Creating an API in PHP

One of the key components of my GSoC Project was to have a POST API for the Android App generator.

This was required so that the app generator could be plugged into the server and can be called directly instead of someone manually visiting the webpage and entering his/her details.

It takes in a JSON input and compiles and emails the app to the organizer based on his email address in the input JSON.

The input to the API will look something like this :

“email”: [email protected],
“app_name”: “MyApp”,
“endpoint”: “

Once the data is sent, on the server I have a php file which intercepts the requests and performs an action based on the request.

function sendResponse($data) {
    header('Content-type: application/json');
    echo json_encode($data);
/* If the request isn't a POST request then send an error message*/
        "message"=>"Method Not Allowed",
/* Store the input received in a variable named body */
$body = json_decode(file_get_contents('php://input'), true);
/* If the user is nissing any important input parameters, don't process the request */
if (!array_key_exists('email', $body) || !array_key_exists('app_name', $body) || !array_key_exists('endpoint', $body)) {
        "message"=>"Unprocessable entity",
$uid = mt_rand(1000,9999). "_" .time();  //A random User ID
/* Extracting variables from the body */
$email = escapeshellcmd($body['email']);
$appName = escapeshellcmd($body["app_name"]); 
$endpoint = escapeshellcmd($body["endpoint"]);

/* Run a script based on the input parameters */
exec("sudo python /var/www/html/api/ $email $appName $endpoint");

The code above is pretty much self explanatory.

So basically, first we check for a valid request (GET/POST) and throw an error if it is invalid.

Next up, for a valid request we store the body into a variable and then execute a followup script as per our needs using data from this response.

This PHP file should be located in the public-html (/var/www/data) of the server so as to be accessible from outside of the server.

You can test out this API by calling it directly by prepending the server’s ip address to the name of php file containing this code.

Something like :

You can also use Postman for Chrome or RESTClient for Firefox for making API calls easily.

Well, that’s it then!

You can easily modify the PHP code provided and modify it to suite your needs for making you own API.

Let me know your thoughts and your queries in the “response” 😉 below.

Until next time.

Working with Styles and Themes in Android

All those who have worked with styles and themes know that they’re hard to get right. We tend to get frustrated when we work with them. The hierarchy easily devolves into spaghetti code. How often did you want to change a style but feared you might break the continuity of the design of the app somewhere or the other.

I ran into a similar situation recently. I had to change the whole app’s style’s and theme by just changing the colors etc. in one location. This was for the Open Event android project where we wanted that while generating an apk by the apk generator we could change the color scheme of the app and could make it customisable for the needs of the organisations.

So, I’ll be talking about styling different views in this post. This shall be a long post!

When should we use styles

First of all, most of us get confused on when should we use styles instead of an inline attribute. Now I am going to show the rules that I follow:

When you have multiple views that should look identical ( Perhaps that do similar things)

Few Examples :

  • Payment screens. You want to get the user through a bunch of ordering and payment screens. You need similar kind of buttons there to make it look like a continuous process. Hence we make the Buttons follow one particular style
<style name="Payment_Buttons">
    <item name="android:minWidth">@dimen/button_min_width</item>
    <item name="android:minHeight">@dimen/button_min_height</item>
    <item name="android:background">@color/my_choice_color</item>

Try to use themes to tweak default styles

Themes provide a way of defining the default style of many widgets. For example :

If you want to define the default button for all of your payment screens in the example above, you can do something like :

<style name="ButtonTheme">
    <item name="android:buttonStyle">@style/MyButton</item>

But note that if you’re tweaking the default style, the only tricky part is to figure out the parent of your style but that’s really dificult due to a lot of variation within the different versions of android. If you’re using something that’s part of the AppCompat, then it’s okay. you don’t need to worry about the variations but when you want to style something not in AppCompat, then the main problem arises. So For example I want a button to be Holo until kitkat and then Material starting Lollipop, I’ll do something like this :

In values/styles.xml –

<style name="ButtonParent" Parent = "android:Widget.Holo.Button" />
<style name="ButtonParent.Holo">
    <item name="android:background">@drawable/my_bg</item>

Then in values-v21/styles.xml:

<style name="ButtonParent" parent ="android:Widget.Material.Button/>

This makes the button consistent with guidelines and the app looks perfect.

