Calculation of the Frame Size of the Chat Bubble in SUSI iOS

We receive intelligent responses from the SUSI Server based on our query. Each response contains a different set of actions and the content of the action can be of variable sizes, map, string, table, pie chart, etc. To make the chat bubble size dynamic in the SUSI iOS client, we need to check the action type. For each action, we calculate a different frame size which makes the size of the chat bubble dynamic and hence solving the issue of dynamic size of these bubbles.

In order to calculate the frame size, as mentioned above, we need to check the action type of that message. Let’s start by first making the API call sending the query and getting the action types as a response.

func queryResponse(_ params: [String : AnyObject], _ completion: @escaping(_ messages: List<Message>?, _ success: Bool, _ error: String?) -> Void) {

   let url = getApiUrl(UserDefaults.standard.object(forKey: ControllerConstants.UserDefaultsKeys.ipAddress) as! String, Methods.Chat)

       _ = makeRequest(url, .get, [:], parameters: params, completion: { (results, message) in
           if let _ = message {
               completion(nil, false, ResponseMessages.ServerError)
           } else if let results = results {

               guard let response = results as? [String : AnyObject] else {
                   completion(nil, false, ResponseMessages.InvalidParams)
                   return
               }

               let messages = Message.getAllActions(data: response)
               completion(messages, true, nil)
           }
           return
})
}

Here, we are sending the query in the params dictionary. The `makeRequest` method makes the actual API call and returns a results object and an error object if any which default to `nil`. First, we check if the error variable is `nil` or not and if it is, we parse the complete response by using a helper method created in the Message object called `getAllActions`. This basically takes the response and gives us a list of messages of all action types returned for that query.

In order to display this in the UI, we need to call this method in the View Controller to actually use the result. Here is how we call this method.

var params: [String : AnyObject] = [
 Client.WebsearchKeys.Query: inputTextView.text! as AnyObject,
 Client.ChatKeys.TimeZoneOffset: ControllerConstants.timeZone as AnyObject,
       Client.ChatKeys.Language: Locale.current.languageCode as AnyObject
]

if let location = locationManager.location {
 params[Client.ChatKeys.Latitude] = location.coordinate.latitude as AnyObject
       params[Client.ChatKeys.Longitude] = location.coordinate.longitude as AnyObject
}

if let userData = UserDefaults.standard.dictionary(forKey: ControllerConstants.UserDefaultsKeys.user) as [String : AnyObject]? {
 let user = User(dictionary: userData)
        params[Client.ChatKeys.AccessToken] = user.accessToken as AnyObject
       }

Client.sharedInstance.queryResponse(params) { (messages, success, _) in
 DispatchQueue.main.async {
 if success {
 self.collectionView?.performBatchUpdates({
                            for message in messages! {
                                try! self.realm.write {
                                    self.realm.add(message)
                                    self.messages.append(message)
                                    let indexPath = IndexPath(item: self.messages.count - 1, section: 0)
                                    self.collectionView?.insertItems(at: [indexPath])
                                }
                            }
                        }, completion: { (_) in
                            self.scrollToLast()
                     })
 }
 }
}

Here, we are creating a params object sending the query and some additional parameters such as time zone, location coordinates and access token identifying the user. After the response is received, which contains a list of messages, we use a method called `performBatchUpdates` on the collection view where we loop through all the messages, writing each one of them to the database and then adding at the end of the collection view. Here we got all the messages inside the `messages` list object where each message can be checked for its action type and a frame can be calculated for the same.

Since the frame for each cell is returned in the `sizeForItemAt` delegate method of the collectionViewDelegate, we first grab the message using its indexPath and check the action type for each such message added to the collection view.

if message.actionType == ActionType.map.rawValue {
   // map action
} else if message.actionType == ActionType.rss.rawValue {
   // rss action type
} else if message.actionType == ActionType.websearch.rawValue {
   // web search action
}

Since map action will be a static map, we use a hard coded value for the map’s height and the width equals to the width of the cell frame.

CGSize(width: view.frame.width, height: Constants.mapActionHeight)

Next, web search and rss action having the same UI, will have the same frame size but the number of cells inside each of the frame for these action depends on number of responses were received from the server.

CGSize(width: view.frame.width, height: Constants.rssActionHeight)

And the check can be condensed as well, instead of checking each action separately, we use a `||` (pipes) or an `OR`.

else if message.actionType == ActionType.rss.rawValue ||
            message.actionType == ActionType.websearch.rawValue {
           // web search and rss action
 }

The anchor and answer action types, are supposed to display a string in the chat bubble. So the chat bubble size can be calculated using the following method:

let size = CGSize(width: Constants.maxCellWidth, height: Constants.maxCellHeight)
let options = NSStringDrawingOptions.usesFontLeading.union(.usesLineFragmentOrigin)
let estimatedFrame = NSString(string: messageBody).boundingRect(with: size, options: options, attributes: [NSFontAttributeName: UIFont.systemFont(ofSize: Constants.messageFontSize)], context: nil)

Here, we first create a maximum frame size that can exist. Then, using the drawingOptions create an options variable. The actual calculation of the frame happens in the last method where we use the complete message string and this returns us the actual frame for the above action types. Use the above method to get the frame in the `CGRect` type.

Below, is the complete method used for this calculation:

func collectionView(_ collectionView: UICollectionView, layout collectionViewLayout: UICollectionViewLayout, sizeForItemAt indexPath: IndexPath) -> CGSize {
        let message = messages[indexPath.row]
 
        let estimatedFrame = self.estimatedFrame(messageBody: message.message)
        if message.actionType == ActionType.map.rawValue {
            return CGSize(width: view.frame.width, height: Constants.mapActionHeight)
        } else if message.actionType == ActionType.rss.rawValue ||
            message.actionType == ActionType.websearch.rawValue {
            return CGSize(width: view.frame.width, height: Constants.rssActionType)
        }
        return CGSize(width: view.frame.width, height: estimatedFrame.height + Constants.answerActionMargin)
    }

rn CGSize(width: view.frame.width, height: estimatedFrame.height + Constants.answerActionMargin)
}

Below are the results of the app in action.

