ISO8601Date.java util class for finding the start time. It can be perceived how various lines including the split functions are utilized for the date manipulation.

2. Current Implementation of ISO8601Date.java class

The factors taken into account for the current implementation of the util class were:

  1. To ensure we write generic functions which can be used in multiple places in the app.
  2. The calling of the function is enough to do what is required.

These factors were the key points for rewriting the util class and ensuring the class is easy to use with enough commenting to explain what was going on in each function.  The idea was to write all the complex function calling code within the function itself.

With the present execution of the class the codebase got more basic as for each situation a straightforward one line call was sufficient to give the output we needed as demonstrated below:

Example 1: (In SessionListAdapter.java)

String date = ISO8601Date.getDateFromStartDateString(session.getStartTime());

Example 2: (In SessionDetailActivity.java)

String startTime = ISO8601Date.getTimeFromStartDateString(session.getStartTime());

The advantage now is, whenever we have to use a new function related to date manipulation we simply have to create one in the util class and provide a simple one line way of calling it in our main code to make the codebase look straightforward. The examples shown above are the same ones which were illustrated before. The multiple lines which they took for calling of a function didn’t make the util class to the best of our use. As we can see with current examples, the new class ensured the function handled the complex stuff within itself without delegating it to the main code.

Related Links

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Establishing Communication between PSLab and an Android Device using the USB Host API

In this post, we are going to learn how to establish communication between the PSLab USB device and a connected Android device. We will implement our own custom read & write methods by using functions provided by USB Host API of Android SDK.

At first we need to enable communication to PSLab device by connecting it to Android Phone by an On-The Go (OTG) cable. We are communicating via the USB Host API of Android.

About Android USB

Android supports USB peripherals through two modes:

  • Android Accessory: In this mode external USB device acts as host.
  • Android Host: In this mode Android Device acts as host and powers the external device.
Source : Android Developers Docs

Obtaining Permission to access USB device

When a USB device is connected to Android device, you need to obtain permissions to access the USB device. You have two ways, I have used intent-filter method to obtain permission in PSLab project, but you can also use the approach to implement a broadcast receiver.

Option 1:

Add a intent filter in the activity which would handle that connected USB device. This is an implicit way to obtain permission.

<activity ...>
...
    <intent-filter>
        <action android:name="android.hardware.usb.action.USB_DEVICE_ATTACHED" />
    </intent-filter>
    <meta-data android:name="android.hardware.usb.action.USB_DEVICE_ATTACHED"
        android:resource="@xml/device_filter" />
</activity>

And add device details like your vendor ID and product ID in device_filter.xml

<resources>

    <usb-device vendor-id="1240" product-id="223" />

</resources>

Now when you connect your USB device, permission dialog like below would pop up:

Option 2:

  • If you want to obtain permission explicitly, first create broadcastreceiver which would be broadcasted which you call requestPermission().

    private static final String ACTION_USB_PERMISSION =
        "com.android.example.USB_PERMISSION";
    private final BroadcastReceiver mUsbReceiver = new BroadcastReceiver() {
        public void onReceive(Context context, Intent intent) {
            String action = intent.getAction();
            if (ACTION_USB_PERMISSION.equals(action)) {
                synchronized (this) {
                    UsbDevice device = (UsbDevice)intent.getParcelableExtra(UsbManager.EXTRA_DEVICE);
    
                    if (intent.getBooleanExtra(UsbManager.EXTRA_PERMISSION_GRANTED, false)) {
                        if(device != null){
                       }
                    }
                    else {
                        Log.d(TAG, "permission denied for device " + device);
                    }
                }
            }
        }
    };

    Register this broadcastreceiver in your onCreate method of your activity.

