Jobs: Update Ruby on Rails, Transition Storage and Fix Open Bugs on Voicerepublic.com

STATUS: CLAIMED

We are looking for a remote freelance developer with the ability to fix issues and update the open source code base of Voicerepublic.com using Ruby on Rails, storage and other web technologies. Goals: To ensure security through updating to latest versions, to fix issues impacting functionality, to ensure a working transition from S3 to Backblaze and to enable the automatic deployment of the project from GitHub to a Debian server. 

This freelance project would include a serious functionality check after the updates. Changes and deployment should be documented following best practices.

[Apply Here]

The Github pages are

Ruby is already updated to 2.4 and working on Debian Buster (See the “buster” branch in the project repository). Other technologies include: Capistrano, Websocket, AWS S3 (on Backblaze), ClojureScript (Clojure), CoffeeScript, ActiveAdmin, AngularJS, Cdist. The website should be deployed (again) to VoiceRepublic (voicerepublic.com).

The following needs to be taken care of as part of the project.

1. Updates and Dependencies

Please update to well-supported Ruby and Rails versions to ensure the system can run smoothly. Desired versions:

  • Update Ruby 2.4.N to Ruby 2.7.1 
  • Update Rails 4.2.0 to Rails 6.1.x.
  • Bump dependencies to latest version (also see automatic Dependabot PRs)

2. Data Sources and Deployment

  • Switch to Backblaze’s S3 as storage engine (data is already transferred)
  • Do changes in uploading code needed for compatibility with B2, also see https://github.com/voicerepublic/voicerepublic_dev/issues/891 
  • Rename “Integration” branch to “development” branch. Deploy development and master branch automatically with Travis to run the system including admin app (backend). For settings use environment variables on Travis.
  • Automatically create docker images
  • Add (semi)automatic tests to ensure Upload and Streaming functionality works on Backblaze (start with manual tests)
  • Set up Vercel or another suitable service to create a test installation for each PR

3. Office Backend

  • Solve issues – batch actions, enable delete and show “public page link” – in back office to re-enable administration tasks
  • Add system config settings, e.g. Backblaze S3 keys, Mailgun, other config options into the backoffice settings UI

4. Voicerepublic User System

  • Fix missing images and ensure all media files come from internal resources (not external)
  • Unlink Streamboxx page https://voicerepublic.com/pages/streamboxx. We currently don’t provide this feature but might come back to it later again.
  • Update dead/outdated links to blog, help, etc. e.g. to Twitter it should be https://twitter.com/VoiceRepublic_
  • Delete tawk.to box service
  • Fix links to public pages
  • Take out Facebook Login (comment out the code in case we come back later)
  • Fix RSS issue resulting in a lot of resource usage
  • Add a privacy respecting captcha for user sign up
  • Check validity of https://github.com/voicerepublic/voicerepublic_dev/blob/integration/CONFERENCE.md and move any still relevant content to Readme.md. Then delete file.
  • Move deployment info to folder /docs, delete any outdated content and update deployment info. Current file at https://github.com/voicerepublic/voicerepublic_dev/blob/integration/DEPLOYMENT.md 
Continue Reading Jobs: Update Ruby on Rails, Transition Storage and Fix Open Bugs on Voicerepublic.com

FOSSASIA Summit 2020 Takes Places as Online and Offline Event

Due to the Corona crisis it is clear that events like the FOSSASIA Summit cannot be run in the usual way with large crowds. Therefore this year the FOSSASIA Summit will only be possible as a smaller gathering with social distancing in Singapore and online interactions from Thursday, March 19 – Saturday, March 21. 

Even with travel restrictions in place a number of speakers are in Singapore and expressed their wish sharing their knowledge and the FOSSASIA team is working hard to facilitate this in a safe space offline and online. Due to ongoing changes we will conduct the event with both unscheduled and scheduled sessions. The program will be updated continuously here.

The Lifelong Learning Institute, our host and co-organizer, adjusted the venue to ensure the safety and health of all. To participate on-premise you need to pass a screening test and follow directions for hygiene measures. The sign up is here

Singapore has an outstanding record seen internationally as a gold standard when it comes to cleanliness, hygiene and health. Additional measures in the LLI include providing entrance screening tests, social distancing, using open spaces, reducing the use of mics and mic disinfection, avoiding close group photos. Please find a list of measures here.