References:

Continue ReadingCalculation of the Frame Size of the Chat Bubble in SUSI iOS

Documenting APIs with Yaydoc

API Documentation is a quick and concise way to tell a user about how to use a library or work with a program. It details classes, functions, parameters, return types and more. Courtesy of Sphinx, Yaydoc had build in support for Documenting APIs for Python based projects right from it’s inception. Sphinx has a built in tool autodoc which provides certain directives such as autoclass, automodule, etc which can be used to automatically extract docstrings from all specified Python packages and modules and use it to generate API documentation. As a user of Yaydoc you could add ReST sources files with appropriate directives provided by autodoc and we would handle the rest. As part of enhancing this feature we wanted to do three things.

  • Enhance support for Python
  • Extend API documentation to other languages apart from Python
  • Automate the process of generating ReST source files

For Enhancing support for python projects, we implemented a few things.

Since autodoc imports the modules it needs to document, There could be import errors if a dependency was not met. To fix this issue, Now a user can specify certain modules to be mocked. This would really come in handy with projects depending on packages with third party C extensions such as numpy, scipy, etc.

{% if mock_modules %}
mock_modules = [name.strip() for name in '{{ mock_modules }}'.split(',')]
sys.modules.update((mod_name, mock.Mock()) for mod_name in mock_modules)
{% endif %}

Apart from this, if we detect a setup.py in the repository or a requirements.txt, we automatically try to install from it to meet dependencies.

# autodoc imports the module while building source files. To avoid
# ImportError, install any packages in requirements.txt of the project
# if available
if [ -f $ROOT_DIR/setup.py ]; then
  pip install $ROOT_DIR/
elif [ -f $ROOT_DIR/requirements.txt ]; then
  pip install -q -r $ROOT_DIR/requirements.txt
fi

We also crawl the repository to detect any packages and add them to sys.path. With these changes, a user can expected generated API docs without having to extend conf.py.

{% if autoapi_python == 'true' %}
for (dirpath, dirnames, filenames) in os.walk('{{ root_dir }}'):
    # Directory contains __init__.py. It should be a python package
    if '__init__.py' in filenames:
        # appending instead of inserting at front so that user
        # cannot overwrite some of our own modules.
        sys.path.append(os.path.abspath(os.path.dirname(dirpath)))
{% endif %}

The second goal is a no brainer. We would like to support as many languages as we can. With this week’s update, Java has been added to the officially supported list of languages for which Yaydoc can generate full API documentation without any manual intervention. To extract API documentation for java source files, we used a sphinx extension named javasphinx. From the official javasphinx docs,

javasphinx is a Sphinx extension that provides a Sphinx domain for documenting Java projects and a javasphinx-apidoc command line tool for automatically generating API documentation from existing Java source code and Javadoc documentation.

javasphinx-apidoc -o source/ $ROOT_DIR/$AUTOAPI_JAVA_PATH/
sphinx-apidoc -o source/ $ROOT_DIR/$AUTOAPI_PYTHON_PATH/

For the third goal, we use the tools sphinx-apidoc and javasphinx-apidoc to generate source files.

Resources

Continue ReadingDocumenting APIs with Yaydoc

Creating Multiple Device Compatible Layouts in PSLab Android

The developer’s goal is that PSLab Android App as an app should run smoothly on all the variety of Android devices out in the market. There are two aspects of it – the app should be able to support maximum number of Android versions possible which is related to the core software part and the other being the app should be able to generate the same user experience on all sizes of screens. This post focuses on the later.

There are a whole range of android devices available in the market right from 4 inch mobile phones to 12 inch tablets and the range in the screen sizes is quite large. So, the challenge in front of app designers is to make the app compatible with the maximum  number of devices without doing any specific tweaks related to a particular resolution range. Android has its mechanism of scaling the app as per the screen size and it does a good job almost all the time, however, still there are cases where android fails to scale up or scale down the app leading to distorted layout of the app.

This blog discusses some of the tricks that needs to be kept in mind while designing layouts that work independent of screen sizes.

Avoid using absolute dimensions

It is one of the most common things to keep in mind before starting any UI design. Use of absolute dimensions like px, inch etc. must be avoided every time as they are fixed in size and don’t scale up or scale down while screen sizes are changed. Instead relative dimensions like dp should be used which depend on the resolution and scale up or scale down. ( It’s a fair assumption that bigger screens will have better resolution compared to the smaller ones although exceptions do exist) .

Ensure the use of correct layout/View group

Since, android provides a variety of layouts like Linearlayout, Constrainedlayout, Relativelayout, Tablelayout and view groups like ScrollView, RecyclerView, ListView etc. it is often confusing to know which layout/viewgroup should be used. The following list gives a rough idea of when to use a particular layout or view group.

  • Linearlayout – Mostly used for simple designs when the elements are stacked in ordered horizontal/vertical fashion and it needs explicit declaration of orientation.
  • Relativelayout – Mostly used when the elements need to defined relative to the parent or the neighbouring elements. Since, the elements are relative, there is no need to define the orientation.
  • Constraintlayout – It has all the features of Relativelayout and in addition a feature of adding constraints to the child elements or neighbouring elements.
  • Tablelayout – Tablelayout is helpful to when all the views/widgets are arranged in an ordered fashion.

All the above layouts can be used interchangeably most of the times, however, certain cases make some more favourable than others like when than views/ widgets are not present in an organised manner, it is better to stick to Linearlayout or Relativelayout.

