Using Firebase Test Lab for Testing test cases of Phimpme Android

As now we started writing some test cases for Phimpme Android. While running my instrumentation test case, I saw a tab of Cloud Testing in Android Studio. This is for Firebase Test Lab. Firebase Test Lab provides cloud-based infrastructure for testing Android apps. Everyone doesn’t have every devices of all the android versions. But testing on all of them is equally important.

How I used test lab in Phimpme

  • Run your first test on Firebase

Select Test Lab in your project on the left nav on the Firebase console, and then click Run a Robo test. The Robo test automatically explores your app on wide array of devices to find defects and report any crashes that occur. It doesn’t require you to write test cases. All you need is the app’s APK. Nothing else is needed to use Robo test.

Upload your Application’s APK (app-debug-unaligned.apk) in the next screen and click Continue

Configure the device selection, a wide range of devices and all API levels are present there. You can save the template for future use.

Click on start test to start testing. It will start the tests and show the real time progress as well.

  • Using Firebase Test Lab from Android Studio

It required Android Studio 2.0+. You needs to edit the configuration of Android Instrumentation test.

Select the Firebase Test Lab Device Matrix under the Target. You can configure Matrix, matrix is actually on what virtual and physical devices do you want to run your test. See the below screenshot for details.

Note: You need to enable the firebase in your project

So using test lab on firebase we can easily test the test cases on multiple devices and make our app more scalable.


Handle Large Size Images in Phimpme

Phimpme is an image app which provides custom camera, sharing features along with a well-featured gallery section. In gallery, it allows users to view local images. Right now we are using Glide to load images in the gallery, it is working fine for small size images it lags a bit when it comes to handling the high quality large images in the app. So in this post, I will explaining how to handle large size  images without lagging or without taking much time. To solve this problem I am using android universal image loader library which is very light when compared to glide.

Step – 1

First step is to include the dependency in the phimpme project and it can be done by the following way

dependencies {
compile 'com.nostra13.universalimageloader:universal-image-loader:1.9.4'


After this create an Android universal image loader instance. We can create imageloader instance in our application class if we want to use the image loader globally.

ImageLoaderConfiguration config = new ImageLoaderConfiguration.Builder(
       this).memoryCacheExtraOptions(480, 800).defaultDisplayImageOptions(defaultOptions)
       .diskCacheExtraOptions(480, 800, null).threadPoolSize(3)
       .threadPriority(Thread.NORM_PRIORITY - 2)
       .memoryCache(new LruMemoryCache(MAXMEMONRY / 5))
       .diskCache(new UnlimitedDiskCache(cacheDir))
       .diskCacheFileNameGenerator(new HashCodeFileNameGenerator()) // default
       .imageDownloader(new BaseImageDownloader(this)) // default
       .imageDecoder(new BaseImageDecoder(false)) // default
 this.imageLoader = ImageLoader.getInstance();

Add the above code in the application class.


Now our image loader instance is created now we can load an image easily. But to avoid the out of memory error and large image size error we can set many options to an image loader. In options we can set maximum memory allowed to image loader, maximum resolution and set particular architecture, it can be done in following ways.


File cacheDir = com.nostra13.universalimageloader.utils.StorageUtils.getCacheDirectory(this);
 int MAXMEMONRY = (int) (Runtime.getRuntime().maxMemory());

To load an image using universal image loader just pass the URI of an image and to load write the below code.
Now the time is to load an image from local storage. We can load images from local storage, drawable, assets easily.

ImageLoader imageLoader = ((MyApplication)getApplicationContext()).getImageLoader();
 imageLoader.displayImage(imageUri, imageView);

This is how I handled large size image in Phimpme.

Large Image in Phimpme

References :

Google Authentication and sharing Image on Google Plus from Phimpme Android

In this blog, I will be explaining how I implemented Google Authentication and sharing an Image on GooglePlus from Phimpme Android application.

