Compressing Images in Resolution in Phimpme Android Application

In the Phimpme Android application, users can perform various operations on images such as editing an image, sharing an image, moving the image to another folder, printing a pdf version of the image and many more. However, another important functionality that has been implemented is the option to compress an image. Two modes of compress operation have been implemented namely compress by size and compress by dimensions. In the previous blog post I discussed the implementation of compress by size operation. So in this blog post, I will be discussing how we achieved the functionality to compress any image by resolution.

Step 1

First, we need to add an option in the bottombar menu(in the SingleMediaActivity) to compress the image being viewed. The option to compress an image has been added by implementing the following lines of code in the  menu_bottom_view_pager.xml file.

<item
      android:id=“@+id/action_compress”
      android:orderInCategory=“2”
      app:showAsAction=“always”
      android:icon=“@drawable/compressicn”
      android:title=“Compress”/>

Step 2

Now on selecting the compress option, the user would be prompted to choose the compress mode i.e compress by size or compress by dimension. Once the user opts for compressing the image by resolution, a dialog containing the various resolutions options to choose from is to be displayed. Code snippets used to implement the dialog along with seekbar is displayed below.

<android.support.v7.widget.CardView
  xmlns:android=“http://schemas.android.com/apk/res/android”
  xmlns:app=“http://schemas.android.com/apk/vn.mbm.phimp.me”
  android:layout_width=“match_parent”
  android:layout_height=“wrap_content”
  app:cardCornerRadius=“2dp”
  android:id=“@+id/dialog_chose_provider_title”>
  <LinearLayout
      android:layout_width=“match_parent”
      android:layout_height=“wrap_content”
      android:orientation=“vertical”>

      <TextView
          android:id=“@+id/compress_title”
          android:layout_width=“match_parent”
          android:layout_height=“wrap_content”
          android:padding=“24dp”
          android:text=“@string/compress_by_dimension”
          android:textColor=“@color/md_dark_primary_text”
          android:textSize=“18sp”
          android:textStyle=“bold” />

      <ListView
          android:id=“@+id/listview”
          android:layout_width=“match_parent”
          android:layout_height=“321dp”
          android:layout_alignParentStart=“true”
          android:layout_centerVertical=“true”/>

  </LinearLayout>
</android.support.v7.widget.CardView>

A screenshot displaying the resolutions option dialog is provided below.

Step 3

Now in this final step as mentioned for the compress by size post, we would use the image compression library Compressor to obtain the compress by resolution functionality. After the user has specified the new resolution required, the Compressor class of the library is instantiated by passing-in the context as the parameter and some of its functions are invoked simaltaneously. The functions invoked are setMaxWidth(), setMaxHeight(),  setCompressFormat(), setDestinationDirectoryPath(), compressToFile().

setMaxWidth() – to set the width of the output image.

setMaxHeight() – to set the height of the output image.

setCompressFormat(Bitmap.CompressFormat) – to determine the format of the output compressed image.

setDestinationDirectoryPath(File) – to specify the path to which the compressed image is to be saved.

compressToFile(File) – to perform the compress operation, passing-in the file object of the corresponding image to be compressed.

The compressToFile() function performs the final compress operation and saves the compressed image to the specified path.

Code snippets to implement the above mentioned operations are given below

private void compressDim() {
  ListCompressAdapter lviewAdapter;
  ArrayList<String> compress_option= new ArrayList<String>();
  MediaDetailsMap<String,String> mediaDetailsMap = SingleMediaActivity.mediacompress.getMainDetails(this);
  //gives in the form like 1632×1224 (2.0 MP) , getting width and height of it
  String dim[]=mediaDetailsMap.get(“Resolution”).split(“x”);
  int  width= Integer.parseInt(dim[0].replaceAll(” “,“”));
  String ht[]=dim[1].split(” “);
  int height= Integer.parseInt(ht[0]);
  LayoutInflater inflater = getLayoutInflater();
  final View dialogLayout = inflater.inflate(R.layout.dialog_compresspixel, null);
  TextView title = (TextView) dialogLayout.findViewById(R.id.compress_title);
  title.setBackgroundColor(getPrimaryColor());
  //create options of compress in dimensions in multiple of 2
  int awidth=width;
  int aheight=height;
  ListView listView = (ListView)dialogLayout.findViewById(R.id.listview);
  while ((width%2==0)&&(height%2==0)) {
      compress_option.add(width + ” X “ + height);
      width=width/2;
      height=height/2;
  }