Now, Themes vs Styles

This is a topic which most of the developers don’t know about. They get confused on what is the difference between them. I was also not totally clear about this until recently. A theme is infact a style, the only difference is the usage.

  • We set a theme in the Manifest of the app or an activity
  • We set a style in a layout file or a widget
  • There are more styles than themes (Checkout styles.xml and themes.xml)
  • Definition of a theme is in the essence jsut a collection of references to stlyes that the theme will use.
  • To elaborate, let’s see the example of Theme.Holo :

It has a combination of

  1. Widget.Holo.Button
  2. Widget.Holo.Button.Small
  3. TextAppearence.Holo.Small
  4. TextAppearence.Holo.Small.Inverse

So, There can be different styles like this which can be referenced in a theme. Themes can be divided into 2 parts : General themes and sub themes

You can have a general them like Theme.ABC and if you want a variation of this general theme, for example no actionbar, you can add another theme like Theme.ABC.NoActionBar . This theme will not have the ActionBar


One of the interesting things that most people don’t know about is inhertance of styles/themes. What do I mean by this is that you can use existing styles and create some variations to suit different needs. There are 2 ways to use this inheritance. I’m going to try to explain and elorate on them :

  1. With a parent attribute

This is the most common way to use it and the way that most of the developers learn it while working on styles for the first time.

So how actually do we use it?

<style name = "Child" parent = "@style/Parent">

Here the child inherits all the properties of the style with the name “Parent” and define new properties in this style name “Child” where they can define new properties they want on top of the parent style.

2. With implicit style names

The other way to inherit styles/themes using the implicit way. Instead of setting a parent attribute, just prefix your new style/theme with the name of its parent and a dot. Something like this :

<style name = "Parent.Child">

This works the same as the previous method. Using this reduces some time to write additional parameter and is used by almost all experienced developers.

Plus you get some checks as well while writing code in Android studio. But be careful while using this as you need to take care of somethings :

For example,

  • The Parent style/theme needs to exist, Otherwise an error
  • You cannot inherit default themes and styles. For example you can’t create
<style name = "Theme.Holo.myTheme">

but you do this

<style name = "myTheme" parent = "Theme.Holo">

I know this can be overwhelming for a person who’s just starting with styles and themes. Trust me I was also not able to understand the concepts on the first go. I had to spend some time to grasp all that can be done using styles and themes. So I think this should be it for this blog. It’s already gotten pretty big.

Be sure to check out the Open event android project here and the usage of styles and themes there. Ciao till next time!

Creating a Widget for your Android App

Having a widget for your app, not only helps it to stand out among its alternatives but also provides user information on the go without having to open the app.

Keeping this thought in mind, I decided to make a widget for my GSoC project.

Do you want to know how to do it?
Hang around and I’ll guide you through the steps involved.

Step 1 :

Creating a new widget from Android Studio.

Open up your project for which you need a widget and navigate to the project’s java source.
Create a new sub-package there named widget.
Right click on the newly created sub-package and select the New->Widget option from there.


Follow the instructions on the next screen.

Most of the fields here are pretty much self explanatory

After doing this and running the app in your device, you will be able to see a widget for your app in the widget picker.


Well, that’s it then? :p

Just kidding, this was the easy part, off to more harder things now!

Step 2 :

Populating the widget with data.

Now, there can be 2 broad type of widgets Information Widgets and Collection Widgets.

Information widgets are simple widgets that are used to display an information that changes with time, for example Weather Widget or a Clock Widget.

Whereas, collection widgets are widgets which display a collection of data, for example the GMail widget is a collection widget.
These are relatively complex and harder than the Information Widgets.