    UsbManager mUsbManager = (UsbManager) getSystemService(Context.USB_SERVICE);
    private static final String ACTION_USB_PERMISSION =
        "com.android.example.USB_PERMISSION";
    ...
    mPermissionIntent = PendingIntent.getBroadcast(this, 0, new Intent(ACTION_USB_PERMISSION), 0);
    IntentFilter filter = new IntentFilter(ACTION_USB_PERMISSION);
    registerReceiver(mUsbReceiver, filter);

    And call requestPermission method to show a dialog for permission

    UsbDevice device;
    ...
    mUsbManager.requestPermission(device, mPermissionIntent);

    Now when you open your App permission dialog like shown below would pop up:

Obtain Read & Write Endpoints

Now that you have permission to communicate with a USB device connected. Next step is to obtain read and write Endpoints to read and write to USB device by using bulkTransfer() function.

The definition of bulkTransfer() methods is

int bulkTransfer (UsbEndpoint endpoint, 
                byte[] buffer, 
                int length, 
                int timeout)

endpoint : Usb Endpoint ( the endpoint for this transaction )

buffer : byte ( buffer for data to send or receive )

length : int ( length of data to send/receive )

timeout : int ( in milliseconds, 0 is infinite )

For code to obtain read, write Endpoint through Data Interface of USB device. Open() method of PSLab can be referenced.

There are two ways for communication :

  • Synchronous
  • Asynchronous

In PSLab, we use synchronous communication using bulkTransfer() method. Create a USB device connection object

mConnection = mUsbManager.openDevice(mUsbDevice);

As bulkTransfer methods are exposed by USB connection object. Using these you can implement your read & write functions to meet your project’s requirements. Or use bulkTransfer() directly to read & write data.

For example:

mConnection.bulkTransfer(mReadEndpoint, mReadBuffer, bytesToRead, timeoutMillis)

So this covers the required for obtaining permission to access USB device and basics of how you can read data from and write data to USB device.

Also if this project interest you, feel free to contribute or raise any issue. PSLab-Android.

Resources

Continue ReadingEstablishing Communication between PSLab and an Android Device using the USB Host API

Getting user Location in SUSI Android App and using it for various SUSI Skills

Using user location in skills is a very common phenomenon among various personal assistant like Google Assistant, Siri, Cortana etc. SUSI is no different. SUSI has various skills which uses user’s current location to implement skills. Though skills like “restaurant nearby” or “hotels nearby” are still under process but skills like “Where am I” works perfectly indicating SUSI has all basic requirements to create more advance skills in near future.

So let’s learn about how the SUSI Android App gets location of a user and sends it to SUSI Server where it is used to implement various location based skills.

Sources to find user location in an Android app

There are three sources from which android app gets users location :

  1. GPS
  2. Network
  3. Public IP Address

All three of these have various advantages and disadvantages. The SUSI Android app uses cleverly each of them to always get user location so that it can be used anytime and anywhere.

Some factors for comparison of these three sources :

Factors GPS Network IP Address
Source Satellites Wifi/Cell Tower Public IP address of user’s mobile
Accuracy Most Accurate (20ft) Moderately Accurate (200ft) Least Accurate (5000+ ft)
Requirements GPS in mobile Wifi or sim card Internet connection
Time taken to give location Takes long time to get location Fastest way to get location Fast enough (depends on internet speed)
Battery Consumption High Medium Low
Permission Required User permission required User permission required No permission required
Location Factor Works in outdoors. Does not work near tall buildings Works everywhere Works everywhere

Implementation of location finding feature in SUSI Android App

SUSI Android app very cleverly uses all the advantages of each location finding source to get most accurate location, consume less power and find location in any scenario.

The /susi/chat.json endpoint of SUSI API requires following 7 parameters :

Sno. Parameter Type Requirement
1 q String Compulsory
2 timezoneOffset int Optional
3 longitude double Optional
4 latitude double Optional
5 geosource String Optional
6 language Language  code Optional
7 access_token String Optional

In this blog we will be talking about latitude , longitude and geosource. So, we need these three things to pass as parameters for location related skills. Let’s see how we do that.

