Displaying skill rating for each skill on skill page of SUSI SKILL CMS

SUSI exhibits several skills which are managed by the SUSI Skill CMS, it essentially is a client which allows users to create/update skills conveniently since for each skill it is important to have the functionality of rating system so developers can get to know which skills are performing better than the rest and consequently improve them, thus a skill rating system which allows the users to give positive or negative feedback for each skill is implemented on the server.

Fetching skill_rating from the server

  1. Fetch skill data for which ratings are to be displayed through ajax calls
    API Endpoint –

    /cms/getSkillMetadata.json?
    

  2. Parse the received metadata object to get positive and negative ratings for that skill
  3. if(skillData.skill_rating) {
           	let positive_rating = skillData.skill_rating.positive;
            	let negative_rating = skillData.skill_rating.negative;
    }
    

    Sample API response

    {
      "skill_metadata": {
        "model": "general",
        "group": "Knowledge",
        "language": "en",
        "developer_privacy_policy": null,
        "descriptions": "Want to know about fossasia, just ask susi to tell that, Susi tells about the SUSI.AI creators",
        "image": "images/creator_info.png",
        "author": "madhav rathi",
        "author_url": "https://github.com/madhavrathi",
        "author_email": null,
        "skill_name": "Creator Info",
        "terms_of_use": null,
        "dynamic_content": false,
        "examples": [
          "Who created you?",
          "what is fossasia?"
        ],
        "skill_rating": {
          "negative": "0",
          "positive": "0",
          "stars": {
            "one_star": 0,
            "four_star": 0,
            "five_star": 0,
            "total_star": 0,
            "three_star": 0,
            "avg_star": 0,
            "two_star": 0
          },
          "feedback_count": 0
        },
        "creationTime": "2018-03-17T16:38:29Z",
        "lastAccessTime": "2018-06-15T15:51:50Z",
        "lastModifiedTime": "2018-03-17T16:38:29Z"
      },
      "accepted": true,
      "message": "Success: Fetched Skill's Metadata",
      "session": {"identity": {
        "type": "host",
        "name": "162.158.166.37_d80fb5c9",
        "anonymous": true
      }}
    }
    

  4. Set the react state of the component to store positive and negative rating.
  5. this.setState({
      positive_rating,
      negative_rating
    })
    

  6. Use react-icons to fetch like and dislike icon components from font-awesome.
  7. npm i -S react-icons
    

  8. Import the corresponding icons in the SkillPage component
  9. import { FaThumbsOUp, FaThumbsODown } from 'react-icons/lib/fa/'
    

  10. Display the rating count along with their icons
  11. <div className="rating">
        <div className="positive">
             <FaThumbsOUp />
             {this.state.positive_rating}
         </div>
           <div className="negative">
                 <FaThumbsODown />
                 {this.state.negative_rating}
             </div>
    </div>
    

Example

References

Continue ReadingDisplaying skill rating for each skill on skill page of SUSI SKILL CMS

Implementing Feedback Feature in SUSI Android App

Recently, on SUSI Server, a new servlet was added which is used to rate SUSI Skills either positive or negative. The server stores the rating of a particular skill in a JSON file. These ratings help in improving answers provided by SUSI. So, the server part is done and it was required to implement this in the SUSI Android App. In this blog, I will cover the topic of implementation of the Rating or Feedback feature in SUSI Android App. This will including all the cases when feedback should be sent, when it should not be sent, when to send positive feedback, when to send negative feedback, etc.

API Information

For rating a SUSI Skill, we have to call on  /cms/rateSkill.json providing 5 parameters which are:

  1. model: The model of SUSI Skill. (String)
  2. group: The Group under the model in which that particular skill resides. (String)
  3. language: The language of skill. (String)
  4. skill: This is skill name. (String)
  5. rating: This can be two strings, either “positive” or “negative”. String)

Basically, in the SUSI Skill Data repo (in which all the skills are stored), models, groups language etc are part of folder structure.