In this post, we will focus on making a Collection Widget.

For Collection widgets, we need two layout files, one for the widget and one for each item in the widget collection.

Go ahead and create the two layout files.
The wizard automatically generates the widget_layout.xml for you, you just need to edit it up.

<LinearLayout xmlns:android=""


            android:contentDescription="@string/stock_widget" />

            android:contentDescription="@string/stock_widget" />

            android:layout_marginLeft="32dp" />


<?xml version="1.0" encoding="utf-8"?>
<LinearLayout xmlns:android=""
      tools:text="List Item"

Next up, having a look at the modified files, we can see that the Widget creation wizard added some stuff into out AndroidManifest.xml and created a new java file.

Upon taking a closer look at the manifest, we can see that the widget’s java class has been registered as a <receiver/>

Next, opening up the, we will see that it extends AppWidgetProvider and some methods are already overridden for you.

Time to edit up this file to reference to the layouts we have just created.

import android.annotation.TargetApi;
import android.appwidget.AppWidgetManager;
import android.appwidget.AppWidgetProvider;
import android.content.Context;
import android.content.Intent;
import android.os.Build;
import android.widget.RemoteViews;

 * Implementation of App Widget functionality.
public class StockWidgetProvider extends AppWidgetProvider {

    private static void updateAppWidget(Context context, AppWidgetManager appWidgetManager,
                                        int appWidgetId) {
        // Construct the RemoteViews object which defines the view of out widget
        RemoteViews views = new RemoteViews(context.getPackageName(), R.layout.widget_layout);
        // Instruct the widget manager to update the widget
            setRemoteAdapter(context, views);
        } else {
            setRemoteAdapterV11(context, views);
        /** PendingIntent to launch the MainActivity when the widget was clicked **/
        Intent launchMain = new Intent(context, MainActivity.class);
        PendingIntent pendingMainIntent = PendingIntent.getActivity(context, 0, launchMain, 0);
        views.setOnClickPendingIntent(, pendingMainIntent);
        appWidgetManager.updateAppWidget(appWidgetId, views);

    public void onUpdate(Context context, AppWidgetManager appWidgetManager, int[] appWidgetIds) {
        // There may be multiple widgets active, so update all of them
        for (int appWidgetId : appWidgetIds) {
            updateAppWidget(context, appWidgetManager, appWidgetId);

        super.onUpdate(context, appWidgetManager, appWidgetIds);

    public void onEnabled(Context context) {
        // Enter relevant functionality for when the first widget is created

    public void onDisabled(Context context) {
        // Enter relevant functionality for when the last widget is disabled

  /** Set the Adapter for out widget **/

    private static void setRemoteAdapter(Context context, @NonNull final RemoteViews views) {
                new Intent(context, StockWidgetService.class));

    /** Deprecated method, don't create this if you are not planning to support devices below 4.0 **/
    private static void setRemoteAdapterV11(Context context, @NonNull final RemoteViews views) {
                new Intent(context, StockWidgetService.class));


Now, create a WidgetDataProvider which will provide us with data to be displayed inside the widget.

You can use a static data for now (like a prefilled ArrayList, but make sure that this data should be dynamic for making the widget meaningful)

import android.content.Context;
import android.content.Intent;
import android.database.Cursor;
import android.os.Binder;
import android.widget.RemoteViews;
import android.widget.RemoteViewsService;

 * Created by the-dagger on 24/7/16.

public class WidgetDataProvider implements RemoteViewsService.RemoteViewsFactory {

    private Context context;
    private Cursor cursor;
    private Intent intent;