  • ListView – Used when the views/ widgets in a screen are repeated, so using a listview ensures that the volume of the code is reduced and all the repetitive views are identical in nature.
  • RecyclerView – More of an improved version of ListView. It is recommended to use this view over ListView. Additionally this view group supports features like swipe to refresh.
  • ScrollView – Used when the UI screen cannot fit within the given screen space. ScrollView supports one direct child layout. So, to implement a scrollview, all the views must be under a particular layout and then masked by scrollview.

Choosing the correct layout or view group would help to create a better UI.

Use of layout_weight

Ensuring the layout width assigned in XML file covers the entire width on the screen. For ensuring this, one possible solution is to use layout_weight instead of layout_width.

Example –

<TextView
   android:id="@+id/tv_control_read9"
   android:layout_width="0dp"
   android:layout_weight="1"
   android:layout_height="30dp"
   android:layout_marginTop="10dp"
/>

 

In order to use layout_weight, layout_width must be set to 0 else it would interfere with the width and as layout_width is a compulsory parameter it cannot be omitted. Layout weight can be any number and the space is allocated to each view in proportion to the weights assigned. Since it does not involve numerical dimensions, the distribution would be uniform for all types of screens. The result is clearly evident here. The same UI in different screen sizes is displayed below.

blog_post_8_2

Fig: Screenshot taken on a 6” phone and on a 4” phone. Although the screen area of 4” phone is 44% that of the 6” phone, the UIs are identically the same.

Create different layout directories for different resolutions

  • Creating different layouts for different screen sizes ensures that the limitations of smaller screen sizes are taken care of and the advantages offered by bigger screen sizes are put to the best use.
  • The Android documentation here mentions the conventions to be followed while designing.
  • Although over the years, android has become better at auto-adjusting layouts for different screen sizes. However, if the no. of views and widgets are high, auto-adjusting does not work well as in case of PSLab and it is better to create different sets of layouts.
  • As evident from the picture of the 8” tablet, although the auto-adjusted layout is manageable, the layout looks stretched and does not utilize the entire screen space, so it a better UI can be made by creating a dedicated layout directory for bigger screens.

Additional resources

 

Continue ReadingCreating Multiple Device Compatible Layouts in PSLab Android

Using Sensors with PSLab Android App

The PSLab Android App as of now supports quite a few sensors. Sensors are an essential part of many science experiments and therefore PSLab has a feature to support plug & play sensors. The list of sensors supported by PSLab can be found here.

  • AD7718 – 24-bit 10-channel Low voltage Low power Sigma Delta ADC
  • AD9833 – Low Power Programmable Waveform generator
  • ADS1115 – Low Power 16 bit ADC
  • BH1750 – Light Intensity sensor
  • BMP180 – Digital Pressure Sensor
  • HMC5883L – 3-axis digital magnetometer
  • MF522 – RFID Reader
  • MLX90614 – Infrared thermometer
  • MPU6050 – Accelerometer & gyroscope
  • MPU925x – Accelerometer & gyroscope
  • SHT21 – Humidity sensor
  • SSD1306 – Control for LED matrix
  • Sx1276 – Low Power Long range Transceiver
  • TSL2561 – Digital Luminosity Sensor

All the sensors except Sx1276 communicate using the I2C protocol whereas the Sx1276 uses the SPI protocol for communication. There is a dedicated set of ports on the PSLab board for the communication under the label I2C with the ports named 3.3V, GND, SCL & SDA.

blog_post_7_1

Fig; PSLab board sketch

Any I2C sensor has ports named 3.3V/VCC, GND, SCL, SDA at least along with some other ports in some sensors. The connections are as follows:

  1. 3.3V on PSLab – 3.3V/VCC on sensor
  2. GND on PSLab – GND on sensor
  3. SCL on PSLab – SCL on sensor
  4. SDA on PSLab – SDA on sensor

The diagram here shows the connections

For using the sensors with the Android App, there is a dedicated I2C library written in communication in Java for the communication. Each sensor has its own specific set of functionalities and therefore has its own library file. However, all these sensors share some common features like each one of them has a getRaw method which fetches the raw sensor data. For getting the data from a sensor, the sensor is initially connected to the PSLab board.

The following piece of code is responsible for detecting any devices that are connected to the PSLab board through the I2C bus. Each sensor has it’s own unique address and can be identified using it. So, the AutoScan function returns the addresses of all the connected sensors and the sensors can be uniquely identified using those addresses.

public ArrayList<Integer> scan(Integer frequency) throws IOException {
	if (frequency == null) frequency = 100000;
	config(frequency);
	ArrayList<Integer> addresses = new ArrayList<>();
	for (int i = 0; i < 128; i++) {
		int x = start(i, 0);
		if ((x & 1) == 0) {
			addresses.add(i);
		}
		stop();
	}
	return addresses;
}

 

As per the addresses fetched, the sensor library corresponding to that particular sensor can be imported and the getRaw method can be called. The getRaw method will return the raw sensor data. For example here is the getRaw method of ADS1115.

public int[] getRaw() throws IOException, InterruptedException {
	String chan = typeSelection.get(channel);
	if (channel.contains("UNI"))
		return new int[]{(int) readADCSingleEnded(Integer.parseInt(chan))};
	else if (channel.contains("DIF"))
		return new int[]{readADCDifferential(chan)};
	return new int[0];
}

Here the raw data is returned in the form of voltages in mV.

Similarly, the other sensors return some values like luminosity sensor TSL2561 returns values of luminosity in Lux, the accelerometer & gyroscope MPU6050 returns the angles of the 3-axes.

In order to initiate the process of getting raw data from the sensor in Sensor Activity, the object for the sensor is created and the method of getRaw is called. The following is the implementation for ADS1115. The rest of the sensors also have an implementation similar to this. There are try-catch statements in the code to handle some of the exceptions thrown during process of method calls.