Adding Google Plus authentication in accounts activity in Phimpme Android

In accounts Activity, we added Google Plus option. This is done by adding “Googleplus” in accountName.  

public static String[] accountName = { "Facebook", "Twitter", "Drupal", "NextCloud", "Wordpress", "Pinterest", "Flickr", "Imgur", "Dropbox", "OwnCloud", "Googleplus"};

Add this to your Gradle Build. Please note that the version of Google:play-services in the grade should be same. In the case of Phimpme the version is 10.0.1, so all the services from Google should be 10.0.1.

compile '

In onCreate we need to make the object of the GoogleSignInOptions. This is required to call methods: requestEmail() and build.

GoogleSignInOptions gso = new GoogleSignInOptions.Builder(GoogleSignInOptions.DEFAULT_SIGN_IN)

Building GoogleApiClient with access to the Google Sign and the option specified by the gso.

mGoogleApiClient = new GoogleApiClient.Builder(this)
       .enableAutoManage(this , AccountActivity.this)
       .addApi(Auth.GOOGLE_SIGN_IN_API, gso)

Signing in Google Authentication can take place through intent which calls logged in users on the phone. The user will choose an option to select the account he or she wants to authenticate the application.

private void signInGooglePlus() {
   Intent signInIntent = Auth.GoogleSignInApi.getSignInIntent(mGoogleApiClient);
   startActivityForResult(signInIntent, RC_SIGN_IN);

Adding Google Plus account in the Realm Database

HandleSignInResult() function is used to handle Sign in result. This result includes:

Storing the received data in the Realm Database. Showing the appropriate username in the Accounts activity and handling login failed.

Checking if login is successful or not

If the login is successful a Toast message will pop up to show the appropriate message.  

private void handleSignInResult(GoogleSignInResult result) {
   if (result.isSuccess())
       GoogleSignInAccount acct = result.getSignInAccount();//acct.getDisplayName()
       Toast.makeText(AccountActivity.this, R.string.success, Toast.LENGTH_SHORT).show();

Creating Object to store the details in Realm Database.

First, we need to begin realm transaction.Then add logged in username in the database.

To display the username we will create the function setUserName(acct.getDisplayName()). And then finally commit everything to Realm database.  

       account = realm.createObject(AccountDatabase.class,

Adding Google Plus option in Sharing Activity.

To add Google Plus option in the sharing Activity we first added Google Plus icon in the resource folder.

The Google Plus icon is SVG(scalable vector) format so that we can manipulate it to apply any colour and size.

<vector xmlns:android=""
       android:pathData="M16,16m-16,0a16,16 0,1 1,32 0a16,16 0,1 1,-32 0" />
       android:pathData="M16.7,17.2c-0.4,-0.3 -1.3,-1.1 -1.3,-1.5c0,-0.5 0.2,-0.8 1,-1.4c0.8,-0.6 1.4,-1.5 1.4,-2.6c0,-1.2 -0.6,-2.5 -1.6,-2.9h1.6L18.8,8h-5c-2.2,0 -4.3,1.7 -4.3,3.6c0,2 1.5,3.6 3.8,3.6c0.2,0 0.3,0 0.5,0c-0.1,0.3 -0.3,0.6 -0.3,0.9c0,0.6 0.3,1 0.7,1.4c-0.3,0 -0.6,0 -0.9,0c-2.8,0 -4.9,1.8 -4.9,3.6c0,1.8 2.3,2.9 5.1,2.9c3.1,0 4.9,-1.8 4.9,-3.6C18.4,19 18,18.1 16.7,17.2zM14.1,14.7c-1.3,0 -2.5,-1.4 -2.7,-3.1c-0.2,-1.7 0.6,-3 1.9,-2.9c1.3,0 2.5,1.4 2.7,3.1C16.2,13.4 15.3,14.8 14.1,14.7zM13.6,23.2c-1.9,0 -3.3,-1.2 -3.3,-2.7c0,-1.4 1.7,-2.6 3.6,-2.6c0.4,0 0.9,0.1 1.2,0.2c1,0.7 1.8,1.1 2,1.9c0,0.2 0.1,0.3 0.1,0.5C17.2,22.1 16.2,23.2 13.6,23.2zM21.5,15v-2h-1v2h-2v1h2v2h1v-2h2v-1H21.5z" />

Sharing Image on Google Plus from Sharing Activity

After creating the appropriate button, we need to send the image to Google Plus. We need to import the PlusShare files in the SharingActivity.


