Upload Avatar for a User in SUSI.AI Server

In this blog post, we are going to discuss on how the feature to upload the avatar for a user was implemented on the SUSI.AI Server. The API endpoint by which a user can upload his/her avatar image is https://api.susi.ai/aaa/uploadAvatar.json.

  • The endpoint is of POST type.
  • It accepts two request parameters –
  • image – It contains the entire image file sent from the client
  • access_token – It is the access_token for the user

The minimalUserRole is set to USER for this API, as only logged-in users can use this API.

Going through the API development

  • The image and access_token parameters are first extracted via the req object, that is passed to the main function. The  parameters are then stored in variables.
  • There is a check if the access_token and image exists. It it doesn’t, an error is thrown.
  • This code snippet discusses the above two points –

protected void doPost(HttpServletRequest req, HttpServletResponse resp) throws ServletException, IOException {
    Part imagePart = req.getPart("image");
    if (req.getParameter("access_token") != null) {
        if (imagePart == null) {
            result.put("accepted", false);
            result.put("message", "Image file not received");
        } else {.
        result.put("message","Access token are not given");


  • Then the input stream is extracted from the imagePart and stored. And post that the identity is checked if it is valid.
  • The input stream is converted into the Image type using the ImageIO.read method.
  • The image is eventually converted into a BufferedImage using a function, described below.

public static BufferedImage toBufferedImage(Image img)
    if (img instanceof BufferedImage)
        return (BufferedImage) img;

    // Create a buffered image with transparency
    BufferedImage bimage = new BufferedImage(img.getWidth(null),     
    img.getHeight(null), BufferedImage.TYPE_INT_ARGB);
    // Draw the image on to the buffered image
    Graphics2D bGr = bimage.createGraphics();
    bGr.drawImage(img, 0, 0, null);
    // Return the buffered image
    return bimage;


  • After that, the file path and name is set. The avatar for each user is stored in the /data/avatar_uploads/<uuid of the user>.jpg.
  • The avatar is written to the path using the ImageIO.write function. Once, the file is stored on the server, the success response is sent and the client side receives it.


Continue ReadingUpload Avatar for a User in SUSI.AI Server

Displaying Avatar Image of Users using Gravatar on SUSI.AI

This blog discusses how the avatar of the user has been shown at different places in the UI like the app bar, feedback comments, etc using the Gravatar service on SUSI.AI. A Gravatar is a Globally Recognized Avatar. Your Gravatar is an image that follows you from site to site appearing beside your name when you do things like comment or post on a blog. So, the Gravatar service has been integrated in SUSI.AI, so that it helps identify the user via the avatar too.

Going through the implementation

  • The aim is to get an avatar of the user from the email id. For that purpose, Gravatar exposes a publicly available avatar of the user, which can be accessed via the following steps :
    • Creating the Hash of the email
    • Sending the image request
  • For creating the MD5 hash of the email, use the npm library md5. The function takes a string as input and returns the hash of the string.
  • Now, a URL is generated using this hash.
  • The URL format is https://www.gravatar.com/avatar/HASH, where ‘HASH’ is the hash of the email of the user. In case, the hash is invalid, Gravatar returns a default avatar image.
  • Also, append ‘.jpg’ to the URL to maintain image format consistency on the website. When, the generated URL is used in an <img> tag, it behaves like an image and an avatar is returned when the URL is requested by the browser.
  • It has been displayed on various instances in the UI like app bar , feedback comments section, etc. The implementation in the feedback section has been discussed below.
  • The CircleImage component has been used for displaying the avatar, which takes name as a required property and src as the link of the image, if present. Following function returns props to the CircleImage component.

import md5 from 'md5';
import { urls } from './';

// urls.GRAVATAR_URL = ‘https://www.gravatar.com/avatar’;

let getAvatarProps = emailId => {
  const emailHash = md5(emailId);
  const GRAVATAR_IMAGE_URL = `${urls.GRAVATAR_URL}/${emailHash}.jpg`;
  const avatarProps = {
    name: emailId.toUpperCase(),
  return avatarProps;

export default getAvatarProps;


