Creating Custom Widgets in Badge Magic Android

In this blog, we are going to have a look on how I created this badge preview in fossasia/badge-magic-android


What is Canvas?

Canvas is a class in Android that performs 2D drawing of different objects onto the screen. The saying “a blank canvas” is very similar to what a Canvas object is on Android. It is basically, an empty space to draw onto.

Canvas Coordinate System

The coordinate system of the Android canvas starts in the top left corner, where [0,0] represents that point. The y axis is positive downwards, and x axis positive towards the right.


Some basics of Canvas, lets see how we drew this Preview Badge.

The Badge consists of only 2 components:

  1. Rounded Rectangle ( Background )
  2. Normal Rectangles ( LED Lights )

Let’s see how we create rounded rectangles in android. 

// Draw Background
canvas.drawRoundRect(bgBounds, 25f, 25f, bgPaint)

Using drawRoundRect() we can easily create the badge background. 25f specified is the corner radius of the rectangle.

The LED Lights are just drawable resources which are used according to the current state of the LED.

private fun drawLED(condition: Boolean, canvas: Canvas, xValue: Int, yValue: Int) {
   if (condition) {
       ledEnabled.bounds = cells[xValue].list[yValue]
       ledEnabled.draw(canvas)
   } else {
       ledDisabled.bounds = cells[xValue].list[yValue]
       ledDisabled.draw(canvas)
   }
}

This function draws the LED Lights if the condition is satisfied.

When we consider a custom view, we need to consider the changes which occur according. These layout changes are to be controlled and maintained accordingly, Let’s see how we manage the positioning of the led lights for every android device. Spoiler: Simple 10th Grade Maths xD

override fun onLayout(changed: Boolean, left: Int, top: Int, right: Int, bottom: Int) {
   super.onLayout(changed, left, top, right, bottom)
   val offset = 30
   val singleCell = (right - left - (offset * 3)) / badgeWidth
   val offsetXToAdd: Int = ((((right - offset).toFloat() - (left + offset).toFloat()) - (singleCell * badgeWidth)) / 2).toInt() + 1

   cells = mutableListOf()
   for (i in 0 until badgeHeight) {
       cells.add(Cell())
       for (j in 0 until badgeWidth) {
           cells[i].list.add(Rect(
               (offsetXToAdd * 2) + j * singleCell,
               (offsetXToAdd * 2) + i * singleCell,
               (offsetXToAdd * 2) + j * singleCell + singleCell,
               (offsetXToAdd * 2) + i * singleCell + singleCell
           ))
       }
   }
   bgBounds = RectF((offsetXToAdd).toFloat(), (offsetXToAdd).toFloat(), ((singleCell * badgeWidth) + (offsetXToAdd * 3)).toFloat(), ((singleCell * badgeHeight) + (offsetXToAdd * 3)).toFloat())
}

We create an offset which is nothing but the gap from the screen edge to the badge itself, now we need to have gaps on both sides of the badge and we also leave half the offset inside the badge which is the difference between the badge background and the LED starting point, hence we calculate the value of single cells by: 

val singleCell = (right - left - (offset * 3)) / badgeWidth

We minus the no of pixels on the right of the display to the left, to get the width of the actual screen. Then we minus the padding from the left and right which is offset * 3 . Now we divide it by the number of cells we want in the badge which is the badgeWidth.

Once we have the number of cells, we want to calculate the left, right, top and bottom positions of all the LED. What we now do is loop into the number of LEDs and then multiply the singleLed width with the current position to get the accurate pixels which need to be escaped from the left.

cells = mutableListOf()
   for (i in 0 until badgeHeight) {
       cells.add(Cell())
       for (j in 0 until badgeWidth) {
           cells[i].list.add(Rect(
               (offsetXToAdd * 2) + j * singleCell,
               (offsetXToAdd * 2) + i * singleCell,
               (offsetXToAdd * 2) + j * singleCell + singleCell,
               (offsetXToAdd * 2) + i * singleCell + singleCell
           ))
       }
   }

Now the fun part, we save all of it in a 2D ArrayList to be able to draw it later on.