So, if a skill is located here

https://github.com/fossasia/susi_skill_data/blob/master/models/general/Knowledge/en/news.txt

This would mean

model = general

group = Knowledge

language = en

skill = news

rating = positive/negative

Implementation in SUSI Android App

    

So, when the like button on a particular skill is clicked, a positive call is made and when the dislike button is clicked, a negative call is made.

Let’s see example when the thumbs up button or like button is clicked.

There can be three cases possible:

  1. None of Like button or dislike button is clicked already: In this case, initially, both like and dislike button will be transparent/hollow. So, when like button is clicked, the like button will be colored blue and a call will be made with positive feedback.
  2. Like button is already clicked: In this case, like button is already clicked. So, it will already be blue. So, when user clicks again on positive button, it should get back to normal/hollow indicating rating which was sent is cancelled and a a call will be made with negative feedback thus cancelling or neutralizing the earlier, positive feedback.
  3. Dislike button is already clicked: In this case, the dislike button is already blue, indicating a negative call is already made. So, now when the like button is clicked, we need to cancel the earlier negative feedback call and sending another negative feedback call. Thus, sending two negative feedback calls. And after that coloring dislike button as blue.

Look at the code below. It is self explanatory. There are three if-else conditions covering all the above mentioned three cases.

thumbsUp.setOnClickListener(new View.OnClickListener() {
   @Override
   public void onClick(View view) {
       thumbsUp.setImageResource(R.drawable.thumbs_up_solid);
       if(!model.isPositiveRated() && !model.isNegativeRated()) {
           rateSusiSkill(Constant.POSITIVE, model.getSkillLocation(), context);
           setRating(true, true);
       } else if(!model.isPositiveRated() && model.isNegativeRated()) {
           setRating(false, false);
           thumbsDown.setImageResource(R.drawable.thumbs_down_outline);
           rateSusiSkill(Constant.POSITIVE, model.getSkillLocation(), context);
           sleep(500);
           rateSusiSkill(Constant.POSITIVE, model.getSkillLocation(), context);
           setRating(true, true);
       } else if (model.isPositiveRated() && !model.isNegativeRated()) {
           rateSusiSkill(Constant.NEGATIVE, model.getSkillLocation(), context);
           setRating(false, true);
           thumbsUp.setImageResource(R.drawable.thumbs_up_outline);
       }
   }
});

Similarly for when dislike button is clicked, the above three mentioned cases still hold resulting in this code snippet.

thumbsDown.setOnClickListener(new View.OnClickListener() {
   @Override
   public void onClick(View view) {
       thumbsDown.setImageResource(R.drawable.thumbs_down_solid);
       if(!model.isPositiveRated() && !model.isNegativeRated()) {
           rateSusiSkill(Constant.NEGATIVE, model.getSkillLocation(), context);
           setRating(true, false);
       } else if(model.isPositiveRated() && !model.isNegativeRated()) {
           setRating(false, true);
           thumbsUp.setImageResource(R.drawable.thumbs_up_outline);
           rateSusiSkill(Constant.NEGATIVE, model.getSkillLocation(), context);
           sleep(500);
           rateSusiSkill(Constant.NEGATIVE, model.getSkillLocation(), context);
           setRating(true, false);
       } else if (!model.isPositiveRated() && model.isNegativeRated()) {
           rateSusiSkill(Constant.POSITIVE, model.getSkillLocation(), context);
           setRating(false, false);
           thumbsDown.setImageResource(R.drawable.thumbs_down_outline);
       }
   }
});

Summary

So, this blog talked about how the Feedback feature in SUSI Android App is implemented. This included how a network call is made, logic for sending positive/negative feedback, logic to withdraw feedback etc. So, If you are looking forward to contribute to SUSI Android App, this can help you a little. But if not so, this may also help you in understanding and how rating mechanism in social media websites like Facebook, Twitter, Quora, Reddit, etc work.