  • Then pass the returned props on the CircleImage component and set it as the leftAvatar property of the feedback comments ListItem. Following is the snippet –

  leftAvatar={<CircleImage {...avatarProps} size="40" />}
        data.email.indexOf('@') + 1,
      <div className="feedback-timestamp">


  • This displays the avatar of the user on the UI. The UI changes have been shown below :


Continue ReadingDisplaying Avatar Image of Users using Gravatar on SUSI.AI

Overriding the Basic File Attributes while Skill Creation/Editing on Server

In this blog post, we are going to understand the method for overriding basic file attributes while Skill creation/editing on SUSI Server. The need for this arose, when the creationTime for the Skill file that is stored on the server gets changed when the skill was edited.

Need for the implementation

As briefly explained above, the creationTime for the Skill file that is stored on the server gets changed when the skill is edited. Also, the need to override the lastModifiedTime was done, so that the Skills based on metrics gives correct results. Currently, we have two metrics for the SUSI Skills – Recently updated skills and Newest Skills. The former is determined by the lastModifiedTime and the later is determined by the creationTime. Due, to inconsistencies of these attributes, the skills that were shown were out of order. The lastModifiedTime was overridden to save the epoch date during Skill creation, so that the newly created skills don’t show up on the Recently Updated Skills section, whereas the creationTime was overridden to maintain the correct the time.

Going through the implementation

Let us first have a look on how the creationTime was overridden in the ModifySkillService.java file.

BasicFileAttributes attr = null;
Path p = Paths.get(skill.getPath());
try {
    attr = Files.readAttributes(p, BasicFileAttributes.class);
} catch (IOException e) {
FileTime skillCreationTime = null;
if( attr != null ) {
    skillCreationTime = attr.creationTime();

if (model_name.equals(modified_model_name) &&
    group_name.equals(modified_group_name) &&
    language_name.equals(modified_language_name) &&
    skill_name.equals(modified_skill_name)) {
    // Writing to File
    try (FileWriter file = new FileWriter(skill)) {
        json.put("message", "Skill updated");
        json.put("accepted", true);

    } catch (IOException e) {
        json.put("message", "error: " + e.getMessage());
    // Keep the creation time same as previous
    if(attr!=null) {
        try {
            Files.setAttribute(p, "creationTime", skillCreationTime);
        } catch (IOException e) {
            System.err.println("Cannot persist the creation time. " + e);


  • Firstly, we get the BasicFileAttributes of the Skill file and store it in the attr variable.
  • Next, we initialise the variable skillCreationTime of type FileTime to null and set the value to the existing creationTime.
  • The new Skill file is saved on the path using the FileWriter instance, which changes the creationTime, lastModifiedTime to the time of editing of the skill.
  • The above behaviour is not desired and hence, we want to override the creationTIme with the FileTime saved in skillCreationTIme. This ensures that the creation time of the skill is persisted, even after editing the skill.
  • Now we are going to see how the lastModifiedTime was overridden in the CreateSkillService.java file.

Path newPath = Paths.get(path);
// Override modified date to an older date so that the recently updated metrics works fine
// Set is to the epoch time
try {
  Files.setAttribute(newPath, "lastModifiedTime", FileTime.fromMillis(0));
} catch (IOException e) {
  System.err.println("Cannot override the modified time. " + e);


  • For this, we get the newPath of the Skill file and then the lastModifiedTime for the Skill File is explicitly set to a particular time.
  • We set it to FileTime.fromMillis(0) i.e, the epoch time.

I hope that I was able to convey my learnings and implementation of the code properly and it proved to be helpful for your understanding.


Documentation for BasicFileAttributes Interface – https://docs.oracle.com/javase/8/docs/api/java/nio/file/attribute/BasicFileAttributes.html

Continue ReadingOverriding the Basic File Attributes while Skill Creation/Editing on Server

Change Role of User in SUSI.AI Admin section

In this blog post, we are going to implement the functionality to change role of an user from the Admin section of Skills CMS Web-app. The SUSI Server has multiple user role levels with different access levels and functions. We will see how to facilitate the change in roles.