Finding location using IP Address: At the starting of app, user location is found by making an API call to ipinfo.io/json . This results in following JSON response having a field “loc” giving location of user (latitude and longitude.

{
  "ip": "YOUR_IP_ADDRESS",
  "city": "YOUR_CITY",
  "region": "YOUR_REGION",
  "country": "YOUR_COUNTRY_CODE",
  "loc": "YOUR_LATITUDE,YOUR_LONGITUDE",
  "org": "YOUR_ISP"
}

By this way we got latitude, longitude and geosource will be “ip” . We find location using IP address only once the app is started because there is no need of finding it again and again as making network calls takes time and drains battery.

So, now we have user’s location but this is not accurate. So, we will now proceed to check if we can find location using network is more accurate than location using IP address.

Finding location using Network Service Provider : To actually use the network provider and find out location requires ACCESS_COARSE_LOCATION permission from user which can be asked during the run time. Also, the location can only be found out using this if user has his location setting is enabled. So, we check following condition.

if (ActivityCompat.checkSelfPermission(mContext, Manifest.permission.ACCESS_COARSE_LOCATION) == PackageManager.PERMISSION_GRANTED) {
}

If permission is granted by user to find location using network provider, we use following code snippet to find location. It updates location of user after every 5 minutes or 10 meters (whichever is achieved first).

locationManager.requestLocationUpdates(LocationManager.NETWORK_PROVIDER, 5 * 60 * 1000, 10, this);
location = locationManager.getLastKnownLocation(LocationManager.NETWORK_PROVIDER);
if (location != null) {
   source = "network";
   canGetLocation = true;
   latitude = location.getLatitude();
   longitude = location.getLongitude();
}

So, whenever we are about to send query to SUSI Server, we take location from Network services, thus updating previous values of latitude, longitude and geosource (found using IP address) with the new values (found using Network Provider), provided the user has granted permission. So, we now have location is from Network Provider which is more accurate than location from IP address. Now we will check if we can find location from GPS or not.

Finding location using GPS Service Provider : Finding location from GPS Provider is almost same as Network Provider. To find location using GPS Provider user must give  ACCESS_FINE_LOCATION permission. We just check if GPS of user is enabled and user has given permission to use GPS and also if GPS can actually provide location. Sometimes, GPS can not provide location because user is indoor. In that cases we leave location from GPS.

So, now if we update previous values of latitude, longitude and geosource (found using Network Provider) with the new values (found using GPS Provider) and send query to SUSI Server.

Summary

To send location to server for location skills, we need latitude, longitude and geosource. We first find these 3 things using IP address (no that accurate). So, geosource will be “ip” for now. Then check if we can find values using network provider. If yes, we update those 3 values with the ones got from network Provider (more accurate). Geosource will change to “network”. Finally, we check if we can find values using GPS provider. If yes, we update those 3 values with the ones got from GPS Provider (most accurate). Geosource will change to “gps”. So, by this way we can find location of user in any circumstance possible. If you want to use location in your app too. Just follow the above steps and you are good to go.

Resources

 

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Preparing a release for Phimpme Android

Most of the essential features are now in a stable state in our Phimpme Android app. So we decided to release a beta version of the app. In FOSSASIA we follow branch policy where in development all current development will take place and in master branch the stable code resides.

Releasing an app is not just building an apk and submitting to the distribution platform, certain guidelines should follow.

How I prepare a released apk for Phimpme

List down the feature

We discussed on our public channel what features are now in stable state and can be released. Features such as account manager and Share Activity is excluded because it is not complete and in under development mode. We don’t want to show and under development feature. So excluded them. And made a list of available features in different category of Camera, Gallery and Share.

Follow the branch policy.

The releasable and stable codebase should be on master branch. It is good to follow the branch policy because it helps if we encounter any problem with the released apk. We can directly go to our master branch and check there. Development branch have very volatile because of active development going on.