ADS1115 ADS1115 = null;
try {
	ADS1115 = new ADS1115(i2c);
} catch (IOException | InterruptedException e) {
	e.printStackTrace();
}

int[] dataADS1115 = null;
String datadispADS1115 = null;
try {
	if (ADS1115 != null) {
		dataADS1115 = ADS1115.getRaw();
	}
} catch (IOException | InterruptedException e) {
	e.printStackTrace();
}

if (dataADS1115 != null) {
	for(int i = 0; i < dataADS1115.length; i++)
		datadispADS1115 += String.valueOf(dataADS1115[i]);
	}

tvSensorGetRaw.setText(datadispADS1115);

 

Additional Resources

  1. Sensor implementation in PSLab Python repository – https://github.com/fossasia/pslab-python/tree/development/PSL/SENSORS
  2. Using the sensors with Arduino in case you have worked with Arduino before – The basic connections are same as PSLab http://www.instructables.com/id/Arduino-MPU-6050-Getting-It-to-Work/
Continue ReadingUsing Sensors with PSLab Android App

Creating Custom Components in the PSLab Android App

PSLab Android App supports a lot of features and each of these features need components & views for their implementation. A typical UI of PSLab is shown in the figure below. Considering the number of views & components used in the figure, implementation of each view & component separately would lead to a huge volume of repetitive and inefficient code. As it is evident that the EditText and two buttons beside it keep repeating a lot, it is wiser to create a single custom component consisting of an EditText and two buttons. This not only leads to efficient code but also results in a drastic reduction of the volume of code.

Android has a feature which allows creating components. For almost all the cases, the pre-defined views in Android serve our purpose of creating the UIs. However, sometimes there is a need to create custom components to reduce code volume and improve quality. Custom components are used when a particular set of component needed by us is not present in the Android view collection or when a pattern of components is frequently repeated or when we need to reduce the code complexity.

The above set can be replaced by defining a custom component which includes an edittext and two buttons and then treating it like just any other component. To get started with creating a custom component, the steps are the following:

Create a layout for the custom component to be designed

<?xml version="1.0" encoding="utf-8"?>
<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
   android:orientation="horizontal" android:layout_width="match_parent"
   android:layout_height="match_parent">

   <Button
       android:id="@+id/button_control_plus"
       android:layout_width="0dp"
       android:layout_weight="0.5"
       android:layout_height="20dp"
       android:background="@drawable/button_minus" />

   <EditText
       android:id="@+id/edittext_control"
       android:layout_width="0dp"
       android:layout_weight="2"
       android:layout_height="24dp"
       android:layout_marginTop="@dimen/control_margin_small"
       android:inputType="numberDecimal"
       android:padding="@dimen/control_edittext_padding"
       android:background="@drawable/control_edittext" />

   <Button
       android:id="@+id/button_control_minus"
       android:layout_width="0dp"
       android:layout_weight="0.5"
       android:layout_height="20dp"
       android:background="@drawable/button_plus" />
</LinearLayout>

The layout file edittext_control.xml is created with three views and each one of them has been assigned an ID along with all the other relevant parameters.

Incorporate the newly created custom layout in the Activity/Fragment layout file

<org.fossasia.pslab.others.Edittextwidget
       android:id="@+id/etwidget_control_advanced1"
       android:layout_height="wrap_content"
       android:layout_width="0dp"
       android:layout_weight="2"
       android:layout_marginLeft="@dimen/control_margin_small"
       android:layout_marginStart="@dimen/control_margin_small"
/>

The custom layout can be added the activity/fragment layout just like any other view and can be assigned properties similarly.

Create the activity file for the custom layout

public class Edittextwidget extends LinearLayout{

   private EditText editText;
   private Button button1;
   private Button button2;
   private double leastCount;
   private double maxima;
   private double minima;

 
   public Edittextwidget(Context context, AttributeSet attrs, int defStyle) {
       super(context, attrs, defStyle);
       applyAttrs(attrs);
   }

   public Edittextwidget(Context context, AttributeSet attrs) {
       super(context, attrs);
       applyAttrs(attrs);
   }

   public Edittextwidget(Context context) {
       super(context);
   }

  public void init(Context context, final double leastCount, final double minima, final double maxima) {
       View.inflate(context, R.layout.edittext_control, this);
       editText = (EditText) findViewById(R.id.edittext_control);
       button1 = (Button) findViewById(R.id.button_control_plus);
       button2 = (Button) findViewById(R.id.button_control_minus);

       button1.setOnClickListener(new OnClickListener() {
           @Override
           public void onClick(View v) {
               Double data = Double.valueOf(editText.getText().toString());
               data = data - leastCount;
               data = data > maxima ? maxima : data;
               data = data < minima ? minima : data;
               editText.setText(String.valueOf(data));
           }
       });

       button2.setOnClickListener(new OnClickListener() {
           @Override
           public void onClick(View v) {
               Double data = Double.valueOf(editText.getText().toString());
               data = data + leastCount;
               data = data > maxima ? maxima : data;
               data = data < minima ? minima : data;
               editText.setText(String.valueOf(data));
           }
       });
   }

   private void applyAttrs(AttributeSet attrs) {
       TypedArray a = getContext().obtainStyledAttributes(attrs, R.styleable.Edittextwidget);
       final int N = a.getIndexCount();
       for (int i = 0; i < N; ++i) {
           int attr = a.getIndex(i);
           switch (attr) {
               case R.styleable.Edittextwidget_leastcount:
                   this.leastCount = a.getFloat(attr, 1.0f);
                   break;
               case R.styleable.Edittextwidget_maxima:
                   this.maxima = a.getFloat(attr, 1.0f);
                   break;
               case R.styleable.Edittextwidget_minima:
                   this.minima = a.getFloat(attr, 1.0f);
           }
       }
       a.recycle();
   }
}

In the activity file Editextwidget.java, the views of the custom layout are defined and functionalities are assigned to them. For example, here there are two buttons which work as increment/decrement buttons and an edittext which takes numeric input. The buttons are initiated just like the way they are done in other activity/fragment using OnClickListener.