The UI interacts with the back-end server via the following API –

  • Endpoint URL –  https://api.susi.ai/cms/getSkillFeedback.json
  • The minimal user role for hitting the API is ADMIN
  • It takes 4 parameters –
    • user – The email of the user.
    • role – The new role of the user. It can take only selected values that are accepted by the server and whose roles have been defined by the server. They are – USER, REVIEWER, OPERATOR, ADMIN, SUPERADMIN.
    • access_token –  The access token of the user who is making the request

Implementation on the CMS Admin

  • Firstly, a dialog box containing a drop-down was added in the Admin section which contains a list of possible User roles. The dialog box is shown when Edit is clicked, present in each row of the User table.
  • The UI of the dialog box is as follows –

  • The implementation of the UI is done as follows –

  title="Change User Role"
  actions={actions} // Contains 2 buttons for Change and Cancel
    Select new User Role for
    <span style={{ fontWeight: 'bold', marginLeft: '5px' }}>
        Add Menu Items


  • In the above UI immplementation the Material-UI compoenents namely Dialog, DropDownMenu, MenuItems, FlatButton is used.
  • When the Drop down value is changed the handleUserRoleChange function is executed. The function changes the value of the state variables and the definition is as follows –
handleUserRoleChange = (event, index, value) => {
      userRole: value,


  • Once, the correct user role to be changed has been selected, the on click handlers for the action button comes into picture.
  • The handler for clicking the Cancel button simply closes the dialog box, whereas the handler for the Change button, makes an API call that changes the user role on the Server.
  • The click handlers for both the buttons is as follows –

// Handler for ‘Change’ button
onChange = () => {
  let url =
  let self = this;
    url: url,
    dataType: 'jsonp',
    crossDomain: true,
    timeout: 3000,
    async: false,
    success: function(response) {
      self.setState({ changeRoleDialog: true });
    error: function(errorThrown) {

// Handler for ‘Cancel’ button
handleClose = () => {
    showEditDialog: false,
  • In the first function above, the URL endpoint is hit, and on success the Success Dialog is shown and the previous dialog is hidden.
  • In the second function above, only the Dialog box is hidden.
  • The cross domain in the AJAX call is kept as true to enable API usage from multiple domain names and the data type set as jsonp also deals with the same issue.


Continue ReadingChange Role of User in SUSI.AI Admin section

Adding Support for Playing Youtube Videos in SUSI iOS App

SUSI supports very exciting features in chat screen, from simple answer type to complex map, RSS, table etc type responses. Even user can ask SUSI for the image of anything and SUSI response with the image in the chat screen. What if we can play the youtube video from SUSI, we ask SUSI for playing videos and it can play youtube videos, isn’t it be exciting? Yes, SUSI can play youtube videos too. All the SUSI clients (iOS, Android, and Web) support playing youtube videos in chat.

Google provides a Youtube iFrame Player API that can be used to play videos inside the app only instead of passing an intent and playing the videos in the youtube app. iFrame API provide support for playing youtube videos in iOS applications.

In this post, we will see how playing youtube video features implemented in SUSI iOS.

Getting response from server side –

When we ask SUSI for playing any video, in response, we get youtube Video ID in video_play action type. SUSI iOS make use of Video ID to play youtube video. In response below, you can see that we are getting answer action type and in the expression of answer action type, we get the title of the video.

type: "answer",
expression: "Playing Kygo - Firestone (Official Video) ft. Conrad Sewell"
identifier: "9Sc-ir2UwGU",
identifier_type: "youtube",
type: "video_play"

Integrating youtube player in the app –

We have a VideoPlayerView that handle all the iFrame API methods and player events with help of YTPlayer HTML file.

When SUSI respond with video_play action, the first step is to register the YouTubePlayerCell and present the cell in collectionView of chat screen.