  lviewAdapter = new ListCompressAdapter(this, compress_option);
  listView.setAdapter(lviewAdapter);
  final int finalWidth = awidth;
  final int finalHeight = aheight;
  listView.setOnItemClickListener(new AdapterView.OnItemClickListener() {
      @Override
      public void onItemClick(AdapterView<?> parent, View view, int position, long id) {
          if (position==0){
              cwidth[0] = finalWidth ;
              cheight[0] = finalHeight;}
          else{
              cwidth[0] = finalWidth /(position*2);
              cheight[0] = finalHeight /(position*2);}
          view.setBackgroundColor(R.color.md_light_blue_A400);
          new SaveCompressedImage().execute(“Resolution”);
          finish();
      }
  });
new Compressor(getApplicationContext())
      .setMaxWidth(cwidth[0])
      .setMaxHeight(cheight[0])
      .setCompressFormat(Bitmap.CompressFormat.JPEG)
      .setDestinationDirectoryPath( FileUtilsCompress.createFolders().getPath())
      .compressToFile(new File(saveFilePath));

This is how we have implemented the functionality to compress an image by size in the Phimpme Android application. To get the full source code, please refer to the Phimpme Android Github repository listed in the resource section below.

Resources

  1. Android Developer documentation –https://developer.android.com/reference/java/io/File
  2. Github-Phimpme Android Repository – https://github.com/fossasia/phimpme-android/
  3. Compressor Library – https://github.com/zetbaitsu/Compressor

 

Continue ReadingCompressing Images in Resolution in Phimpme Android Application

Compress Images Size in Phimpme Android application

In the Phimpme Android application, users can perform various operations on images such as editing an image, sharing an image, moving the image to another folder, printing a pdf version of the image and many more. However, another important functionality that has been implemented is the option to compress an image. Two modes of compress operation have been implemented namely compress by size and compress by dimensions. So in this blog post, I will be discussing how we achieved the functionality to compress any image by size.

Step 1

First, we need to add an option in the bottom bar menu(in the SingleMediaActivity) to compress the image being viewed. The option to compress an image has been added by implementing the following lines of code in the  menu_bottom_view_pager.xml file.

<item
      android:id=“@+id/action_compress”
      android:orderInCategory=“2”
      app:showAsAction=“always”
      android:icon=“@drawable/compressicn”
      android:title=“Compress”/>

Step 2

Now on selecting the compress option, the user would be prompted to choose the compress mode i.e compress by size or compress by dimension. Once the user has opted for the size mode a dialog with a seekbar to set the compress percentage is to be displayed. Code snippets used to implement the dialog along with seekbar is displayed below.

<RelativeLayout
  android:layout_width=“wrap_content”
  android:layout_height=“wrap_content”
  android:layout_marginTop=“8dp”>

  <SeekBar
      android:id=“@+id/seekBar”
      android:layout_width=“match_parent”
      android:layout_height=“wrap_content”
      android:layout_weight=“0.65”
      android:max=“90”
      android:progressBackgroundTint=“@color/colorPrimary”
      android:thumb=“@drawable/ic_location_on_black_24dp” />

  <TextView
      android:id=“@+id/textview2”
      android:layout_width=“wrap_content”
      android:layout_height=“wrap_content”
      android:layout_alignParentEnd=“true”
      android:layout_below=“@+id/seekBar”
      android:layout_marginBottom=“5dp”
      android:layout_marginEnd=“16dp”
      android:text=“95%”
      android:textAppearance=“@style/TextAppearance.AppCompat.Body1”
      android:textSize=“16sp” />
</RelativeLayout>

A screenshot displaying the dialog to set the compress percentage is provided below

Step 3

Here to obtain the compress functionality we have used an open-sourced custom image compression library Compressor. After the user has set the compress percentage, the Compressor class of the library is instantiated by passing-in the context as the parameter and some of its functions are invoked simultaneously. The functions invoked are setQuality(), setCompressFormat(), setDestinationDirectoryPath(), compressToFile().

setQuality(int) – to set the percentage compressed.

setCompressFormat(Bitmap.CompressFormat) – to determine the format of the output compressed image.

setDestinationDirectoryPath(File) – to specify the path to which the compressed image is to be saved.

compressToFile(File) – to perform the compress operation, passing-in the file object of the corresponding image to be compressed.

