Option to Print Photos in the Phimpme Android Application

In the Phimpme Android application, users can perform various operations on the photos available such as copy, move, add the image to favourites collection, share the images with others, use it as covers, wallpapers and much more. However one another important functionality that has been added in the Phimpe Android application is printing of images. In this post we will be discussing about the implementation of the above mentioned functionality.

Step 1

First we need to create an instance of the class PrintHelper passing context as the constructor parameter which can be done with the following line of code.

PrintHelper photoPrinter = new PrintHelper(this);

Step 2

Now a  function call of setScalemode() is done where we require passing a parameter out of the two options SCALE_MODE_FIT and SCALE_MODE_FILL. The difference between the two options is explained below.

SCALE_MODE_FIT – This option sizes the image so that the whole image is displayed within the printable area of the page.

SCALE_MODE_FILLThis option scales the image so that it fills the entire printable area of the page. Choosing this setting means that some portion of the top and bottom, or left and right edges of the image is left out. This option is the default value if no scale mode is set.

Though neither of the scaling options alter the existing aspect ratio of the image, we are going with the latter of the two as the requirement here is to display the whole image in the printable area. The following code snippet is used to perform the desired function call.

photoPrinter.setScaleMode(PrintHelper.SCALE_MODE_FIT);

Step 3

After obtaining an instance of the class PrintHelper and calling the function setScalemode with the proper scale parameter, the path of the image to be printed is extracted and is passed in as a parameter to the decodefile function of the class BitmapFactory which has another parameter.

A Bitmap object is the return result of the operation performed by the function decodefile. The Bitmap object is thereafter passed in as a parameter to the printBitmap() function of the PrintHelper class along with a string attribute which will denote the file name of the printed photo. The code snippet to the above mentioned operations are given below.

Bitmap bitmap = BitmapFactory.decodeFile(getAlbum().getCurrentMedia().getPath(), new BitmapFactory.Options());
photoPrinter.printBitmap(getString(R.string.print), bitmap);

After the printbitmap() is called no further action is required from the side of the application. The Android system print interface appears where the users can select the printing options. The user can proceed to print the image or cancel the operation. If the user decides to proceed with the operation a print job is created and printing operation notification appears in the system navigation bar. The system print interface appearing is displayed below.

This is how we have achieved the functionality of printing images in the Phimpme Android application. To get the full source code, please refer to the Phimpme Android GitHub repository listed in the resources section below.

Resources

1.Android Developer Guide – https://developer.android.com/training/printing/index.html

2.Github-Phimpme Android Repository – https://github.com/fossasia/phimpme-android/

3.PrintHelper Class Guide – https://developer.android.com/reference/android/support/v4/print/PrintHelper.html

 

Continue ReadingOption to Print Photos in the Phimpme Android Application

Enhancing Rotation in Phimp.me using Horizontal Wheel View

Installation

To implement rotation of an image in Phimp.me,  we have implemented Horizontal Wheel View feature. It is a custom view for user input that models horizontal wheel controller. How did we include this feature using jitpack.io?

Step 1: 

The jitpack.io repository has to be added to the root build.gradle:

allprojects {
repositories {
jcenter()
maven { url "https://jitpack.io" }
}
}


Then, add the dependency to your module build.gradle:

compile 'com.github.shchurov:horizontalwheelview:0.9.5'


Sync the Gradle files to complete the installation.

Step 2: Setting Up the Layout

Horizontal Wheel View has to be added to the XML layout file as shown below:

<FrameLayout
android:layout_width="match_parent"
android:layout_height="0dp"
android:layout_weight="2">

<com.github.shchurov.horizontalwheelview.HorizontalWheelView
android:id="@+id/horizontalWheelView"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:layout_toStartOf="@+id/rotate_apply"
android:padding="5dp"
app:activeColor="@color/accent_green"
app:normalColor="@color/black" />

</FrameLayout>


It has to be wrapped inside a Frame Layout to give weight to the view.
To display the angle by which the image has been rotated, a simple text view has to be added just above it.

<TextView
android:id="@+id/tvAngle"
android:layout_width="match_parent"
android:layout_height="0dp"
android:layout_gravity="center"
android:layout_weight="1"
android:gravity="center"
android:textColor="@color/black"
android:textSize="14sp" />

Step 3: Updating the UI

First, declare and initialise objects of HorizontalWheelView and TextView.

HorizontalWheelView horizontalWheelView = (HorizontalWheelView) findViewById(R.id.horizontalWheelView);
TextView tvAngle= (TextView) findViewById(R.id.tvAngle);

 

Second, set up listener on the HorizontalWheelView and update the UI accordingly.

horizontalWheelView.setListener(new HorizontalWheelView.Listener() {
@Override
public void onRotationChanged(double radians) {
updateText();
updateImage();
}
});


updateText()
updates the angle and updateImage() updates the image to be rotated. The following functions have been defined below:

private void updateText() {
String text = String.format(Locale.US, "%.0f°", horizontalWheelView.getDegreesAngle());
tvAngle.setText(text);
}

private void updateImage() {
int angle = (int) horizontalWheelView.getDegreesAngle();
//Code to rotate the image using the variable 'angle'
rotatePanel.rotateImage(angle);
}


rotateImage()
is a method of ‘rotatePanel’ which is an object of RotateImageView, a custom view to rotate the image.