Share Image function

To share the image on Google Plus we have used PlusShare function which comes in Google Plus API. In the function shareToGoogle() we will send the message and the image on Google Plus.

To send the message: share.setText(“Provide the message you want to pass”) .

To send the Image:share.addStream(Uri of the Image to be sent).

private void shareToGoogle() {
   Uri uri = getImageUri(context);
   PlusShare.Builder share = new PlusShare.Builder(this);
   startActivityForResult(share.getIntent(), REQ_SELECT_PHOTO);

Show appropriate message after uploading the image

After uploading the image on Google Plus there can be two possibilities:

  1. Image failed to upload
  2. Image uploaded successfully.

If the image uploaded image successfully an appropriate message is displayed in snackbar.

If the image upload fails an error message is displayed.

if (requestCode == REQ_SELECT_PHOTO) {
   if (responseCode == RESULT_OK) {
       Snackbar.make(parent, R.string.success_google, Snackbar.LENGTH_LONG).show();
   } else {
       Snackbar.make(parent, R.string.error_google, Snackbar.LENGTH_LONG).show();


This is how we have implemented image share on Google Plus in Phimpme. Following this method, it will provide an easy way to upload an image on Google Plus without leaving or switching between the Phimpme application.




Displaying an Animated Image in Splash Screen of Phimpme Android

A splash screen is the welcome page of the application. It gives the first impression of the application to the user. So, it is very important to make this page a better-looking one. In Phimpme Android, we had a normal page with a static image which is very common in all applications. So, in order to make it different from the most applications, we created an animation of the logo and added it to the splash screen.

As the splash screen is the first page/activity of the Phimpme Android application, most of the initialization functions are called in this activity. These initializations might take a little time giving us the time to display the logo animation.

Creating the animation of the Phimpme logo

For creating the animation of the Phimpme Android application’s logo, we used Adobe After Effects software. There are many free tools available on the web for creating the animation but due to the sophistic features present in After Effects, we used that software. We created the Phimpme Android application’s logo animation like any other normal video but with a lower frame rate. We used 12 FPS for the animation and it was fine as it was for a logo. Finally, we exported the animation as a transparent PNG formatted image sequence.

How to display the animation?

In Phimpme Android, we could’ve directly used the sequence of resultant images for displaying the animation. We could’ve done that by using a handler to change the image resource of an imageview. But this approach is very crude. So, we planned to create a GIF with the image sequence first and then display the GIF in the image view.

Creating a GIF from the image sequence

There are many tools on the web which create a GIF image from the given image sequence but most of the tools don’t support transparent images. This tool which we used to create the transparent GIF image supports both transparent and normal images. The frame rate and loop count can also be adjusted using this free tool. Below is the GIF image created using that tool.

Displaying the GIF in Phimpme

GIF image can be displayed in Phimpme Android application very easily using the famous Glide image caching and displaying library. But glide library doesn’t fulfill the need of the current scenario. Here, in Phimpme Android, we are displaying the GIF in the splash screen i.e. the next page should get displayed automatically. As we are showing an intro animation, the next activity/page should get opened only after the animation is completed. For achieving this we need a listener which triggers on the loop completion of the GIF image. Glide doesn’t provide any listener of this kind so we cannot Glide here.

There is a library named android-gif-drawable, which has the support for a GIF completion listener and many other methods. So, we used this for displaying the Phimpme Android application’s logo animation GIF image in the splash screen. When the GIF completed function gets triggered, we started the next activity if all the tasks which had to get completed in this activity itself are finished. Otherwise, we added a flag that the animation is done so that when the task gets completed, it just navigates to next page.

The way of the implementation described above is performed in Phimpme Android in the following manner.

First of all, we imported the library by adding it to the dependencies of build.gradle file.

compile 'pl.droidsonroids.gif:android-gif-drawable:1.2.7'

Then we added a normal imageview widget in the layout of the SplashScreen activity.