Every Contributor’s contribution is important

When we browse our old branches such as master in case of ours. We see generally it is behind 100s of commits to the development. In case of that when we create a PR for that then it generally contains all the old commits to make the branch up to the latest.

In this case while opening and merging do not squash the commits.

Testing from Developer’s end

Testing is very essential part in development. Before releasing it is a good practice that Developer should test the app from their end. We tested app features in different devices with varying Android OS version and screen size.

  • If there is any compatibility issue, report it right away and there are several tools in Android to fix.
  • Support variety of devices and screen sizes

Changing package name, application ID

Package name, application ID are vitals of an app. Which uniquely identifies them as app in world. Like I changed the package name of Phimpme app to org.fossasia.phimpme. Check all the permission app required.

Create Release build type

Build types are great to way categorize the apps. Debug and Release are two. There are various things in codebase which we want only in Debug modes. So when we create Release mode it neglect that part of the code.

Add build types in you application build.gradle

buildTypes {
   release {
       minifyEnabled false
   }

Rebuild app again and verify from the left tab bar

Generate Signed apk and Create keystore (.jks) file

Navigate to Build → Generate Signed APK

Fill all details and proceed further to generate the signed apk in your home directory.

Adding Signing configurations in build.gradle

Copy the keystore (.jks) file to the root of the project and add signing configurations

signingConfigs {
       config {
           keyAlias 'phimpme'
           keyPassword 'phimpme'
           storeFile file('../org.fossasia.phimpme.jks')
           storePassword 'XXXXXXX'
       }
   }

InstallRelease Gradle task

Navigate to the right sidebar of Android Studio click on Gradle


Click on installRelease to install the released apk. It take all the credentials from the signing configurations.

Resources

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Testing Asynchronous Code in Open Event Orga App using RxJava

In the last blog post, we saw how to test complex interactions through our apps using stubbed behaviors by Mockito. In this post, I’ll be talking about how to test RxJava components such as Observables. This one will focus on testing complex situations using RxJava as the library itself provides methods to unit test your reactive streams, so that you don’t have to go out of your way to set contraptions like callback captors, and implement your own interfaces as stubs of the original one. The test suite (kind of) provided by RxJava also allows you to test the fate of your stream, like confirming that they got subscribed or an error was thrown; or test an individual emitted item, like its value or with a predicate logic of your own, etc. We have used this heavily in Open Event Orga App (Github Repo) to detect if the app is correctly loading and refreshing resources from the correct source. We also capture certain triggers happening to events like saving of data on reloading so that the database remains in a consistent state. Here, we’ll look at some basic examples and move to some complex ones later. So, let’s start.

public class AttendeeRepositoryTest {

    private AttendeeRepository attendeeRepository;

    @Before
    public void setUp() {
        testDemo = new TestDemo();
    }

    @Test
    public void shouldReturnAttendeeByName() {
        // TODO: Implement test
    }

}

 

This is our basic test class setup with general JUnit settings. We’ll start by writing our tests, the first of which will be to test that we can get an attendee by name. The attendee class is a model class with firstName and lastName. And we will be checking if we get a valid attendee by passing a full name. Note that although we will be talking about the implementation of the code which we are writing tests for, but only in an abstract manner, meaning we won’t be dealing with production code, just the test.

So, as we know that Observables provide a stream of data. But here, we are only concerned with one attendee. Technically, we should be using Single, but for generality, we’ll stick with Observables.

So, a person from the background of JUnit would be tempted to write this code below.

Attendee attendee = attendeeRepository.getByAttendeeName("John Wick")
    .blockingFirst();

assertEquals("John Wick", attendee.getFirstName() + attendee.getLastName());

 

So, what this code is doing is blocking the thread till the first attendee is provided in the stream and then checking that the attendee is actually John Wick.