Let us have a look at some part of the code inside RotateImageView.

private int rotateAngle;


‘rotateAngle’ is a global variable to hold the angle by which image has to be rotated.

public void rotateImage(int angle) {
rotateAngle = angle;
this.invalidate();
}


The method invalidate() is used to trigger UI refresh and every time UI is refreshed, the draw() method is called.
We have to override the draw() method and write the main code to rotate the image in it.

The draw() method is defined below:

@Override
public void draw(Canvas canvas) {
super.draw(canvas);
if (bitmap == null)
return;
maxRect.set(0, 0, getWidth(), getHeight());// The maximum bounding rectangle

calculateWrapBox();
scale = 1;
if (wrapRect.width() > getWidth()) {
scale = getWidth() / wrapRect.width();
}

canvas.save();
canvas.scale(scale, scale, canvas.getWidth() >> 1,
canvas.getHeight() >> 1);
canvas.drawRect(wrapRect, bottomPaint);
canvas.rotate(rotateAngle, canvas.getWidth() >> 1,
canvas.getHeight() >> 1);
canvas.drawBitmap(bitmap, srcRect, dstRect, null);
canvas.restore();
}

private void calculateWrapBox() {
wrapRect.set(dstRect);
matrix.reset(); // Reset matrix is ​​a unit matrix
int centerX = getWidth() >> 1;
int centerY = getHeight() >> 1;
matrix.postRotate(rotateAngle, centerX, centerY); // After the rotation angle
matrix.mapRect(wrapRect);
}

 

And here you go:

Resources

Refer to Github- Horizontal Wheel View for more functions and for a sample application.

Continue ReadingEnhancing Rotation in Phimp.me using Horizontal Wheel View

Getting Started Developing on Phimpme Android

Phimpme is an Android app for editing photos and sharing them on social media. To participate in project start by learning how people contribute in open source, learning about the version control system Git and other tools like Codacy and Travis.

Firstly, sign up for GitHub. Secondly, find the open source projects that interest you. Now as for me I started with Phimpme. Then follow these steps:

  1. Go through the project ReadMe.md and read all the technologies and tools they are using.
  2. Now fork that repo in your account.
  3. Open the Android Studio/Other applications that are required for that project and import the project through Git.
  4. For Android Studio sync all the Gradle files and other changes and you are all done and ready for the development process.

Install the app and run it on a phone. Now explore each and every bit use this app as a tester, think about the end cases and boundary condition that will make the app ‘ANR’ (App not responding) dialog appear. Congratulations you are ready to create an issue if that is a verified and original and actually is a bug.

Next,

  • Navigate to the main repo link, you will see an issues section as follows:
  • Create a new issue and report every detail about the issue (logcat, screenshots) For eg. Refer to Issue-1120
  • Now the next step is to work on that issue
  • On your machine, you don’t have to change the code in the development branch as it’s considered to be as a bad practice. Hence checkout as a new branch.
    For eg., I checked out for the above issue as ‘crashfixed’
git checkout -b "Any branch name you want to keep"
  • Make the necessary changes to that branch and test that the code is compiling and the issue is fixed followed by
git add.
git commit -m "Fix #Issue No -Description "
git push origin branch-name
  • Now navigate to the repo and you will an option to create a Pull Request.
    Mention the Issue number and description and changes you done, include screenshots of the fixed app.For eg. Pull Request 1131.

Hence you have done your first contribution in open source while learning with git. The pull request will initiate some checks like Codacy and Travis build and then if everything works it is reviewed and merged by co-developers.

The usual way how this works is, that it should be reviewed by other co-developers. These co-developers do not need merge or write access to the repository. Any developer can review pull requests. This will also help contributors to learn about the project and make the job of core developers easier.

Resources

Continue ReadingGetting Started Developing on Phimpme Android

Restoring State after Orientation Change in Loklak Wok Android

During orientation change i.e. from portrait to landscape mode in Android, the current activity restarts again. As the activity restarts again, all the defined variables loose their previous value, for example the scroll position of a RecyclerView, or the data in the rows of RecyclerView etc. Just imagine a user searched some tweets in Loklak Wok Android, and as the user’s phone is in “Auto rotation” mode, the orientation changes from portrait to landscape. As a result of this, the user loses the search result and has to do the search again. This leads to a bad UX.

Saving state in onSavedInstanceState

The state of the app can be saved by inserting values in a Bundle object in onSavedInstanceState callback. Inserting values is same as adding elements to a Map in Java. Methods like putDouble, putFloat, putChar etc. are used where the first parameter is a key and the second parameter is the value we want to insert.