    //For obtaining the activity's context and intent
    public WidgetDataProvider(Context context, Intent intent) {
        this.context = context;
        this.intent = intent;

    private void initCursor(){
        if (cursor != null) {
        final long identityToken = Binder.clearCallingIdentity();    
        /**This is done because the widget runs as a separate thread 
        when compared to the current app and hence the app's data won't be accessible to it
        because I'm using a content provided **/
        cursor = context.getContentResolver().query(QuoteProvider.Quotes.CONTENT_URI,
                new String[]{QuoteColumns._ID, QuoteColumns.SYMBOL, QuoteColumns.BIDPRICE,
                        QuoteColumns.PERCENT_CHANGE, QuoteColumns.CHANGE, QuoteColumns.ISUP},
                QuoteColumns.ISCURRENT + " = ?",
                new String[]{"1"},null);

    public void onCreate() {
        if (cursor != null) {

    public void onDataSetChanged() {
        /** Listen for data changes and initialize the cursor again **/

    public void onDestroy() {

    public int getCount() {
        return cursor.getCount();

    public RemoteViews getViewAt(int i) {
        /** Populate your widget's single list item **/
        RemoteViews remoteViews = new RemoteViews(context.getPackageName(), R.layout.list_item_quote);
        if (cursor.getString(cursor.getColumnIndex(QuoteColumns.ISUP)).equals("1")) {
            remoteViews.setInt(, "setBackgroundResource", R.drawable.percent_change_pill_green);
        } else {
            remoteViews.setInt(, "setBackgroundResource", R.drawable.percent_change_pill_red);
        return remoteViews;

    public RemoteViews getLoadingView() {
        return null;

    public int getViewTypeCount() {
        return 1;

    public long getItemId(int i) {
        return i;

    public boolean hasStableIds() {
        return true;

Let’s also create a service that invokes the WidgetDataProvider after a fixed interval

import android.content.Intent;
import android.widget.RemoteViewsService;

 * Created by the-dagger on 24/7/16.

public class StockWidgetService extends RemoteViewsService {
    public RemoteViewsFactory onGetViewFactory(Intent intent) {
        return new WidgetDataProvider(this,intent);

Phew.. almost done with this now.

Finally edit up the widget_info.xml located inside /res/values/xml/ of your project.

Edit it to reference the time after which your widget will be updated, the preview image which should show up in the widget picker and minimum width and height of the widget.

<?xml version="1.0" encoding="utf-8"?>
<appwidget-provider xmlns:android=""

Well, once this is done, go ahead and fire up your app.

You will be able to see the newly created and updated widget in your homescreen.


Pretty awesome right!
Congratulations on making your first widget.

For now the app only opens a specific activity on clicking it, but you can read up a bit on how to execute a separate task on clicking each item on the list by using a pendingIntent.

Well, that’s it for this week.
Thank you for going through this post and leave your suggestions and queries in the comments.


Unit testing JSON files in assets folder of Android App

So here is the scenario, your android app has a lot of json files in the assets folder that are used to load some data when in first runs.
You are writing some unit tests, and want to make sure the integrity of the data in the assets/*.json are preserved.

You’d assume, that reading JSON files should not involve using the Android Runtime in any way, and we should be able to read JSON files in local JVM as well. But you’re wrong. The JSONObject and JSONArray classes of Android are part of android.jar, and hence

JSONObject myJson = new JSONObject(someString);

The above code will not work when running unit tests on local JVM.

Fortunately, our codebase already using Google’s GSoN library to parse JSON, and that works on local JVM too (because GSoN is a core Java library, not specifically an Android library).

Now the second problem that comes is that when running unit tests on local JVM we do not have the getResources() or getAssets() functions.
So how do we retrieve a file from the assets folder ?

So what I found out (after a bit of trial and error and poking around with various dir paths), is that the tests are run from the app folder (app being the Android application module – it is named app by default by Android Studio, though you might have had named it differently)

So in the tests file you can define at the beginning

    public static final String  ASSET_BASE_PATH = "../app/src/main/assets/";

And also create the following helper function

    public String readJsonFile (String filename) throws IOException {
        BufferedReader br = new BufferedReader(new InputStreamReader(new FileInputStream(ASSET_BASE_PATH + filename)));
        StringBuilder sb = new StringBuilder();
        String line = br.readLine();
        while (line != null) {
            line = br.readLine();

        return sb.toString();

Now wherever you need this JSON data you can just do the following

        Gson gson = new GsonBuilder().create();
        events = gson.fromJson(readJsonFile("events.json"),
        eventDatesList = gson.fromJson(readJsonFile("eventDates.json"), EventDates.EventDatesList.class);

Push your apk to your GitHub repository from Travis

In this post I’ll guide you on how to directly upload the compiled .apk from travis to your GitHub repository.