The events of our time show more than ever that we need to collaborate to solve the world’s problems such as climate change, global health issues, poverty and economic challenges. The FOSS/Open Source community has proven that we are able to overcome differences and work together across countries and cultures. It is important that we stay connected and continue our work be it offline or online. To connect virtually during the FOSSASIA Summit you can join us on these channels:

We will share more details about sessions in the upcoming days. Furthermore, we are planning additional online events at a later time this year. Let’s continue and build a better world through learning and sharing where-ever and however we can!

We would like to thank everyone who supported us throughout these challenges around the event – our speakers, friends, supporters, and partners like Google, Facebook, Arm, and Elastic.

We hope to stay connected. All the best and stay healthy!

FOSSASIA Presentations
FOSSASIA Videographers
Continue Reading FOSSASIA Summit 2020 Takes Places as Online and Offline Event

UNESCO Hackathon in Ho Chi Minh City, Vietnam

Join UNESCO Hackathon in Ho Chi Minh City on Oct 13 -14, 2018 to learn about climate change and environmental challenges in Vietnam, meet regional sustainable development experts and listen to their successful startup stories by doing sustainable and green businesses.

There is no restriction of age or backgrounds of participants. Students, NGOs reps, journalists, bloggers, developers and all open source contributors are invited to join! The hackathon is open for all and awesome prizes are waiting for you!

Each winner of the three top teams will receive these prizes.

The objective of the hackathon is to propose innovative solutions that help journalists to monitor and report on climate change and sustainable development issues in Asia and the Pacific.

The participants will be introduced to UNESCO’s Guidebook for Journalists Reporting on Climate Change and Sustainable Development in Asia and the Pacific which includes information and knowledge on climate science, related international and regional treaties and policy frameworks including the 2030 Agenda for Sustainable development, and tips for journalists for finding and telling stories.

Time and Location

Time: Saturday October 13 – Sunday October 14, 2018
Location: Officience Vietnam, 16A Le Hong Phong, Ward 12, District 10, Ho Chi Minh City

Why should I participate?

  • Learn how to create a chatbot within an hour with SUSI.AI
  • Carry out experiment with electronic devices PSlab.io
  • Update yourselves with knowledge of technology and sustainable development in Vietnam
  • Meet special guest speakers from the UNESCO, Embassy of Sweden and many more.
  • Improve your language skills, presentation skills and build up your leadership abilities
  • Receive certificates from UNESCO, T-shirts, swags, and special prizes from the sponsors

How do I know if I am qualified to join?

The hackathon is open for everyone, especially for those:

  • Curious and willing to learn new things
  • Interested in technology and sustainable development
  • Like to make new friends and expand their networks
  • Able to communicate in English
  • No prior coding skill is required

How do I sign up?

  1. Get your ticket to the Event on eventyay.com
  2. Sign up on Devpost as you will need to submit your final hack there.
  3. Join the Gitter channel at https://gitter.im/fossasia/hackathon (requires login with Github).
  4. Find team members and form a team with at least 2 members and maximum 4 contributors. You are also welcome to sign up and then wait until the Presentation of Ideas on Saturday before deciding to join a team, however we’d encourage you to form/join a team in advance if you already have an idea that you’d like to work on.
  5. Join the event at the Officience Vietnam on Saturday, Oct 13 at the opening at 8.30am until 9.00pm and on Sunday, Oct 14 from 8.00am until 5.00pm.

Visit the website at unesco.sciencehack.asia and stay connected, join the event on Facebook and follow FOSSASIA on Twitter.

Prizes

All participants will receive a gift bag (Tshirt, sticker, wristband and lanyard) and a certificate from UNESCO for participating in the hacking.