@Override
public void onSaveInstanceState(Bundle outState) {
   if (mLatitude != null && mLongitude != null) {
       outState.putDouble(PARCELABLE_LATITUDE, mLatitude);
       outState.putDouble(PARCELABLE_LONGITUDE, mLongitude);
   }
...
}

 

The values can be retrieved back when onCreate or onCreateView of the Activity or Fragment is called. Bundle object in the callback parameter is checked, whether it is null or not, if not the values are retrieved back using the keys provided at the time of inserting. The latitude and longitude of a location in TweetPostingFragment are retrieved in the same fashion

public void onViewCreated(View view, @Nullable Bundle savedInstanceState) {
   ...
   if (savedInstanceState != null) { // checking if bundle is null
       // extracting from bundle
       mLatitude = savedInstanceState.getDouble(PARCELABLE_LATITUDE);
       mLongitude = savedInstanceState.getDouble(PARCELABLE_LONGITUDE);
       // use extracted value
   }
}

Restoring Custom Objects, using Parcelable

But what if we want to restore custom object(s). A simple option can be serializing the objects using the native Java Serialization or libraries like Gson. The problem in these cases is performance, they are quite slow. Parcelable can be used, which leads the pack in performance and moreover it is provided by Android SDK, on top of that, it is simple to use.

The objects of class which needs to be restored implements Parcelable interface and the class must provide a static final object called CREATOR which implements Parcelable.Creator interface.

writeToParcel and describeContents method need to be override to implement Parcelable interface. In writeToParcel method the member variables are put inside the parcel, in our case describeContents method is not used, so, simply 0 is returned. Status class which stores the data of a searched tweet implements parcelable.

@Override
public int describeContents() {
   return 0;
}

@Override
public void writeToParcel(Parcel dest, int flags) {
   dest.writeString(mText);
   dest.writeInt(mRetweetCount);
   dest.writeInt(mFavouritesCount);
   dest.writeStringList(mImages);
   dest.writeParcelable(mUser, flags);
}

 

NOTE: The order in which variables are pushed into Parcel needs to be maintained while variables are extracted from the parcel to recreate the object. This is the reason why no “key” is required to push data into a parcel as we do in bundle.

The CREATOR object implements the creation of object from a Parcel. The CREATOR object overrides two methods createFromParcel and newArray. createFromParcel is the method in which we implement the way an object is created from a parcel.

public static final Parcelable.Creator<Status> CREATOR = new Creator<Status>() {
   @Override
   public Status createFromParcel(Parcel source) {
       return new Status(source); // a private constructor to create object from parcel
   }

   @Override
   public Status[] newArray(int size) {
       return new Status[size];
   }
};

 

The private constructor, note that the order in which variables were pushed is maintained while retrieving the values.

private Status(Parcel source) {
   mText = source.readString();
   mRetweetCount = source.readInt();
   mFavouritesCount = source.readInt();
   mImages = source.createStringArrayList();
   mUser = source.readParcelable(User.class.getClassLoader());
}

 

The status objects are restored the same way, latitude and longitude were restored. putParcelableArrayList in onSaveInstaceState and getParcelableArrayList in onCreateView methods are used to push into Bundle object and retrieve from Bundle object respectively.

@Override
public void onSaveInstanceState(Bundle outState) {
   super.onSaveInstanceState(outState);
   ArrayList<Status> searchedTweets = mSearchCategoryAdapter.getStatuses();
   outState.putParcelableArrayList(PARCELABLE_SEARCHED_TWEETS, searchedTweets);
   ...
}


// retrieval of the pushed values in bundle
@Override
public View onCreateView(LayoutInflater inflater, ViewGroup container,
                            Bundle savedInstanceState) {
   ...
   if (savedInstanceState != null) {
       ...
       List<Status> searchedTweets =
               savedInstanceState.getParcelableArrayList(PARCELABLE_SEARCHED_TWEETS);
       mSearchCategoryAdapter.setStatuses(searchedTweets);
   }
   ...
   return view;
}

Resources:

Continue ReadingRestoring State after Orientation Change in Loklak Wok Android

Testing Presenter of MVP in Loklak Wok Android

Imagine working on a large source code, and as a new developer you are not sure whether the available source code works properly or not, you are surrounded by questions like, Are all these methods invoked properly or the number of times they need to be invoked? Being new to source code and checking manually already written code is a pain. For cases like these unit-tests are written. Unit-tests check whether the implemented code works as expected or not. This blog post explains about implementation of unit-tests of Presenter in a Model-View-Presenter (MVP) architecture in Loklak Wok Android.

Adding Dependencies to project

In app/build.gradle file

defaultConfig {
   ...
   testInstrumentationRunner "android.support.test.runner.AndroidJUnitRunner"
}

dependencies {
   ...
   androidTestCompile 'org.mockito:mockito-android:2.8.47'
   androidTestCompile 'com.android.support:support-annotations:25.3.1'
   androidTestCompile 'com.android.support.test.espresso:espresso-core:2.2.2'
}

Setup for Unit-Tests

The presenter needs a realm database and an implementation of LoklakAPI interface. Along with that a mock of the View is required, so as to check whether the methods of View are called or not.