Finally, in the, we created a GifDrawable object using the GIF image of Phimpme Android logo animation, which we copied in the assets folder of the Phimpme application. We added a listener to the GifDrawble and added function calls inside that function. It is shown below.

GifDrawable gifDrawable = null;
try {
   gifDrawable = new GifDrawable( getAssets(), "splash_logo_anim.gif" );
} catch (IOException e) {
if (gifDrawable != null) {
   gifDrawable.addAnimationListener(new AnimationListener() {
       public void onAnimationCompleted(int loopNumber) {
           Log.d("splashscreen","Gif animation completed");
           if (can_be_finished && nextIntent != null){
           }else {
               can_be_finished = true;


UI Espresso Test Cases for Phimpme Android

Now we are heading toward a release of Phimpme soon, So we are increasing the code coverage by writing test cases for our app. What is a Test Case? Test cases are the script against which we run our code to test the features implementation. It is basically contains the output, flow and features steps of the app. To release app on multiple platform, it is highly recommended to test the app on test cases.

For example, Let’s consider if we are developing an app which has one button. So first we write a UI test case which checks whether a button displayed on the screen or not? And in response to that it show the pass and fail of a test case.

Steps to add a UI test case using Espresso

Espresso testing framework provides APIs to simulate user interactions. It has a concise API. Even, now in new Version of Android Studio, there is a feature to record Espresso Test cases. I’ll show you how to use Recorder to write test cases in below steps.

  • Setup Project Directory

Android Instrumentation tests must be placed in androidTest directory. If it is not there create a directory in app/src/androidTest/java…

  • Write Test Case

So firstly, I am writing a very simple test case, which checks whether the three Bottom navigation view items are displayed or not?

Espresso Testing framework has basically three components:


Which helps to find the correct view on which some actions can be performed E.g. onView(withId( Here I am taking the view of accounts item in Bottom Navigation View.


It allows to perform actions on the view we get earlier. E.g. Very basic operation used is click()


It allows to assert the current state of the view E.g. isDisplayed() is an assertion on the view we get. So a basic architecture of an Espresso Test case is


We can also Use Hamcrest framework which provide extra features of checking conditions in the code.

Setup Espresso in Code

Add this in your application level build.gradle

// Android Testing Support Library's runner and rules
androidTestCompile "$rootProject.ext.runnerVersion"
androidTestCompile "$rootProject.ext.rulesVersion"

// Espresso UI Testing dependencies.
androidTestCompile "$rootProject.ext.espressoVersion"
androidTestCompile "$rootProject.ext.espressoVersion"
  • Use recorder to write the Test Case

New recorder feature is great, if you want to set up everything quickly. Go to the Run → Record Espresso Test in Android Studio.

It dumps the current User Interface hierarchy and provide the feature to assert that.

You can edit the assertions by selecting the element and apply the assertion on it.

Save and Run the test cases by right click on Name of the class. Run ‘Test Case name’

Console will show the progress of Test case. Like here it is showing passed, it means it get all the view hierarchy which is required by the Test Case.


Creating Different Shades of a Color in Phimpme Android

Getting different shades of a particular color is very much useful when setting color to layouts which are just adjacent to each other. It maintains the uniformity of the theme and also creates a distinction between those layouts. In Phimpme Android application we used this method for setting colors for the status bar, navigation bar and few other foreground elements.

Use of different shades of a color

As per the normal theme of the application, we assigned the primary color of the theme to the  background color of the action bar in Phimpme Android application. The status bar will be present just above the action bar. So if we assign the same primary color to the status bar also, then there will be no distinction between both the views and it is not visibly attractive. For getting the distinction between both the views, we created a dark shade of the primary color of the current theme and set it as the background color of the status bar.


In Phimpme Android application we used a bottomnavigationview widget for navigating between activities in the application. It is placed at the bottom of the application window i.e. just above the system navigation bar. So, even here, for creating the distinction between both the views, we used the similar approach of getting the darker shade of the color, assigning it to the system navigation bar and normal shade to the bottomnavigationview of Phimpme Android application.