Define the attributes for the custom layout

<declare-styleable name="Edittextwidget">
     <attr name="leastcount" format="float" />
     <attr name="maxima" format="float" />
     <attr name="minima" format="float" />
</declare-styleable>

The attributes for the custom layout are defined in the attrs.xml file. Each attribute is assigned a name and a format which can be int, float, double, string etc.

Finally call the methods of the custom layout from the desired activity/fragment

Edittextwidget etwidgetControlAdvanced1 = (Edittextwidget)view.findViewById(R.id.etwidget_control_advanced1);

etwidgetControlAdvanced1.init(getContext(), 1.0, 10.0, 5000.0);

The init method of Edittextwidget.java is called while passing the relevant parameters like context, least count, maxima and minima.

Additional Resources on Custom Components

  1. Official Android Guide on Custom components – https://developer.android.com/guide/topics/ui/custom-components.html
  2. Simple example of creating a custom component to get started – https://www.tutorialspoint.com/android/android_custom_components.htm
Continue ReadingCreating Custom Components in the PSLab Android App

Trigger Controls in Oscilloscope in PSLab

PSLab Desktop App has a feature of oscilloscope. Modern day oscilloscopes found in laboratories support a lot of advanced features and addition of trigger controls in oscilloscope was one such attempt in adding an advanced feature in the oscilloscope. As the current implementation of trigger is not robust enough, this feature would help in better stabilisation of waveforms.

Captured waveforms often face the problem of distortion and trigger helps to solve this problem. Trigger in oscilloscope is an essential feature for signal characterisation.  as it synchronises the horizontal sweep of the oscilloscope to the proper point of the signal. The trigger control enables users to stabilise repetitive waveforms as well as capture single-shot waveforms. By repeatedly displaying similar portion of the input signal, the trigger makes repetitive waveform look static. In order to visualise how an oscilloscope looks with or without a trigger see the following figures below.

blog_post_5_1

blog_post_5_2

Fig 1: (a) Without trigger  (b) With trigger

The Fig:1(a) is the actual waveform received by the oscilloscope and it can be easily noticed that interpreting it is confusing due to the overlapping of multiple waveforms together. So, in Fig:1(b) the trigger control stabilises the waveforms and captures just one waveform.

In general the commonly used trigger modes in laboratory oscilloscopes are:-

  • Auto – This trigger mode allows the oscilloscope to acquire a waveform even when it does not detect a trigger condition. If no trigger condition occurs while the oscilloscope waits for a specific period (as determined by the time-base setting), it will force itself to trigger.
  • Normal – The Normal mode allows the oscilloscope to acquire a waveform only when it is triggered. If no trigger occurs, the oscilloscope will not acquire a new waveform, and the previous waveform, if any, will remain on the display.
  • Single – The Single mode allows the oscilloscope to acquire one waveform each time you press the RUN button, and the trigger condition is detected.
  • Scan – The Scan mode continuously sweeps waveform from left to right.

Implementing Trigger function in PSLab

PSLab has a built in basic functionality of trigger control in the configure_trigger method in sciencelab.py. The method gets called when trigger is enabled in the GUI. The trigger is activated when the incoming wave reaches a certain voltage threshold and the PSLab also provides an option of either selecting the rising or falling edge for trigger. Trigger is especially useful in experiments handling waves like sine waves, square wave etc. where trigger helps to get a clear picture.

In order to initiate trigger in the PSLab desktop app, the configure_trigger method in sciencelab.py is called. The configure_trigger method takes some parameters for input but they are optional. If values are not specified the default values are assumed.

def configure_trigger(self, chan, name, voltage, resolution=10, **kwargs):
        
  prescaler = kwargs.get('prescaler', 0)
        try:
            self.H.__sendByte__(CP.ADC)
            self.H.__sendByte__(CP.CONFIGURE_TRIGGER)
            self.H.__sendByte__(
                (prescaler << 4) | (1 << chan))  
            if resolution == 12:
                level = self.analogInputSources[name].voltToCode12(voltage)
                level = np.clip(level, 0, 4095)
            else:
                level = self.analogInputSources[name].voltToCode10(voltage)
                level = np.clip(level, 0, 1023)

            if level > (2 ** resolution - 1):
                level = (2 ** resolution - 1)
            elif level < 0:
                level = 0

            self.H.__sendInt__(int(level))  # Trigger
            self.H.__get_ack__()
        
        except Exception as ex:
  	    self.raiseException(ex, "Communication Error , Function : " + inspect.currentframe().f_code.co_name)

The method takes the following parameters in the method call

  • chan – Channel . 0, 1,2,3. corresponding to the channels being recorded by the capture routine(not the analog inputs).
  • name – The name of the channel. ‘CH1’… ‘V+’.
  • voltage – The voltage level that should trigger the capture sequence(in Volts).

The similar feature will also be used in oscilloscope in the Android app with the code corresponding to this method  in ScienceLab written in Java.

Additional Resources

  1. Read more about Trigger here – http://www.radio-electronics.com/info/t_and_m/oscilloscope/oscilloscope-trigger.php
  2. Learn more about trigger modes in oscilloscopes – https://www.picotech.com/library/oscilloscopes/advanced-digital-triggers
  3. PSLab Python repository to know the underlying code – https://github.com/fossasia/pslab-python

 

Continue ReadingTrigger Controls in Oscilloscope in PSLab

GlobalSearchAdapter Setup in Open Event Android App

In this blog post I describe how the GlobalSearchAdapter in Open Event Android was made which enabled users to search quickly within the app. This post also outlines how to create Recycler Views with heterogenous layouts and explains how to write ViewHolders.