The LoklakAPI interface can be mocked easily using Mockito, but the realm database can’t be mocked. For this reason an in-memory realm database is created, which will be destroyed once all unit-test are executed. As the presenter is required for each unit-test method we instantiate the in-memory database before all the tests start i.e. by annotating a public static method with @BeforeClass, e.g. setDb method.

@BeforeClass
public static void setDb() {
   Realm.init(InstrumentationRegistry.getContext());
   RealmConfiguration testConfig = new RealmConfiguration.Builder()
           .inMemory()
           .name("test-db")
           .build();
   mDb = Realm.getInstance(testConfig);
}

 

NOTE: The in-memory database should be closed once all unit-tests are executed. So, for closing the databasse we create a public static method annotated with @AfterClass, e.g. closeDb method.

@AfterClass
public static void closeDb() {
   mDb.close();
}

 

Now, before each unit-test is executed we need to do some setup work like instantiating the presenter, a mock instance of API interface generated  by using mock static method and pushing in some sample data into the database. Our presenter uses RxJava and RxAndroid which depend on IO scheduler and MainThread scheduler to perform tasks asynchronously and these schedulers are not present in testing environment. So, we override RxJava and RxAndroid to use trampoline scheduler in place of IO and MainThread so that our test don’t encounter NullPointerException. All this is done in a public method annotated with @Before e.g. setUp.

@Before
public void setUp() throws Exception {
   // mocking view and api
   mMockView = mock(SuggestContract.View.class);
   mApi = mock(LoklakAPI.class);

   mPresenter = new SuggestPresenter(mApi, mDb);
   mPresenter.attachView(mMockView);

   queries = getFakeQueries();
   // overriding rxjava and rxandroid
   RxJavaPlugins.setIoSchedulerHandler(scheduler -> Schedulers.trampoline());
   RxAndroidPlugins.setMainThreadSchedulerHandler(scheduler -> Schedulers.trampoline());

   mDb.beginTransaction();
   mDb.copyToRealm(queries);
   mDb.commitTransaction();
}

 

Some fake suggestion queries are created which will be returned as observable when API interface is mocked. For this, simply two query objects are created and added to a List after their query parameter is set. This is implemented in getFakeQueries method.

private List<Query> getFakeQueries() {
   List<Query> queryList = new ArrayList<>();

   Query linux = new Query();
   linux.setQuery("linux");
   queryList.add(linux);

   Query india = new Query();
   india.setQuery("india");
   queryList.add(india);

   return queryList;
}

 

After that, a method is created which provides the created fake data wrapped inside an Observable as implemented in getFakeSuggestionsMethod method.

private Observable<SuggestData> getFakeSuggestions() {
   SuggestData suggestData = new SuggestData();
   suggestData.setQueries(queries);
   return Observable.just(suggestData);
}

 

Lastly, the mocking part is implemented using Mockito. This is really simple, when and thenReturn static methods of mockito are used for this. The method which would provide the fake data is invoked inside when and the fake data is passed as a parameter to thenReturn. For example, stubSuggestionsFromApi method

private void stubSuggestionsFromApi(Observable observable) {
   when(mApi.getSuggestions(anyString())).thenReturn(observable);
}

Finally, Unit-Tests

All the tests methods must be annotated with @Test.

Firstly, we test for a successful API request i.e. we get some suggestions from the Loklak Server. For this, getSuggestions method of LoklakAPI is mocked using stubSuggestionFromApi method and the observable to be returned is obtained using getFakeSuggestions method. Then, loadSuggestionFromAPI method is called, the one that we need to test. Once loadSuggestionFromAPI method is invoked, we then check whether the method of the View are invoked inside loadSuggestionFromAPI method, this is done using verify static method. The unit-test is implemented in testLoadSuggestionsFromApi method.

@Test
public void testLoadSuggestionsFromApi() {
   stubSuggestionsFromApi(getFakeSuggestions());

   mPresenter.loadSuggestionsFromAPI("", true);

   verify(mMockView).showProgressBar(true);
   verify(mMockView).onSuggestionFetchSuccessful(queries);
   verify(mMockView).showProgressBar(false);
}

 

Similarly, a failed network request for obtaining is suggestions is tested using testLoadSuggestionsFromApiFail method. Here, we pass an IOException throwable – wrapped inside an Observable – as parameter to stubSuggestionsFromApi.

@Test
public void testLoadSuggestionsFromApiFail() {
   Throwable throwable = new IOException();
   stubSuggestionsFromApi(Observable.error(throwable));

   mPresenter.loadSuggestionsFromAPI("", true);
   verify(mMockView).showProgressBar(true);
   verify(mMockView).showProgressBar(false);
   verify(mMockView).onSuggestionFetchError(throwable);
}

 

Lastly, we test if our suggestions are saved in the database by counting the number of saved suggestions and asserting that, in testSaveSuggestions method.