Registering the Cell –

register(_:forCellWithReuseIdentifier:) method registers a class for use in creating new collection view cells.

collectionView?.register(YouTubePlayerCell.self, forCellWithReuseIdentifier: ControllerConstants.youtubePlayerCell)


Presenting the YouTubePlayerCell –

Here we are presenting the cell in chat screen using cellForItemAt method of UICollectionView.

if message.actionType == ActionType.video_play.rawValue {
if let cell = collectionView.dequeueReusableCell(withReuseIdentifier: ControllerConstants.youtubePlayerCell, for: indexPath) as? YouTubePlayerCell {
cell.message = message
cell.delegate = self
return cell


Setting size for cell –

Using sizeForItemAt method of UICollectionView to set the size.

if message.actionType == ActionType.video_play.rawValue {
return CGSize(width: view.frame.width, height: 158)

In YouTubePlayerCell, we are displaying the thumbnail of youtube video using UIImageView. Following method is using to get the thumbnail of particular video by using Video ID –

  1. Getting thumbnail image from URL
  2. Setting image to imageView
func downloadThumbnail() {
if let videoID = message?.videoData?.identifier {
let thumbnailURLString = "https://img.youtube.com/vi/\(videoID)/default.jpg"
let thumbnailURL = URL(string: thumbnailURLString)
thumbnailView.kf.setImage(with: thumbnailURL, placeholder: ControllerConstants.Images.placeholder, options: nil, progressBlock: nil, completionHandler: nil)

We are adding a play button in the center of thumbnail view so that when the user clicks play button, we can present player.

On clicking the Play button, we are presenting the PlayerViewController, which hold all the player setups, by overFullScreen type of modalPresentationStyle.

@objc func playVideo() {
if let videoID = message?.videoData?.identifier {
let playerVC = PlayerViewController(videoID: videoID)
playerVC.modalPresentationStyle = .overFullScreen
delegate?.loadNewScreen(controller: playerVC)

The methods above present the youtube player with giving Video ID. We are using YouTubePlayerDelegate method to autoplay the video.

func playerReady(_ videoPlayer: YouTubePlayerView) {

The player can be dismissed by tapping on the light black background.

Final Output –

Resources –

  1. Youtube iOS Player API
  2. SUSI API Sample Response for Playing Video
  3. SUSI iOS Link
Continue ReadingAdding Support for Playing Youtube Videos in SUSI iOS App

Adding New Arrivals in the Metrics of SUSI.AI

The SUSI Skill CMS homepage contains a lot of metics on the homepage. For example, the highest rated skills, latest skills, most used skills etc. Another important metric is the newly arrived skills in a given period of time, say in last week. This keeps the users updated with the system and allows them to know what work is going on the assistant. This also inspires the skill creators to create more skills.

Update skill listing API

To get the list of recently added skill, first of all, we need a mechanism to sort them in descending order of their creation time. Update the skill listing API ie, ListSkillService.java to sort skills by their creation time. The creation time is stored in “YYYY-MM-DD T M S” format, for ex “2018-08-12T03:11:32Z”. So it can be sorted easily using string comparison function.

Collections.sort(jsonValues, new Comparator<JSONObject>() {
    private static final String KEY_NAME = "creationTime";
    public int compare(JSONObject a, JSONObject b) {
        String valA = new String();
        String valB = new String();
        int result = 0;
         try {
            valA = a.get(KEY_NAME).toString();
            valB = b.get(KEY_NAME).toString();
            result = valB.compareToIgnoreCase(valA);
        } catch (JSONException e) {
        return result;

After sorting the skills in descending order of their creation date. We need to filter them based on the time period. For example, if the skills created in last days are required then we need a generalized filter for that. This can be achieved by creating a variable for the starting date of the required time period. Say, if the skill created in last 7 days are required, then the number of milliseconds equivalent to 7 days is subtracted from the current timestamp. All the skills created after this timestamp are added to the result while others are skipped.

if (dateFilter) {
	long durationInMillisec = TimeUnit.DAYS.toMillis(duration);
	long timestamp = System.currentTimeMillis() - durationInMillisec;
	String startDate = new Timestamp(timestamp).toString().substring(0, 10); //substring is used for getting timestamp upto date only
	String skillCreationDate = jsonValues.get(i).get("creationTime").toString().substring(0,10);
	if (skillCreationDate.compareToIgnoreCase(startDate) < 0)

This filtering works in the API only when the filter type is set to date and duration in days is passed in the endpoint.