References

  1. To know about servlets https://en.wikipedia.org/wiki/Java_servlet
  2. To see how to implement one https://www.javatpoint.com/servlet-tutorial
  3. To see how to make network calls in android using Retrofit https://guides.codepath.com/android/Consuming-APIs-with-Retrofit
  4. To see how to implement click listeners on button https://developer.android.com/reference/android/view/View.OnClickListener.html
Continue ReadingImplementing Feedback Feature in SUSI Android App

How to Implement Feedback System in SUSI iOS

The SUSI iOS app provides responses for various queries but the response is always not accurate. To improve the response, we make use of the feedback system, which is the first step towards implementing Machine Learning on the SUSI Server. The way this works is that for every query, we present the user with an option to upvote or downvote the response and based on that a positive or negative feedback is saved on the server. In this blog, I will explain how this feedback system was implemented in the SUSI iOS app.

Steps to implement:

We start by adding the UI which is two buttons, one with a thumbs up and the other with a thumbs down image.

textBubbleView.addSubview(thumbUpIcon)
textBubbleView.addSubview(thumbDownIcon)
textBubbleView.addConstraintsWithFormat(format: "H:[v0]-4-[v1(14)]-2-[v2(14)]-8-|", views: timeLabel, thumbUpIcon, thumbDownIcon)
textBubbleView.addConstraintsWithFormat(format: "V:[v0(14)]-2-|", views: thumbUpIcon)
textBubbleView.addConstraintsWithFormat(format: "V:[v0(14)]-2-|", views: thumbDownIcon)
thumbUpIcon.isUserInteractionEnabled = true
thumbDownIcon.isUserInteractionEnabled = true

Here, we add the subviews and assign constraints so that these buttons align to the bottom right next to each other. Also, we enable the user interaction for these buttons.

We know that the user can rate the response by pressing either of the buttons added above. To do that we make an API call to the endpoint below:

BASE_URL+'/cms/rateSkill.json?'+'model='+model+'&group='+group+'&skill='+skill+’&language’+language+’&rating=’+rating

Here, the BASE_URL is the url of the server, the other three params model, group, language and skill are retrieved by parsing the skill location parameter we get with the response. The rating is positive or negative based on which button was pressed by the user. The skill param in the response looks like this:

skills:
[
"/susi_skill_data/models/general/entertainment/en/quotes.txt"
]

Let’s write the method that makes the API call and responds to the UI that it was successful.

if let accepted = response[ControllerConstants.accepted] as? Bool {
  if accepted {
    completion(true, nil)
    return
  }
  completion(false, ResponseMessages.ServerError)
  return
}

Here after receiving a response from the server, we check if the `accepted` variable is true or not. Based on that, we pass `true` or `false` to the completion handler. Below the response we actually receive by making the request.

{
session: {
identity: {
type: "host",
name: "23.105.140.146",
anonymous: true
}
},
accepted: true,
message: "Skill ratings updated"
}

Finally, let’s update the UI after the request has been successful.

if sender == thumbUpIcon {
thumbDownIcon.tintColor = UIColor(white: 0.1, alpha: 0.7)
thumbUpIcon.isUserInteractionEnabled = false
thumbDownIcon.isUserInteractionEnabled = true
feedback = "positive"
} else {
thumbUpIcon.tintColor = UIColor(white: 0.1, alpha: 0.7)
thumbDownIcon.isUserInteractionEnabled = false
thumbUpIcon.isUserInteractionEnabled = true
feedback = "negative"
}
sender.tintColor = UIColor.hexStringToUIColor(hex: "#2196F3")

Here, we check the sender (the thumbs up or down button) and based on that pass the rating (positive or negative) and update the color of the button.

Below is the app in action with the feedback system.

Resources:

Continue ReadingHow to Implement Feedback System in SUSI iOS