@Test
public void testSaveSuggestions() {
   mPresenter.saveSuggestions(queries);
   int count = mDb.where(Query.class).findAll().size();
  // queries is the List that contains the fake suggestions
   assertEquals(queries.size(), count);
}

Resources:

Continue ReadingTesting Presenter of MVP in Loklak Wok Android

Handling Data Requests in Open Event Organizer Android App

Open Event Organizer is a client side application of Open Event API Server created for event organizers and entry managers. The app maintains a local database and syncs it with the server when required. I will be talking about handling data requests in the app in this blog.

The app uses ReactiveX for all the background tasks including data accessing. When a user requests any data, there are two possible ways the app can perform. The one where app fetches the data directly from the local database maintained and another where it requests data from the server. The app has to decide one of the ways. In the Organizer app, AbstractObservableBuilder class takes care of this. The relevant code is:

final class AbstractObservableBuilder<T> {

   private final IUtilModel utilModel;
   private boolean reload;
   private Observable<T> diskObservable;
   private Observable<T> networkObservable;

   ...
   ...

   @NonNull
   private Callable<Observable<T>> getReloadCallable() {
       return () -> {
           if (reload)
               return Observable.empty();
           else
               return diskObservable
                   .doOnNext(item -> Timber.d("Loaded %s From Disk on Thread %s",
                       item.getClass(), Thread.currentThread().getName()));
       };
   }

   @NonNull
   private Observable<T> getConnectionObservable() {
       if (utilModel.isConnected())
           return networkObservable
               .doOnNext(item -> Timber.d("Loaded %s From Network on Thread %s",
                   item.getClass(), Thread.currentThread().getName()));
       else
           return Observable.error(new Throwable(Constants.NO_NETWORK));
   }

   @NonNull
   private <V> ObservableTransformer<V, V> applySchedulers() {
       return observable -> observable
           .subscribeOn(Schedulers.io())
           .observeOn(AndroidSchedulers.mainThread());
   }

   @NonNull
   public Observable<T> build() {
       if (diskObservable == null || networkObservable == null)
           throw new IllegalStateException("Network or Disk observable not provided");

       return Observable
               .defer(getReloadCallable())
               .switchIfEmpty(getConnectionObservable())
               .toList()
               .flatMap(items -> diskObservable.toList())
               .flattenAsObservable(items -> items)
               .compose(applySchedulers());
   }
}

 

DiskObservable is a data request to the local database and networkObservable is a data request to the server. The build function decides which one to use and returns a correct observable accordingly. The class object takes a boolean field reload which is used to decide which observable to subscribe. If reload is true, that means the user wants data from the server, hence networkObservable is returned to subscribe. Also switchIfEmpty in the build method checks whether the data fetched using diskObservable is empty, if found empty it switches the observable to the networkObservable to subscribe.

This class object is used for every data access in the app. For example, this is a code snippet of the gettEvents method in EventRepository class.

@Override
public Observable<Event> getEvents(boolean reload) {
   Observable<Event> diskObservable = Observable.defer(() ->
       databaseRepository.getAllItems(Event.class)
   );

   Observable<Event> networkObservable = Observable.defer(() ->
       eventService.getEvents(JWTUtils.getIdentity(getAuthorization()))
           ...
           ...
           .flatMapIterable(events -> events));

   return new AbstractObservableBuilder<Event>(utilModel)
       .reload(reload)
       .withDiskObservable(diskObservable)
       .withNetworkObservable(networkObservable)
       .build();
}

 

Links:
1. Documentation of ReactiveX API
2. Github repository link of RxJava – Reactive Extension for JVM

Continue ReadingHandling Data Requests in Open Event Organizer Android App

Creating Custom Borders for Widgets and Layouts in PSLab Android

User Interface (UI) is one of the most important part of any software development. In PSLab Android App while developing the UI, custom borders are used for various widgets and layouts. This makes the UI look more appealing and widgets and layouts look more highlighted.

In Android, we can do a range of border customization. We can make border rounded, define its thickness and even change its color. Let’s see how to achieve this.

First, go to drawable folder in the tree view on the left size of the Android studio. Then go to new and click on Drawable resource file.

Then a New Resource File dialog box will appear. Type the filename and then click OK.

After this, a new XML file is created. Now we can write the code for creating custom borders. For this, we have to define few elements.

<?xml version="1.0" encoding="UTF-8"?>
<shape xmlns:android="http://schemas.android.com/apk/res/android">
....
</shape>

Shape Drawables allows defining background, borders, and gradients for the Views.

<solid android:color="#FFFFFF"/>

Here we are setting the background color of the widget/layout to which the border is applied to.