Why do we need this?

Well, assume that you need to provide an app to your testers after each commit on the repository, so instead of manually copying and emailing them the app, we can setup travis to upload the file to our repository where the testers can fetch it from.

So, lets get to it!

Step 1 :

Link Travis to your GitHub Account.

Open up

Click on the green button in the top right corner that says “Sign in with GitHub”


Step 2 :

Add your existing repository to Travis

Click the “+” button next to your Travis Dashboard located on the left.


Choose the project that you want to setup Travis from the next page

Toggle the switch for the project that you want to integrate

Click the cog here and add an Environment Variable named GITHUB_API_KEY.
Proceed by adding your Personal Authentication Token there.
Read up here on how to get the Token.


Great, we are pretty much done here.

Let us move to the project repository that we just integrated and create a new file in the root of repository by clicking on the “Create new file” on the repo’s page.

Name it .travis.yml and add the following commands over there

language: android 
  - oraclejdk8
    - tools
    - build-tools-24.0.0
    - android-24
    - extra-android-support
    - extra-google-google_play_services
    - extra-android-m2repository
    - extra-google-m2repository
    - addon-google_apis-google-24
 - chmod +x gradlew
 - export JAVA8_HOME=/usr/lib/jvm/java-8-oracle
 - chmod +x ./
 - ./
 - ./gradlew build

Next, create a bash file in the root of your repository using the same method and name it

  #create a new directory that will contain out generated apk
  mkdir $HOME/buildApk/ 
  #copy generated apk from build folder to the folder just created
  cp -R app/build/outputs/apk/app-debug.apk $HOME/android/
  #go to home and setup git
  cd $HOME
  git config --global "[email protected]"
  git config --global "Your Name" 
  #clone the repository in the buildApk folder
  git clone --quiet --branch=master  https://user-name:[email protected]/user-name/repo-name  master > /dev/null
  #go into directory and copy data we're interested
  cd master  cp -Rf $HOME/android/* .
  #add, commit and push files
  git add -f .
  git remote rm origin
  git remote add origin https://user-name:[email protected]/user-name/repo-name.git
  git add -f .
  git commit -m "Travis build $TRAVIS_BUILD_NUMBER pushed"
  git push -fq origin master > /dev/null
  echo -e "Donen"

Once you have done this, commit and push these files, a Travis build will be initiated in few seconds.
You can see it ongoing in your Dashboard at

After the build has completed, you will can see an app-debug.apk in your Repository.


You might be wondering as to why did I write [skip ci] in the commit message.

Well the reason for that is, Travis starts a new build as soon as it detects a commit made on the master branch of your repository.

So once the apk is uploaded, that will trigger another build in Travis and hence forming an infinite loop.

We can prevent this in 2 ways :

First, simply write [skip ci] somewhere in the commit message and it will cause Travis to ignore the commit.

Or, push the apk to any other branch which is not configured for Travis build.

So well, that’s almost it.

I hope that you found this tutorial helpful, and if you have any doubts regarding this feel free to comment down below, I would love to help you out.


Set up Firebase to upload user files

If you’ve read my previous post on uploading files to server, you might have noticed that it was not an easy task to achieve.

There is way too much boilerplate code for uploading a single file, and it will be much more complex in case we plan to upload multiple files, which I need to do for my project.

So what’s the solution to this?


Yeah, you read it right, Firebase once again to the rescue!

I came to know that firebase allows user to store and access the files easily to the built in storage.