In the splash screen of the Phimpme Android application, the primary color of the theme is set as the main background. A progress bar also gets displayed on the screen. Its color should match the theme and should also get distinguished from the background. We could’ve used darker shade for this too, but a lighter foreground object would be visibly much better. So, we created a lighter shade of the primary color and used it as the color filter for the progress bar.


In Phimpme Android, this is implemented by getting the color coordinates in HSV space corresponding to the given coordinates (here – primary color of theme) in RGB space and changing the luminance in that HSV space and remapping it back to RGB space. By this we get almost any shade of the color.

The implementation for getting darker shade of a color which we used for status bar in Phimpme application is shown below.

public int getDarkerShadeColor(int c){
   float[] hsv = new float[3];
   int color = c;
   Color.colorToHSV(color, hsv);
   hsv[2] *= 0.80f; 
   color = Color.HSVToColor(hsv);
   return color;

Generally 20% darker color would be enough for distinguishing from original color. So, we reduced the luminosity to 80% of its previous value and created darker color in the above function.

The implementation for getting lighter color is also almost same. It is given below

public int getLighterShadeColor(int c){
   float[] hsv = new float[3];
   int color = c;
   Color.colorToHSV(color, hsv);
   hsv[2] *= 1.35f; 
   color = Color.HSVToColor(hsv);
   return color;

As you can see that both functions are almost same except the multiplier. If the multiplier is less than 1 then the function returns darker shade of the original color and if the multiplier is greater than 1 then the function returns lighter shade of the color. So by using this function, one can produce any shade of a color dynamically without the need hard code in xml files.


How to Make Phimpme Android App Crash Free

Now Phimpme Android app is almost ready with lots of social sharing options. A user can upload images on multiple platforms like Tumblr, Flickr, Imgur, OwnCloud (open source), Nextcloud, dropbox, pinterest, etc. Apart from Sharing, Phimpme app also allow user to click image from own custom camera with different filters and various editing options. As everything is now almost ready so It also important to make app stable and crash free. To make app stable to compatible with all types of device, we can write instrumentation test cases. So in this post I will be explaining how I made Phimpme android app crash free. To do so I have integrated crash reporting service in Phimpme using Firebase Crash report service and Crashlytics.

Using Firebase Crash Reporting service:

Firebase is free of cost and provide various features along with crash reporting. To integrate firebase crash service there is step by step guide.

Step 1:

First, step is to register your app on firebase developer console. To register your Android app on firebase click here.  Add your app name and select your country.


Step 2:

Next, click on the Add Firebase to your Android app button and fill in the your Android application’s package name and the SHA-1 key. You can generate this key very easily with the help of Android studio. Type this command in your terminal to generate SHA-1

keytool -list -v -keystore ~/.android/debug.keystore -alias androiddebugkey -storepass android -keypass android

On successful completion of the command, the SHA-1 key will be displayed on the terminal.

Step 3:

Now add the SHA-1 and package name in firebase console. After that download googleservice.json file and place in app folder of your project.

Step 4:

Add following dependency in your android project and plugin in build.gradle

dependencies {
    classpath ''
 apply plugin: ''

Step 5:

Once you have done the above four steps your app will be visible in firebase console and now you can add crash service. Now you can see crash in your firebase console

After this add the following dependency in build.gradle. This is very important.

compile ''


Upload Images to OwnCloud and NextCloud in Phimpme Android

As increasing the stack of account manager in Phimpme Android. We have now two new items OwnCloud and NextCloud to add. Both are open source storage services. Provides complete source code of their official apps and libraries on Github. You can check below



This requires a hosting server, where you can deploy it and access it through their web app and Mobile apps. I added a feature in Phimpme to upload images directly to the server right from the app using their android-library.

Steps (How I did in Phimpme)

  • Add library in Application gradle file

Firstly, to work with, we need to add the android-library they provide.

compile "com.github.nextcloud:android-library:$rootProject.nextCloudVersion"

Check the new version from here and apply over it:

  • Login from Account Manager

As per our Phimpme app flow, User first connect itself from the account manager and then share image from app using these credentials. Added a new Login activity for OwnCloud and NextCloud both.


  • Saved credentials in Database

To use that further in android-library, I store the credentials in Realm database.