Each winner of the three top teams will be awarded special gift package including:

  • A Pocket Science Lab – hardware device by FOSSASIA
  • Special Developer Helmet by FOSSASIA
  • Winner Medal
  • Team Building Buffet Dinner Voucher
  • Team Hack-Away Mekong Delta Tour (floating Market, hackerspace, hotel)
  • Tiki Techie Gift Voucher
  • 6-month coworking space membership

Links

UNESCO Hackathon: https://unesco.sciencehack.asia

Tickets: https://eventyay.com/e/dbd7567d

Project Signup: https://unesco-hackathon.devpost.com

Communication Channel: https://gitter.im/fossasia/hackathon

Facebook: https://www.facebook.com/events/1713085622073681

FOSSASIA: https://twitter.com/fossasia

Continue Reading UNESCO Hackathon in Ho Chi Minh City, Vietnam

Implementing Badgename Update Functionality

Badgeyay project is divided into two parts i.e front-end with Ember JS and back-end with REST-API programmed in Python.

Badgeyay has many features related to enhancement in generation of badges. It gives choice of uploading data entries i.e by CSV or manually. There are options available for choosing Badge Background and font specifications. Now the next important thing from User perspective is that there should be a feature in My badges panel where user can see all badges & other details  and should be able to edit them if he want to, so moving forward with this feature I have implemented Badge Name update functionality in the frontend.

In this blog, I will be discussing how I implemented Update Badge Name functionality in my Pull Request so that the User can change his Badge Name  at any point of time in my badges panel.

Let’s get started and understand it step by step.

Step 1:

Create Badge Name component with Ember CLI.

$ ember g component badge-name

 

Step 2:

Make changes in Handlebar of Badge Name. We will be using semantic UI form for making the changes in Handlebars.

<form class="ui form" {{action 'updateBadgeName' on="change"}}>
    
class="ui icon input"> class="pen square icon"> {{input type="text" value=badge.badge_name }}
</form>

 

We have used action on submitting the Form for changing and updating the Badgename in Database.

Step 3:

We will now define the action in badge name JS file. We will also add the validations in Form so that empty form cannot be submitted to the server.

import Component from '@ember/component';
import Ember from 'ember';
const { inject } = Ember;
export default Component.extend({
  init() {
    this._super(...arguments);
  },
  notifications : inject.service('notification-messages'),
  actions       : {
    updateBadgeName() {
      this.get('sendBadgeName')(this.get('badge'));
    },
    didRender() {
      this.$('.ui.form')
        .form({
          inline : true,
          delay  : false,
          fields : {
            Name: {
              identifier : 'Name',
              rules      : [
                {
                  type   : 'empty',
                  prompt : 'Please enter a valid Badge Name'
                }
              ]
            }
          }
        });
    }
  }
});

 

Step 4:

We will now configure the controller to customize the action that we have defined above.

import Controller from '@ember/controller';
import { inject as service } from '@ember/service';
export default Controller.extend({
  routing       : service('-routing'),
  notifications : service('notification-messages'),
  actions       : {
    updateBadgeName(badge) {
      badge.save()
        .then(() => this.get('notifications').success('Badge Name Successfully Updated!', {
          autoClear     : true,
          clearDuration : 1500
        }));
    }
  }
});

 

Now, I am done with doing all the changes in Frontend.

Step 6:

Now run the Frontend & Backend to see the implemented changes.

  • My Badges Panel

Resources:

  1. Ember Docs –  Link
  2. Badgeyay Repository – Link
  3. Issue Link – Link
  4. Pull Request Link – Link
  5. Semantic UI –  LInk

 

Continue Reading Implementing Badgename Update Functionality

Implementing Different Alignment for Different Line

Badgeyay project is divided into two parts i.e front-end with Ember JS and back-end with REST-API programmed in Python.

Badgeyay comes with many features for customising the process of generation of Badges. Now to provide more freedom to the user in generation of badges, I have worked on feature which will provide user more freedom in choosing different text alignment  for different lines and create badges more creatively.

In this Blog, I will be discussing how I implemented different text alignment for Different Line in Badgeyay Backend in my Pull Request.

To implement different text alignment for Different Line feature,  first, the component in SVG that is determining the text alignment of the label has to be identified. The label that determines the text on the badge is the <text> label and within it, the label that determines the properties of the text is <tspan>. So mainly we need to alter the properties in the tspan.