The compressToFile() function performs the final compress operation and saves the compressed image to the specified path.

Code snippets to implement the above-mentioned operations are given below

private void compressSize() {

  LayoutInflater inflater = getLayoutInflater();
  View dialogLayout = inflater.inflate(R.layout.dialog_compresssize, null);
  TextView title = (TextView) dialogLayout.findViewById(R.id.compress_title);
  title.setBackgroundColor(getPrimaryColor());
  SeekBar percentsize = (SeekBar) dialogLayout.findViewById(R.id.seekBar);
  percentsize.getThumb().setColorFilter(getAccentColor(), PorterDuff.Mode.SRC_IN);
  percentsize.setProgress(0);
  final TextView percent=(TextView)dialogLayout.findViewById(R.id.textview2);
  percentsize.setOnSeekBarChangeListener(new SeekBar.OnSeekBarChangeListener() {
      @Override
      public void onProgressChanged(SeekBar seekBar, int progress, boolean fromUser) {
          //options of compress by size from 5% to 9;
          int progress1=95-progress;
          progress1=progress1-progress1%5;
          percent.setText(progress1+“%”);
          percentagecompress=progress1;}

      @Override
      public void onStartTrackingTouch(SeekBar seekBar) {
          //do nothing
      }

      @Override
      public void onStopTrackingTouch(SeekBar seekBar) {
          //do nothing
      }
  });}
new Compressor(getApplicationContext())
.setQuality(percentagecompress)
.setCompressFormat(Bitmap.CompressFormat.JPEG)
.setDestinationDirectoryPath(FileUtilsCompress.createFolders().getPath())
.compressToFile(new File(saveFilePath));

This is how we have implemented the functionality to compress an image by size in the Phimpme Android application. To get the full source code, please refer to the Phimpme Android Github repository.

Resources

  1. Android Developer documentation –https://developer.android.com/reference/java/io/File
  2. Compressor Library – https://github.com/zetbaitsu/Compressor
  3. Seekbar Tutorial – https://abhiandroid.com/ui/seekbar
Continue ReadingCompress Images Size in Phimpme Android application

Move Photos from one Path to Another in Phimpme Android Application

In the Phimpme Android application, users can perform various operations on images such as editing an image, sharing an image, printing a pdf version of the image and many more. However, another important functionality that has been implemented is the option to move an image from one path(folder) to another. So in this blog post, I will be discussing how we achieved the functionality to move any image.

Step 1

First, we need to add an option in the overflow menu to move any no of images from one folder to another. The option to move an image has been added by implementing the following lines of code in the  menu_view_pager.xml file.

<item
  android:id=“@+id/action_move”
  app:showAsAction=“never”
  android:title=“Move”/>

Step 2

Now after the user opts for the move operation, a bottomSheetDialog containing all the albums/folders in the storage to choose for moving the photos into will be displayed. Once the user selects the required location to move the photos to, a method moveSelectedMedia would be invoked passing-in the context and the destination path as the parameters. Thereafter inside the method moveSelectedMedia, first a check would be performed to determine whether the selected photos(to move) are already present in the folder(path folder and destination folder both are same), if true the operation would be terminated as the photos are already present in the destination folder, and if false the selected photos would be moved to the destination folder one by one by the use of another method moveMedia. The code snippets used to implement the moveSelectedMedia is provided below.

public int moveSelectedMedia(Context context, String targetDir) {
 int n = 0;
 try
 {
    int index=-1;
    for(int i =0;i<selectedMedias.size();i++)
    {
       String s = selectedMedias.get(i).getPath();
       int indexOfLastSlash = s.lastIndexOf(“/”);
       String fileName = s.substring(indexOfLastSlash + 1);

       if(!selectedMedias.get(i).getPath().equals(targetDir+“/”+fileName)){
          index=-1;
       }else{
          index=i;
          break;