<stroke android:width="3dip" android:color="#B1BCBE" />

Now we are applying the 3dip width to the border and set its color. This shape requires the <stroke> element to define the width and color of the line.

<corners android:radius="10dip"/>

In order to make the corners of the border round, <corner> element is used to define the radius of the corners. We are taking it to be 10dip.

<padding android:left="0dip" android:top="0dip" android:right="0dip" android:bottom="0dip" />

The padding is expressed in pixels for the left, top, right and bottom parts of the view. Padding is used to offset the content of the view by a specific number of pixels.

After applying this border on a layout we get the following results.

Similarly making following changes in the element values help us to make border for the Text View

<solid android:color="@android:color/white" />
<stroke android:width="1dip" android:color="#ffcdd2" />
<corners android:radius="2dp"/>

Other examples

Control Activity

Logical Analyzer Activity

Resources

  1. Stack Overflow Solution to How to make a layout with rounded corners?
  2. Youtube Video on How to create a layout with rounded corner borders in Android? by Sylvain Saurel
Continue ReadingCreating Custom Borders for Widgets and Layouts in PSLab Android

MVP in Loklak Wok Android using Dagger2

MVP stands for Model-View-Presenter, one of the most popular and commonly used design pattern in android apps. Where “Model” refers to data source, it can be a SharedPreference, Database or data from a Network call. Going by the word, “View” is the user interface and finally “Presenter”, it’s a mediator between model and view. Whatever events occur in a view are passed to presenter and the presenter fetches the data from the model and finally passes it back to the view, where the data is populated in ViewGroups. Now, the main question, why it is so widely used? One of the obvious reason is the simplicity to implement it and it completely separates the business logic, so, easy to write unit-tests. Though it is easy to implement, its implementation requires a lot of boilerplate code, which is one of its downpoints. But, using Dagger2 the boilerplate code can be reduced to a great extent. Let’s see how Dagger2 is used in Loklak Wok Android to implement MVP architecture.

Adding Dagger2 to the project

In app/build.gradle file

dependencies {
   ...
   compile 'com.google.dagger:dagger:2.11'
    annotationProcessor 'com.google.dagger:dagger-compiler:2.11'
}

 

Implementation

First a contract is created which defines the behaviour or say the functionality of View and Presenter. Like showing a progress bar when data is being fetched, or the view when the network request is successful or it failed. The contract should be easy to read and going by the names of the method one should be able to know the functionality of methods. For tweet search suggestions, the contract is defined in SuggestContract interface.

public interface SuggestContract {

   interface View {

       void showProgressBar(boolean show);

       void onSuggestionFetchSuccessful(List<Query> queries);

       void onSuggestionFetchError(Throwable throwable);
   }

   interface Presenter {

       void attachView(View view);

       void createCompositeDisposable();

       void loadSuggestionsFromAPI(String query, boolean showProgressBar);

       void loadSuggestionsFromDatabase();

       void saveSuggestions(List<Query> queries);

       void suggestionQueryChanged(Observable<CharSequence> observable);

       void detachView();
   }
}

 

A SuggestPresenter class is created which implements the SuggestContract.Presenter interface. I will not be explaining how each methods in SuggestPresenter class is implemented as this blog solely deals with implementing MVP. If you are interested you can go through the source code of SuggestPresenter. Similarly, the view i.e. SuggestFragment implements SuggestContract.View interface.

So, till this point we have our presenter and view ready. The presenter needs to access the model and the view requires to have an instance of presenter. One way could be instantiating an instance of model inside presenter and an instance of presenter inside view. But, this way model, view and presenter would be coupled and that defeats our purpose. So, we just INJECT model into presenter and presenter into view using Dagger2. Injecting here means Dagger2 instantiates model and presenter and provides wherever they are requested.

ApplicationModule provides the required dependencies for accessing the “Model” i.e. a Loklak API client and realm database instance. When we want Dagger2 to provide a dependency we create a method annotated with @Provides as providesLoklakAPI and providesRealm.

@Provides
LoklakAPI providesLoklakAPI(Retrofit retrofit) {
   return retrofit.create(LoklakAPI.class);
}

@Provides
Realm providesRealm() {
   return Realm.getDefaultInstance();
}

 

If we look closely providesLoklakAPI method requires a Retrofit instance i.e. a to create an instance of LoklakAPI the required dependency is Retrofit, which is fulfilled by providesRetrofit method. Always remember that whenever a dependency is required, it should not be instantiated at the required place, rather it should be injected by Dagger2.

@Provides
Retrofit providesRetrofit() {
   Gson gson = Utility.getGsonForPrivateVariableClass();
   return new Retrofit.Builder()
           .baseUrl(mBaseUrl)
           .addCallAdapterFactory(RxJava2CallAdapterFactory.create())
           .addConverterFactory(GsonConverterFactory.create(gson))
           .build();
}

 

As the ApplicationModule class provides these dependencies the class is annotated with @Module.