Adapter Logic

A custom adapter was built for the population of views in the Recycler View in the SearchActivity.

private List<Object> filteredResultList = new ArrayList<>();
//ViewType Constants
private final int TRACK = 0;
private final int SPEAKER = 2;
private final int LOCATION = 3;
private final int DIVIDER = 4;

The DIVIDER constant was assigned to the Result Type Header View.

In a gist all the item types such as Speaker, Track, Location, Divider etc have been designated some constants.

Getting the ItemViewType

@Override
public int getItemViewType(int position) {

   if(filteredResultList.get(position) instanceof Track){
       return TRACK;
   }
   else if(filteredResultList.get(position) instanceof String){
       return DIVIDER;
   }
   ...Similarly for other ItemTypes such as Session or Location
   else{
       return 1;
   }
}

As the filteredResultList is of type Object we can insert objects of any type into the list as Object is a superclass of all classes. We would want a view which represents a TRACK if we have an object of type Track in the filteredResultList. And similarly for the other result types we could insert objects of type LOCATION, SPEAKER types in this list. getItemViewType() basically determines the type of the item that is visible to us. If the list consists of an item of type SPEAKER, in the RecyclerView.

Speaker Item Type
Track Item Type
Divider Item Type
Location Item Type

Code for onCreateViewHolder in GlobalSearchAdapter for the Recycler View

@Override
public RecyclerView.ViewHolder onCreateViewHolder(ViewGroup parent, int viewType) {

   RecyclerView.ViewHolder resultHolder = null;
   LayoutInflater inflater = LayoutInflater.from(parent.getContext());

   switch(viewType) {
       case TRACK:
           View track = inflater.inflate(R.layout.item_track, parent,   false);
           resultHolder = new TrackViewHolder(track,context);
           break;
       case SPEAKER:
           View speaker = inflater.inflate(R.layout.search_item_speaker, parent, false);
           resultHolder = new SpeakerViewHolder(speaker,context);
           break;
       //Similarly for other types
       default:
           break;
   }
   return resultHolder;
}

Depending upon the the viewType returned the desired layout is inflated and the desired ViewHolder is returned.

Code for onBindViewHolder in GlobalSearchAdapter for the Recycler View

@Override
 public void onBindViewHolder(RecyclerView.ViewHolder holder, int position) {
 
    switch (holder.getItemViewType()){
        case TRACK:
            TrackViewHolder trackSearchHolder = (TrackViewHolder)holder;
            final Track currentTrack = (Track)getItem(position);
            trackSearchHolder.setTrack(currentTrack);
            trackSearchHolder.bindHolder();
            break;
         //Similarly for all the other View Types
        default:
            break;
    }
 }

These functions are being used to bind the data to the layouts that have been inflated already in the earlier snippet of code of onCreateViewHolder.

The bindHolder functions of each ViewHolder type are being used to do the view binding i.e converting the information in the Object Track into what we see in the TrackViewHolder as seen in TrackViewFormat.

All ViewHolders have been defined as separate classes in order to enable re usability of these classes.

ViewHolder Implementation

There are 4 main ViewHolders that were made to enable such a search. I’ll be talking about the TrackViewHolder in detail.

public class TrackViewHolder extends RecyclerView.ViewHolder {
    
    @BindView(R.id.imageView)
    ImageView trackImageIcon;
    @BindView(R.id.track_title)
    TextView trackTitle;
    @BindView(R.id.track_description)
    TextView trackDescription;
 
    private Track currentTrack;
    private Context context;
    private TextDrawable.IBuilder drawableBuilder = TextDrawable.builder().round();
 
    public void setTrack(Track track) {
        this.currentTrack = track;
    }
 
    public TrackViewHolder(View itemView,Context context) {
        super(itemView);
        ButterKnife.bind(this, itemView);
        this.context = context;
    }
    public void bindHolder(){
 
        //Set all Views to their correct configurations
        itemView.setOnClickListener(new View.OnClickListener() {
            @Override
            public void onClick(View v) {
                Intent intent = new Intent(context,   TrackSessionsActivity.class);
                intent.putExtra(ConstantStrings.TRACK,   currentTrack.getName());
 
                // Send Track ID to Activity to leverage color cache
                intent.putExtra(ConstantStrings.TRACK_ID,   currentTrack.getId());
                context.startActivity(intent);
            }
        });
} }

Those @BindView annotations that we can see are the result of a library called as Butterknife which is used to reduce standard boilerplate findViewById lines.

@BindView(R.id.imageView) ImageView trackImageIcon;
IS THE SAME AS THIS  
ImageView trackImageIcon = (ImageView)findViewById(R.id.imageView);

The advantage of such a ViewHolder is that it knows what kind of data it stores as compared to traditional ViewHolders which do not know the kind of data it stores.

By making ViewHolders separate from the RecyclerViewAdapter we are essentially decoupling classes and are enabling reusability of code. Also we make the ViewHolder a bit more intelligent by storing the object it binds in the ViewHolder itself. In the above example we are storing an object of Track which is bind to the ViewHolder. We also see that we do the view binding inside the viewholder itself. All this helps us to reduce code inside the adapter class.

A recent addition to the app was custom colors for all TRACKS in the app that improved the visual feel of the app. So basically, for example if a SESSION has been associated with the track of Blockchain it would be given a color such as purple. onClickListeners are also being set with some extras which are self-descriptive in nature. Similarly the other ViewHolders have been implemented.