Conclusion

Working on custom views is very unique. This experience is one of a kind and drawing stuff with basic maths is fun in the first place. Simple equations led me to create a preview which simulates the complete badge in software. 

Ressources

Continue ReadingCreating Custom Widgets in Badge Magic Android

Generating Badges from Badgeyay API

Badgeyay is a badge generator and its main functionality is generating badges. Since the beginning of GSoC 2018 period, Badgeyay is under refactoring and remodeling process. We have introduced many APIs to make sure that Badgeyay works. Now, the badge generator has an endpoint to generate badges for your events/meetups

How to create badges?

Creating badges using the newly formed API is simpler than before. All you need to do is pass some basic details of the image you want, the data you want, the size and the color of font etc to the API and woosh! Within a blink of your eye the badges are generated.

Backend requires some data fields to generate badges

{
"csv" : "a731h-jk12n-bbau2-saj2-nxg31.csv",
"image" : "p2ja7-gna398-c23ba-naj31a.png",
"text-color" : "#ffffff"
}

“csv” is the filename of the csv that the user uploads and get back as a result, “image” is the image name that user gets after a successful upload to the respective APIs, “text-color” is the color of the text that the user wants on the badges.

Output of the API

{
"output" :  "path-to-the-pdf-of-the-badge-generated",
.
.
}

What is happening behind the scene?

Once the user sends the data to the API, the required route is triggered and the data is checked,If the data is not present an error response is sent back to the user so as to inform them about the misplacement or improper format of data.

import os
from flask import Blueprint, jsonify, request
from flask import current_app as app
# from api.helpers.verifyToken import loginRequired
from api.utils.response import Response
from api.utils.svg_to_png import SVG2PNG
from api.utils.merge_badges import MergeBadges


router = Blueprint('generateBadges', __name__)


@router.route('/generate_badges', methods=['POST'])
def generateBadges():
try:
data = request.get_json()
except Exception as e:
return jsonify(
Response(401).exceptWithMessage(str(e),'Could not find any JSON'))

if not data.get('csv'):
return jsonify(
Response(401).generateMessage('No CSV filename found'))
if not data.get('image'):
return jsonify(Response(401).generateMessage('No Image filename found'))
csv_name = data.get('csv')
image_name = data.get('image')
text_color = data.get('text-color') or '#ffffff'
svg2png = SVG2PNG()
svg2png.do_text_fill('static/badges/8BadgesOnA3.svg', text_color)
merge_badges = MergeBadges(image_name, csv_name)
merge_badges.merge_pdfs()

output = os.path.join(app.config.get('BASE_DIR'), 'static', 'temporary', image_name)
return jsonify(
Response(200).generateMessage(str(output)))

 

After the data is received, we send it to MergeBadges which internally calls the GenerateBadges class which creates the badges.

Brief explanation of the Badge Generation Process:
- Gather data from the user- Fill the SVG for badges with the text color

- Load the image from uploads directory
- Generate badges for every individual
- Create PDFs for individual Badges
- Merge those PDFs to provide an all-badges pdf to the user

 

And this is how we generated badges for the user using the Badgeyay Backend API.

How is this effective?

We are making sure that the user chooses the image and csv that he/she has uploaded only,

In this way we maintain a proper workflow, we also manage these badges into the database and hence using the filenames helps a lot.It does not involve sending huge files and a lot of data like we had in the previous API.

Earlier, we used to send the image and the csv altogether that caused a serious mismanagement of the project. In this case we are accepting the CSVs and the Images on different API routes and then using the specific image and csv to make badges. We can now more easily relate to the files associated with each and every badge and henceforth we can easily manage them in the database.

Further Improvements

We will work on adding security to the route so that not anyone can create badges. We also need to integrate database into badges generated service so that we can maintain the badges that the user has generated.

Resources

Continue ReadingGenerating Badges from Badgeyay API