Enough chatter for now, lets get to code!

Step 1 :

Add your project to Firebase from the console.


Click on the Blue button

Step 2 :

Add Firebase to your webapp

Open the project, you’ve just created and click on the bright red button that says, “ Add Firebase to your web app”

addFirebase.PNGCopy the contents from here and paste it after your HTML code.

Step 3 :

Open the “Storage” tab from the navigation drawer and navigate to the rules tab over there.
We need to set up specific rules as to who all can upload and read files to the storage bucket.

For testing purposes, I’ve allowed everyone to read and write to my storage, but that shouldn’t be the case for your production app

Step 4 :

Add code for uploading your files.

First create a document selection widget and an upload button in your website’s index.html.

<td valign=”top”>
<label for=”icon”>Zip File</label>
<td valign=”top”>
<input accept=”.zip” type=”file” id=”uploadZip” name=”icon”>

Next, create a button to initiate the upload

<td colspan=”5″ style=”text-align:center”>
<button type=”submit”>Upload Zip</button>

Next up, inside the JavaScript, add a submitlistener for the submit button and call preventDefault inside it to prevent the form from doing the default action.

var form = document.querySelector(“form”);
form.addEventListener(“submit”, function(event) {

Next up, get a reference to the upload location from your firebase storage bucket.

var timestamp = Number(new Date());
var storageRef =;

Next, get the upload button from its ID and add its contents to a variable named file_data.

var $ = jQuery;
var file_data = $(‘#uploadZip’).prop(‘files’)[0];

Now upload that file to firebase.


If everything went as expected, you’ll be able to see the uploaded files onto your firebase console.


So, you can really appreciate the awesomeness of Firebase by now.
It has replaced the work done by over 50+ lines of code (spread around AJAX calls, PHP Scripts and JavaScript methods) by a single method call.

I would urge you to go through the documentation for more clarity on this.

Well, that was it for now.
Next time, I’ll tell you how to retrieve the files back from the storage and add user’s details to Firebase Database.(Yeah, no need for Tables and SQL anymore!)

Cheers. 😀

Error Handling in Retrofit 2

For the Open Event android app we were using retofit 1.9 with an okhttp stack plus a gson parser but recently retrofit 2.0 was released and it was a major update in the sense that it a lot of things have been changed.

For starters, you don’t have to declare synchronous and asynchronous requests upfront and you can just decide that while executing. The code for that will look something like this. This is how we define our request methods in our api service

import retrofit.Call;
public interface APIService {
   Call<Repo> loadRepo();

Now if we want to make a synchronous request, we can make it like

Call<Repo> call = service.loadRepo();
Repo repo = call.execute();

and for an asynchronous request, we can call enqueue()

Call<Repo> call = service.loadRepo();
call.enqueue(new Callback<Repo>() {
    public void onResponse(Response<Repo> response) {
    // Get result Repo from response.body()    
    public void onFailure(Throwable t) {


And another thing that changed in the async call throws a throwable on failure, so essentially the RetrofitError class is gone and since we were using that in our app, we had to modify the whole error handling in the app, basically from the grounds up.

So, when we decided to move to retrofit 2 after the stable version was released, we had to change a lot of code and the main part that was affected was the error handling. So, replacing the retrofitError class, I used the throwable directly to retrieve the error type something like this

if (error.getThrowable() instanceof IOException) { 
    errorType = “Timeout”; 
    errorDesc = String.valueOf(error.getThrowable().getCause()); 
else if (error.getThrowable() instanceof IllegalStateException) {                 
    errorType = “ConversionError”; 
    errorDesc = String.valueOf(error.getThrowable().getCause()); 
} else { 
    errorType = “Other Error”; 
    errorDesc = String.valueOf(error.getThrowable().getLocalizedMessage()); 

This was ofcourse for all failure events. And to handle all response events I compared the HTTP status codes and displayed the errors :

Integer statusCode = response.getStatusCode(); 
if (statusCode.equals(404)) { 
    // Show Errors in a dialog
    showErrorDialog(“HTTP Error”, statusCode + “Api Not Found”); 

This is how we can compare other HTTP errors in retrofit and assign the correct status accordingly. I personally think that this is a better implementation than Retrofit 1.9 and the RetrofitError was a bit tedious to work with. It wasn’t very thought of before implementation because it was not easy to tell what kind of error exactly occured. With Response codes, one can see what are the exact error one faces and can gracefully handle these errors.