While this code works, this is not reactive. With the reactive way of testing, not only you can test more complex logic than this with less verbosity, but it naturally provides ways to test other behaviors of Reactive streams such as subscriptions, errors, completions, etc. We’ll only be covering a few. So, let’s see the reactive version of the above test.

attendeeRepository.getByAttendeeName("John Wick")
    .firstElement()
    .test()
    .assertNoErrors()
    .assertValue(attendee -> "John Wick".equals(
        attendee.getFirstName() + attendee.getLastName()
    ));

 

So clean and complete. Just by calling test() on the returned observable, we got this whole suite of testing methods with which, not only did we test the name but also that there are no errors while getting the attendee.

Testing for Network Error on loading of Attendees

OK, so let’s move towards a more realistic test. Suppose that you call this method on AttendeeRepository, and that you can fetch attendees from the network. So first, you want to handle the simplest case, that there should be an error if there is no connection. So, if you have (hopefully) set up your project using abstractions for the model using MVP, then it’ll be a piece of cake to test this. Let’s suppose we have a networkUtil object with a method isConnected.

The NetworkUtil class is a dependency of AttendeeRepository and we have set it up as a mock in our test using Mockito. If this is sounding somewhat unfamiliar, please read my previous article “The Joy of Testing with MVP”.

So, our test will look like this

@Test
public void shouldStreamErrorOnNetworkDown() {
    when(networkUtils.isConnected()).thenReturn(false);
    
    attendeeRepository.getAttendees()
        .test()
        .assertErrorMessage("No Network");
}

 

Note that, if you don’t define the mock object’s behavior like I have here, attendeeRepository will likely throw an NPE as it will be calling isConnected() on an undefined object.

With RxJava, you get a whole lot of methods for each use case. Even for checking errors, you get to assert a particular Throwable, or a predicate defining an operation on the Throwable, or error message as I have shown in this case.

Now, if you run this code, it’ll probably fail. That’s because if you are testing this by offloading the networking task to a different thread by using subscribeOn observeOn methods, the test body may be detached from Main Thread while the requests complete. Furthermore, if testing in an application made for Android, you would have use AndroidSchedulers.mainThread(), but as it is an Android dependency, the test will fail. Well actually, crash. There were some workarounds by creating abstractions for even RxJava schedulers, but RxJava2 provides a very convenient method to override the default schedulers in the form of RxJavaPlugins. Similarly, RxAndroidPlugins is present in the rx-android package. Let’s suppose you have the plan to use Schedulers.io() for asynchronous work and want to get the stream on Android’s Main Thread, meaning you use AndroidSchedulers.mainThread() in the observeOn method. To override these schedulers to Schedulers.trampoline() which queues your tasks and performs them one by one, like the main thread, your setUp will include this:

RxJavaPlugins.setIoSchedulerHandler(scheduler ->  Schedulers.trampoline());
RxAndroidPlugins.setInitMainThreadSchedulerHandler(scheduler -> Schedulers.trampoline());

 

And if you are not using isolated tests and need to resume the default scheduler behavior after each test, then you’ll need to add this in your tearDown method

RxJavaPlugins.reset();
RxAndroidPlugins.reset();

Testing for Correct loading of Attendees

Now that we have tested that our Repository is correctly throwing an error when the network is down, let’s test that it correctly loads attendees when the network is connected. For this, we’ll need to mock our EventService to return attendees when queried, since we don’t want our unit tests to actually hit the servers.