       }
    }
    if(index!=-1)
    {
       n = –1;
    }else{
       for (int i = 0; i < selectedMedias.size(); i++) {

          if (moveMedia(context, selectedMedias.get(i).getPath(), targetDir)) {
             String from = selectedMedias.get(i).getPath();
             scanFile(context, new String[]{ from, StringUtils.getPhotoPathMoved(selectedMedias.get(i).getPath(), targetDir) },
                   new MediaScannerConnection.OnScanCompletedListener() {
                      @Override
                      public void onScanCompleted(String s, Uri uri) {
                         Log.d(“scanFile”, “onScanCompleted: “ + s);
                      }
                   });
             media.remove(selectedMedias.get(i));
             n++;
          }
       }
       setCount(media.size());
    }
 } catch (Exception e) { e.printStackTrace(); }
 return n;
}

Step 3

In this step, I’d discuss the use and implementation of the moveMedia method mentioned in the earlier step. So the moveMedia is used to move a single photo to a particular destination, taking-in the context, the oldpath of the photo and the destination folder as parameters. Inside this method another method moveFile of the ContentHelper class is invoked passing-in the context, File object of the photo and File object of the destination folder as parameters. Now inside the moveFile method the actual move operation takes place. First the photo is tried to move by doing a normal rename operation by using the renameTo function of the File class. The success of the rename operation updates the path of the photo to the destination path and deletes the original path of the photo whereas if the normal rename operation fails, then the photo is moved by first performing a copy operation to copy the photo to the destination folder and then deleting the original photo. The code snippets used to implement the moveMedia and moveFile functions are provided below.

private boolean moveMedia(Context context, String source, String targetDir) {
 File from = new File(source);
 File to = new File(targetDir);
 return ContentHelper.moveFile(context, from, to);
}
public static boolean moveFile(Context context, @NonNull final File source, @NonNull final File targetDir) {
 // First try the normal rename.
 File target = new File(targetDir, source.getName());

 boolean success = source.renameTo(target);

 if (!success) {
    success = copyFile(context, source, targetDir);
    if (success) {
       success = deleteFile(context, source);
    }
 }

 //if (success) scanFile(context, new String[]{ source.getPath(), target.getPath() });
 return success;
}

And at last, after the photos are moved successfully the media adapter is called with the updated photos list to display thus displaying the remaining photos in the folder.

This is how we have implemented the functionality to move images from one path to another in the Phimpme Android application. To get the full source code, please refer to the Phimpme Android Github repository listed in the resource section below.

Resources

1. Android Developer documentation –              https://developer.android.com/reference/java/io/File

2. Github-Phimpme Android Repository – https://github.com/fossasia/phimpme- android/

3. Renaming a file in java – http://stacktips.com/tutorials/java/how-to-delete-and-rename-a-file-in-java

Continue ReadingMove Photos from one Path to Another in Phimpme Android Application

Option to Rename an Image in Phimpme Android Application

In the Phimpme Android application, users can perform various operations on images such as editing an image, sharing an image, moving the image to another folder, printing a pdf version of the image and many more. However, another important functionality that has been implemented is the option to rename an image. So in this blog post, I will be discussing how we achieved the functionality to rename an image.

Step 1

First, we need to add an option in the overflow menu to rename the image being viewed. The option to rename an image has been added by implementing the following lines of code in the  menu_view_pager.xml file.

<item
  android:id=“@+id/rename_photo”
  app:showAsAction=“never”
  android:title=“@string/Rename”/>

Step 2

Now after the user chooses the option to rename any image from the overflow menu, an alert dialog with an edittext would be displayed to the user with the old name and provide the user to add a new name for the photo. The dialog box with edittext has been implemented with the following lines of XML code.