The property that determines the font type for the badge is text-align and its default value is set to start(right alignment). If the property in the labels changed, then we can see the corresponding changes in the PDF generated from the svg.

Now the challenges were:

  • To Determine the text-align value from the frontend.
  • Using the same for the text-align in SVG..
  • Changing the built SVG accordingly.

In this Blog, I will be dealing with changing the SVG in Backend according to text-align property provided by the User in the Frontend.

 def change_text_align(self,
                          filename,
                          badge_size,
                          paper_size,
                          align_1, // Values from Frontend
                          align_2,
                          align_3,
                          align_4,
                          align_5):

        """
            Module to change Text Alignment of each badge line
                :param `filename` - svg file to modify.
                :param `align_1` - Text Alignment to be applied on first line
                :param `align_2` - Text Alignment to be applied on Second line
                :param `align_3` - Text Alignment to be applied on Third line
                :param `align_4` - Text Alignment to be applied on Fourth line
                :param `align_5` - Text Alignment to be applied on Fifth line
        """
// Storing the Values passed altogether in a list.
        align = [1, align_1, align_2, align_3, align_4, align_5]
// Selecting the dimension config based on the parameters passed in the function.
        dimensions = badge_config[paper_size][badge_size]
        if config.ENV == 'LOCAL':
            filename = 'static/badges/' + dimensions.badgeSize + 'on' + dimensions.paperSize + '.svg'
        else:
            filename = os.getcwd() + '/api/static/badges/' + dimensions.badgeSize + 'on' + dimensions.paperSize + '.svg'
        tree = etree.parse(open(os.path.join(self.APP_ROOT, filename), 'r'))
        element = tree.getroot()

        for idx in range(1, dimensions.badges + 1):

            for row in range(1, 6):
                //Selecting the text element with the ID
                _id = 'Person_color_{}_{}'.format(idx, row)
                path = element.xpath(("//*[@id='{}']").format(_id))[0]
                style_detail = path.get("style")
                style_detail = style_detail.split(";")

                for ind, i in enumerate(style_detail):
                    if i.split(':')[0] == 'text-align':
                        style_detail[ind] = "text-align:" + align[row]
                style_detail = ';'.join(style_detail)
                text_nodes = path.getchildren()
                path.set("text-align", style_detail)

                for t in text_nodes:
                    text_style_detail = t.get("style")
                    text_style_detail = text_style_detail.split(";")
 // Fill the text-align argument of the selected object by changing the value of text-align.
                    text_style_detail[-1] = "text-align:" + align[row]
                    text_style_detail = ";".join(text_style_detail)
                    t.set("style", text_style_detail)

        etree.ElementTree(element).write(filename, pretty_print=True)
        print("Text Alignment Saved!")

 

After all the changes, the Updated SVG is used for Badge Generation with different text-align embedded.

Now, we are done with implementation of different text alignment  for Different Line in Badgeyay Backend.

Resources:

  1. Extracting map information from the SVG –  Link
  2. LXML documentation – Link
  3. Parsing the SVG – Link
  4. Badgeyay Repository – Link
  5. Issue Link – Link
  6. Pull Request Link – Link
Continue Reading Implementing Different Alignment for Different Line

Implementing Different Font Type for Different Line

Badgeyay project is divided into two parts i.e front-end with Ember JS and back-end with REST-API programmed in Python.

Badgeyay comes with many features for customising the process of generation of Badges. Now to provide more freedom to the user in generation of badges, I have worked on feature which will provide user more freedom in choosing font types for different lines and create badges more creatively.

In this Blog, I will be discussing how I implemented Different Font types for Different Line in Badgeyay Backend in my Pull Request.

To implement Different Font type for Different Line feature,  first, the component in SVG that is determining the font of the label has to be identified. The label that determines the text on the badge is the <text> label and within it, the label that determines the properties of the text is <tspan>. So mainly we need to alter the properties in the tspan.

The property that determines the font type for the badge is font-family and its default value is set to sans-serif. If the property in the labels changed, then we can see the corresponding changes in the PDF generated from the svg.