@Module
public class ApplicationModule {

   private String mBaseUrl;

   public ApplicationModule(String baseUrl) {
       this.mBaseUrl = baseUrl;
   }
   
   
   // retrofit, LoklakAPI, realm @Provides methods
}


After preparing the source to provide the dependencies, it’s time we request the dependencies.

Dependencies are requested simply by using @Inject annotation e.g. in the constructor of SuggestPresenter @Inject is used, due to which Dagger2 provides instance of LoklakAPI and Realm for constructing an object of SuggestPresenter.

public class SuggestPresenter implements SuggestContract.Presenter {

   private final Realm mRealm;
   private LoklakAPI mLoklakAPI;
   private SuggestContract.View mView;
   ...

   @Inject
   public SuggestPresenter(LoklakAPI loklakAPI, Realm realm) {
       this.mLoklakAPI = loklakAPI;
       this.mRealm = realm;
       ...
   }
   
   // implementation of methods defined in contract
}


@Inject can be used on the fields also. When @Inject is used with a constructor the class also becomes a dependency provider, this way creating a method with @Provides is not required in a Module class.

Now, it’s time to connect the dependency providers and dependency requesters. This is done by creating a Component interface, here ApplicationComponent. The component interface defines where are the dependencies required. This is only for those cases where dependencies are injected by using @Inject for the member variables. So, we define a method inject with a single parameter of type SuggestFragment, as the Presenter needs to be injected in SuggestFragment.

@Component(modules = ApplicationModule.class)
public interface ApplicationComponent {


   void inject(SuggestFragment suggestFragment);

}

 

The component interface is instantiated in onCreate method of LoklakWokApplication class, so that it is accessible all over the project.

public class LoklakWokApplication extends Application {

   private ApplicationComponent mApplicationComponent;

   @Override
   public void onCreate() {
       super.onCreate();
      ...
       mApplicationComponent = DaggerApplicationComponent.builder()
               .applicationModule(new ApplicationModule(Constants.BASE_URL_LOKLAK))
               .build();
   }

   public ApplicationComponent getApplicationComponent() {
       return mApplicationComponent;
   }
   
   ...
}


NOTE: DaggerApplicationComponent is created after building the project. So, AndroidStudio will show “Cannot resolve symbol …”, thus build the project : Build > Make Module ‘app’.

Finally, in the onCreateView callback of SuggestFragment we call inject method of DaggerApplicationComponent to tell Dagger2 that SuggestFragment is requesting dependencies.

@Override
public View onCreateView(LayoutInflater inflater, ViewGroup container,
                        Bundle savedInstanceState) {
...   
   LoklakWokApplication application = (LoklakWokApplication) getActivity().getApplication();
   application.getApplicationComponent().inject(this);
   suggestPresenter.attachView(this);

   return rootView;
}

Resources:

Continue ReadingMVP in Loklak Wok Android using Dagger2

Animations in Loklak Wok Android

Imagine an Activity popping out of nowhere suddenly in front of the user. And even more irritating, the user doesn’t even know whether a button was clicked. Though these are very small animation implementations but these animations enhance the user experience to a new level. This blog deals with the animations in Loklak Wok Android, a peer message harvester of Loklak Server.

Activity transition animation

Activity transition is applied when we move from a current activity to a new activity or just go back to an old activity by pressing back button.

In Loklak Wok Android, when user navigates for search suggestions from TweetHarvestingActivity to SuggestActivity, the new activity i.e. SuggestActivity comes from right side of the screen and the old one i.e. TweetHarvestingActivity leaves the screen through the left side. This is an example of left-right activity transition. For implementing this, two xml files which define the animations are created, enter.xml and exit.xml are created.

<set
   xmlns:android="http://schemas.android.com/apk/res/android"
   android:shareInterpolator="false">

   <translate
       android:duration="500"
       android:fromXDelta="100%"
       android:toXDelta="0%"/>
</set>

 

NOTE: The entering activity comes from right side, that’s why android:fromXDelta parameter is set to 100% and as the activity finally stays at extreme left, android:toXDelta parameter is set to 0%.

As the current activity, in this case TweetHarvestingActivity, leaves the screen from left to the negative of left. So, in exit.xml the android:fromXDelta parameter is set to 0% and android:toXDelta parameter is set to -100%.

Now, that we are done with defining the animations in xml, it’s time we apply the animations, which is really easy. The animations are applied by invoking Activity.overridePendingTransition(enterAnim, exitAnim) just after the startActivity method. For example, in openSuggestActivity

private void openSuggestActivity() {
   Intent intent = new Intent(getActivity(), SuggestActivity.class);
   startActivity(intent);
   getActivity().overridePendingTransition(R.anim.enter, R.anim.exit);
}

 

Touch Selectors

Using touch selectors background color of a button or any clickable can be changed, this way a user can see that the clickable responded to the click. The background is usually light accent color or a lighter shade of the icon present in button.

There are three states involved while a clickable is touched, pressed, activated and selected. And a default state, i.e. the clickable is not clicked. The background color of each state is defined in a xml file like media_button_selector, which is present in drawable directory.