<android.support.v7.widget.CardView
  android:layout_width=“match_parent”
  android:layout_height=“wrap_content”
  app:cardCornerRadius=“2dp”
  android:id=“@+id/description_dialog_card”>
  <ScrollView
      android:layout_width=“match_parent”
      android:layout_height=“match_parent”>
      <LinearLayout
          android:layout_width=“match_parent”
          android:layout_height=“wrap_content”
          android:orientation=“vertical”>
          <TextView
              android:id=“@+id/description_dialog_title”
              android:layout_width=“match_parent”
              android:textColor=“@color/md_dark_primary_text”
              android:layout_height=“wrap_content”
              android:background=“@color/md_dark_appbar”
              android:padding=“24dp”
              android:text=“@string/type_description”
              android:textSize=“18sp”
              android:textStyle=“bold” />
          <LinearLayout
              android:id=“@+id/rl_description_dialog”
              android:layout_width=“match_parent”
              android:layout_height=“wrap_content”
              android:orientation=“horizontal”
              android:padding=“15dp”>
              <EditText
                  android:id=“@+id/description_edittxt”
                  android:layout_width=“fill_parent”
                  android:layout_height=“wrap_content”
                  android:padding=“15dp”
                  android:hint=“@string/description_hint”
                  android:textColorHint=“@color/grey”
                  android:layout_margin=“20dp”
                  android:gravity=“top|left”
                  android:inputType=“textCapSentences|textMultiLine”
                  android:maxLength=“2000”
                  android:maxLines=“4”
                  android:selectAllOnFocus=“true”/>
              <ImageButton
                  android:layout_width=“@dimen/mic_image”
                  android:layout_height=“@dimen/mic_image”
                  android:layout_alignRight=“@+id/description_edittxt”
                  app2:srcCompat=“@drawable/ic_mic_black”
                  android:layout_gravity=“center”
                  android:background=“@color/transparent”
                  android:paddingEnd=“10dp”
                  android:paddingTop=“12dp”
                  android:id=“@+id/voice_input”/>
          </LinearLayout>
      </LinearLayout>
  </ScrollView>
</android.support.v7.widget.CardView>

The screenshot displaying the dialog with edittext is provided below.

Step 3

Now after retrieving the new name entered by the user for the photo we would extract the extension of the old name which can be .jpg, .png etc. Thereafter we’d need to create a new File object passing in the new path of the image(the path folder remains the same only the image name gets changed to a new one) as the constructor parameter. Now using the renameTo method of the File class the old image file can be renamed. However, with this rename operation the image reference would not be automatically updated in the MediaStore database. So we’d need to delete the old file path from the Android system MediaStore database which keeps a URI reference to all the media files present on the device. At last, we’d need to invoke the MediaScanner class to scan all the media files so that the new file path of the renamed image is scanned and is picked up by the MediaStore database. This can be done with the help of an action intent to initiate the media scan action. The code changes implemented to perform the above-mentioned operation is given below.

public void onClick(View dialog) {
      if (editTextNewName.length() != 0) {
          int index = file.getPath().lastIndexOf(“/”);
          String path = file.getPath().substring(0, index);
          File newname = new File(path + “/” + editTextNewName.getText().toString() + “.” +
                  imageextension);
          if(file.renameTo(newname)){
              ContentResolver resolver = getApplicationContext().getContentResolver();
              resolver.delete(
                      MediaStore.Images.Media.EXTERNAL_CONTENT_URI, MediaStore.Images.Media.DATA +
                              “=?”, new String[] { file.getAbsolutePath() });
              Intent intent = new Intent(Intent.ACTION_MEDIA_SCANNER_SCAN_FILE);
              intent.setData(Uri.fromFile(newname));
              getApplicationContext().sendBroadcast(intent);
          }
          if(!allPhotoMode){
              int a = getAlbum().getCurrentMediaIndex();
              getAlbum().getMedia(a).setPath(newname.getPath());
          }else {
              listAll.get(current_image_pos).setPath(newname.getPath());
          }
          renameDialog.dismiss();
          SnackBarHandler.showWithBottomMargin(parentView, getString(R.string.rename_succes), navigationView
                  .getHeight());
      } else {
          SnackBarHandler.showWithBottomMargin(parentView, getString(R.string.insert_something),
                  navigationView.getHeight());
          editTextNewName.requestFocus();
      }
  }
});

This is how we have implemented the functionality to rename an image in the Phimpme Android application. To get the full source code, please refer to the Phimpme Android Github repository listed in the resource section below.