Now the challenges were:

  • To Determine the font-type value from the frontend.
  • Using the same for the font-type in SVG..
  • Changing the built SVG accordingly.

In this Blog, I will be dealing with changing the SVG in Backend according to Font type provided by the User in the Frontend.

  def change_font_family(self,
                           filename,
                           badge_size,
                           paper_size,
                           Font_1, // Values from Frontend
                           Font_2, 
                           font_3,
                           font_4,
                           font_5):

        """
            Module to change Font Family of each badge lines
                :param `filename` - svg file to modify.
                :param `font_1` - Family to be applied on first line
                :param `font_2` - Family to be applied on Second line
                :param `font_3` - Family to be applied on Third line
                :param `font_4` - Family to be applied on Fourth line
                :param `font_5` - Family to be applied on Fifth line
        """
// Storing the Values passed altogether in a list.
        font = [1, font_1, font_2, font_3, font_4, font_5]
// Selecting the dimension config based on the parameters passed in the function.
        dimensions = badge_config[paper_size][badge_size]
        if config.ENV == 'LOCAL':
            filename = 'static/badges/' + dimensions.badgeSize + 'on' + dimensions.paperSize + '.svg'
        else:
            filename = os.getcwd() + '/api/static/badges/' + dimensions.badgeSize + 'on' + dimensions.paperSize + '.svg'
        tree = etree.parse(open(os.path.join(self.APP_ROOT, filename), 'r'))
        element = tree.getroot()

        for idx in range(1, dimensions.badges + 1):

            for row in range(1, 6):
               //Selecting the text element with the ID
                _id = 'Person_color_{}_{}'.format(idx, row)
                path = element.xpath(("//*[@id='{}']").format(_id))[0]
                style_detail = path.get("style")
                style_detail = style_detail.split(";")

                for ind, i in enumerate(style_detail):
                    if i.split(':')[0] == 'font-family':
                        style_detail[ind] = "font-family:" + font[row]
                style_detail = ';'.join(style_detail)
                text_nodes = path.getchildren()
                path.set("font-family", style_detail)

                for t in text_nodes:
                    text_style_detail = t.get("style")
                    text_style_detail = text_style_detail.split(";")
  // Fill the font family argument of the selected object by changing the value of font-family.
                    text_style_detail[-1] = "font-family:" + font[row]
                    text_style_detail = ";".join(text_style_detail)
                    t.set("style", text_style_detail)

        etree.ElementTree(element).write(filename, pretty_print=True)
        print("Font Family Saved!")

 

After all the changes, the Updated SVG is used for Badge Generation with different font type embedded.

Now, we are done with implementation of Different Font type for Different Line in

Badgeyay Backend.

Resources:

  1. Extracting map information from the SVG –  Link
  2. LXML documentation – Link
  3. Parsing the SVG – Link
  4. Badgeyay Repository – Link
  5. Issue Link – Link
  6. Pull Request Link – Link
Continue Reading Implementing Different Font Type for Different Line

Implementing Different Font Size for Different Line

Badgeyay project is divided into two parts i.e front-end with Ember JS and back-end with REST-API programmed in Python.

Badgeyay comes with many features for customising the process of generation of Badges. Now to provide more freedom to the user in generation of badges, I have worked on feature which will provide user more freedom in choosing font sizes for different lines and create badges more creatively.

In this Blog, I will be discussing how I implemented Different Font Size for Different Line in Badgeyay Backend in my Pull Request.

To implement Different Font Size for Different Line feature,  first, the component in SVG that is determining the font size of the label has to be identified. The label that determines the text on the badge is the <text> label and within it, the label that determines the properties of the text is <tspan>. So mainly we need to alter the properties in the tspan.

The property that determines the font size for the badge is font-size and its default value is set to 31.25 px. If the property in the labels changed, then we can see the corresponding changes in the PDF generated from the svg.

Now the challenges were:

  • To Determine the font-size value from the frontend.
  • Using the same for the font-size in SVG..
  • Changing the built SVG accordingly.