Implement new arrivals on CMS

Create the MenuItems in the sidebar that shows the filter name and add onClick handler on them. The skill listing API with the duration filter is passed to the handler. 3 MenuItems are added:

  • Last 7 Days
  • Last 30 Days
  • Last 90 Days

<MenuItem  value="&applyFilter=true&filter_name=descending&filter_type=date&duration=7"  key="Last 7 Days"
  primaryText="Last 7 Days"
  onClick={event =>
      event, '&applyFilter=true&filter_name=descending&filter_type=date&duration=7',

Create a handler that listens to the onClick event of the above MenuItems. This handler accepts the API endpoint and calls the loadCards function with it.

handleArrivalTimeChange = (event, value) => {
 this.setState({ filter: value }, function() {
   // console.log(this.state);


Continue ReadingAdding New Arrivals in the Metrics of SUSI.AI

Adding Filters for Lists of Skills on the SUSI.AI Server

In this blog post, we will learn how to add filters to the API responsible for fetching the list of skills i.e. the endpoint – https://api.susi.ai/cms/getSkillList.json. The purpose of adding filters is to return a list of skills based on some parameters associated with the skill, that would be required to allow the user to get the desired response that s/he may be using to display it on the UI.

Overview of the API

  • API to fetch the list of skills –
    • URL –  https://api.susi.ai/cms/getSkillList.json
    • It takes 5 optional parameters –
      • model – It is the name of the model that user is requesting
      • group – It is the name of the group that user is requesting
      • language – It is the name of the language that user is requesting
      • skill – It is the name of the skill that user is requesting
      • applyFilter – It has true/false values, depending whether filtering is required
    • If the request URL contains the parameter applyFilter as true, in that case the other 2 compulsory parameters are –
      • filter_name – ascending/descending, depending upon the type of sorting the user wants
      • filter_type – lexicographical, rating, etc based on what basis the filtering is going to happen

So, we will now look into adding a new filter_type to the API.

Detailed explanation of the implementation

  • We can add filters based on the key values of the Metadata object of individual skills. The Metadata object for each skill is similar to the following object –

  "model": "general",
  "group": "Knowledge",
  "language": "en",
  "developer_privacy_policy": null,
  "descriptions": "A skill that returns the anagrams for a word",
  "image": "images/anagrams.jpg",
  "author": "vivek iyer",
  "author_url": "https://github.com/Remorax",
  "author_email": null,
  "skill_name": "Anagrams",
  "protected": false,
  "terms_of_use": null,
  "dynamic_content": true,
  "examples": ["Anagram for best"],
  "skill_rating": {
    "negative": "0",
    "positive": "0",
    "stars": {
      "one_star": 0,
      "four_star": 0,
      "five_star": 0,
      "total_star": 0,
      "three_star": 0,
      "avg_star": 0,
      "two_star": 0
    "feedback_count": 0
  "creationTime": "2017-12-17T14:32:15Z",
  "lastAccessTime": "2018-06-19T17:50:01Z",
  "lastModifiedTime": "2017-12-17T14:32:15Z"


  • We will now add provision for URL parameter, filter_type=feedback in the API, which will filter the results based on the feedback_count key, which tells the number of feedback/comments a skill has received.
  • In the serviceImpl method of the ListSkillService class, we can see a code snippet that handles the filtering part, It checks the filter_type parameter received in the URL on if-else block. The code snippet looks like this –

if (filter_type.equals("date")) {
} else if (filter_type.equals("lexicographical")) {
} else if (filter_type.equals("rating")) {


  • Similarly, we will need to add an else if condition with feedback_type=feedback and write the code block inside it. Here is the code for it, which is explained in detail.

else if (filter_type.equals("feedback")) {
  if (filter_name.equals("ascending")) {
    Collections.sort(jsonValues, new Comparator<JSONObject>() {

      public int compare(JSONObject a, JSONObject b) {
      Integer valA;
      Integer valB;
      int result=0;

      try {
        valA = a.getJSONObject("skill_rating").getInt("feedback_count");
        valB = b.getJSONObject("skill_rating").getInt("feedback_count");
        result = Integer.compare(valA, valB);