Resources

1.Android Developer documentation-https://developer.android.com/reference/java/io/File

2.Github-Phimpme Android Repository – https://github.com/fossasia/phimpme-android/

3.Renaming a file in java – http://stacktips.com/tutorials/java/how-to-delete-and-rename-a-file-in-java

 

Continue ReadingOption to Rename an Image in Phimpme Android Application

Option to add description to an image in the Phimpme Android app

In the Phimpme Android application, users can perform various operations on images such as editing an image, sharing an image, moving the image to another folder, printing a pdf version of the image and many more. However, another important functionality that has been implemented is the option to add some description to the image. So in this blog post, I will be discussing how we achieved the functionality to add a description to any image.

Step 1

First, we need to add an option in the overflow menu to add description for the image being viewed. The option to add description to an image has been achieved by adding the following lines of code in the  menu_view_pager.xml file.

<item
  android:id=“@+id/action_description”
  android:title=“Description”
  app:showAsAction=“never” />

Step 2

Now after the user chooses the option to add description to the image, an alertdialog with an edittext would be displayed to the user to enter the description. The dialog box with edittext has been implemented with the following lines of XML code.

<android.support.v7.widget.CardView
  android:layout_width=“match_parent”
  android:layout_height=“wrap_content”
  app:cardCornerRadius=“2dp”
  android:id=“@+id/description_dialog_card”>
  <ScrollView
      android:layout_width=“match_parent”
      android:layout_height=“match_parent”>
      <LinearLayout
          android:layout_width=“match_parent”
          android:layout_height=“wrap_content”
          android:orientation=“vertical”>
          <TextView
              android:id=“@+id/description_dialog_title”
              android:layout_width=“match_parent”
              android:textColor=“@color/md_dark_primary_text”
              android:layout_height=“wrap_content”
              android:background=“@color/md_dark_appbar”
              android:padding=“24dp”
              android:text=“@string/type_description”
              android:textSize=“18sp”
              android:textStyle=“bold” />
          <LinearLayout
              android:id=“@+id/rl_description_dialog”
              android:layout_width=“match_parent”
              android:layout_height=“wrap_content”
              android:orientation=“horizontal”
              android:padding=“15dp”>
              <EditText
                  android:id=“@+id/description_edittxt”
                  android:layout_width=“fill_parent”
                  android:layout_height=“wrap_content”
                  android:padding=“15dp”
                  android:hint=“@string/description_hint”
                  android:textColorHint=“@color/grey”
                  android:layout_margin=“20dp”
                  android:gravity=“top|left”
                  android:inputType=“textCapSentences|textMultiLine”
                  android:maxLength=“2000”
                  android:maxLines=“4”
                  android:selectAllOnFocus=“true”/>
              <ImageButton
                  android:layout_width=“@dimen/mic_image”
                  android:layout_height=“@dimen/mic_image”
                  android:layout_alignRight=“@+id/description_edittxt”
                  app2:srcCompat=“@drawable/ic_mic_black”
                  android:layout_gravity=“center”
                  android:background=“@color/transparent”
                  android:paddingEnd=“10dp”
                  android:paddingTop=“12dp”
                  android:id=“@+id/voice_input”/>
          </LinearLayout>
      </LinearLayout>
  </ScrollView>
</android.support.v7.widget.CardView>

The screenshot of the dialog to enter description has been provided below.

Step 3

Now after retrieving the description added by the user, the description is saved in the realm database using the realm model object ImageDescModel which will contain the path of the image and the description added as its attributes. The path of the image has been used as the primary key for the description table. The realm model class used for the above-mentioned operation is described below.

public class ImageDescModel extends RealmObject {
  @PrimaryKey
  private String path;
  private String desc;

  public ImageDescModel() {
  }

  public ImageDescModel(String path, String title) {
      this.path = path;
      this.desc = title;
  }

  public String getId() {
      return path;
  }

  public void setId(String path) {
      this.path = path;
  }

  public String getTitle() {
      return desc;
  }

  public void setTitle(String description) {
      this.desc = description;
  }
}

This is how we have implemented the functionality to add description to images in the Phimpme Android application. To get the full source code, please refer to the Phimpme Android Github repository listed in the resource section below.

Resources

1.Realm for Android – https://realm.io/blog/realm-for-android/

2.Github-Phimpme Android Repository – https://github.com/fossasia/phimpme-android/

3.Working with realm tutorial – https://www.androidhive.info/2016/05/android-working-with-realm-database-replacing-sqlite-core-data/

Continue ReadingOption to add description to an image in the Phimpme Android app