So, we’ll need to keep these things in mind:

  • Mock the network until it shows that it is connected to the Internet
  • Mock the EventService to return attendees when queried
  • Call the getter on the attendeeRepository and test that it indeed returned a list of attendees

For these conditions, our test will look like this:

@Test
public void shouldLoadAttendeesSuccessfully() {
    List<Attendee> attendees = Arrays.asList(
        new Attendee(),
        new Attendee(),
        new Attendee()
    );

    when(networkUtils.isConnected()).thenReturn(true);
    when(eventService.getAttendees()).thenReturn(Observable.just(attendees));

    attendeeRepository.getAttendees()
        .test()
        .assertValues(attendees.toArray(new Attendee[attendees.size()]));
}

 

The assertValues function asserts that these values were emitted by the observable. And if you want to be terser, you can even verify that in fact EventService’s getAttendees function was called by

verify(eventService).getAttendees();

 

But the problem in this way is that the getAttendees function returns an observable and just calling it does not necessarily means that it was subscribed, emitting the results, hence we need to test to ensure that it was indeed subscribed. If we call the normal test() function on the observable, it is already subscribed, making the result of testSubscribed always true. In order to test that correctly, let’s look at our final use case.

Testing for saving of Attendees

In the Open Event Orga App, we have strived to create self-sufficient and intelligent classes, thus, our repository is also built this way. It detects that new attendees are loaded from the server and saves them in the database. Now we’d want to test this functionality.

In this test, there is an added dependency of DatabaseRepository for saving the attendees, which we will mock. The conditions for this test will be:

  • Network is connected
  • EventService returns attendees
  • DatabaseRepository mocks the saving of attendees

For DatabaseRepository’s save method, we’ll be returning a Completable, which will notify when the saving of data is completed. The primary purpose of this test will be to assert that this completable is indeed subscribed when the attendee loading is triggered. This will not only ensure that the correct function to save the attendees is called, but also that it is indeed triggered and not just left hanging after the call. So, our test will look like this.

@Test
public void shouldSaveAttendeesInDatabase() {
    List<Attendee> attendees = Arrays.asList(
        new Attendee(),
        new Attendee(),
        new Attendee()
    );

    TestObserver testObserver = TestObserver.create();
    Completable completable = Completable.complete()
        .doOnSubscribe(testObserver::onSubscribe);

    when(networkUtils.isConnected()).thenReturn(true);
    when(databaseRepository.save(attendees)).thenReturn(completable);
    when(eventService.getAttendees()).thenReturn(Observable.just(attendees));

    attendeeRepository.getAttendees()
        .test()
        .assertNoErrors();

    testObserver.assertSubscribed();
}

 

Here, we have created a separate test observable and set it to be subscribed when the Completable is subscribed and we have returned that Completable when the save method is called. In the last, we have asserted that the test observer is indeed subscribed.

You can create more complex use cases and assert subscriptions, errors, the emptiness of a stream and much more, by using the built-in test functionalities of RxJava2. So, that’s all for this blog, you can visit these links for more details on unit testing RxJava

http://fedepaol.github.io/blog/2015/09/13/testing-rxjava-observables-subscriptions/

https://www.infoq.com/articles/Testing-RxJava

Continue ReadingTesting Asynchronous Code in Open Event Orga App using RxJava

Adding Twitter Integration with MVP Architecture in Phimpme Android

The Account manager layout part of Phimpme is set. Now we need to start adding different account to make it functional. We first start with twitter. Twitter functionality is integrated with the help of Twitter Kit provided by Twitter itself. We followed the steps provided on the installation guide.

Note: Before Starting this first go to apps.twitter.com and create new app, add the relevant information such as name, description, URL etc.

How twitter works in Phimpme

A dialog box appear when user selected the add account option in Account manager. Select Twitter option from it.

Twitter guides to use custom TwitterLoginButton for sign in. But as we are using a common dialog box. How to initiate login from there?

Using TwitterAuthClient

Twitter Auth Client invoke the Twitter callback and popup the login window. On authorized the correct user it goes inside the onSuccess method and start a Twitter session which helps us to get the information which we want to store in database such as username, access token.

client.authorize(getActivity(), new Callback<TwitterSession>() {
   @Override
   public void success(Result<TwitterSession> result) {

       // Creating twitter session, after user authenticate
       // in twitter popup
       TwitterSession session = TwitterCore.getInstance()
               .getSessionManager().getActiveSession();
       TwitterAuthToken authToken = session.getAuthToken();


       // Writing values in Realm database
       account.setUsername(session.getUserName());
       account.setToken(String.valueOf(session.getAuthToken()));

   }

Working with MVP architecture to show Twitter data to User in a recyclerView

Finally after successful login from Twitter, we also need to show user that you are successfully logged in Phimpme app and also provide a sign out feature so that user can logout from Twitter anytime.