Using TabLayouts in your Android app

So while making a sessions schedule for the open event app, I wanted to separate the sessions on the basis of the days they are scheduled for to improve the visual clarity. So to do this I had various approaches like add a filter to separate by date or add checkboxes to show only checked dates but I though they’d look ugly. Instead the best option was to add tabs in a fragment with a viewpager to scroll within them : It looks appealing, has simple and clean UI, easier to implement with the new design library. So, naturally I opted for using the Tablayout from the design Library.

Earlier, when the Support design library was not introduce, it was really a tedious job to add it to our app since we had to extend Listeners to check for tab changes and we had to manually open fragments when a tab was selected or unselected or even when it was reselected. Essentially this meant a lot of errors and memory leaks. In the design library we essentially need to add tablayout and a viewpager to our layout like this :

< xmlns:android=""

        app:theme="@style/ThemeOverlay.AppCompat.Dark.ActionBar" />

        android:background="@android:color/white" />


Next in our activity/ fragment, we can just inflate this view and create an adapter for the viewpager extending a FragmentPagerAdapter:

public class OurAdapter extends FragmentPagerAdapter {
    private final List<Fragment> mFragmentList = new ArrayList<>();
    private final List<String> mFragmentTitleList = new ArrayList<>();

    public ScheduleViewPagerAdapter(FragmentManager manager) {

    public Fragment getItem(int position) {
        return mFragmentList.get(position);

    public int getCount() {
        return mFragmentList.size();

    public void addFragment(Fragment fragment, String title, int day) {


    public CharSequence getPageTitle(int position) {
        return mFragmentTitleList.get(position);

Now I had to make dynamic number of tabs, since I wanted the app to customisable on the number of days listed in the json downloaded from the server. So, I made some changes in the traditional code. This is what we do in our activity/fragment’s onCreate/OnCreatView :

viewPager = (ViewPager) view.findViewById(;

for (int i = 0; i < daysofEvent; i++) {
    adapter.addFragment(new DayScheduleFragment(),title, dayNo);

scheduleTabLayout = (TabLayout) view.findViewById(;

This is it. Now we have a basic working tablayout in a viewpager. This also has the capability to change according to the number of days specified in the json we have written.

Earlier without the design library, we would have to even add switch cases in the FragmentPagerAdapter like this :

public class OurAdapter extends FragmentPagerAdapter {
 public TabsPagerAdapter(FragmentManager fm) {
 public Fragment getItem(int index) {
 switch (index) {
 case 0:
    return new FirstFragment();
 case 1:
    return new SecondFragment();
 case 2:
    return new ThirdFragment();
 return null;

Then we would have to override methods to listen to activities in tabs :

public void onTabReselected(Tab tab, FragmentTransaction ft) {

public void onTabSelected(Tab tab, FragmentTransaction ft) {
// on tab selected
// show respected fragment view

public void onTabUnselected(Tab tab, FragmentTransaction ft) {

And more code to listen for swiping within tabs in a viewpager:

* on swiping the viewpager make respective tab selected
viewPager.setOnPageChangeListener(new ViewPager.OnPageChangeListener() {

public void onPageSelected(int position) {

// on changing the page
// make respected tab selected

public void onPageScrolled(int arg0, float arg1, int arg2) {

public void onPageScrollStateChanged(int arg0) {

You see how easy this got with the inclusion of TabLayout.