  • Uploading image using library

As per the official guide of OwnCloud, used Created an object of OwnCloudClient. Set the username and password.

private OwnCloudClient mClient;
mClient = OwnCloudClientFactory.createOwnCloudClient(serverUri, this, true);

Passed the image path which we are getting in the SharingActivity. Modified with adding the separator.

File fileToUpload = new File(saveFilePath);
String remotePath = FileUtils.PATH_SEPARATOR + fileToUpload.getName();

Used the UploadRemoteOperation Class and just need to pass the path, mimeType and timeStamp. The library have already defined functions to execute the upload operations.

UploadRemoteFileOperation uploadOperation =
       new UploadRemoteFileOperation(fileToUpload.getAbsolutePath(), remotePath, mimeType, timeStamp);
uploadOperation.execute(mClient, this, mHandler);

  • Setup Account using Docker and Digital Ocean

I have already a previous blog post on how to setup NextCloud or OwnCloud account on server using Digital Ocean and Docker.



  1. NextCloud Developer Mannual:
  2. OwnCloud Library installation:
  3. Examples:

Common Utility classes Progress Bar and Snack Bar in Phimpme Android

As the Phimpme Android is scaling very fast on its features, code gets redundant sometimes. Some of the widely used design widgets in Android are Progress Bar and Snack Bar. Progress Bar is shown to user when some process is happening in the background. Snackbar is a feedback operation to user of its recent process. In other words we can say Snackbar is the new toast in Android with a cool feature of setting action on them. So that User can interact with the feedback received on the process.

As In Phimpme lots of account Login and Logout progress happens. Uploading success and failure required Snackbar to show to the Users. So to remove the redundancy of the boilerplate of these codes, I added two Utilities class one is Phimpme ProgressbarHandler and other is SnackbarHandler in the app. Below is one by one code and explanation of both.

Progress Bar Handler

In the constructor I passed Context as parameter. Created a ViewGroup object and set view of android. Setting the progress bar style and length using Android core attributes such as progressBarStyleLarge and duration to setIndeterminate true.

private ProgressBar mProgressBar;

public PhimpmeProgressBarHandler(Context context) {
   ViewGroup layout = (ViewGroup) ((Activity) context).findViewById(

   mProgressBar = new ProgressBar(context, null, android.R.attr.progressBarStyleLarge);

   RelativeLayout.LayoutParams params = new

   RelativeLayout rl = new RelativeLayout(context);


   layout.addView(rl, params);



Next is used dynamically created Relative Layout object and setup the parameters for width and height as MATCH_PARENT. Setting gravity of the layout to center and added the progress bar view on it using the addView method. So basically we have a progress bar ready and we dynamically created a relative layout and added the view over it.

The function used in setting up the views and progress bar are from AOSP only.

After that a Progressbar is set, we now need functions to show and hide the progress bar in the code. Created two functions show() and hide().

public void show() {

public void hide() {

These functions set the visibility of the the progress bar.


Now in any class we can create object of our Progressbar handler class pass the context on it and use the show() and hide() methods wherever we want to show this and hide. Below is the code snippet to show the illustration.

phimpmeProgressBarHandler = new PhimpmeProgressBarHandler(this);;


Snackbar Handler

To do this, I created a separate class as Snackbar Handler. What we can do is to create a static function show() and inside the declaration, we can create an object of Snackbar and apply the styles to that.

As you can see in the code snippet below, I Created a static function with parameters such as View (to take the view instance), String (to show the message) and duration  of the Snackbar. Set Up the text, textsize and action on the snackbar. An “OK” action is predefined in the function only.

public static void show(View view, String text, int duration) {
   final Snackbar snackbar = Snackbar.make(view, text, duration);
   View sbView = snackbar.getView();
   TextView textView = (TextView)sbView.findViewById(android;
   snackbar.setAction("OK", new View.OnClickListener() {
       public void onClick(View view) {


To use this directly call the show method pass the view and String of the message which you want to show on Snackbar. There are overloaded methods as well in which you can pass the durations. See the below code as example., getString(R.string.no_account_signed_in));