In this Blog, I will be dealing with changing the SVG in Backend according to Font Size provided by the User in the Frontend.

def change_font_size(self,
                         filename,
                         badge_size,
                         paper_size,
                         Font_size_1, // Values from Frontend
                         font_size_2,
                         font_size_3,
                         font_size_4,
                         font_size_5):

        """
   Module to change size of each badge lines
   :param `filename` - svg file to modify.
   :param `font_size_1` - Size to be applied on first line
   :param `font_size_2` - Size to be applied on Second line
   :param `font_size_3` - Size to be applied on Third line
   :param `font_size_4` - Size to be applied on Fourth line
   :param `font_size_5` - Size to be applied on Fifth line
        """
// Storing the Values passed altogether in a list.
        font_size = [1, font_size_1, font_size_2, font_size_3, font_size_4, font_size_5]
// Selecting the dimension config based on the parameters passed in the function.
        dimensions = badge_config[paper_size][badge_size]
        if config.ENV == 'LOCAL':
            filename = 'static/badges/' + dimensions.badgeSize + 'on' + dimensions.paperSize + '.svg'
        else:
            filename = os.getcwd() + '/api/static/badges/' + dimensions.badgeSize + 'on' + dimensions.paperSize + '.svg'
        tree = etree.parse(open(os.path.join(self.APP_ROOT, filename), 'r'))
        element = tree.getroot()

        for idx in range(1, dimensions.badges + 1):

            for row in range(1, 6):
                 //Selecting the text element with the ID
                _id = 'Person_color_{}_{}'.format(idx, row)                 path = element.xpath(("//*[@id='{}']").format(_id))[0]
                style_detail = path.get("style")
                style_detail = style_detail.split(";")

                for ind, i in enumerate(style_detail):
                    if i.split(':')[0] == 'font-size':
                        style_detail[ind] = "font-size:" + font_size[row]
                style_detail = ';'.join(style_detail)
                text_nodes = path.getchildren()
                path.set("font-size", style_detail)

                for t in text_nodes:
                    text_style_detail = t.get("style")
                    text_style_detail = text_style_detail.split(";")
   // Fill the font size argument of the selected object by changing the value of font-size.
                    text_style_detail[-1] = "font-size:" + font_size[row]
                    text_style_detail = ";".join(text_style_detail)
                    t.set("style", text_style_detail)

        etree.ElementTree(element).write(filename, pretty_print=True)
        print("Font Size Saved!")

 

 

After all the changes, the Updated SVG is used for Badge Generation with different font size embedded

Now, we are done with implementation of Different Font Size for Different Line in

Badgeyay Backend.

Resources:

  1. Extracting map information from the SVG –  Link
  2. LXML documentation – Link
  3. Parsing the SVG – Link
  4. Badgeyay Repository – Link
  5. Issue Link – Link

Pull Request Link – Link

Continue Reading Implementing Different Font Size for Different Line

Implementing Password Update Functionality

The Badgeyay  Ember JS frontend has many features like Login and Sign up features and Login with OAuth and most important, the badge generation feature is also up and running. Now the next important thing from User perspective is that there should be a settings panel where user can see its account details like username, Email & password and he should be able to change them if he want to.

I have implemented the setting panel in Badgeyay where user can see his account details. In this blog, I will be discussing how I implemented Update Password functionality in my Pull Request so that the User can change his Password at any point of time.

Let’s get started and understand it step by step.

Step 1:

Generate User Password component with help of ember cli.

Step 2:

Make changes in Handlebar of User Password. We will be using semantic UI form for making the changes in Handlebars.

<h2 class="ui header">Password</h2>
<h5 class="ui dividing header">Change your password.</h5>
<form class="ui form" {{action 'updateUserPassword' on="submit"}}>
    
class="field"> New Password
class="fields">
class="ten wide field"> {{input type="password" id="newPassword" name=newPassword value=user.password}}
</div> </div>
class="field"> Verify Password
class="fields">
class="ten wide field"> {{input type="password" id="newPasswordVerify" name=newPasswordVerify placeholder="Re-enter Password"}}
</div> </div> <button type="submit" class="ui basic orange button" tabindex="0"> Save Changes </button> </form>

 

We have used action on submitting the Form for changing and updating the Password in Database and Firebase.