Resources

Continue ReadingGlobalSearchAdapter Setup in Open Event Android App

Adding Multiple Themes in Phimpme Android

In Phimpme-Android we decided to add a new feature that is providing multiple themes to the users. We have 3 types of themes in Phimpme Dark Theme, Light Theme and Amoled Theme. In this post, I am explaining how I added multiple themes support in phimpme android.

 Choose Theme in Phimpme Dialog

You need a Helper class that will store the data about the theme and all the colors related to a theme.

Before you begin you need to create a Helper class. In Phimpme I created a Helper class as ThemeHelper

public class ThemeHelper {

 public static final int DARK_THEME = 2;
 public static final int LIGHT_THEME = 1;
 public static final int AMOLED_THEME = 3;

 private PreferenceUtil SP;
 private Context context;

 private int baseTheme;
 private int primaryColor;
 private int accentColor;

 public ThemeHelper(Context context) {
  this.SP = PreferenceUtil.getInstance(context);
  this.context = context;
  updateTheme();
 }
}

Which contains all the basic method to get colors for textview, icon, toolbar, switch, imageview, background and app primary color.

Now you to provide user to select theme and it can be done using dialog box. Once the user selected any of the theme we have to update that theme and it can be done by following code :

 public void updateTheme(){
  this.primaryColor = SP.getInt(context.getString(R.string.preference_primary_color),
        getColor(R.color.md_light_blue_300));
  this.accentColor = SP.getInt(context.getString(R.string.preference_accent_color),
        getColor(R.color.md_light_blue_500));
  baseTheme = SP.getInt(context.getString(R.string.preference_base_theme), LIGHT_THEME);
 }

Now we have updated the our theme in Phimpme now we have to set the color according to a theme.

To get colors of all components we need to add some function in our helper class which will provide us the colors according to the theme.

As I said we are having 3 themes in Phimpme so I used 3 case to compare which theme user has selected.

I have added the functions to get colors for background, text and subtext as follows in phimpme.

public int getBackgroundColor(){
  int color;
  switch (baseTheme){
    case DARK_THEME:color = getColor(R.color.md_dark_background);break;
    case AMOLED_THEME:color = getColor(R.color.md_black_1000);break;
    case LIGHT_THEME:
    default:color = getColor(R.color.md_light_background);
  }
  return color;
 }



 public int getTextColor(){
  int color;
  switch (baseTheme){
    case DARK_THEME:color = getColor(R.color.md_grey_200);break;
    case AMOLED_THEME:color = getColor(R.color.md_grey_200);break;
    case LIGHT_THEME:
    default:color = getColor(R.color.md_grey_800);
  }
  return color;
 }

 public int getSubTextColor(){
  int color;
  switch (baseTheme){
    case DARK_THEME:color = getColor(R.color.md_grey_400);break;
    case AMOLED_THEME:color = getColor(R.color.md_grey_400);break;
    case LIGHT_THEME:
    default:color = getColor(R.color.md_grey_600);
  }
  return color;
 }

In the above functions, I am comparing which theme user has selected and returned the color according to the theme.

Now set the color to text by using above function you don’t need care which theme user has selected because those function will check and return the color according to the theme.

So it can be done simply,

textview.setTextColor(getTextColor());
editText.setTextColor(getTextColor());
editText.setHintTextColor(getSubTextColor());

                                     Light Theme &  Dark Theme (Phimpme)

Resources:

https://github.com/fossasia/phimpme-android/blob/development/app/src/main/java/org/fossasia/phimpme/leafpic/util/ThemeHelper.java

http://www.hidroh.com/2015/02/16/support-multiple-themes-android-app/

Continue ReadingAdding Multiple Themes in Phimpme Android

Open Event Server: Working with Migration Files

FOSSASIA‘s Open Event Server uses alembic migration files to handle all database operations and updations.  From creating tables to updating tables and database, all works with help of the migration files.
However, many a times we tend to miss out that automatically generated migration files mainly drops and adds columns rather than just changing them. One example of this would be:

def upgrade():
    ### commands auto generated by Alembic - please adjust! ###
    op.add_column('session', sa.Column('submission_date', sa.DateTime(), nullable=True))
    op.drop_column('session', 'date_of_submission')

Here, the idea was to change the has_session_speakers(string) to is_session_speakers_enabled (boolean), which resulted in the whole dropping of the column and creation of a new boolean column. We realize that, on doing so we have the whole data under  has_session_speakers lost.

How to solve that? Here are two ways we can follow up:

  • op.alter_column:
    ———————————-

When update is as simple as changing the column names, then we can use this. As discussed above, usually if we migrate directly after changing a column in our model, then the automatic migration created would drop the old column and create a new column with the changes. But on doing this in the production will cause huge loss of data which we don’t want. Suppose we want to just change the name of the column of start_time to starts_at. We don’t want the entire column to be dropped. So an alternative to this is using op.alter_column. The two main necessary parameters of the op.alter_column is the table name and the column which you are willing to alter. The other parameters include the new changes. Some of the commonly used parameters are:

  1. nullable Optional: specify True or False to alter the column’s nullability.
  2. new_column_name – Optional; specify a string name here to indicate the new name within a column rename operation.
  3. type_Optional: a TypeEngine type object to specify a change to the column’s type. For SQLAlchemy types that also indicate a constraint (i.e. Boolean, Enum), the constraint is also generated.
  4. autoincrement –  Optional: set the AUTO_INCREMENT flag of the column; currently understood by the MySQL dialect.
  5. existing_typeOptional: a TypeEngine type object to specify the previous type. This is required for all column alter operations that don’t otherwise specify a new type, as well as for when nullability is being changed on a column.