Account manager has a recyclerView which takes data from the database and show it to the User.

Steps:

class AccountContract {
   internal interface View : MvpView{

       /**
        * Setting up the recyclerView. The layout manager, decorator etc.
        */
       fun setUpRecyclerView()

       /**
        * Account Presenter calls this function after taking data from Database Helper Class
        */
       fun setUpAdapter(accountDetails: RealmResults<AccountDatabase>)

       /**
        * Shows the error log
        */
       fun showError()
   }

   internal interface Presenter {

       /**
        * function to load data from database, using Database Helper class
        */
       fun loadFromDatabase()

       /**
        * setting up the recyclerView adapter from here
        */
       fun handleResults(accountDetails: RealmResults<AccountDatabase>)
   }
}

This class clearly show what functions are in View and what are in Presenter. The View interface extended to MvpView which actually holds some common functions such as onComplete()

  • Implement View interface in AccountActivity

class AccountActivity : ThemedActivity(), AccountContract.View

And perform all the action which are happening on the View such as setting up the RecyclerView

override fun setUpRecyclerView() {
   val layoutManager = LinearLayoutManager(this)
   accountsRecyclerView!!.setLayoutManager(layoutManager)
   accountsRecyclerView!!.setAdapter(accountAdapter)
}
  • Main Business Logic should not be in Activity class

That’s why using MVP we have very less number of lines of code in our Main Activity because it separate the work on different zones which help developer to easily work, maintain and other user to contribute.

So like in our case I need to update the RecyclerView adapter by taking data from database. That work should not be in activity that’s why I create a class AccountPresenter and extend this to our Presenter interface in contract class

class AccountPresenter extends BasePresenter<AccountContract.View>
       implements AccountContract.Presenter

I added the function which take care of loading data from database

@Override
public void loadFromDatabase() {
   handleResults(databaseHelper.fetchAccountDetails());
}
  • Always consider the future and keep an eye for future development

Right now I not need to do alot on Database, I just need to pick the whole data and show it on View. But I need to take case of future development in this part as well. There might be more complex operation on Database in future, then it will create complexity in the codebase, if it is not architectured well.

So, I created a DatabaseHelper class which takes care of all the database operations, the advantage of this is, anyone who have to contribute in Database part or debugging the databse need not to search for every activity and scroll lines of code, the work will be in DatabaseHelper for sure.

Added DatabaseHelper in data package

public class DatabaseHelper {

   private Realm realm;

   public DatabaseHelper(Realm realm) {
       this.realm = realm;
   }

   public RealmResults<AccountDatabase> fetchAccountDetails(){
       return realm.where(AccountDatabase.class).findAll();
   }

   public void deleteSignedOutAccount(String accountName){
       final RealmResults<AccountDatabase> deletionQueryResult =  realm.where(AccountDatabase.class)
               .equalTo("name", accountName).findAll();

       realm.executeTransaction(new Realm.Transaction() {
           @Override
           public void execute(Realm realm) {
               deletionQueryResult.deleteAllFromRealm();
           }
       });
   }
}

Flow Diagram:

Browse the Phimpme GitHub Repository for complete illustration.

Resources

  1. Twitter KIt overview : https://dev.twitter.com/twitterkit/android/overview
  2. Login with Twitter: https://dev.twitter.com/twitterkit/android/log-in-with-twitter
  3. MVP Architecture by Ribot: https://github.com/ribot/android-boilerplate

 

Continue ReadingAdding Twitter Integration with MVP Architecture in Phimpme Android