Step 3:

We will now define the action in user component JS file. We will also add the validations in Form so that empty form cannot be submitted to the server.

import Component from '@ember/component';
export default Component.extend({
  init() {
    this._super(...arguments);
  },
  actions: {
    updateUserPassword() {
      let password = this.get('newPassword');
      this.get('sendUserPassword')(password);
    }
  },
  didRender() {
    this.$('.ui.form')
      .form({
        inline : true,
        delay  : false,
        fields : {
          newPassword: {
            identifier : 'newPassword',
            rules      : [
              {
                type   : 'empty',
                prompt : 'Please enter a password'
              },
              {
                type   : 'minLength[6]',
                prompt : 'Your password must have at least {ruleValue} characters'
              }
            ]
          },
          newPasswordVerify: {
            identifier : 'newPasswordVerify',
            rules      : [
              {
                type   : 'match[newPassword]',
                prompt : 'Passwords do not match'
              }
            ]
          }
        }
      });
  }
});

 

Step 4:

We will now configure the controller to customize the action that we have defined above.

.......
export default Controller.extend({
  routing : service('-routing'),
  notify  : service('notify'),
  uid     : '',
  actions : {
...............
   updateUserPassword() {
      this.get('user').save()
        .then(() => this.get('notify').success('Password Successfully Updated!'))
    }
  }
});

 

Step 5:

We have configured the frontend for sending the details to backend. Now, we have to edit the endpoint so that if Password changes in params, It should change the password and send the response with the updated user schema.

api/controllers/registerUser.py
...............
   if 'password' in data.keys():
        user.password = data['password']
        update_firebase_password(user.id, user.password)
        user.save_to_db()

 

Now, I am done with doing all the changes in backend API and Frontend.

Step 6:

Now run the Frontend & Backend to see the implemented changes.

  • User password Panel

Now, we are done with implementation of Update password Functionality.

Resources:

  1. Ember Docs –  Link
  2. Badgeyay Repository – Link
  3. Issue Link – Link
  4. Pull Request Link – Link
  5. Semantic UI –  LInk
Continue Reading Implementing Password Update Functionality

Implementing User-name Update Functionality

The Badgeyay  Ember JS frontend has many features like Login and Sign up features and Login with OAuth and the most important, the badge generation feature is also up and running. Now the next important thing from User perspective is that there should be a settings panel where user can see its account details like username, Email & password and he should be able to change them if he want to.

I have implemented the setting panel in Badgeyay where user can see his account details. In this blog, I will be discussing how I implemented Update Username functionality in my Pull Request so that the User can change his username at any point of time.

Let’s get started and understand it step by step.

Step 1:

Generate User account component with help of ember cli.

$ ember g component user-component/user-account

 

Step 2:

Make changes in Handlebar of User Account. We will be using semantic UI form for making the changes in Handlebars.

// user-account.hbs

<h2 class="ui dividing header">Account</h2>
<form class="ui form" {{action 'updateUserName' on="submit"}}>
    
class="ui field"> Username
class="ui fields">
class="ten wide field"> {{input type="text" id="profileName" name=profileName value=user.username}}
</div> </div>
class="ui field"> Email
class="ui fields">
class="ten wide disabled field"> {{input type="email" name=email value=user.email}}
</div> </div> <button type="submit" class="ui basic orange button" tabindex="0" >Save Changes</button> </form>

 

We have used action on submitting the Form for changing and updating the username in Database and Firebase.

Step 3:

We will now define the action in user component JS file. We will also add the validations in Form so that empty form cannot be submitted to the server.

import Component from '@ember/component';
export default Component.extend({
  init() {
    this._super(...arguments);
  },
  actions: {
    updateUserName() {
      let profileName = this.get('profileName');
      this.get('sendUserName')(profileName);
    }
  },
  didRender() {
    this.$('.ui.form')
      .form({
        inline : true,
        delay  : false,
        fields : {
          username: {
            identifier : 'profileName',
            rules      : [
              {
                type   : 'empty',
                prompt : 'Please enter a valid username'
              }
            ]
          }
        }
      });
}});

 

Step 4:

We will now configure the controller to customize the action that we have defined above.