    So, for example, if you want to change a column name from “start_time” to “starts_at” in events table you would write:
    op.alter_column(‘events’, ‘start_time’, new_column_name=’starts_at’)
def upgrade():
    ### commands auto generated by Alembic - please adjust! ###
    op.alter_column('sessions_version', 'end_time', new_column_name='ends_at')
    op.alter_column('sessions_version', 'start_time', new_column_name='starts_at')
    op.alter_column('events_version', 'end_time', new_column_name='ends_at')
    op.alter_column('events_version', 'start_time', new_column_name='starts_at')


Here,
session_version and events_version are the tables name altering columns start_time to starts_at and end_time to ends_at with the op_alter_column parameter new_column_name.

  • op.execute:
    ——————–

Now with alter_column, most of the alteration in the column name or constraints or types is achievable. But there can be a separate scenario for changing the column properties. Suppose I change a table with column “aspect_ratio” which was a string column and had values “on” and “off” and want to convert the type to Boolean True/False. Just changing the column type using alte_column() function won’t work since we need to also modify the whole data. So, sometimes we need to execute raw SQL commands. To do that, we can use the op.execute() function.
The way it is done:

def upgrade():
    ### commands auto generated by Alembic - please adjust! ###
    op.execute("ALTER TABLE image_sizes ALTER full_aspect TYPE boolean USING CASE 
            full_aspect WHEN 'on' THEN TRUE ELSE FALSE END", execution_options=None)

    op.execute("ALTER TABLE image_sizes ALTER icon_aspect TYPE boolean USING CASE 
            icon_aspect WHEN 'on' THEN TRUE ELSE FALSE END", execution_options=None)

    op.execute("ALTER TABLE image_sizes ALTER thumbnail_aspect TYPE boolean USING CASE 
            thumbnail_aspect WHEN 'on' THEN TRUE ELSE FALSE END"execution_options=None)

For a little more advanced use of op.execute() command will be:

op.alter_column('events', 'type', new_column_name='event_type_id')
    op.alter_column('events_version', 'type', new_column_name='event_type_id')
    op.execute('INSERT INTO event_types(name, slug) SELECT DISTINCT event_type_id, 
                lower(replace(regexp_replace(event_type_id, \'& |,\', \'\', \'g\'),
                \' \', \'-\')) FROM events where not exists (SELECT 1 FROM event_types 
                where event_types.name=events.event_type_id) and event_type_id is not
                null;')
    op.execute('UPDATE events SET event_type_id = (SELECT id FROM event_types WHERE 
                event_types.name=events.event_type_id)')
    op.execute('ALTER TABLE events ALTER COLUMN event_type_id TYPE integer USING 
                event_type_id::integer')

In this example:

  • op.alter_column() renames the column type to event_type_id of events table
  • op.execute() does the following:
  • Inserts into column name of event_types table the value of event_type_idN (which previously contained the name of the event_type) from events table, and
  • Inserts into slug column of event_types table the value of event_type_id where all letters are changed to lowercase; “& ” and “,” to “”; and spaces to “-”.
    1. Checks whether a type with that name already exists so as to disallow any duplicate entries in the event_types table.
    2. Checks whether the event_type_id is null because name of event_types table cannot be null.

You can learn more on Alembic migrations here: http://alembic.zzzcomputing.com/en/latest/ops.html

Continue ReadingOpen Event Server: Working with Migration Files

Preparing a release for Phimpme Android

Most of the essential features are now in a stable state in our Phimpme Android app. So we decided to release a beta version of the app. In FOSSASIA we follow branch policy where in development all current development will take place and in master branch the stable code resides.

Releasing an app is not just building an apk and submitting to the distribution platform, certain guidelines should follow.

How I prepare a released apk for Phimpme

List down the feature

We discussed on our public channel what features are now in stable state and can be released. Features such as account manager and Share Activity is excluded because it is not complete and in under development mode. We don’t want to show and under development feature. So excluded them. And made a list of available features in different category of Camera, Gallery and Share.

Follow the branch policy.

The releasable and stable codebase should be on master branch. It is good to follow the branch policy because it helps if we encounter any problem with the released apk. We can directly go to our master branch and check there. Development branch have very volatile because of active development going on.

Every Contributor’s contribution is important

When we browse our old branches such as master in case of ours. We see generally it is behind 100s of commits to the development. In case of that when we create a PR for that then it generally contains all the old commits to make the branch up to the latest.

In this case while opening and merging do not squash the commits.

Testing from Developer’s end

Testing is very essential part in development. Before releasing it is a good practice that Developer should test the app from their end. We tested app features in different devices with varying Android OS version and screen size.

  • If there is any compatibility issue, report it right away and there are several tools in Android to fix.
  • Support variety of devices and screen sizes

Changing package name, application ID

Package name, application ID are vitals of an app. Which uniquely identifies them as app in world. Like I changed the package name of Phimpme app to org.fossasia.phimpme. Check all the permission app required.

Create Release build type

Build types are great to way categorize the apps. Debug and Release are two. There are various things in codebase which we want only in Debug modes. So when we create Release mode it neglect that part of the code.

Add build types in you application build.gradle

buildTypes {
   release {
       minifyEnabled false
   }

Rebuild app again and verify from the left tab bar

Generate Signed apk and Create keystore (.jks) file

Navigate to Build → Generate Signed APK

Fill all details and proceed further to generate the signed apk in your home directory.

Adding Signing configurations in build.gradle

Copy the keystore (.jks) file to the root of the project and add signing configurations

signingConfigs {
       config {
           keyAlias 'phimpme'
           keyPassword 'phimpme'
           storeFile file('../org.fossasia.phimpme.jks')
           storePassword 'XXXXXXX'
       }
   }

InstallRelease Gradle task

Navigate to the right sidebar of Android Studio click on Gradle


Click on installRelease to install the released apk. It take all the credentials from the signing configurations.

Resources

Continue ReadingPreparing a release for Phimpme Android