      } catch (JSONException e) {
      return result;
  else {

    Collections.sort(jsonValues, new Comparator<JSONObject>() {

      public int compare(JSONObject a, JSONObject b) {
      Integer valA;
      Integer valB;
      int result=0;

      try {
        valA = a.getJSONObject("skill_rating").getInt("feedback_count");
        valB = b.getJSONObject("skill_rating").getInt("feedback_count");
        result = Integer.compare(valB, valA);
      } catch (JSONException e) {
      return result;

Working of the above code snippet

  • The first if condition checks for the filter_type the user has requested and enters the condition if it is equal to feedback
  • The next if-else handles the case of ascending and descending and sorts the list of skills accordingly.
  • The variable jsonValues passed in the Collections.sort function contains a List of JSONObject. Here, each object stands for the metadata object for a skill.
  • Since, the sorting is not a simple linear sort, the sort function is overloaded with a comparator function that specifies the key, based on which the sorting would take place.
  • The feedback_count value is stored in valA and valB for the two variables that is considered at an instance while sorting. For any other key based filtering, we need to replace the feedback_count with the desired key name.
  • The compare() method of Integer class of java.lang package compares two integer values (x, y) given as a parameter and returns the value zero if (x==y), if (x < y) then it returns a value less than zero and if (x > y) then it returns a value greater than zero.
  • The value returned to the sort function determines the order of the sorted array.
  • For, ascending and descending, the parameters of the compare function is swapped, so that we can achieve the exact opposite results from one another.

This was the implementation for the filtering of Skill List based on a key value present in the Skill Metadata object. I hope, you found the blog helpful in making the understanding of the implementation better.


Continue ReadingAdding Filters for Lists of Skills on the SUSI.AI Server

Implementing the List View of the Skill Cards

In this blog post, we are going to understand the implementation of the UI for the SUSI.AI skill card that is displayed on various routes of the SUSI Skill CMS Web-App. Now, there are two types of views of the views for the skill cards – List view and Grid view. We will learn to implement the List View in this blog.

Final UI of the Skill Card

Going through the implementation

The UI has multiple components –

  • The image thumbnail.
  • The title and author section,
  • Below that we have examples, ratings and the description section.

Fetching the data

  • The Skill Metadata for each skill is passed as props from the parent of the component, where this UI is implemented. This data object contains the various data points that are needed to display the UI. The key values used are –
    • skill_name – Used in the Title of the Skill Card
    • image – Used to display the thumbnail image of the skill
    • model – used to create the link to the Skill Details page
    • group – used to create the link to the Skill Details page
    • language – used to create the link to the Skill Details page
    • skill_tag – used to create the link to the Skill Details page
    • examples – used to display the examples card.
    • author – used to display the Author name
    • skill_rating – Used to display the stars and the total number of ratings of the skill
  • The following image shows the various areas, where the data is being used.

Parsing the data and creating JSX

  • Below is the code used to parse the data and achieving the UI, followed by the explanation.

loadSkillCards = () => {
  let cards = [];
  Object.keys(this.state.skills).forEach(el => {
    let skill = this.state.skills[el];
    let skill_name = 'Name not available', examples = [], image = '', description =      
    'No description available', author_name = 'Author', average_rating = 0, 
    total_rating = 0;
    if (skill.skill_name) 
      skill_name = skill.skill_name.charAt(0).toUpperCase() + skill_name.slice(1);
    // Similarly parse, image, descriptions, author 
    if (skill.examples)
      examples = skill.examples.slice(0, 2); // Select max 2 examples
    if (skill.skill_rating) {
      average_rating = parseFloat(skill.skill_rating.stars.avg_star);
      total_rating = parseInt(skill.skill_rating.stars.total_star, 10);
      <div style={styles.skillCard} key={el}>
        <div style={styles.imageContainer}>
          // Display the image, else default avatar compoennt CircleImage
        <div style={styles.content}>
          <div style={styles.header}>
            // Add Link to the skill title
              <div style={styles.title}><span>{skill_name}</span></div>
            <div style={styles.authorName}><span>{author_name}</span></div>
          <div style={styles.details}>
            <div style={styles.exampleSection}>
              {examples.map((eg, index) => { return (
                <div key={index} style={styles.example}>&quot;{eg}&quot;</div>);
            <div style={styles.textData}>
              <div style={styles.row}>
                <div style={styles.rating}>
                  // Show the 5-star rating section
              <div style={styles.row}>
                // Insert the skill description
        //Close the div tags

render() {
  return (<div style={styles.gridList}>{skillDisplay}</div>);