…….
export default Controller.extend({
  routing : service('-routing'),
  notify  : service('notify'),
  uid     : '',
  actions : {
…………...
   updateUserName(profileName) {
      const _this = this;
      const user = this.get('store').peekAll('user');
      user.forEach(user_ => {
        _this.set('uid', user_.get('id'));
      });
      _this.get('user').save();
      _this.get('notify').success('Username Successfully Updated!');
    }
  }
});

 

Step 5:

We have configured the frontend for sending the details to backend. Now, we have to edit the endpoint so that if username is change in params, It should change the username and send the response with the updated username.

api/controllers/registerUser.py
…………...
   if 'username' in data.keys():
        user.username = data['username']
        update_firebase_username(user.id, user.username)
        user.save_to_db()

 

Now, I am done with doing all the changes in backend API and Frontend.

Step 6:

Now run the Frontend & Backend to see the implemented changes.

User Account Panel

Now, we are done with implementation of Update Username Functionality.

Resources:

  1. Ember Docs –  Link
  2. Badgeyay Repository – Link
  3. Issue Link – Link
  4. Pull Request Link – Link
  5. Semantic UI –  LInk
Continue Reading Implementing User-name Update Functionality

Implementing Pagination for listing Badges

Badgeyay project is divided into two parts i.e front-end with Ember JS and back-end with REST-API programmed in Python.

Badgeyay comes with many features for customising the process of generation of Badges. Badgeyay also keeps record of all the badges generated by user and also gives option to directly download the previously generated badges.
All the badges appear on single page which creates problem when a user has generated lot of badges and all the badges listed on single page.

To resolve this issue and make Badgeyay more user friendly I have implemented pagination in listing badges so that if there are more number of badges, user can see the badges listed in multiple pages in my Pull Request.

To implement this, I have used actions and made the changes accordingly.

Let’s get started and understand it step by step.

Step 1:

We will use semantic icons in handlebars for changing pages.

Step 2:

I will add action for changing page to next and previous page.

// components/user-component/my-badges.js 

import Component from '@ember/component';
import Ember from 'ember';
const { inject } = Ember;
export default Component.extend({
  queryParams : ['page'],
  page        : 1,
  notify      : inject.service('notify'),
  actions     : {
    nextPage() {  // Action for Next Page
      let filter = {};
      if (this.page > 1) {
        filter.page = this.page + 1;
        this.get('store').query('my-badges', filter)
          .then(records => {
            if (records.length > 0) {
              this.set('my-badges', records);
              this.set('page', this.page + 1);
            } else {
              this.notify.error('No More Badges found');
            }
          })
          .catch(err => {
            this.get('notify').error('Please try again!');
          });
      } else {
        this.notify.error('No More Badges Found');
      }
    },
    prevPage() {  // Action for Previous Page
      let filter = {};
      if (this.page - 1 > 0) {
        filter.page = this.page - 1;
        this.get('store').query('my-badges', filter)
          .then(records => {
            this.set('my-badges', records);
            this.set('page', this.page - 1);
          })
          .catch(err => {
            this.get('notify').error('Please try again!');
          });
      } else {
        this.notify.error('No More Badges Found');
      }
    }
  }
});

 

Step 3:

Now, We have to make the query for all badges generated by a user on opening the my-badges route in Frontend.

import Route from '@ember/routing/route';

import Ember from 'ember';

const { set } = Ember;

export default Route.extend({
  beforeModel(transition) {
    this._super(...arguments);
  },

  model(params) {
    let filter = {};
    this.set('params', params);
    filter.state = 'all';
    filter.page = params.page;
    return this.get('store').query('my-badges', filter);
  }
});

 

I have implemented the pagination feature for listing all badges by the user.

 

Step 4:

Now run the server to see the implemented changes by following command.

My Badges Route with Pagination Feature:

Now we are done with implementing the pagination feature for listing all badges by the user.

Resources:

  1. Ember Docs –  Link
  2. Badgeyay Repository – Link
  3. Issue Link – Link
  4. Semantic UI –  LInk

 

Continue Reading Implementing Pagination for listing Badges