Now for the final product I made after inflating the fragments and adding recyclerviews for the schedule, I got this :

Swipable tabs

I urge you to try swipable tabs in your app as well. Adios till next time.

Getting Signed Release apk’s from the command line


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If anyone of you has deployed an application on the play store, you may have most probably used Android Studio’s built in Generate signed apkoption.

The generate apk option in android studio

Recently while making the Open Event Apk generator, I had to make release apk’s, so that they could be used by an event organiser to publish their app, plus apk’s had to be signed because if they were not signed, it would be impossible to upload due to checks by Google.

Error shown on the developers console

So since I was building the app using the terminal and I didn’t have the luxury of signing the app using Android studio and I had to look for alternatives. Luckily I found two of them :

  1. Using the Signing configs offered by gradle
  2. Using the Oracle sun jarsigner

First of all the signing configs in gradle is a great way to do this. Most Open source apps use this as a way to put their code out for everyone to view and sucessfully hide any private keys and password.

You just need to add few lines of code in your app level build.gradle file and create a file called

In your, we just need to store the sensitive info and this file will be accessible only to people who are part of the project.


Next we go to the build.gradle and add these lines to read the file and it’s variables

// Create a variable called keystorePropertiesFile, and initialize it to your
// file, in the rootProject folder.
def keystorePropertiesFile = rootProject.file("")

// Initialize a new Properties() object called keystoreProperties.
def keystoreProperties = new Properties()

// Load your file into the keystoreProperties object.
keystoreProperties.load(new FileInputStream(keystorePropertiesFile))

Next we can add the signingConfigs task and reference the values we got above over there

android {
    signingConfigs {
        config {
            keyAlias keystoreProperties['keyAlias']
            keyPassword keystoreProperties['keyPassword']
            storeFile file(keystoreProperties['storeFile'])
            storePassword keystoreProperties['storePassword']

So As you see this is as simple as this but according to my requirements this seemed a bit tedious since a person setting up the apk generator had to make a keystore file, then find the build.gradle and change the path of the keystore file according to the server directories. So this does the trick but this can be so tedious for someone with no technical experience, so I researched on other solutions and then I got it : Jarsigner and Zipalign

First of all,the jarsigner and zipalign are 2 great tools and the best part about them is that both of them work perfectly with a just one line commands. For signing the app :

jarsigner -keystore <keystore_file> -storepass <storepassword> <apknameTosigned> <alias>

and then zipaligning :

zipalign -v 4 <unaligned-apk-location> <path-to-generated-aligned-apk>

So this is it, we finally used these 2 commands to sign and zipalign an apk and it works perfectly fine. Please test and share comments of the demo live @ Ciao !

Next steps to an Open Event Android Applications

This year also I’ll be working on the FOSSASIA Open Event project for Google Summer of Code 2016. It’s an honour to be working with such an elite team of people. We have 10 people working on Open event this time : 6 on the server and 2 each on the client apps ( Android and Webapp)

So what are our plans for this year, let’s have a look :

The system was basically setup last year but when used it for FOSSASIA 2016, we got to know the bugs it had and it was these bugs that made it unusable. for instance, the server had lack of permissions which allowed anyone to come and change data on the server which is why instead of using the server, we went with a spreadsheet and made a parser to convert the spreadsheet data into json files. So we made this Scraper that we used to create json files and commit them to github repo. We used this json as Github Api and made a website here that displays a neat schedule.

For the android app, since the json was not of the original format we used while building the server, it was buggy because it didn’t show data at a lot of places and we saw the need for many other features like live sessions, notifications for changes in timings, broadcasts from the organisers etc. That is why we have Open Event this time again as a GSoC project and it’s bigger this time with 10 students and almost as much mentors. Justin is heading the mentors team this time along with Mario to guide us into making the system perfect.

On the Android side me and Harshit Dwivedi will be taking care of everything. Since I was at FOSSASIA 2016, I talked to a lot of attendees and got to know their feedback therefore I know what all we need to include and will work really hard to make the system a success.

Adios till the next post!