  • An array of skills is passed as props and set in the state of the component in the constructor lifecycle method. The loadSkillCards() function is called in the didComponentMount lifecycle method, which is responsible for creating the JSX for all the Skill Cards.
  • In this function, the map property of array is used, to iterate over each skill and the corresponding Skill Card is pushed to the cards array, after successfully parsing the data.
  • At the end of the function definition, the state is updated, which in turn triggers the render function. In the render function, the cards are returned enclosed in a <div> tag. This helps us to create the above UI.

Styling the UI

Some important styling used is shown below. For the full styles object, please follow this link.

const styles = {
  skillCard: {
    width: '100%',
    overflow: 'hidden',
    display: 'flex',
    flexDirection: 'row',
    borderTop: '1px solid #eaeded',
    padding: 7,
  imageContainer: {
    display: 'inline-block',
    alignItems: 'center',
    padding: '10px',
    background: '#fff',
    height: '218px',
    marginBottom: '6px',
  image: {
    position: 'relative',
    height: '180px',
    width: '180px',
    verticalAlign: 'top',
    borderRadius: '50%',
  gridlist: {
    marginTop: '20px',
    marginBottom: '40px',
    padding: '0px 10px',
    width: '100%',
  example: {
    fontStyle: 'italic',
    fontSize: '14px',
    padding: '14px 18px',
    borderRadius: '4px',
    border: '1px #ddd solid',
    float: 'left',
    display: 'flex row',
    justifyContent: 'center',
    alignItems: 'center',
    width: 192,

export default styles;


I hope the implementation of the UI is clear and proved to be helpful for your understanding.


Showcase of the Material-UI icons (used for View type icons) – https://material.io/icons/

Continue ReadingImplementing the List View of the Skill Cards

Feature to Report a Skill as Inappropriate

There are hundreds of skills on SUSI Skill CMS. News skills are created daily. Often some skills are made only for testing purpose. Also, some skills are published even though they are not completely developed. Further users may also create some skills that are not suitable for all age groups. To avoid this a skill reporting feature has been added on the CMS.

Server side implementation

Create a JSONTray object in DAO.java that stores the reported skill data. These reports are stored in reportedSkill.json.

Then create an API to report a skill as inappropriate. It runs at /cms/reportSkill.json endpoint and accepts the following parameters :

  • Model
  • Group
  • Language
  • Skill name
  • Feedback

A user should be logged in to report a skill as inappropriate, so the minimum user role is set to user.

public ServiceResponse serviceImpl(Query call, HttpServletResponse response, Authorization authorization, final JsonObjectWithDefault permissions) throws APIException {
	String model_name = call.get("model", "general");
	File model = new File(DAO.model_watch_dir, model_name);
	String group_name = call.get("group", "Knowledge");
	File group = new File(model, group_name);
	String language_name = call.get("language", "en");
	File language = new File(group, language_name);
	String skill_name = call.get("skill", null);
	File skill = SusiSkill.getSkillFileInLanguage(language, skill_name, false);
	String skill_feedback = call.get("feedback", null);

Next search for the reported skill in reportedSkill.json through DAO object. If it is found then add a new report object to it else create a new skill object containing the report and store it in the reportedSkill.json.

JSONObject reportObject = new JSONObject();
Timestamp timestamp = new Timestamp(System.currentTimeMillis());
if (authorization.getIdentity().isEmail()) reportObject.put("email", idvalue);
if (authorization.getIdentity().isUuid()) reportObject.put("uuid", idvalue);
reportObject.put("feedback", skill_feedback);
reportObject.put("timestamp", timestamp.toString());
skillName.put("reports", reports);

Also, increment the counter of the total number of reports on the skill. This helps in getting better an overview of the skill and in future may also help in taking automatic actions on the reported skills.

Finally, add the API to SusiServer.java



Continue ReadingFeature to Report a Skill as Inappropriate