<selector xmlns:android="http://schemas.android.com/apk/res/android">

   <item android:drawable="@color/media_button_touch_selector_backgroud" android:state_pressed="true"/>
   <item android:drawable="@color/media_button_touch_selector_backgroud" android:state_activated="true"/>
   <item android:drawable="@color/media_button_touch_selector_backgroud" android:state_selected="true"/>

   <item android:drawable="@android:color/transparent"/>
</selector>

 

The selector is applied by setting it as the background of a clickable, for example, touch selector applied on Location image button present in fragment_tweet_posting.xml .

<ImageButton
   android:layout_width="40dp"
   android:layout_height="40dp"
   
   android:background="@drawable/media_button_selector" />

 

Notice the change in the background color of the buttons when clicked.

Resources:

Some youtube videos for getting started:

Continue ReadingAnimations in Loklak Wok Android

Markdown Support for Experiment Docs in PSLab Android

The PSLab Android App and the PSLab Desktop App come with built-in experiments which include the experiment setups as well as the experiment docs. The experiment docs for PSLab have been written in the Markdown format. So, the markdown support had to be enabled in the PSLab Android App.

There are numerous markdown file renderers for android. The most popular among them is MarkdownView (https://github.com/falnatsheh/MarkdownView) which is an  open-source service.

This blog covers how to enable the support for markdown in apps and use to generate elegant documentation.

Enabling MarkdownView

MarkdownView can be enabled by simply adding a dependency in the build.gradle file

compile 'us.feras.mdv:markdownview:1.1.0'

 

Creating the layout file

The layout file for supporting a markdown file is fairly simple. The inclusion of the above dependency simplifies the things. The view holder for markdown is created and an id is assigned to it.

<?xml version="1.0" encoding="utf-8"?>
<LinearLayout
   xmlns:android="http://schemas.android.com/apk/res/android"
   xmlns:app="http://schemas.android.com/apk/res-auto"
   android:orientation="vertical"
   android:layout_width="match_parent"
   android:layout_height="match_parent">

   <br.tiagohm.markdownview.MarkdownView
       android:layout_width="match_parent"
       app:escapeHtml="false"
       android:layout_height="match_parent"
       android:id="@+id/perform_experiment_md" />
</LinearLayout>

 

Loading the markdown file

In order to load the markdown file, a MarkdownView object is created. Since, in the PSLab Android app, markdown files which form the documentation part are a part of the experiments. So, the files are displayed in the documentation fragment of the experiments.

private String mdFile;
private MarkdownView mMarkdownView;

public static ExperimentDocFragment newInstance(String mdFile) {
   ExperimentDocFragment experimentDocFragment = new ExperimentDocFragment();
   experimentDocFragment.mdFile = mdFile;
   return experimentDocFragment;
}

 

The MarkdownView object created is assigned to markdown viewholder of the relevant layout file. Here, the layout file was named experiment_doc_md and the view holder was assigned the id perform_experiment_md. The markdown files were stored in the assets directory of the app and the files were loaded from the there.

public View onCreateView(LayoutInflater inflater, @Nullable ViewGroup container, @Nullable Bundle savedInstanceState) {
   View view = inflater.inflate(R.layout.experiment_doc_md, container, false);
   mMarkdownView = (MarkdownView) view.findViewById(R.id.perform_experiment_md);
   mMarkdownView.loadMarkdownFromAsset("capacitance.md");
   return view;
}

 

The available methods in markdown view are

  • loadMarkdown – loads directly from the content in the string 

mMarkdownView.loadMarkdown("**MarkdownView**");

 

  • loadMarkdownFromAsset – loads markdown files located in the assets directory of the app

mMarkdownView.loadMarkdownFromAsset("markdown1.md");

 

  • loadMarkdownFromFile – loads markdown from a file stored in the app not present in the assets directory

mMarkdownView.loadMarkdownFromFile(new File());

 

  • loadMarkdownFromUrl – loads markdown from the specified URL (requires internet connection, as file is loaded from the web)

mMarkdownView.loadMarkdownFromUrl("url");

 

Important points for consideration

  • Avoid using elements of GitHub Flavoured Markdown (GFM) as it is not fully supported. It is better to stick to the traditional markdown style.
  • While adding images in the markdown files, avoid using specific dimensions as the images may not load properly in some cases due to the wide variety of screen sizes in android devices.
  • It is better to store the Markdown files to be loaded in the assets directory of the app and load it from there instead of the other methods mentioned above.

References

  1. A comprehensive markdown tutorial to learn markdown scripting https://www.markdowntutorial.com/
  2. MarkdownView repository on Github by tiagohm https://github.com/tiagohm/MarkdownView
  3. Learn more about Github Flavoured Markdown (GFM) https://guides.github.com/features/mastering-markdown/
Continue ReadingMarkdown Support for Experiment Docs in PSLab Android